Fix some spacings around links in rules descriptions
[vchess.git] / client / src / views / Game.vue
CommitLineData
a6088c90 1<template lang="pug">
7aa548e7 2main
9ddaf8da 3 input#modalChat.modal(type="checkbox" @click="resetChatColor()")
a154d45e 4 div#chatWrap(role="dialog" data-checkbox="modalChat")
a1c48034
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5 #chat.card
6 label.modal-close(for="modalChat")
ed06d9e9 7 #participants
ac8f441c 8 span {{ Object.keys(people).length + " " + st.tr["participant(s):"] }}
ed06d9e9
BA
9 span(v-for="p in Object.values(people)" v-if="!!p.name")
10 | {{ p.name }}
11 span.anonymous(v-if="Object.values(people).some(p => !p.name)")
12 | + @nonymous
3837d4f7 13 Chat(:players="game.players" :pastChats="game.chats"
ac8f441c 14 :newChat="newChat" @mychat="processChat")
7aa548e7 15 .row
050ae3b5 16 #aboveBoard.col-sm-12.col-md-9.col-md-offset-3.col-lg-10.col-lg-offset-2
8c5f5390 17 span.variant-info {{ game.vname }}
cf94b843 18 button#chatBtn(onClick="doClick('modalChat')") Chat
4f518610 19 #actions(v-if="game.score=='*'")
9ddaf8da 20 button(@click="clickDraw()" :class="{['draw-' + drawOffer]: true}")
602d6bef 21 | {{ st.tr["Draw"] }}
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22 button(v-if="!!game.mycolor" @click="abortGame()") {{ st.tr["Abort"] }}
23 button(v-if="!!game.mycolor" @click="resign()") {{ st.tr["Resign"] }}
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24 #playersInfo
25 p
5bcc9b31
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26 span.name(:class="{connected: isConnected(0)}")
27 | {{ game.players[0].name || "@nonymous" }}
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28 span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
29 span.split-names -
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30 span.name(:class="{connected: isConnected(1)}")
31 | {{ game.players[1].name || "@nonymous" }}
050ae3b5 32 span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
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33 BaseGame(:game="game" :vr="vr" ref="basegame"
34 @newmove="processMove" @gameover="gameOver")
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35</template>
36
37<script>
46284a2f 38import BaseGame from "@/components/BaseGame.vue";
f21cd6d9 39import Chat from "@/components/Chat.vue";
a6088c90 40import { store } from "@/store";
967a2686 41import { GameStorage } from "@/utils/gameStorage";
5b87454c 42import { ppt } from "@/utils/datetime";
66d03f23 43import { extractTime } from "@/utils/timeControl";
51d87b52 44import { getRandString } from "@/utils/alea";
f41ce580 45import { ArrayFun } from "@/utils/array";
dcd68c41 46import { processModalClick } from "@/utils/modalClick";
77c50966 47import { getScoreMessage } from "@/utils/scoring";
8418f0d7 48import params from "@/parameters";
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49export default {
50 name: 'my-game',
51 components: {
52 BaseGame,
5c8e044f 53 Chat,
a6088c90 54 },
f7121527 55 // gameRef: to find the game in (potentially remote) storage
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56 data: function() {
57 return {
58 st: store.state,
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59 gameRef: { //given in URL (rid = remote ID)
60 id: "",
61 rid: ""
62 },
a0c41e7e
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63 game: { //passed to BaseGame
64 players:[{name:""},{name:""}],
9a3049f3 65 chats: [],
a0c41e7e
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66 rendered: false,
67 },
809ba2aa 68 virtualClocks: [0, 0], //initialized with true game.clocks
6dd02928 69 vr: null, //"variant rules" object initialized from FEN
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70 drawOffer: "",
71 people: {}, //players + observers
760adbce 72 lastate: undefined, //used if opponent send lastate before game is ready
72ccbd67 73 repeat: {}, //detect position repetition
ac8f441c 74 newChat: "",
8418f0d7 75 conn: null,
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76 connexionString: "",
77 // Related to (killing of) self multi-connects:
78 newConnect: {},
79 killed: {},
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80 };
81 },
82 watch: {
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83 "$route": function(to, from) {
84 this.gameRef.id = to.params["id"];
85 this.gameRef.rid = to.query["rid"];
86 this.loadGame();
a6088c90 87 },
5b87454c 88 "game.clocks": function(newState) {
b7cbbda1 89 if (this.game.moves.length < 2 || this.game.score != "*")
dce792f6 90 {
b7cbbda1 91 // 1st move not completed yet, or game over: freeze time
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92 this.virtualClocks = newState.map(s => ppt(s));
93 return;
94 }
809ba2aa 95 const currentTurn = this.vr.turn;
6fba6e0c 96 const colorIdx = ["w","b"].indexOf(currentTurn);
809ba2aa
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97 let countdown = newState[colorIdx] -
98 (Date.now() - this.game.initime[colorIdx])/1000;
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99 this.virtualClocks = [0,1].map(i => {
100 const removeTime = i == colorIdx
101 ? (Date.now() - this.game.initime[colorIdx])/1000
102 : 0;
103 return ppt(newState[i] - removeTime);
104 });
809ba2aa 105 let clockUpdate = setInterval(() => {
e69f159d 106 if (countdown < 0 || this.vr.turn != currentTurn || this.game.score != "*")
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107 {
108 clearInterval(clockUpdate);
e69f159d 109 if (countdown < 0)
602d6bef 110 this.gameOver(this.vr.turn=="w" ? "0-1" : "1-0", this.st.tr["Time"]);
809ba2aa 111 }
9aa229f3 112 else
9aa229f3 113 this.$set(this.virtualClocks, colorIdx, ppt(Math.max(0, --countdown)));
809ba2aa 114 }, 1000);
5b87454c 115 },
92a523d1 116 },
71468011 117 // NOTE: some redundant code with Hall.vue (mostly related to people array)
a6088c90 118 created: function() {
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119 // Always add myself to players' list
120 const my = this.st.user;
dcd68c41 121 this.$set(this.people, my.sid, {id:my.id, name:my.name});
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122 this.gameRef.id = this.$route.params["id"];
123 this.gameRef.rid = this.$route.query["rid"]; //may be undefined
8418f0d7 124 // Initialize connection
51d87b52 125 this.connexionString = params.socketUrl +
8418f0d7 126 "/?sid=" + this.st.user.sid +
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127 "&tmpId=" + getRandString() +
128 "&page=" + encodeURIComponent(this.$route.path);
51d87b52 129 this.conn = new WebSocket(this.connexionString);
8418f0d7 130 this.conn.onmessage = this.socketMessageListener;
51d87b52 131 this.conn.onclose = this.socketCloseListener;
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132 // Socket init required before loading remote game:
133 const socketInit = (callback) => {
8418f0d7 134 if (!!this.conn && this.conn.readyState == 1) //1 == OPEN state
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135 callback();
136 else //socket not ready yet (initial loading)
8418f0d7 137 this.conn.onopen = callback;
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138 };
139 if (!this.gameRef.rid) //game stored locally or on server
140 this.loadGame(null, () => socketInit(this.roomInit));
141 else //game stored remotely: need socket to retrieve it
142 {
143 // NOTE: the callback "roomInit" will be lost, so we don't provide it.
144 // --> It will be given when receiving "fullgame" socket event.
145 // A more general approach would be to store it somewhere.
146 socketInit(this.loadGame);
147 }
cdb34c93 148 },
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149 mounted: function() {
150 document.getElementById("chatWrap").addEventListener(
151 "click", processModalClick);
152 },
8418f0d7 153 beforeDestroy: function() {
71468011 154 this.send("disconnect");
8418f0d7 155 },
cdb34c93 156 methods: {
760adbce 157 roomInit: function() {
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158 // Notify the room only now that I connected, because
159 // messages might be lost otherwise (if game loading is slow)
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160 this.send("connect");
161 this.send("pollclients");
162 },
163 send: function(code, obj) {
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164 if (!!this.conn)
165 {
166 this.conn.send(JSON.stringify(
167 Object.assign(
168 {code: code},
169 obj,
170 )
171 ));
172 }
5f131484 173 },
050ae3b5 174 isConnected: function(index) {
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BA
175 const player = this.game.players[index];
176 // Is it me ?
177 if (this.st.user.sid == player.sid || this.st.user.id == player.uid)
050ae3b5 178 return true;
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179 // Try to find a match in people:
180 return Object.keys(this.people).some(sid => sid == player.sid) ||
181 Object.values(this.people).some(p => p.id == player.uid);
050ae3b5 182 },
cdb34c93 183 socketMessageListener: function(msg) {
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184 if (!this.conn)
185 return;
a6088c90 186 const data = JSON.parse(msg.data);
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187 switch (data.code)
188 {
5f131484 189 case "pollclients":
5f131484 190 data.sockIds.forEach(sid => {
dcd68c41 191 this.$set(this.people, sid, {id:0, name:""});
71468011 192 if (sid != this.st.user.sid)
51d87b52 193 {
71468011 194 this.send("askidentity", {target:sid});
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195 // Ask potentially missed last state, if opponent and I play
196 if (!!this.game.mycolor
197 && this.game.type == "live" && this.game.score == "*"
198 && this.game.players.some(p => p.sid == sid))
199 {
200 this.send("asklastate", {target:sid});
201 }
202 }
5f131484
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203 });
204 break;
71468011 205 case "connect":
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206 if (!this.people[data.from])
207 this.$set(this.people, data.from, {name:"", id:0});
208 if (!this.people[data.from].name)
209 {
210 this.newConnect[data.from] = true; //for self multi-connects tests
211 this.send("askidentity", {target:data.from});
212 }
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213 break;
214 case "disconnect":
215 this.$delete(this.people, data.from);
216 break;
51d87b52
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217 case "killed":
218 // I logged in elsewhere:
219 alert(this.st.tr["New connexion detected: tab now offline"]);
220 // TODO: this fails. See https://github.com/websockets/ws/issues/489
221 //this.conn.removeEventListener("message", this.socketMessageListener);
222 //this.conn.removeEventListener("close", this.socketCloseListener);
223 //this.conn.close();
224 this.conn = null;
225 break;
5f131484 226 case "askidentity":
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227 {
228 // Request for identification (TODO: anonymous shouldn't need to reply)
229 const me = {
230 // Decompose to avoid revealing email
231 name: this.st.user.name,
232 sid: this.st.user.sid,
233 id: this.st.user.id,
234 };
235 this.send("identity", {data:me, target:data.from});
5f131484 236 break;
51d87b52 237 }
5f131484 238 case "identity":
71468011
BA
239 {
240 const user = data.data;
51d87b52 241 if (!!user.name) //otherwise anonymous
a0c41e7e 242 {
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243 // If I multi-connect, kill current connexion if no mark (I'm older)
244 if (this.newConnect[user.sid] && user.id > 0
245 && user.id == this.st.user.id && user.sid != this.st.user.sid)
246 {
247 if (!this.killed[this.st.user.sid])
248 {
249 this.send("killme", {sid:this.st.user.sid});
250 this.killed[this.st.user.sid] = true;
251 }
252 }
253 if (user.sid != this.st.user.sid) //I already know my identity...
254 {
255 this.$set(this.people, user.sid,
256 {
257 id: user.id,
258 name: user.name,
259 });
260 }
a0c41e7e 261 }
51d87b52 262 delete this.newConnect[user.sid];
a0c41e7e 263 break;
71468011
BA
264 }
265 case "askgame":
266 // Send current (live) game if not asked by any of the players
267 if (this.game.type == "live"
268 && this.game.players.every(p => p.sid != data.from[0]))
269 {
270 const myGame = {
271 id: this.game.id,
272 fen: this.game.fen,
273 players: this.game.players,
274 vid: this.game.vid,
275 cadence: this.game.cadence,
276 score: this.game.score,
51d87b52 277 rid: this.st.user.sid, //useful in Hall if I'm an observer
71468011
BA
278 };
279 this.send("game", {data:myGame, target:data.from});
280 }
281 break;
282 case "askfullgame":
283 this.send("fullgame", {data:this.game, target:data.from});
284 break;
285 case "fullgame":
286 // Callback "roomInit" to poll clients only after game is loaded
287 this.loadGame(data.data, this.roomInit);
288 break;
a0c41e7e 289 case "asklastate":
a0c41e7e
BA
290 // Sending last state if I played a move or score != "*"
291 if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
633959bf 292 || this.game.score != "*" || this.drawOffer == "sent")
411d23cd 293 {
f41ce580 294 // Send our "last state" informations to opponent
411d23cd 295 const L = this.game.moves.length;
a0c41e7e 296 const myIdx = ["w","b"].indexOf(this.game.mycolor);
71468011
BA
297 const myLastate = {
298 // NOTE: lastMove (when defined) includes addTime
299 lastMove: (L>0 ? this.game.moves[L-1] : undefined),
300 // Since we played a move (or abort or resign),
301 // only drawOffer=="sent" is possible
302 drawSent: this.drawOffer == "sent",
26f3a887 303 score: this.game.score,
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BA
304 movesCount: L,
305 initime: this.game.initime[1-myIdx], //relevant only if I played
5fd5fb22 306 };
71468011 307 this.send("lastate", {data:myLastate, target:data.from});
5fd5fb22 308 }
c6788ecf 309 break;
71468011
BA
310 case "lastate": //got opponent infos about last move
311 this.lastate = data.data;
312 if (this.game.rendered) //game is rendered (Board component)
313 this.processLastate();
314 //else: will be processed when game is ready
315 break;
f41ce580 316 case "newmove":
71468011
BA
317 {
318 const move = data.data;
319 if (!!move.cancelDrawOffer) //opponent refuses draw
633959bf 320 {
77c50966 321 this.drawOffer = "";
c4f6d5a1
BA
322 // NOTE for corr games: drawOffer reset by player in turn
323 if (this.game.type == "live" && !!this.game.mycolor)
633959bf
BA
324 GameStorage.update(this.gameRef.id, {drawOffer: ""});
325 }
71468011 326 this.$set(this.game, "moveToPlay", move);
a6088c90 327 break;
71468011 328 }
93d1d7a7 329 case "resign":
77c50966 330 this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
93d1d7a7 331 break;
93d1d7a7 332 case "abort":
77c50966 333 this.gameOver("?", "Abort");
93d1d7a7 334 break;
2cc10cdb 335 case "draw":
71468011 336 this.gameOver("1/2", data.data);
2cc10cdb
BA
337 break;
338 case "drawoffer":
41c80bb6
BA
339 // NOTE: observers don't know who offered draw
340 this.drawOffer = "received";
6d9f4315 341 break;
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BA
342 case "newchat":
343 {
344 const chat = data.data;
345 this.newChat = chat;
346 if (!document.getElementById("modalChat").checked)
347 document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
a6088c90 348 break;
71468011 349 }
a6088c90 350 }
cdb34c93 351 },
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BA
352 socketCloseListener: function() {
353 this.conn = new WebSocket(this.connexionString);
354 this.conn.addEventListener('message', this.socketMessageListener);
355 this.conn.addEventListener('close', this.socketCloseListener);
356 },
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BA
357 // lastate was received, but maybe game wasn't ready yet:
358 processLastate: function() {
359 const data = this.lastate;
360 this.lastate = undefined; //security...
361 const L = this.game.moves.length;
362 if (data.movesCount > L)
363 {
364 // Just got last move from him
71468011 365 this.$set(this.game, "moveToPlay", Object.assign({initime: data.initime}, data.lastMove));
a0c41e7e 366 }
633959bf
BA
367 if (data.drawSent)
368 this.drawOffer = "received";
a0c41e7e
BA
369 if (data.score != "*")
370 {
371 this.drawOffer = "";
372 if (this.game.score == "*")
373 this.gameOver(data.score);
760adbce
BA
374 }
375 },
dcd68c41 376 clickDraw: function() {
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377 if (!this.game.mycolor)
378 return; //I'm just spectator
a1c48034 379 if (["received","threerep"].includes(this.drawOffer))
6fba6e0c 380 {
602d6bef 381 if (!confirm(this.st.tr["Accept draw?"]))
6fba6e0c 382 return;
a1c48034
BA
383 const message = (this.drawOffer == "received"
384 ? "Mutual agreement"
385 : "Three repetitions");
71468011 386 this.send("draw", {data:message});
77c50966 387 this.gameOver("1/2", message);
2cc10cdb 388 }
41c80bb6 389 else if (this.drawOffer == "") //no effect if drawOffer == "sent"
6fba6e0c 390 {
dfeb96ea
BA
391 if (this.game.mycolor != this.vr.turn)
392 return alert(this.st.tr["Draw offer only in your turn"]);
602d6bef 393 if (!confirm(this.st.tr["Offer draw?"]))
6fba6e0c 394 return;
760adbce 395 this.drawOffer = "sent";
71468011 396 this.send("drawoffer");
dfeb96ea 397 GameStorage.update(this.gameRef.id, {drawOffer: this.game.mycolor});
a6088c90
BA
398 }
399 },
7f3484bd 400 abortGame: function() {
77c50966 401 if (!this.game.mycolor || !confirm(this.st.tr["Terminate game?"]))
7f3484bd 402 return;
77c50966 403 this.gameOver("?", "Abort");
71468011 404 this.send("abort");
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BA
405 },
406 resign: function(e) {
77c50966 407 if (!this.game.mycolor || !confirm(this.st.tr["Resign the game?"]))
a6088c90 408 return;
71468011 409 this.send("resign", {data:this.game.mycolor});
77c50966 410 this.gameOver(this.game.mycolor=="w" ? "0-1" : "1-0", "Resign");
a6088c90 411 },
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BA
412 // 3 cases for loading a game:
413 // - from indexedDB (running or completed live game I play)
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414 // - from server (one correspondance game I play[ed] or not)
415 // - from remote peer (one live game I don't play, finished or not)
760adbce 416 loadGame: function(game, callback) {
967a2686 417 const afterRetrieval = async (game) => {
f41ce580
BA
418 const vModule = await import("@/variants/" + game.vname + ".js");
419 window.V = vModule.VariantRules;
420 this.vr = new V(game.fen);
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421 const gtype = (game.cadence.indexOf('d') >= 0 ? "corr" : "live");
422 const tc = extractTime(game.cadence);
9a3049f3
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423 if (!game.chats)
424 game.chats = []; //live games don't have chat history
c0b27606
BA
425 if (gtype == "corr")
426 {
f41ce580
BA
427 if (game.players[0].color == "b")
428 {
429 // Adopt the same convention for live and corr games: [0] = white
430 [ game.players[0], game.players[1] ] =
431 [ game.players[1], game.players[0] ];
432 }
c0b27606 433 // corr game: needs to compute the clocks + initime
7f3484bd 434 // NOTE: clocks in seconds, initime in milliseconds
92a523d1 435 game.clocks = [tc.mainTime, tc.mainTime];
92b82def 436 game.moves.sort((m1,m2) => m1.idx - m2.idx); //in case of
b7cbbda1 437 if (game.score == "*") //otherwise no need to bother with time
92a523d1 438 {
b7cbbda1
BA
439 game.initime = [0, 0];
440 const L = game.moves.length;
441 if (L >= 3)
5f131484 442 {
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BA
443 let addTime = [0, 0];
444 for (let i=2; i<L; i++)
445 {
446 addTime[i%2] += tc.increment -
447 (game.moves[i].played - game.moves[i-1].played) / 1000;
448 }
449 for (let i=0; i<=1; i++)
450 game.clocks[i] += addTime[i];
5f131484 451 }
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BA
452 if (L >= 1)
453 game.initime[L%2] = game.moves[L-1].played;
92a523d1 454 }
92b82def 455 // Now that we used idx and played, re-format moves as for live games
6d68309a 456 game.moves = game.moves.map( (m) => {
92b82def 457 const s = m.squares;
6d68309a 458 return {
92b82def
BA
459 appear: s.appear,
460 vanish: s.vanish,
461 start: s.start,
462 end: s.end,
92b82def
BA
463 };
464 });
3837d4f7
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465 // Also sort chat messages (if any)
466 game.chats.sort( (c1,c2) => { return c2.added - c1.added; });
c0b27606 467 }
f41ce580
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468 const myIdx = game.players.findIndex(p => {
469 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
470 });
92a523d1 471 if (gtype == "live" && game.clocks[0] < 0) //game unstarted
66d03f23
BA
472 {
473 game.clocks = [tc.mainTime, tc.mainTime];
b7cbbda1 474 if (game.score == "*")
22efa391 475 {
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BA
476 game.initime[0] = Date.now();
477 if (myIdx >= 0)
22efa391 478 {
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BA
479 // I play in this live game; corr games don't have clocks+initime
480 GameStorage.update(game.id,
481 {
482 clocks: game.clocks,
483 initime: game.initime,
484 });
485 }
22efa391 486 }
66d03f23 487 }
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BA
488 if (!!game.drawOffer)
489 {
490 if (game.drawOffer == "t") //three repetitions
491 this.drawOffer = "threerep";
492 else
493 {
494 if (myIdx < 0)
495 this.drawOffer = "received"; //by any of the players
496 else
497 {
498 // I play in this game:
499 if ((game.drawOffer == "w" && myIdx==0) || (game.drawOffer=="b" && myIdx==1))
500 this.drawOffer = "sent";
501 else //all other cases
502 this.drawOffer = "received";
503 }
504 }
505 }
506 if (!!game.scoreMsg)
507 game.scoreMsg = this.st.tr[game.scoreMsg]; //stored in english
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508 this.game = Object.assign({},
509 game,
cf742aaf 510 // NOTE: assign mycolor here, since BaseGame could also be VS computer
6fba6e0c 511 {
c0b27606 512 type: gtype,
66d03f23 513 increment: tc.increment,
6fba6e0c 514 mycolor: [undefined,"w","b"][myIdx+1],
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BA
515 // opponent sid not strictly required (or available), but easier
516 // at least oppsid or oppid is available anyway:
517 oppsid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid),
518 oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].uid),
6fba6e0c 519 }
4b0384fa 520 );
a0c41e7e
BA
521 this.$nextTick(() => {
522 this.game.rendered = true;
523 // Did lastate arrive before game was rendered?
524 if (!!this.lastate)
525 this.processLastate();
526 });
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527 this.repeat = {}; //reset: scan past moves' FEN:
528 let repIdx = 0;
529 // NOTE: vr_tmp to obtain FEN strings is redundant with BaseGame
530 let vr_tmp = new V(game.fenStart);
531 game.moves.forEach(m => {
532 vr_tmp.play(m);
533 const fenObj = V.ParseFen( vr_tmp.getFen() );
534 repIdx = fenObj.position + "_" + fenObj.turn;
535 if (!!fenObj.flags)
536 repIdx += "_" + fenObj.flags;
537 this.repeat[repIdx] = (!!this.repeat[repIdx]
538 ? this.repeat[repIdx]+1
539 : 1);
540 });
541 if (this.repeat[repIdx] >= 3)
542 this.drawOffer = "threerep";
760adbce 543 callback();
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544 };
545 if (!!game)
dc284d90 546 return afterRetrieval(game);
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547 if (!!this.gameRef.rid)
548 {
760adbce 549 // Remote live game: forgetting about callback func... (TODO: design)
71468011 550 this.send("askfullgame", {target:this.gameRef.rid});
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551 }
552 else
553 {
f41ce580 554 // Local or corr game
11667c79 555 GameStorage.get(this.gameRef.id, afterRetrieval);
967a2686 556 }
a6088c90 557 },
9d54ab89 558 // Post-process a move (which was just played)
ce87ac6a 559 processMove: function(move) {
a1c48034 560 // Update storage (corr or live) if I play in the game
6fba6e0c 561 const colorIdx = ["w","b"].indexOf(move.color);
a0c41e7e 562 const nextIdx = ["w","b"].indexOf(this.vr.turn);
9d54ab89 563 // https://stackoverflow.com/a/38750895
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564 if (!!this.game.mycolor)
565 {
566 const allowed_fields = ["appear", "vanish", "start", "end"];
567 // NOTE: 'var' to see this variable outside this block
568 var filtered_move = Object.keys(move)
569 .filter(key => allowed_fields.includes(key))
570 .reduce((obj, key) => {
571 obj[key] = move[key];
572 return obj;
573 }, {});
574 }
dc284d90 575 // Send move ("newmove" event) to people in the room (if our turn)
dce792f6 576 let addTime = 0;
9d54ab89 577 if (move.color == this.game.mycolor)
b4fb1612 578 {
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579 if (this.drawOffer == "received") //I refuse draw
580 this.drawOffer = "";
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581 if (this.game.moves.length >= 2) //after first move
582 {
583 const elapsed = Date.now() - this.game.initime[colorIdx];
584 // elapsed time is measured in milliseconds
585 addTime = this.game.increment - elapsed/1000;
586 }
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587 const sendMove = Object.assign({},
588 filtered_move,
589 {
590 addTime: addTime,
591 cancelDrawOffer: this.drawOffer=="",
592 });
71468011 593 this.send("newmove", {data: sendMove});
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594 // (Add)Time indication: useful in case of lastate infos requested
595 move.addTime = addTime;
b4fb1612 596 }
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597 else
598 addTime = move.addTime; //supposed transmitted
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599 // Update current game object:
600 this.game.moves.push(move);
601 this.game.fen = move.fen;
602 this.$set(this.game.clocks, colorIdx, this.game.clocks[colorIdx] + addTime);
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603 // move.initime is set only when I receive a "lastate" move from opponent
604 this.game.initime[nextIdx] = move.initime || Date.now();
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605 // If repetition detected, consider that a draw offer was received:
606 const fenObj = V.ParseFen(move.fen);
607 let repIdx = fenObj.position + "_" + fenObj.turn;
608 if (!!fenObj.flags)
609 repIdx += "_" + fenObj.flags;
610 this.repeat[repIdx] = (!!this.repeat[repIdx]
611 ? this.repeat[repIdx]+1
612 : 1);
613 if (this.repeat[repIdx] >= 3)
614 this.drawOffer = "threerep";
615 else if (this.drawOffer == "threerep")
616 this.drawOffer = "";
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617 // Since corr games are stored at only one location, update should be
618 // done only by one player for each move:
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619 if (!!this.game.mycolor &&
620 (this.game.type == "live" || move.color == this.game.mycolor))
967a2686 621 {
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622 let drawCode = "";
623 switch (this.drawOffer)
624 {
625 case "threerep":
626 drawCode = "t";
627 break;
628 case "sent":
629 drawCode = this.game.mycolor;
630 break;
631 case "received":
632 drawCode = this.vr.turn;
633 break;
634 }
e69f159d 635 if (this.game.type == "corr")
f41ce580 636 {
e69f159d 637 GameStorage.update(this.gameRef.id,
6d68309a 638 {
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639 fen: move.fen,
640 move:
641 {
642 squares: filtered_move,
a0c41e7e 643 played: Date.now(),
77c50966 644 idx: this.game.moves.length - 1,
e69f159d 645 },
633959bf 646 drawOffer: drawCode || "n", //"n" for "None" to force reset (otherwise it's ignored)
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647 });
648 }
649 else //live
650 {
651 GameStorage.update(this.gameRef.id,
652 {
653 fen: move.fen,
654 move: filtered_move,
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655 clocks: this.game.clocks,
656 initime: this.game.initime,
657 drawOffer: drawCode,
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658 });
659 }
6d68309a 660 }
b4fb1612 661 },
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662 resetChatColor: function() {
663 // TODO: this is called twice, once on opening an once on closing
664 document.getElementById("chatBtn").style.backgroundColor = "#e2e2e2";
a1c48034 665 },
ac8f441c 666 processChat: function(chat) {
71468011 667 this.send("newchat", {data:chat});
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668 // NOTE: anonymous chats in corr games are not stored on server (TODO?)
669 if (this.game.type == "corr" && this.st.user.id > 0)
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670 GameStorage.update(this.gameRef.id, {chat: chat});
671 },
430a2038 672 gameOver: function(score, scoreMsg) {
430a2038 673 this.game.score = score;
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674 this.game.scoreMsg = this.st.tr[(!!scoreMsg
675 ? scoreMsg
676 : getScoreMessage(score))];
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677 const myIdx = this.game.players.findIndex(p => {
678 return p.sid == this.st.user.sid || p.uid == this.st.user.id;
679 });
680 if (myIdx >= 0) //OK, I play in this game
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681 {
682 GameStorage.update(this.gameRef.id,
683 {score: score, scoreMsg: scoreMsg});
684 }
ce87ac6a 685 },
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686 },
687};
688</script>
7e1a1fe9 689
41c80bb6 690<style lang="sass" scoped>
72ccbd67 691.connected
050ae3b5 692 background-color: lightgreen
72ccbd67 693
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694#participants
695 margin-left: 5px
696
697.anonymous
698 color: grey
699 font-style: italic
700
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701@media screen and (min-width: 768px)
702 #actions
703 width: 300px
704@media screen and (max-width: 767px)
705 .game
706 width: 100%
72ccbd67 707
430a2038 708#actions
cf94b843 709 display: inline-block
430a2038 710 margin-top: 10px
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711 button
712 display: inline-block
430a2038 713 margin: 0
a1c48034 714
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715@media screen and (max-width: 767px)
716 #aboveBoard
717 text-align: center
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718@media screen and (min-width: 768px)
719 #aboveBoard
720 margin-left: 30%
050ae3b5 721
77c50966 722.variant-info
8c5f5390 723 font-weight: bold
77c50966 724 padding-right: 10px
77c50966 725
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726.name
727 font-size: 1.5rem
728 padding: 1px
729
730.time
731 font-size: 2rem
732 display: inline-block
733 margin-left: 10px
734
735.split-names
736 display: inline-block
737 margin: 0 15px
738
430a2038 739#chat
a1c48034 740 padding-top: 20px
a154d45e 741 max-width: 767px
430a2038 742 border: none;
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743
744#chatBtn
745 margin: 0 10px 0 0
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746
747.draw-sent, .draw-sent:hover
748 background-color: lightyellow
749
750.draw-received, .draw-received:hover
751 background-color: lightgreen
752
753.draw-threerep, .draw-threerep:hover
754 background-color: #e4d1fc
7e1a1fe9 755</style>