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b406466b | 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
0e001022 | 2 | import { randInt } from "@/utils/alea"; |
b406466b BA |
3 | |
4 | export class SittuyinRules extends ChessRules { | |
5 | static get HasFlags() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | static get HasEnpassant() { | |
10 | return false; | |
11 | } | |
12 | ||
13 | static get PawnSpecs() { | |
14 | return Object.assign( | |
15 | {}, | |
16 | ChessRules.PawnSpecs, | |
17 | { | |
18 | twoSquares: false, | |
19 | // Promotions are handled differently here | |
20 | promotions: [V.QUEEN] | |
21 | } | |
22 | ); | |
23 | } | |
24 | ||
25 | static GenRandInitFen() { | |
26 | return "8/8/4pppp/pppp4/4PPPP/PPPP4/8/8 w 0"; | |
27 | } | |
28 | ||
29 | re_setReserve(subTurn) { | |
30 | const mc = this.movesCount; | |
31 | const wc = (mc == 0 ? 1 : 0); | |
32 | const bc = (mc <= 1 ? 1 : 0); | |
33 | this.reserve = { | |
34 | w: { | |
35 | [V.ROOK]: wc * 2, | |
36 | [V.KNIGHT]: wc * 2, | |
37 | [V.BISHOP]: wc * 2, | |
38 | [V.QUEEN]: wc, | |
39 | [V.KING]: wc | |
40 | }, | |
41 | b: { | |
42 | [V.ROOK]: bc * 2, | |
43 | [V.KNIGHT]: bc * 2, | |
44 | [V.BISHOP]: bc * 2, | |
45 | [V.QUEEN]: bc, | |
46 | [V.KING]: bc | |
47 | } | |
48 | } | |
49 | this.subTurn = subTurn || 1; | |
50 | } | |
51 | ||
52 | setOtherVariables(fen) { | |
53 | super.setOtherVariables(fen); | |
54 | if (this.movesCount <= 1) this.re_setReserve(); | |
55 | } | |
56 | ||
57 | getPpath(b) { | |
58 | return "Sittuyin/" + b; | |
59 | } | |
60 | ||
61 | getColor(i, j) { | |
62 | if (i >= V.size.x) return i == V.size.x ? "w" : "b"; | |
63 | return this.board[i][j].charAt(0); | |
64 | } | |
65 | ||
66 | getPiece(i, j) { | |
67 | if (i >= V.size.x) return V.RESERVE_PIECES[j]; | |
68 | return this.board[i][j].charAt(1); | |
69 | } | |
70 | ||
71 | getReservePpath(index, color) { | |
72 | return "Sittuyin/" + color + V.RESERVE_PIECES[index]; | |
73 | } | |
74 | ||
75 | static get RESERVE_PIECES() { | |
76 | return [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
77 | } | |
78 | ||
79 | getPotentialMovesFrom([x, y]) { | |
0e001022 BA |
80 | if (this.movesCount >= 2) return super.getPotentialMovesFrom([x, y]); |
81 | // Only reserve moves are allowed for now: | |
82 | if (V.OnBoard(x, y)) return []; | |
83 | const color = this.turn; | |
84 | const p = V.RESERVE_PIECES[y]; | |
85 | if (this.reserve[color][p] == 0) return []; | |
86 | const iBound = | |
87 | p != V.ROOK | |
88 | ? (color == 'w' ? [4, 7] : [0, 3]) | |
89 | : (color == 'w' ? [7, 7] : [0, 0]); | |
90 | const jBound = (i) => { | |
91 | if (color == 'w' && i == 4) return [4, 7]; | |
92 | if (color == 'b' && i == 3) return [0, 3]; | |
93 | return [0, 7]; | |
94 | }; | |
95 | let moves = []; | |
96 | for (let i = iBound[0]; i <= iBound[1]; i++) { | |
97 | const jb = jBound(i); | |
98 | for (let j = jb[0]; j <= jb[1]; j++) { | |
99 | if (this.board[i][j] == V.EMPTY) { | |
100 | let mv = new Move({ | |
101 | appear: [ | |
102 | new PiPo({ | |
103 | x: i, | |
104 | y: j, | |
105 | c: color, | |
106 | p: p | |
107 | }) | |
108 | ], | |
109 | vanish: [], | |
110 | start: { x: x, y: y }, | |
111 | end: { x: i, y: j } | |
112 | }); | |
113 | moves.push(mv); | |
b406466b BA |
114 | } |
115 | } | |
b406466b | 116 | } |
0e001022 | 117 | return moves; |
b406466b BA |
118 | } |
119 | ||
120 | getPotentialPawnMoves([x, y]) { | |
121 | const color = this.turn; | |
b406466b BA |
122 | const shiftX = V.PawnSpecs.directions[color]; |
123 | let moves = []; | |
cd49e617 BA |
124 | if (x + shiftX >= 0 && x + shiftX < 8) { |
125 | if (this.board[x + shiftX][y] == V.EMPTY) | |
b406466b BA |
126 | // One square forward |
127 | moves.push(this.getBasicMove([x, y], [x + shiftX, y])); | |
b406466b | 128 | // Captures |
cd49e617 BA |
129 | for (let shiftY of [-1, 1]) { |
130 | if ( | |
131 | y + shiftY >= 0 && y + shiftY < 8 && | |
132 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
133 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
134 | ) { | |
135 | moves.push(this.getBasicMove([x, y], [x + shiftX, y + shiftY])); | |
b406466b BA |
136 | } |
137 | } | |
138 | } | |
139 | let queenOnBoard = false; | |
140 | let pawnsCount = 0; | |
141 | outerLoop: for (let i=0; i<8; i++) { | |
142 | for (let j=0; j<8; j++) { | |
143 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { | |
144 | const p = this.getPiece(i, j); | |
145 | if (p == V.QUEEN) { | |
146 | queenOnBoard = true; | |
147 | break outerLoop; | |
148 | } | |
149 | else if (p == V.PAWN && pawnsCount <= 1) pawnsCount++; | |
150 | } | |
151 | } | |
152 | } | |
153 | if ( | |
154 | !queenOnBoard && | |
155 | ( | |
156 | pawnsCount == 1 || | |
157 | (color == 'w' && ((y <= 3 && x == y) || (y >= 4 && x == 7 - y))) || | |
158 | (color == 'b' && ((y >= 4 && x == y) || (y <= 3 && x == 7 - y))) | |
159 | ) | |
160 | ) { | |
b406466b | 161 | const addPromotion = ([xx, yy], moveTo) => { |
e28faedd BA |
162 | // The promoted pawn shouldn't attack anything, |
163 | // and the promotion shouldn't discover a rook attack on anything. | |
164 | const finalSquare = (!moveTo ? [x, y] : [xx, yy]); | |
165 | let validP = true; | |
166 | for (let step of V.steps[V.BISHOP]) { | |
167 | const [i, j] = [finalSquare[0] + step[0], finalSquare[1] + step[1]]; | |
168 | if ( | |
169 | V.OnBoard(i, j) && | |
170 | this.board[i][j] != V.EMPTY && | |
171 | this.getColor(i, j) != color | |
172 | ) { | |
173 | validP = false; | |
174 | break; | |
175 | } | |
176 | } | |
177 | if (validP && !!moveTo) { | |
0e001022 | 178 | // Also check rook discovered attacks on the enemy king |
e28faedd BA |
179 | let found = { |
180 | "0,-1": 0, | |
181 | "0,1": 0, | |
182 | "1,0": 0, | |
183 | "-1,0": 0 | |
184 | }; | |
185 | // TODO: check opposite steps one after another, which could | |
186 | // save some time (no need to explore the other line). | |
187 | for (let step of V.steps[V.ROOK]) { | |
188 | let [i, j] = [x + step[0], y + step[1]]; | |
189 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
190 | i += step[0]; | |
191 | j += step[1]; | |
192 | } | |
193 | if (V.OnBoard(i, j)) { | |
0e001022 BA |
194 | const colIJ = this.getColor(i, j); |
195 | const pieceIJ = this.getPiece(i, j); | |
196 | if (colIJ != color && pieceIJ == V.KING) | |
197 | found[step[0] + "," + step[1]] = -1; | |
198 | else if (colIJ == color && pieceIJ == V.ROOK) | |
199 | found[step[0] + "," + step[1]] = 1; | |
e28faedd BA |
200 | } |
201 | } | |
202 | if ( | |
203 | (found["0,-1"] * found["0,1"] < 0) || | |
204 | (found["-1,0"] * found["1,0"] < 0) | |
205 | ) { | |
206 | validP = false; | |
207 | } | |
208 | } | |
209 | if (validP) { | |
210 | moves.push( | |
211 | new Move({ | |
212 | appear: [ | |
213 | new PiPo({ | |
214 | x: !!moveTo ? xx : x, | |
215 | y: yy, //yy == y if !!moveTo | |
216 | c: color, | |
217 | p: V.QUEEN | |
218 | }) | |
219 | ], | |
220 | vanish: [ | |
221 | new PiPo({ | |
222 | x: x, | |
223 | y: y, | |
224 | c: color, | |
225 | p: V.PAWN | |
226 | }) | |
227 | ], | |
228 | start: { x: x, y: y }, | |
229 | end: { x: xx, y: yy } | |
230 | }) | |
231 | ); | |
232 | } | |
b406466b BA |
233 | }; |
234 | // In-place promotion always possible: | |
235 | addPromotion([x - shiftX, y]); | |
236 | for (let step of V.steps[V.BISHOP]) { | |
237 | const [i, j] = [x + step[0], y + step[1]]; | |
8a44494d | 238 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
b406466b BA |
239 | addPromotion([i, j], "moveTo"); |
240 | } | |
241 | } | |
242 | return moves; | |
243 | } | |
244 | ||
245 | getPotentialBishopMoves(sq) { | |
246 | const forward = (this.turn == 'w' ? -1 : 1); | |
247 | return this.getSlideNJumpMoves( | |
248 | sq, | |
249 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
250 | "oneStep" | |
251 | ); | |
252 | } | |
253 | ||
254 | getPotentialQueenMoves(sq) { | |
255 | return this.getSlideNJumpMoves( | |
256 | sq, | |
257 | V.steps[V.BISHOP], | |
258 | "oneStep" | |
259 | ); | |
260 | } | |
261 | ||
0e001022 BA |
262 | getAllValidMoves() { |
263 | if (this.movesCount >= 2) return super.getAllValidMoves(); | |
264 | const color = this.turn; | |
265 | let moves = []; | |
266 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { | |
267 | moves = moves.concat( | |
268 | this.getPotentialMovesFrom([V.size.x + (color == "w" ? 0 : 1), i]) | |
269 | ); | |
270 | } | |
271 | return this.filterValid(moves); | |
272 | } | |
273 | ||
b406466b BA |
274 | isAttackedByBishop(sq, color) { |
275 | const forward = (this.turn == 'w' ? 1 : -1); | |
276 | return this.isAttackedBySlideNJump( | |
277 | sq, | |
278 | color, | |
279 | V.BISHOP, | |
280 | V.steps[V.BISHOP].concat([ [forward, 0] ]), | |
281 | "oneStep" | |
282 | ); | |
283 | } | |
284 | ||
285 | isAttackedByQueen(sq, color) { | |
286 | return this.isAttackedBySlideNJump( | |
287 | sq, | |
288 | color, | |
289 | V.QUEEN, | |
290 | V.steps[V.BISHOP], | |
291 | "oneStep" | |
292 | ); | |
293 | } | |
294 | ||
295 | underCheck(color) { | |
296 | if (this.movesCount <= 1) return false; | |
297 | return super.underCheck(color); | |
298 | } | |
299 | ||
300 | play(move) { | |
301 | const color = move.appear[0].c; | |
302 | if (this.movesCount <= 1) { | |
303 | V.PlayOnBoard(this.board, move); | |
304 | const piece = move.appear[0].p; | |
305 | this.reserve[color][piece]--; | |
306 | if (piece == V.KING) this.kingPos[color] = [move.end.x, move.end.y]; | |
307 | if (this.subTurn == 8) { | |
308 | // All placement moves are done | |
309 | this.movesCount++; | |
310 | this.turn = V.GetOppCol(color); | |
311 | if (this.movesCount == 1) this.subTurn = 1; | |
312 | else { | |
313 | // Initial placement is over | |
314 | delete this["reserve"]; | |
315 | delete this["subTurn"]; | |
316 | } | |
317 | } | |
318 | else this.subTurn++; | |
319 | } | |
320 | else super.play(move); | |
321 | } | |
322 | ||
323 | undo(move) { | |
324 | const color = move.appear[0].c; | |
325 | if (this.movesCount <= 2) { | |
326 | V.UndoOnBoard(this.board, move); | |
327 | const piece = move.appear[0].p; | |
328 | if (piece == V.KING) this.kingPos[color] = [-1, -1]; | |
329 | if (!this.subTurn || this.subTurn == 1) { | |
330 | // All placement moves are undone (if any) | |
331 | if (!this.subTurn) this.re_setReserve(8); | |
332 | else this.subTurn = 8; | |
333 | this.movesCount--; | |
334 | this.turn = color; | |
335 | } | |
336 | else this.subTurn--; | |
337 | this.reserve[color][piece]++; | |
338 | } | |
339 | else super.undo(move); | |
340 | } | |
341 | ||
342 | getCheckSquares() { | |
343 | if (this.movesCount <= 1) return []; | |
344 | return super.getCheckSquares(); | |
345 | } | |
346 | ||
347 | getCurrentScore() { | |
348 | if (this.movesCount <= 1) return "*"; | |
349 | return super.getCurrentScore(); | |
350 | } | |
351 | ||
352 | static get VALUES() { | |
353 | return { | |
354 | p: 1, | |
355 | r: 5, | |
356 | n: 3, | |
357 | b: 3, | |
358 | q: 2, | |
359 | k: 1000 | |
360 | }; | |
361 | } | |
362 | ||
0e001022 BA |
363 | getComputerMove() { |
364 | if (this.movesCount >= 2) return super.getComputerMove(); | |
365 | // Play a random "initialization move" | |
366 | let res = []; | |
367 | for (let i=0; i<8; i++) { | |
368 | const moves = this.getAllValidMoves(); | |
369 | const moveIdx = randInt(moves.length); | |
370 | this.play(moves[moveIdx]); | |
371 | res.push(moves[moveIdx]); | |
372 | } | |
373 | for (let i=7; i>=0; i--) this.undo(res[i]); | |
374 | return res; | |
375 | } | |
376 | ||
b406466b BA |
377 | getNotation(move) { |
378 | // Do not note placement moves (complete move would be too long) | |
379 | if (move.vanish.length == 0) return ""; | |
fcffb2da BA |
380 | if (move.appear[0].p != move.vanish[0].p) { |
381 | // Pawn promotion: indicate correct final square | |
382 | const initSquare = | |
383 | V.CoordsToSquare({ x: move.vanish[0].x, y: move.vanish[0].y }) | |
384 | const destSquare = | |
6813103a | 385 | V.CoordsToSquare({ x: move.appear[0].x, y: move.appear[0].y }) |
fcffb2da BA |
386 | const prefix = (initSquare != destSquare ? initSquare : ""); |
387 | return prefix + destSquare + "=Q"; | |
388 | } | |
b406466b BA |
389 | return super.getNotation(move); |
390 | } | |
391 | }; |