Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
7aa548e7 | 2 | main |
9ddaf8da | 3 | input#modalChat.modal(type="checkbox" @click="resetChatColor()") |
a154d45e | 4 | div#chatWrap(role="dialog" data-checkbox="modalChat") |
a1c48034 BA |
5 | #chat.card |
6 | label.modal-close(for="modalChat") | |
ed06d9e9 | 7 | #participants |
ac8f441c | 8 | span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }} |
ed06d9e9 BA |
9 | span(v-for="p in Object.values(people)" v-if="!!p.name") |
10 | | {{ p.name }} | |
11 | span.anonymous(v-if="Object.values(people).some(p => !p.name)") | |
12 | | + @nonymous | |
3837d4f7 | 13 | Chat(:players="game.players" :pastChats="game.chats" |
ac8f441c | 14 | :newChat="newChat" @mychat="processChat") |
7aa548e7 | 15 | .row |
050ae3b5 | 16 | #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2 |
8c5f5390 | 17 | span.variant-info {{ game.vname }} |
cf94b843 | 18 | button#chatBtn(onClick="doClick('modalChat')") Chat |
4f518610 | 19 | #actions(v-if="game.score=='*'") |
9ddaf8da | 20 | button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}") |
602d6bef | 21 | | {{ st.tr["Draw"] }} |
9ddaf8da BA |
22 | button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }} |
23 | button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }} | |
050ae3b5 BA |
24 | #playersInfo |
25 | p | |
5bcc9b31 BA |
26 | span.name(:class="{connected: isConnected(0)}") |
27 | | {{ game.players[0].name || "@nonymous" }} | |
050ae3b5 BA |
28 | span.time(v-if="game.score=='*'") {{ virtualClocks[0] }} |
29 | span.split-names - | |
5bcc9b31 BA |
30 | span.name(:class="{connected: isConnected(1)}") |
31 | | {{ game.players[1].name || "@nonymous" }} | |
050ae3b5 | 32 | span.time(v-if="game.score=='*'") {{ virtualClocks[1] }} |
430a2038 BA |
33 | BaseGame(:game="game" :vr="vr" ref="basegame" |
34 | @newmove="processMove" @gameover="gameOver") | |
a6088c90 BA |
35 | </template> |
36 | ||
37 | <script> | |
46284a2f | 38 | import BaseGame from "@/components/BaseGame.vue"; |
f21cd6d9 | 39 | import Chat from "@/components/Chat.vue"; |
a6088c90 | 40 | import { store } from "@/store"; |
967a2686 | 41 | import { GameStorage } from "@/utils/gameStorage"; |
5b87454c | 42 | import { ppt } from "@/utils/datetime"; |
66d03f23 | 43 | import { extractTime } from "@/utils/timeControl"; |
51d87b52 | 44 | import { getRandString } from "@/utils/alea"; |
f41ce580 | 45 | import { ArrayFun } from "@/utils/array"; |
dcd68c41 | 46 | import { processModalClick } from "@/utils/modalClick"; |
77c50966 | 47 | import { getScoreMessage } from "@/utils/scoring"; |
8418f0d7 | 48 | import params from "@/parameters"; |
a6088c90 BA |
49 | export default { |
50 | name: 'my-game', | |
51 | components: { | |
52 | BaseGame, | |
5c8e044f | 53 | Chat, |
a6088c90 | 54 | }, |
f7121527 | 55 | // gameRef: to find the game in (potentially remote) storage |
a6088c90 BA |
56 | data: function() { |
57 | return { | |
58 | st: store.state, | |
4b0384fa BA |
59 | gameRef: { //given in URL (rid = remote ID) |
60 | id: "", | |
61 | rid: "" | |
62 | }, | |
a0c41e7e BA |
63 | game: { //passed to BaseGame |
64 | players:[{name:""},{name:""}], | |
9a3049f3 | 65 | chats: [], |
a0c41e7e BA |
66 | rendered: false, |
67 | }, | |
809ba2aa | 68 | virtualClocks: [0, 0], //initialized with true game.clocks |
6dd02928 | 69 | vr: null, //"variant rules" object initialized from FEN |
dcd68c41 BA |
70 | drawOffer: "", |
71 | people: {}, //players + observers | |
760adbce | 72 | lastate: undefined, //used if opponent send lastate before game is ready |
72ccbd67 | 73 | repeat: {}, //detect position repetition |
ac8f441c | 74 | newChat: "", |
8418f0d7 | 75 | conn: null, |
51d87b52 BA |
76 | connexionString: "", |
77 | // Related to (killing of) self multi-connects: | |
78 | newConnect: {}, | |
79 | killed: {}, | |
a6088c90 BA |
80 | }; |
81 | }, | |
82 | watch: { | |
5f131484 BA |
83 | "$route": function(to, from) { |
84 | this.gameRef.id = to.params["id"]; | |
85 | this.gameRef.rid = to.query["rid"]; | |
86 | this.loadGame(); | |
a6088c90 | 87 | }, |
5b87454c | 88 | "game.clocks": function(newState) { |
b7cbbda1 | 89 | if (this.game.moves.length < 2 || this.game.score != "*") |
dce792f6 | 90 | { |
b7cbbda1 | 91 | // 1st move not completed yet, or game over: freeze time |
dce792f6 BA |
92 | this.virtualClocks = newState.map(s => ppt(s)); |
93 | return; | |
94 | } | |
809ba2aa | 95 | const currentTurn = this.vr.turn; |
6fba6e0c | 96 | const colorIdx = ["w","b"].indexOf(currentTurn); |
809ba2aa BA |
97 | let countdown = newState[colorIdx] - |
98 | (Date.now() - this.game.initime[colorIdx])/1000; | |
c0b27606 BA |
99 | this.virtualClocks = [0,1].map(i => { |
100 | const removeTime = i == colorIdx | |
101 | ? (Date.now() - this.game.initime[colorIdx])/1000 | |
102 | : 0; | |
103 | return ppt(newState[i] - removeTime); | |
104 | }); | |
809ba2aa | 105 | let clockUpdate = setInterval(() => { |
e69f159d | 106 | if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*") |
809ba2aa BA |
107 | { |
108 | clearInterval(clockUpdate); | |
e69f159d | 109 | if (countdown < 0) |
602d6bef | 110 | this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]); |
809ba2aa | 111 | } |
9aa229f3 | 112 | else |
9aa229f3 | 113 | this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown))); |
809ba2aa | 114 | }, 1000); |
5b87454c | 115 | }, |
92a523d1 | 116 | }, |
71468011 | 117 | // NOTE: some redundant code with Hall.vue (mostly related to people array) |
a6088c90 | 118 | created: function() { |
5f131484 BA |
119 | // Always add myself to players' list |
120 | const my = this.st.user; | |
dcd68c41 | 121 | this.$set(this.people, my.sid, {id:my.id, name:my.name}); |
dc284d90 BA |
122 | this.gameRef.id = this.$route.params["id"]; |
123 | this.gameRef.rid = this.$route.query["rid"]; //may be undefined | |
8418f0d7 | 124 | // Initialize connection |
51d87b52 | 125 | this.connexionString = params.socketUrl + |
8418f0d7 | 126 | "/?sid=" + this.st.user.sid + |
71468011 BA |
127 | "&tmpId=" + getRandString() + |
128 | "&page=" + encodeURIComponent(this.$route.path); | |
51d87b52 | 129 | this.conn = new WebSocket(this.connexionString); |
8418f0d7 | 130 | this.conn.onmessage = this.socketMessageListener; |
51d87b52 | 131 | this.conn.onclose = this.socketCloseListener; |
760adbce BA |
132 | // Socket init required before loading remote game: |
133 | const socketInit = (callback) => { | |
8418f0d7 | 134 | if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state |
760adbce BA |
135 | callback(); |
136 | else //socket not ready yet (initial loading) | |
8418f0d7 | 137 | this.conn.onopen = callback; |
760adbce BA |
138 | }; |
139 | if (!this.gameRef.rid) //game stored locally or on server | |
140 | this.loadGame(null, () => socketInit(this.roomInit)); | |
141 | else //game stored remotely: need socket to retrieve it | |
142 | { | |
143 | // NOTE: the callback "roomInit" will be lost, so we don't provide it. | |
144 | // --> It will be given when receiving "fullgame" socket event. | |
145 | // A more general approach would be to store it somewhere. | |
146 | socketInit(this.loadGame); | |
147 | } | |
cdb34c93 | 148 | }, |
dcd68c41 BA |
149 | mounted: function() { |
150 | document.getElementById("chatWrap").addEventListener( | |
151 | "click", processModalClick); | |
152 | }, | |
8418f0d7 | 153 | beforeDestroy: function() { |
71468011 | 154 | this.send("disconnect"); |
8418f0d7 | 155 | }, |
cdb34c93 | 156 | methods: { |
760adbce | 157 | roomInit: function() { |
41c80bb6 BA |
158 | // Notify the room only now that I connected, because |
159 | // messages might be lost otherwise (if game loading is slow) | |
71468011 BA |
160 | this.send("connect"); |
161 | this.send("pollclients"); | |
162 | }, | |
163 | send: function(code, obj) { | |
51d87b52 BA |
164 | if (!!this.conn) |
165 | { | |
166 | this.conn.send(JSON.stringify( | |
167 | Object.assign( | |
168 | {code: code}, | |
169 | obj, | |
170 | ) | |
171 | )); | |
172 | } | |
5f131484 | 173 | }, |
050ae3b5 | 174 | isConnected: function(index) { |
29ced362 BA |
175 | const player = this.game.players[index]; |
176 | // Is it me ? | |
177 | if (this.st.user.sid == player.sid || this.st.user.id == player.uid) | |
050ae3b5 | 178 | return true; |
29ced362 BA |
179 | // Try to find a match in people: |
180 | return Object.keys(this.people).some(sid => sid == player.sid) || | |
181 | Object.values(this.people).some(p => p.id == player.uid); | |
050ae3b5 | 182 | }, |
cdb34c93 | 183 | socketMessageListener: function(msg) { |
51d87b52 BA |
184 | if (!this.conn) |
185 | return; | |
a6088c90 | 186 | const data = JSON.parse(msg.data); |
a6088c90 BA |
187 | switch (data.code) |
188 | { | |
5f131484 | 189 | case "pollclients": |
5f131484 | 190 | data.sockIds.forEach(sid => { |
dcd68c41 | 191 | this.$set(this.people, sid, {id:0, name:""}); |
71468011 | 192 | if (sid != this.st.user.sid) |
51d87b52 | 193 | { |
71468011 | 194 | this.send("askidentity", {target:sid}); |
51d87b52 BA |
195 | // Ask potentially missed last state, if opponent and I play |
196 | if (!!this.game.mycolor | |
197 | && this.game.type == "live" && this.game.score == "*" | |
198 | && this.game.players.some(p => p.sid == sid)) | |
199 | { | |
200 | this.send("asklastate", {target:sid}); | |
201 | } | |
202 | } | |
5f131484 BA |
203 | }); |
204 | break; | |
71468011 | 205 | case "connect": |
51d87b52 BA |
206 | if (!this.people[data.from]) |
207 | this.$set(this.people, data.from, {name:"", id:0}); | |
208 | if (!this.people[data.from].name) | |
209 | { | |
210 | this.newConnect[data.from] = true; //for self multi-connects tests | |
211 | this.send("askidentity", {target:data.from}); | |
212 | } | |
71468011 BA |
213 | break; |
214 | case "disconnect": | |
215 | this.$delete(this.people, data.from); | |
216 | break; | |
51d87b52 BA |
217 | case "killed": |
218 | // I logged in elsewhere: | |
219 | alert(this.st.tr["New connexion detected: tab now offline"]); | |
220 | // TODO: this fails. See https://github.com/websockets/ws/issues/489 | |
221 | //this.conn.removeEventListener("message", this.socketMessageListener); | |
222 | //this.conn.removeEventListener("close", this.socketCloseListener); | |
223 | //this.conn.close(); | |
224 | this.conn = null; | |
225 | break; | |
5f131484 | 226 | case "askidentity": |
51d87b52 BA |
227 | { |
228 | // Request for identification (TODO: anonymous shouldn't need to reply) | |
229 | const me = { | |
230 | // Decompose to avoid revealing email | |
231 | name: this.st.user.name, | |
232 | sid: this.st.user.sid, | |
233 | id: this.st.user.id, | |
234 | }; | |
235 | this.send("identity", {data:me, target:data.from}); | |
5f131484 | 236 | break; |
51d87b52 | 237 | } |
5f131484 | 238 | case "identity": |
71468011 BA |
239 | { |
240 | const user = data.data; | |
51d87b52 | 241 | if (!!user.name) //otherwise anonymous |
a0c41e7e | 242 | { |
51d87b52 BA |
243 | // If I multi-connect, kill current connexion if no mark (I'm older) |
244 | if (this.newConnect[user.sid] && user.id > 0 | |
245 | && user.id == this.st.user.id && user.sid != this.st.user.sid) | |
246 | { | |
247 | if (!this.killed[this.st.user.sid]) | |
248 | { | |
249 | this.send("killme", {sid:this.st.user.sid}); | |
250 | this.killed[this.st.user.sid] = true; | |
251 | } | |
252 | } | |
253 | if (user.sid != this.st.user.sid) //I already know my identity... | |
254 | { | |
255 | this.$set(this.people, user.sid, | |
256 | { | |
257 | id: user.id, | |
258 | name: user.name, | |
259 | }); | |
260 | } | |
a0c41e7e | 261 | } |
51d87b52 | 262 | delete this.newConnect[user.sid]; |
a0c41e7e | 263 | break; |
71468011 BA |
264 | } |
265 | case "askgame": | |
266 | // Send current (live) game if not asked by any of the players | |
267 | if (this.game.type == "live" | |
268 | && this.game.players.every(p => p.sid != data.from[0])) | |
269 | { | |
270 | const myGame = { | |
271 | id: this.game.id, | |
272 | fen: this.game.fen, | |
273 | players: this.game.players, | |
274 | vid: this.game.vid, | |
275 | cadence: this.game.cadence, | |
276 | score: this.game.score, | |
51d87b52 | 277 | rid: this.st.user.sid, //useful in Hall if I'm an observer |
71468011 BA |
278 | }; |
279 | this.send("game", {data:myGame, target:data.from}); | |
280 | } | |
281 | break; | |
282 | case "askfullgame": | |
283 | this.send("fullgame", {data:this.game, target:data.from}); | |
284 | break; | |
285 | case "fullgame": | |
286 | // Callback "roomInit" to poll clients only after game is loaded | |
287 | this.loadGame(data.data, this.roomInit); | |
288 | break; | |
a0c41e7e | 289 | case "asklastate": |
a0c41e7e BA |
290 | // Sending last state if I played a move or score != "*" |
291 | if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor) | |
633959bf | 292 | || this.game.score != "*" || this.drawOffer == "sent") |
411d23cd | 293 | { |
f41ce580 | 294 | // Send our "last state" informations to opponent |
411d23cd | 295 | const L = this.game.moves.length; |
a0c41e7e | 296 | const myIdx = ["w","b"].indexOf(this.game.mycolor); |
71468011 BA |
297 | const myLastate = { |
298 | // NOTE: lastMove (when defined) includes addTime | |
299 | lastMove: (L>0 ? this.game.moves[L-1] : undefined), | |
300 | // Since we played a move (or abort or resign), | |
301 | // only drawOffer=="sent" is possible | |
302 | drawSent: this.drawOffer == "sent", | |
26f3a887 | 303 | score: this.game.score, |
71468011 BA |
304 | movesCount: L, |
305 | initime: this.game.initime[1-myIdx], //relevant only if I played | |
5fd5fb22 | 306 | }; |
71468011 | 307 | this.send("lastate", {data:myLastate, target:data.from}); |
5fd5fb22 | 308 | } |
c6788ecf | 309 | break; |
71468011 BA |
310 | case "lastate": //got opponent infos about last move |
311 | this.lastate = data.data; | |
312 | if (this.game.rendered) //game is rendered (Board component) | |
313 | this.processLastate(); | |
314 | //else: will be processed when game is ready | |
315 | break; | |
f41ce580 | 316 | case "newmove": |
71468011 BA |
317 | { |
318 | const move = data.data; | |
319 | if (!!move.cancelDrawOffer) //opponent refuses draw | |
633959bf | 320 | { |
77c50966 | 321 | this.drawOffer = ""; |
c4f6d5a1 BA |
322 | // NOTE for corr games: drawOffer reset by player in turn |
323 | if (this.game.type == "live" && !!this.game.mycolor) | |
633959bf BA |
324 | GameStorage.update(this.gameRef.id, {drawOffer: ""}); |
325 | } | |
71468011 | 326 | this.$set(this.game, "moveToPlay", move); |
a6088c90 | 327 | break; |
71468011 | 328 | } |
93d1d7a7 | 329 | case "resign": |
77c50966 | 330 | this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign"); |
93d1d7a7 | 331 | break; |
93d1d7a7 | 332 | case "abort": |
77c50966 | 333 | this.gameOver("?", "Abort"); |
93d1d7a7 | 334 | break; |
2cc10cdb | 335 | case "draw": |
71468011 | 336 | this.gameOver("1/2", data.data); |
2cc10cdb BA |
337 | break; |
338 | case "drawoffer": | |
41c80bb6 BA |
339 | // NOTE: observers don't know who offered draw |
340 | this.drawOffer = "received"; | |
6d9f4315 | 341 | break; |
71468011 BA |
342 | case "newchat": |
343 | { | |
344 | const chat = data.data; | |
345 | this.newChat = chat; | |
346 | if (!document.getElementById("modalChat").checked) | |
347 | document.getElementById("chatBtn").style.backgroundColor = "#c5fefe"; | |
a6088c90 | 348 | break; |
71468011 | 349 | } |
a6088c90 | 350 | } |
cdb34c93 | 351 | }, |
51d87b52 BA |
352 | socketCloseListener: function() { |
353 | this.conn = new WebSocket(this.connexionString); | |
354 | this.conn.addEventListener('message', this.socketMessageListener); | |
355 | this.conn.addEventListener('close', this.socketCloseListener); | |
356 | }, | |
760adbce BA |
357 | // lastate was received, but maybe game wasn't ready yet: |
358 | processLastate: function() { | |
359 | const data = this.lastate; | |
360 | this.lastate = undefined; //security... | |
361 | const L = this.game.moves.length; | |
362 | if (data.movesCount > L) | |
363 | { | |
364 | // Just got last move from him | |
71468011 | 365 | this.$set(this.game, "moveToPlay", Object.assign({initime: data.initime}, data.lastMove)); |
a0c41e7e | 366 | } |
633959bf BA |
367 | if (data.drawSent) |
368 | this.drawOffer = "received"; | |
a0c41e7e BA |
369 | if (data.score != "*") |
370 | { | |
371 | this.drawOffer = ""; | |
372 | if (this.game.score == "*") | |
373 | this.gameOver(data.score); | |
760adbce BA |
374 | } |
375 | }, | |
dcd68c41 | 376 | clickDraw: function() { |
77c50966 BA |
377 | if (!this.game.mycolor) |
378 | return; //I'm just spectator | |
a1c48034 | 379 | if (["received","threerep"].includes(this.drawOffer)) |
6fba6e0c | 380 | { |
602d6bef | 381 | if (!confirm(this.st.tr["Accept draw?"])) |
6fba6e0c | 382 | return; |
a1c48034 BA |
383 | const message = (this.drawOffer == "received" |
384 | ? "Mutual agreement" | |
385 | : "Three repetitions"); | |
71468011 | 386 | this.send("draw", {data:message}); |
77c50966 | 387 | this.gameOver("1/2", message); |
2cc10cdb | 388 | } |
41c80bb6 | 389 | else if (this.drawOffer == "") //no effect if drawOffer == "sent" |
6fba6e0c | 390 | { |
dfeb96ea BA |
391 | if (this.game.mycolor != this.vr.turn) |
392 | return alert(this.st.tr["Draw offer only in your turn"]); | |
602d6bef | 393 | if (!confirm(this.st.tr["Offer draw?"])) |
6fba6e0c | 394 | return; |
760adbce | 395 | this.drawOffer = "sent"; |
71468011 | 396 | this.send("drawoffer"); |
dfeb96ea | 397 | GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor}); |
a6088c90 BA |
398 | } |
399 | }, | |
7f3484bd | 400 | abortGame: function() { |
77c50966 | 401 | if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"])) |
7f3484bd | 402 | return; |
77c50966 | 403 | this.gameOver("?", "Abort"); |
71468011 | 404 | this.send("abort"); |
a6088c90 BA |
405 | }, |
406 | resign: function(e) { | |
77c50966 | 407 | if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"])) |
a6088c90 | 408 | return; |
71468011 | 409 | this.send("resign", {data:this.game.mycolor}); |
77c50966 | 410 | this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign"); |
a6088c90 | 411 | }, |
967a2686 BA |
412 | // 3 cases for loading a game: |
413 | // - from indexedDB (running or completed live game I play) | |
b196f8ea BA |
414 | // - from server (one correspondance game I play[ed] or not) |
415 | // - from remote peer (one live game I don't play, finished or not) | |
760adbce | 416 | loadGame: function(game, callback) { |
967a2686 | 417 | const afterRetrieval = async (game) => { |
f41ce580 BA |
418 | const vModule = await import("@/variants/" + game.vname + ".js"); |
419 | window.V = vModule.VariantRules; | |
420 | this.vr = new V(game.fen); | |
71468011 BA |
421 | const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live"); |
422 | const tc = extractTime(game.cadence); | |
9a3049f3 BA |
423 | if (!game.chats) |
424 | game.chats = []; //live games don't have chat history | |
c0b27606 BA |
425 | if (gtype == "corr") |
426 | { | |
f41ce580 BA |
427 | if (game.players[0].color == "b") |
428 | { | |
429 | // Adopt the same convention for live and corr games: [0] = white | |
430 | [ game.players[0], game.players[1] ] = | |
431 | [ game.players[1], game.players[0] ]; | |
432 | } | |
c0b27606 | 433 | // corr game: needs to compute the clocks + initime |
7f3484bd | 434 | // NOTE: clocks in seconds, initime in milliseconds |
92a523d1 | 435 | game.clocks = [tc.mainTime, tc.mainTime]; |
92b82def | 436 | game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of |
b7cbbda1 | 437 | if (game.score == "*") //otherwise no need to bother with time |
92a523d1 | 438 | { |
b7cbbda1 BA |
439 | game.initime = [0, 0]; |
440 | const L = game.moves.length; | |
441 | if (L >= 3) | |
5f131484 | 442 | { |
b7cbbda1 BA |
443 | let addTime = [0, 0]; |
444 | for (let i=2; i<L; i++) | |
445 | { | |
446 | addTime[i%2] += tc.increment - | |
447 | (game.moves[i].played - game.moves[i-1].played) / 1000; | |
448 | } | |
449 | for (let i=0; i<=1; i++) | |
450 | game.clocks[i] += addTime[i]; | |
5f131484 | 451 | } |
b7cbbda1 BA |
452 | if (L >= 1) |
453 | game.initime[L%2] = game.moves[L-1].played; | |
92a523d1 | 454 | } |
92b82def | 455 | // Now that we used idx and played, re-format moves as for live games |
6d68309a | 456 | game.moves = game.moves.map( (m) => { |
92b82def | 457 | const s = m.squares; |
6d68309a | 458 | return { |
92b82def BA |
459 | appear: s.appear, |
460 | vanish: s.vanish, | |
461 | start: s.start, | |
462 | end: s.end, | |
92b82def BA |
463 | }; |
464 | }); | |
3837d4f7 BA |
465 | // Also sort chat messages (if any) |
466 | game.chats.sort( (c1,c2) => { return c2.added - c1.added; }); | |
c0b27606 | 467 | } |
f41ce580 BA |
468 | const myIdx = game.players.findIndex(p => { |
469 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
470 | }); | |
92a523d1 | 471 | if (gtype == "live" && game.clocks[0] < 0) //game unstarted |
66d03f23 BA |
472 | { |
473 | game.clocks = [tc.mainTime, tc.mainTime]; | |
b7cbbda1 | 474 | if (game.score == "*") |
22efa391 | 475 | { |
b7cbbda1 BA |
476 | game.initime[0] = Date.now(); |
477 | if (myIdx >= 0) | |
22efa391 | 478 | { |
b7cbbda1 BA |
479 | // I play in this live game; corr games don't have clocks+initime |
480 | GameStorage.update(game.id, | |
481 | { | |
482 | clocks: game.clocks, | |
483 | initime: game.initime, | |
484 | }); | |
485 | } | |
22efa391 | 486 | } |
66d03f23 | 487 | } |
77c50966 BA |
488 | if (!!game.drawOffer) |
489 | { | |
490 | if (game.drawOffer == "t") //three repetitions | |
491 | this.drawOffer = "threerep"; | |
492 | else | |
493 | { | |
494 | if (myIdx < 0) | |
495 | this.drawOffer = "received"; //by any of the players | |
496 | else | |
497 | { | |
498 | // I play in this game: | |
499 | if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1)) | |
500 | this.drawOffer = "sent"; | |
501 | else //all other cases | |
502 | this.drawOffer = "received"; | |
503 | } | |
504 | } | |
505 | } | |
506 | if (!!game.scoreMsg) | |
507 | game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english | |
4b0384fa BA |
508 | this.game = Object.assign({}, |
509 | game, | |
cf742aaf | 510 | // NOTE: assign mycolor here, since BaseGame could also be VS computer |
6fba6e0c | 511 | { |
c0b27606 | 512 | type: gtype, |
66d03f23 | 513 | increment: tc.increment, |
6fba6e0c | 514 | mycolor: [undefined,"w","b"][myIdx+1], |
5f131484 BA |
515 | // opponent sid not strictly required (or available), but easier |
516 | // at least oppsid or oppid is available anyway: | |
517 | oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), | |
518 | oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid), | |
6fba6e0c | 519 | } |
4b0384fa | 520 | ); |
a0c41e7e BA |
521 | this.$nextTick(() => { |
522 | this.game.rendered = true; | |
523 | // Did lastate arrive before game was rendered? | |
524 | if (!!this.lastate) | |
525 | this.processLastate(); | |
526 | }); | |
77c50966 BA |
527 | this.repeat = {}; //reset: scan past moves' FEN: |
528 | let repIdx = 0; | |
529 | // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame | |
530 | let vr_tmp = new V(game.fenStart); | |
531 | game.moves.forEach(m => { | |
532 | vr_tmp.play(m); | |
533 | const fenObj = V.ParseFen( vr_tmp.getFen() ); | |
534 | repIdx = fenObj.position + "_" + fenObj.turn; | |
535 | if (!!fenObj.flags) | |
536 | repIdx += "_" + fenObj.flags; | |
537 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
538 | ? this.repeat[repIdx]+1 | |
539 | : 1); | |
540 | }); | |
541 | if (this.repeat[repIdx] >= 3) | |
542 | this.drawOffer = "threerep"; | |
760adbce | 543 | callback(); |
967a2686 BA |
544 | }; |
545 | if (!!game) | |
dc284d90 | 546 | return afterRetrieval(game); |
967a2686 BA |
547 | if (!!this.gameRef.rid) |
548 | { | |
760adbce | 549 | // Remote live game: forgetting about callback func... (TODO: design) |
71468011 | 550 | this.send("askfullgame", {target:this.gameRef.rid}); |
967a2686 BA |
551 | } |
552 | else | |
553 | { | |
f41ce580 | 554 | // Local or corr game |
11667c79 | 555 | GameStorage.get(this.gameRef.id, afterRetrieval); |
967a2686 | 556 | } |
a6088c90 | 557 | }, |
9d54ab89 | 558 | // Post-process a move (which was just played) |
ce87ac6a | 559 | processMove: function(move) { |
a1c48034 | 560 | // Update storage (corr or live) if I play in the game |
6fba6e0c | 561 | const colorIdx = ["w","b"].indexOf(move.color); |
a0c41e7e | 562 | const nextIdx = ["w","b"].indexOf(this.vr.turn); |
9d54ab89 | 563 | // https://stackoverflow.com/a/38750895 |
a1c48034 BA |
564 | if (!!this.game.mycolor) |
565 | { | |
566 | const allowed_fields = ["appear", "vanish", "start", "end"]; | |
567 | // NOTE: 'var' to see this variable outside this block | |
568 | var filtered_move = Object.keys(move) | |
569 | .filter(key => allowed_fields.includes(key)) | |
570 | .reduce((obj, key) => { | |
571 | obj[key] = move[key]; | |
572 | return obj; | |
573 | }, {}); | |
574 | } | |
dc284d90 | 575 | // Send move ("newmove" event) to people in the room (if our turn) |
dce792f6 | 576 | let addTime = 0; |
9d54ab89 | 577 | if (move.color == this.game.mycolor) |
b4fb1612 | 578 | { |
77c50966 BA |
579 | if (this.drawOffer == "received") //I refuse draw |
580 | this.drawOffer = ""; | |
dce792f6 BA |
581 | if (this.game.moves.length >= 2) //after first move |
582 | { | |
583 | const elapsed = Date.now() - this.game.initime[colorIdx]; | |
584 | // elapsed time is measured in milliseconds | |
585 | addTime = this.game.increment - elapsed/1000; | |
586 | } | |
633959bf BA |
587 | const sendMove = Object.assign({}, |
588 | filtered_move, | |
589 | { | |
590 | addTime: addTime, | |
591 | cancelDrawOffer: this.drawOffer=="", | |
592 | }); | |
71468011 | 593 | this.send("newmove", {data: sendMove}); |
a0c41e7e BA |
594 | // (Add)Time indication: useful in case of lastate infos requested |
595 | move.addTime = addTime; | |
b4fb1612 | 596 | } |
5b87454c BA |
597 | else |
598 | addTime = move.addTime; //supposed transmitted | |
77c50966 BA |
599 | // Update current game object: |
600 | this.game.moves.push(move); | |
601 | this.game.fen = move.fen; | |
602 | this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime); | |
a0c41e7e BA |
603 | // move.initime is set only when I receive a "lastate" move from opponent |
604 | this.game.initime[nextIdx] = move.initime || Date.now(); | |
77c50966 BA |
605 | // If repetition detected, consider that a draw offer was received: |
606 | const fenObj = V.ParseFen(move.fen); | |
607 | let repIdx = fenObj.position + "_" + fenObj.turn; | |
608 | if (!!fenObj.flags) | |
609 | repIdx += "_" + fenObj.flags; | |
610 | this.repeat[repIdx] = (!!this.repeat[repIdx] | |
611 | ? this.repeat[repIdx]+1 | |
612 | : 1); | |
613 | if (this.repeat[repIdx] >= 3) | |
614 | this.drawOffer = "threerep"; | |
615 | else if (this.drawOffer == "threerep") | |
616 | this.drawOffer = ""; | |
6d68309a BA |
617 | // Since corr games are stored at only one location, update should be |
618 | // done only by one player for each move: | |
a1c48034 BA |
619 | if (!!this.game.mycolor && |
620 | (this.game.type == "live" || move.color == this.game.mycolor)) | |
967a2686 | 621 | { |
77c50966 BA |
622 | let drawCode = ""; |
623 | switch (this.drawOffer) | |
624 | { | |
625 | case "threerep": | |
626 | drawCode = "t"; | |
627 | break; | |
628 | case "sent": | |
629 | drawCode = this.game.mycolor; | |
630 | break; | |
631 | case "received": | |
632 | drawCode = this.vr.turn; | |
633 | break; | |
634 | } | |
e69f159d | 635 | if (this.game.type == "corr") |
f41ce580 | 636 | { |
e69f159d | 637 | GameStorage.update(this.gameRef.id, |
6d68309a | 638 | { |
e69f159d BA |
639 | fen: move.fen, |
640 | move: | |
641 | { | |
642 | squares: filtered_move, | |
a0c41e7e | 643 | played: Date.now(), |
77c50966 | 644 | idx: this.game.moves.length - 1, |
e69f159d | 645 | }, |
633959bf | 646 | drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored) |
e69f159d BA |
647 | }); |
648 | } | |
649 | else //live | |
650 | { | |
651 | GameStorage.update(this.gameRef.id, | |
652 | { | |
653 | fen: move.fen, | |
654 | move: filtered_move, | |
77c50966 BA |
655 | clocks: this.game.clocks, |
656 | initime: this.game.initime, | |
657 | drawOffer: drawCode, | |
e69f159d BA |
658 | }); |
659 | } | |
6d68309a | 660 | } |
b4fb1612 | 661 | }, |
bfe9a135 BA |
662 | resetChatColor: function() { |
663 | // TODO: this is called twice, once on opening an once on closing | |
664 | document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2"; | |
a1c48034 | 665 | }, |
ac8f441c | 666 | processChat: function(chat) { |
71468011 | 667 | this.send("newchat", {data:chat}); |
0e16cb26 BA |
668 | // NOTE: anonymous chats in corr games are not stored on server (TODO?) |
669 | if (this.game.type == "corr" && this.st.user.id > 0) | |
63ca2b89 BA |
670 | GameStorage.update(this.gameRef.id, {chat: chat}); |
671 | }, | |
430a2038 | 672 | gameOver: function(score, scoreMsg) { |
430a2038 | 673 | this.game.score = score; |
77c50966 BA |
674 | this.game.scoreMsg = this.st.tr[(!!scoreMsg |
675 | ? scoreMsg | |
676 | : getScoreMessage(score))]; | |
ab6f48ea BA |
677 | const myIdx = this.game.players.findIndex(p => { |
678 | return p.sid == this.st.user.sid || p.uid == this.st.user.id; | |
679 | }); | |
680 | if (myIdx >= 0) //OK, I play in this game | |
dcd68c41 BA |
681 | { |
682 | GameStorage.update(this.gameRef.id, | |
683 | {score: score, scoreMsg: scoreMsg}); | |
684 | } | |
ce87ac6a | 685 | }, |
a6088c90 BA |
686 | }, |
687 | }; | |
688 | </script> | |
7e1a1fe9 | 689 | |
41c80bb6 | 690 | <style lang="sass" scoped> |
72ccbd67 | 691 | .connected |
050ae3b5 | 692 | background-color: lightgreen |
72ccbd67 | 693 | |
ed06d9e9 BA |
694 | #participants |
695 | margin-left: 5px | |
696 | ||
697 | .anonymous | |
698 | color: grey | |
699 | font-style: italic | |
700 | ||
430a2038 BA |
701 | @media screen and (min-width: 768px) |
702 | #actions | |
703 | width: 300px | |
704 | @media screen and (max-width: 767px) | |
705 | .game | |
706 | width: 100% | |
72ccbd67 | 707 | |
430a2038 | 708 | #actions |
cf94b843 | 709 | display: inline-block |
430a2038 | 710 | margin-top: 10px |
430a2038 BA |
711 | button |
712 | display: inline-block | |
430a2038 | 713 | margin: 0 |
a1c48034 | 714 | |
050ae3b5 BA |
715 | @media screen and (max-width: 767px) |
716 | #aboveBoard | |
717 | text-align: center | |
885d93a7 BA |
718 | @media screen and (min-width: 768px) |
719 | #aboveBoard | |
720 | margin-left: 30% | |
050ae3b5 | 721 | |
77c50966 | 722 | .variant-info |
8c5f5390 | 723 | font-weight: bold |
77c50966 | 724 | padding-right: 10px |
77c50966 | 725 | |
050ae3b5 BA |
726 | .name |
727 | font-size: 1.5rem | |
728 | padding: 1px | |
729 | ||
730 | .time | |
731 | font-size: 2rem | |
732 | display: inline-block | |
733 | margin-left: 10px | |
734 | ||
735 | .split-names | |
736 | display: inline-block | |
737 | margin: 0 15px | |
738 | ||
430a2038 | 739 | #chat |
a1c48034 | 740 | padding-top: 20px |
a154d45e | 741 | max-width: 767px |
430a2038 | 742 | border: none; |
cf94b843 BA |
743 | |
744 | #chatBtn | |
745 | margin: 0 10px 0 0 | |
dcd68c41 BA |
746 | |
747 | .draw-sent, .draw-sent:hover | |
748 | background-color: lightyellow | |
749 | ||
750 | .draw-received, .draw-received:hover | |
751 | background-color: lightgreen | |
752 | ||
753 | .draw-threerep, .draw-threerep:hover | |
754 | background-color: #e4d1fc | |
7e1a1fe9 | 755 | </style> |