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7ebc0408 | 1 | import { ChessRules } from "@/base_rules"; |
d54f6261 | 2 | import { randInt } from "@/utils/alea"; |
7ebc0408 BA |
3 | |
4 | export class SynchroneRules extends ChessRules { | |
d54f6261 | 5 | static get CanAnalyze() { |
6b9378a6 | 6 | return false; |
d54f6261 BA |
7 | } |
8 | ||
9 | static get ShowMoves() { | |
10 | return "byrow"; | |
11 | } | |
12 | ||
13 | static IsGoodFen(fen) { | |
14 | if (!ChessRules.IsGoodFen(fen)) return false; | |
15 | const fenParsed = V.ParseFen(fen); | |
16 | // 5) Check whiteMove | |
17 | if ( | |
18 | ( | |
19 | fenParsed.turn == "w" && | |
20 | // NOTE: do not check really JSON stringified move... | |
21 | (!fenParsed.whiteMove || fenParsed.whiteMove == "-") | |
22 | ) | |
23 | || | |
24 | (fenParsed.turn == "b" && fenParsed.whiteMove != "-") | |
25 | ) { | |
26 | return false; | |
27 | } | |
28 | return true; | |
29 | } | |
30 | ||
31 | static IsGoodEnpassant(enpassant) { | |
32 | const epArray = enpassant.split(","); | |
33 | if (![2, 3].includes(epArray.length)) return false; | |
34 | epArray.forEach(epsq => { | |
35 | if (epsq != "-") { | |
36 | const ep = V.SquareToCoords(epsq); | |
37 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
38 | } | |
39 | }); | |
40 | return true; | |
41 | } | |
42 | ||
43 | static ParseFen(fen) { | |
44 | const fenParts = fen.split(" "); | |
45 | return Object.assign( | |
46 | ChessRules.ParseFen(fen), | |
47 | { whiteMove: fenParts[5] } | |
48 | ); | |
49 | } | |
50 | ||
51 | static GenRandInitFen(randomness) { | |
52 | return ChessRules.GenRandInitFen(randomness).slice(0, -1) + "-,- -"; | |
53 | } | |
54 | ||
55 | getFen() { | |
56 | return super.getFen() + " " + this.getWhitemoveFen(); | |
57 | } | |
58 | ||
59 | getFenForRepeat() { | |
60 | return super.getFenForRepeat() + "_" + this.getWhitemoveFen(); | |
61 | } | |
62 | ||
63 | setOtherVariables(fen) { | |
64 | const parsedFen = V.ParseFen(fen); | |
65 | this.setFlags(parsedFen.flags); | |
66 | const epArray = parsedFen.enpassant.split(","); | |
67 | this.epSquares = []; | |
68 | epArray.forEach(epsq => this.epSquares.push(this.getEpSquare(epsq))); | |
69 | super.scanKings(fen); | |
70 | // Also init whiteMove | |
71 | this.whiteMove = | |
72 | parsedFen.whiteMove != "-" | |
73 | ? JSON.parse(parsedFen.whiteMove) | |
74 | : null; | |
75 | } | |
76 | ||
77 | // After undo(): no need to re-set INIT_COL_KING | |
78 | scanKings() { | |
79 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
80 | for (let i = 0; i < V.size.x; i++) { | |
81 | for (let j = 0; j < V.size.y; j++) { | |
82 | if (this.getPiece(i, j) == V.KING) | |
83 | this.kingPos[this.getColor(i, j)] = [i, j]; | |
84 | } | |
85 | } | |
86 | } | |
87 | ||
88 | getEnpassantFen() { | |
89 | const L = this.epSquares.length; | |
90 | let res = ""; | |
91 | const start = L - 2 - (this.turn == 'b' ? 1 : 0); | |
92 | for (let i=start; i < L; i++) { | |
93 | if (!this.epSquares[i]) res += "-,"; | |
94 | else res += V.CoordsToSquare(this.epSquares[i]) + ","; | |
95 | } | |
96 | return res.slice(0, -1); | |
97 | } | |
98 | ||
99 | getWhitemoveFen() { | |
100 | if (!this.whiteMove) return "-"; | |
101 | return JSON.stringify({ | |
102 | start: this.whiteMove.start, | |
103 | end: this.whiteMove.end, | |
104 | appear: this.whiteMove.appear, | |
105 | vanish: this.whiteMove.vanish | |
106 | }); | |
107 | } | |
108 | ||
d54f6261 | 109 | getPossibleMovesFrom([x, y]) { |
1a3cfdc0 BA |
110 | return ( |
111 | this.filterValid(super.getPotentialMovesFrom([x, y])) | |
112 | // Augment with potential recaptures: | |
113 | .concat(this.getRecaptures()) | |
114 | ); | |
d54f6261 BA |
115 | } |
116 | ||
6b9378a6 BA |
117 | // Aux function used to find opponent and self captures |
118 | getCaptures(x, y, color) { | |
d54f6261 BA |
119 | const sliderAttack = (xx, yy, allowedSteps) => { |
120 | const deltaX = xx - x, | |
121 | absDeltaX = Math.abs(deltaX); | |
122 | const deltaY = yy - y, | |
123 | absDeltaY = Math.abs(deltaY); | |
124 | const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; | |
125 | if ( | |
126 | // Check that the step is a priori valid: | |
127 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
128 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
129 | ) { | |
130 | return null; | |
131 | } | |
132 | let sq = [ x + step[0], y + step[1] ]; | |
133 | while (sq[0] != xx || sq[1] != yy) { | |
134 | // NOTE: no need to check OnBoard in this special case | |
135 | if (this.board[sq[0]][sq[1]] != V.EMPTY) return null; | |
136 | sq[0] += step[0]; | |
137 | sq[1] += step[1]; | |
138 | } | |
139 | return this.getBasicMove([xx, yy], [x, y]); | |
140 | }; | |
141 | // Can I take on the square [x, y] ? | |
142 | // If yes, return the (list of) capturing move(s) | |
143 | let moves = []; | |
144 | for (let i=0; i<8; i++) { | |
145 | for (let j=0; j<8; j++) { | |
146 | if (this.getColor(i, j) == color) { | |
147 | switch (this.getPiece(i, j)) { | |
148 | case V.PAWN: { | |
149 | // Pushed pawns move as enemy pawns | |
150 | const shift = (color == 'w' ? 1 : -1); | |
151 | if (x + shift == i && Math.abs(y - j) == 1) | |
152 | moves.push(this.getBasicMove([i, j], [x, y])); | |
153 | break; | |
154 | } | |
155 | case V.KNIGHT: { | |
156 | const deltaX = Math.abs(i - x); | |
157 | const deltaY = Math.abs(j - y); | |
158 | if ( | |
159 | deltaX + deltaY == 3 && | |
160 | [1, 2].includes(deltaX) && | |
161 | [1, 2].includes(deltaY) | |
162 | ) { | |
163 | moves.push(this.getBasicMove([i, j], [x, y])); | |
164 | } | |
165 | break; | |
166 | } | |
167 | case V.KING: | |
168 | if (Math.abs(i - x) <= 1 && Math.abs(j - y) <= 1) | |
169 | moves.push(this.getBasicMove([i, j], [x, y])); | |
170 | break; | |
171 | case V.ROOK: { | |
172 | const mv = sliderAttack(i, j, V.steps[V.ROOK]); | |
173 | if (!!mv) moves.push(mv); | |
174 | break; | |
175 | } | |
176 | case V.BISHOP: { | |
177 | const mv = sliderAttack(i, j, V.steps[V.BISHOP]); | |
178 | if (!!mv) moves.push(mv); | |
179 | break; | |
180 | } | |
181 | case V.QUEEN: { | |
182 | const mv = sliderAttack( | |
183 | i, j, V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
184 | if (!!mv) moves.push(mv); | |
185 | break; | |
186 | } | |
187 | } | |
188 | } | |
189 | } | |
190 | } | |
191 | return this.filterValid(moves); | |
192 | } | |
193 | ||
1a3cfdc0 | 194 | getRecaptures() { |
6b9378a6 BA |
195 | // 1) Generate all opponent's capturing moves |
196 | let oppCaptureMoves = []; | |
1a3cfdc0 | 197 | const color = this.turn; |
6b9378a6 BA |
198 | const oppCol = V.GetOppCol(color); |
199 | for (let i=0; i<8; i++) { | |
200 | for (let j=0; j<8; j++) { | |
201 | if ( | |
202 | this.getColor(i, j) == color && | |
203 | // Do not consider king captures: self-captures of king are forbidden | |
204 | this.getPiece(i, j) != V.KING | |
205 | ) { | |
206 | Array.prototype.push.apply( | |
207 | oppCaptureMoves, | |
208 | this.getCaptures(i, j, oppCol) | |
209 | ); | |
210 | } | |
211 | } | |
212 | } | |
213 | // 2) Play each opponent's capture, and see if back-captures are possible: | |
d54f6261 BA |
214 | // Lookup table to quickly decide if a move is already in list: |
215 | let moveSet = {}; | |
1a3cfdc0 | 216 | let moves = []; |
6b9378a6 BA |
217 | oppCaptureMoves.forEach(m => { |
218 | // If another opponent capture with same endpoint already processed, skip: | |
219 | const mHash = "m" + m.end.x + m.end.y; | |
220 | if (!moveSet[mHash]) { | |
221 | moveSet[mHash] = true; | |
222 | // Just make enemy piece disappear, to clear potential path: | |
223 | const justDisappear = { | |
224 | appear: [], | |
225 | vanish: [m.vanish[0]] | |
226 | }; | |
227 | V.PlayOnBoard(this.board, justDisappear); | |
228 | // Can I take on [m.end.x, m.end.y] ? If yes, add to list: | |
1a3cfdc0 | 229 | this.getCaptures(m.end.x, m.end.y, color).forEach(cm => moves.push(cm)); |
6b9378a6 BA |
230 | V.UndoOnBoard(this.board, justDisappear); |
231 | } | |
d54f6261 | 232 | }); |
1a3cfdc0 BA |
233 | return moves; |
234 | } | |
235 | ||
236 | getAllValidMoves() { | |
237 | // Return possible moves + potential recaptures | |
238 | return super.getAllValidMoves().concat(this.getRecaptures()); | |
d54f6261 BA |
239 | } |
240 | ||
241 | filterValid(moves) { | |
242 | if (moves.length == 0) return []; | |
243 | // filterValid can be called when it's "not our turn": | |
244 | const color = moves[0].vanish[0].c; | |
245 | return moves.filter(m => { | |
246 | const piece = m.vanish[0].p; | |
247 | if (piece == V.KING) { | |
248 | this.kingPos[color][0] = m.appear[0].x; | |
249 | this.kingPos[color][1] = m.appear[0].y; | |
250 | } | |
251 | V.PlayOnBoard(this.board, m); | |
252 | let res = !this.underCheck(color); | |
253 | V.UndoOnBoard(this.board, m); | |
254 | if (piece == V.KING) this.kingPos[color] = [m.start.x, m.start.y]; | |
255 | return res; | |
256 | }); | |
257 | } | |
258 | ||
259 | atLeastOneMove(color) { | |
260 | const curTurn = this.turn; | |
261 | this.turn = color; | |
262 | const res = super.atLeastOneMove(); | |
263 | this.turn = curTurn; | |
264 | return res; | |
265 | } | |
266 | ||
267 | // White and black (partial) moves were played: merge | |
268 | resolveSynchroneMove(move) { | |
269 | const m1 = this.whiteMove; | |
270 | const m2 = move; | |
271 | // For PlayOnBoard (no need for start / end, irrelevant) | |
272 | let smove = { | |
273 | appear: [], | |
274 | vanish: [ | |
275 | m1.vanish[0], | |
276 | m2.vanish[0] | |
277 | ] | |
278 | }; | |
279 | if ((m1.end.x != m2.end.x) || (m1.end.y != m2.end.y)) { | |
280 | // Easy case: two independant moves (which may (self-)capture) | |
281 | smove.appear.push(m1.appear[0]); | |
282 | smove.appear.push(m2.appear[0]); | |
283 | // "Captured" pieces may have moved: | |
6b9378a6 BA |
284 | if (m1.appear.length == 2) { |
285 | // Castle | |
286 | smove.appear.push(m1.appear[1]); | |
287 | smove.vanish.push(m1.vanish[1]); | |
288 | } else if ( | |
d54f6261 BA |
289 | m1.vanish.length == 2 && |
290 | ( | |
6b9378a6 BA |
291 | m1.vanish[1].x != m2.start.x || |
292 | m1.vanish[1].y != m2.start.y | |
d54f6261 BA |
293 | ) |
294 | ) { | |
295 | smove.vanish.push(m1.vanish[1]); | |
296 | } | |
6b9378a6 BA |
297 | if (m2.appear.length == 2) { |
298 | // Castle | |
299 | smove.appear.push(m2.appear[1]); | |
300 | smove.vanish.push(m2.vanish[1]); | |
301 | } else if ( | |
d54f6261 BA |
302 | m2.vanish.length == 2 && |
303 | ( | |
6b9378a6 BA |
304 | m2.vanish[1].x != m1.start.x || |
305 | m2.vanish[1].y != m1.start.y | |
d54f6261 BA |
306 | ) |
307 | ) { | |
308 | smove.vanish.push(m2.vanish[1]); | |
309 | } | |
310 | } else { | |
311 | // Collision: | |
312 | if (m1.vanish.length == 1 && m2.vanish.length == 1) { | |
313 | // Easy case: both disappear except if one is a king | |
314 | const p1 = m1.vanish[0].p; | |
315 | const p2 = m2.vanish[0].p; | |
316 | if ([p1, p2].includes(V.KING)) { | |
317 | smove.appear.push({ | |
318 | x: m1.end.x, | |
319 | y: m1.end.y, | |
320 | p: V.KING, | |
321 | c: (p1 == V.KING ? 'w' : 'b') | |
322 | }); | |
323 | } | |
324 | } else { | |
325 | // One move is a self-capture and the other a normal capture: | |
326 | // only the self-capture appears | |
d54f6261 BA |
327 | const selfCaptureMove = |
328 | m1.vanish[1].c == m1.vanish[0].c | |
329 | ? m1 | |
330 | : m2; | |
331 | smove.appear.push({ | |
332 | x: m1.end.x, | |
333 | y: m1.end.y, | |
334 | p: selfCaptureMove.appear[0].p, | |
335 | c: selfCaptureMove.vanish[0].c | |
336 | }); | |
6b9378a6 BA |
337 | smove.vanish.push({ |
338 | x: m1.end.x, | |
339 | y: m1.end.y, | |
340 | p: selfCaptureMove.vanish[1].p, | |
341 | c: selfCaptureMove.vanish[0].c | |
342 | }); | |
d54f6261 BA |
343 | } |
344 | } | |
345 | return smove; | |
346 | } | |
347 | ||
348 | play(move) { | |
349 | move.flags = JSON.stringify(this.aggregateFlags()); //save flags (for undo) | |
350 | this.epSquares.push(this.getEpSquare(move)); | |
351 | // Do not play on board (would reveal the move...) | |
352 | this.turn = V.GetOppCol(this.turn); | |
353 | this.movesCount++; | |
354 | this.postPlay(move); | |
355 | } | |
356 | ||
357 | updateCastleFlags(move) { | |
358 | const firstRank = { 'w': V.size.x - 1, 'b': 0 }; | |
359 | move.appear.concat(move.vanish).forEach(av => { | |
360 | for (let c of ['w', 'b']) { | |
361 | if (av.x == firstRank[c] && this.castleFlags[c].includes(av.y)) { | |
362 | const flagIdx = (av.y == this.castleFlags[c][0] ? 0 : 1); | |
363 | this.castleFlags[c][flagIdx] = 8; | |
364 | } | |
365 | } | |
366 | }); | |
367 | } | |
368 | ||
369 | postPlay(move) { | |
370 | if (this.turn == 'b') { | |
371 | // NOTE: whiteMove is used read-only, so no need to copy | |
372 | this.whiteMove = move; | |
373 | return; | |
374 | } | |
375 | ||
376 | // A full turn just ended: | |
377 | const smove = this.resolveSynchroneMove(move); | |
378 | V.PlayOnBoard(this.board, smove); | |
6b9378a6 | 379 | move.whiteMove = this.whiteMove; //for undo |
d54f6261 BA |
380 | this.whiteMove = null; |
381 | ||
382 | // Update king position + flags | |
383 | let kingAppear = { 'w': false, 'b': false }; | |
384 | for (let i=0; i<smove.appear.length; i++) { | |
385 | if (smove.appear[i].p == V.KING) { | |
386 | const c = smove.appear[i].c; | |
387 | kingAppear[c] = true; | |
388 | this.kingPos[c][0] = smove.appear[i].x; | |
389 | this.kingPos[c][1] = smove.appear[i].y; | |
390 | } | |
391 | } | |
392 | for (let i=0; i<smove.vanish.length; i++) { | |
393 | if (smove.vanish[i].p == V.KING) { | |
394 | const c = smove.vanish[i].c; | |
395 | if (!kingAppear[c]) { | |
396 | this.kingPos[c][0] = -1; | |
397 | this.kingPos[c][1] = -1; | |
398 | } | |
399 | break; | |
400 | } | |
401 | } | |
402 | this.updateCastleFlags(smove); | |
403 | move.smove = smove; | |
404 | } | |
405 | ||
406 | undo(move) { | |
407 | this.epSquares.pop(); | |
408 | this.disaggregateFlags(JSON.parse(move.flags)); | |
409 | if (this.turn == 'w') | |
410 | // Back to the middle of the move | |
411 | V.UndoOnBoard(this.board, move.smove); | |
412 | this.turn = V.GetOppCol(this.turn); | |
413 | this.movesCount--; | |
414 | this.postUndo(move); | |
415 | } | |
416 | ||
417 | postUndo(move) { | |
6b9378a6 | 418 | if (this.turn == 'w') { |
d54f6261 BA |
419 | // Reset king positions: scan board |
420 | this.scanKings(); | |
6b9378a6 BA |
421 | // Also reset whiteMove |
422 | this.whiteMove = null; | |
423 | } else this.whiteMove = move.whiteMove; | |
d54f6261 BA |
424 | } |
425 | ||
426 | getCheckSquares(color) { | |
6b9378a6 BA |
427 | if (color == 'b') { |
428 | // kingPos must be reset for appropriate highlighting: | |
429 | var lastMove = JSON.parse(JSON.stringify(this.whiteMove)); | |
430 | this.undo(lastMove); //will erase whiteMove, thus saved above | |
431 | } | |
d54f6261 | 432 | let res = []; |
1a3cfdc0 | 433 | if (this.kingPos['w'][0] >= 0 && this.underCheck('w')) |
d54f6261 | 434 | res.push(JSON.parse(JSON.stringify(this.kingPos['w']))); |
1a3cfdc0 | 435 | if (this.kingPos['b'][0] >= 0 && this.underCheck('b')) |
d54f6261 | 436 | res.push(JSON.parse(JSON.stringify(this.kingPos['b']))); |
6b9378a6 | 437 | if (color == 'b') this.play(lastMove); |
d54f6261 BA |
438 | return res; |
439 | } | |
440 | ||
441 | getCurrentScore() { | |
442 | if (this.turn == 'b') | |
443 | // Turn (white + black) not over yet | |
444 | return "*"; | |
445 | // Was a king captured? | |
446 | if (this.kingPos['w'][0] < 0) return "0-1"; | |
447 | if (this.kingPos['b'][0] < 0) return "1-0"; | |
448 | const whiteCanMove = this.atLeastOneMove('w'); | |
449 | const blackCanMove = this.atLeastOneMove('b'); | |
450 | if (whiteCanMove && blackCanMove) return "*"; | |
451 | // Game over | |
452 | const whiteInCheck = this.underCheck('w'); | |
453 | const blackInCheck = this.underCheck('b'); | |
454 | if ( | |
455 | (whiteCanMove && !this.underCheck('b')) || | |
456 | (blackCanMove && !this.underCheck('w')) | |
457 | ) { | |
458 | return "1/2"; | |
459 | } | |
460 | // Checkmate: could be mutual | |
461 | if (!whiteCanMove && !blackCanMove) return "1/2"; | |
462 | return (whiteCanMove ? "1-0" : "0-1"); | |
463 | } | |
464 | ||
465 | getComputerMove() { | |
466 | const maxeval = V.INFINITY; | |
467 | const color = this.turn; | |
468 | let moves = this.getAllValidMoves(); | |
469 | if (moves.length == 0) | |
470 | // TODO: this situation should not happen | |
471 | return null; | |
472 | ||
473 | if (Math.random() < 0.5) | |
474 | // Return a random move | |
475 | return moves[randInt(moves.length)]; | |
476 | ||
477 | // Rank moves at depth 1: | |
478 | // try to capture something (not re-capturing) | |
479 | moves.forEach(m => { | |
480 | V.PlayOnBoard(this.board, m); | |
481 | m.eval = this.evalPosition(); | |
482 | V.UndoOnBoard(this.board, m); | |
483 | }); | |
484 | moves.sort((a, b) => { | |
485 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
486 | }); | |
487 | let candidates = [0]; | |
488 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
489 | candidates.push(i); | |
490 | return moves[candidates[randInt(candidates.length)]]; | |
491 | } | |
6b9378a6 BA |
492 | |
493 | getNotation(move) { | |
494 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
495 | // Castle | |
496 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; | |
497 | // Basic system: piece + init + dest square | |
498 | return ( | |
499 | move.vanish[0].p.toUpperCase() + | |
500 | V.CoordsToSquare(move.start) + | |
501 | V.CoordsToSquare(move.end) | |
502 | ); | |
503 | } | |
7ebc0408 | 504 | }; |