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9bd6786b BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | ||
3 | export const VariantRules = class BenedictRules extends ChessRules { | |
4 | static get HasEnpassant() { | |
5 | return false; | |
6 | } | |
7 | ||
8 | // TODO(?): some duplicated code in 2 next functions | |
9 | getSlideNJumpMoves([x, y], steps, oneStep) { | |
10 | let moves = []; | |
11 | outerLoop: for (let loop = 0; loop < steps.length; loop++) { | |
12 | const step = steps[loop]; | |
13 | let i = x + step[0]; | |
14 | let j = y + step[1]; | |
15 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
16 | moves.push(this.getBasicMove([x, y], [i, j])); | |
17 | if (oneStep) continue outerLoop; | |
18 | i += step[0]; | |
19 | j += step[1]; | |
20 | } | |
21 | // No capture check: handled elsewhere (next method) | |
22 | } | |
23 | return moves; | |
24 | } | |
25 | ||
26 | // Find possible captures from a square | |
27 | // follow steps from x,y until something is met. | |
28 | findCaptures([x, y]) { | |
29 | const color = this.getColor(x, y); | |
30 | const piece = this.getPiece(x, y); | |
31 | let squares = []; | |
32 | const steps = | |
33 | piece != V.PAWN | |
34 | ? [V.QUEEN,V.KING].includes(piece) | |
35 | ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
36 | : V.steps[piece] | |
37 | : color == "w" | |
38 | ? [ | |
39 | [-1, -1], | |
40 | [-1, 1] | |
41 | ] | |
42 | : [ | |
43 | [1, -1], | |
44 | [1, 1] | |
45 | ]; | |
46 | const oneStep = [V.KNIGHT,V.PAWN,V.KING].includes(piece); | |
47 | outerLoop: for (let loop = 0; loop < steps.length; loop++) { | |
48 | const step = steps[loop]; | |
49 | let i = x + step[0]; | |
50 | let j = y + step[1]; | |
51 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
52 | if (oneStep) continue outerLoop; | |
53 | i += step[0]; | |
54 | j += step[1]; | |
55 | } | |
56 | if ( | |
57 | V.OnBoard(i, j) && | |
58 | this.getColor(i, j) == V.GetOppCol(color) | |
59 | ) { | |
60 | // eat! | |
61 | squares.push([i, j]); | |
62 | } | |
63 | } | |
64 | return squares; | |
65 | } | |
66 | ||
67 | getPotentialPawnMoves([x, y]) { | |
68 | const color = this.getColor(x, y); | |
69 | let moves = []; | |
70 | const sizeY = V.size.y; | |
71 | const shift = color == "w" ? -1 : 1; | |
72 | const startRank = color == "w" ? sizeY - 2 : 1; | |
73 | const firstRank = color == "w" ? sizeY - 1 : 0; | |
74 | const lastRank = color == "w" ? 0 : sizeY - 1; | |
75 | ||
76 | if (x + shift != lastRank) { | |
77 | // Normal moves | |
78 | if (this.board[x + shift][y] == V.EMPTY) { | |
79 | moves.push(this.getBasicMove([x, y], [x + shift, y])); | |
80 | if ( | |
81 | [startRank, firstRank].includes(x) && | |
82 | this.board[x + 2 * shift][y] == V.EMPTY | |
83 | ) { | |
84 | // Two squares jump | |
85 | moves.push(this.getBasicMove([x, y], [x + 2 * shift, y])); | |
86 | } | |
87 | } | |
88 | } | |
89 | else { | |
90 | // Promotion | |
91 | let promotionPieces = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
92 | promotionPieces.forEach(p => { | |
93 | // Normal move | |
94 | if (this.board[x + shift][y] == V.EMPTY) | |
95 | moves.push( | |
96 | this.getBasicMove([x, y], [x + shift, y], { c: color, p: p }) | |
97 | ); | |
98 | }); | |
99 | } | |
100 | ||
101 | // No en passant here | |
102 | ||
103 | return moves; | |
104 | } | |
105 | ||
e9b736ee BA |
106 | // No "under check" verifications: |
107 | getCastleMoves([x, y]) { | |
108 | const c = this.getColor(x, y); | |
109 | if (x != (c == "w" ? V.size.x - 1 : 0) || y != this.INIT_COL_KING[c]) | |
110 | return []; //x isn't first rank, or king has moved (shortcut) | |
111 | ||
112 | // Castling ? | |
113 | const oppCol = V.GetOppCol(c); | |
114 | let moves = []; | |
115 | let i = 0; | |
116 | // King, then rook: | |
117 | const finalSquares = [ | |
118 | [2, 3], | |
119 | [V.size.y - 2, V.size.y - 3] | |
120 | ]; | |
121 | castlingCheck: for ( | |
122 | let castleSide = 0; | |
123 | castleSide < 2; | |
124 | castleSide++ //large, then small | |
125 | ) { | |
3a2a7b5f | 126 | if (this.castleFlags[c][castleSide] >= 8) continue; |
e9b736ee BA |
127 | // If this code is reached, rooks and king are on initial position |
128 | ||
3a2a7b5f | 129 | const rookPos = this.castleFlags[c][castleSide]; |
e9b736ee BA |
130 | if (this.getColor(x, rookPos) != c) |
131 | // Rook is here but changed color | |
132 | continue; | |
133 | ||
134 | // Nothing on the path of the king ? | |
135 | const finDist = finalSquares[castleSide][0] - y; | |
136 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
137 | for (let i = y; i != finalSquares[castleSide][0]; i += step) { | |
138 | if ( | |
139 | this.board[x][i] != V.EMPTY && | |
140 | // NOTE: next check is enough, because of chessboard constraints | |
141 | (this.getColor(x, i) != c || | |
142 | ![V.KING, V.ROOK].includes(this.getPiece(x, i))) | |
143 | ) { | |
144 | continue castlingCheck; | |
145 | } | |
146 | } | |
147 | ||
148 | // Nothing on the path to the rook? | |
149 | step = castleSide == 0 ? -1 : 1; | |
3a2a7b5f | 150 | for (i = y + step; i != rookPos; i += step) { |
e9b736ee BA |
151 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
152 | } | |
153 | ||
154 | // Nothing on final squares, except maybe king and castling rook? | |
155 | for (i = 0; i < 2; i++) { | |
156 | if ( | |
157 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && | |
158 | this.getPiece(x, finalSquares[castleSide][i]) != V.KING && | |
159 | finalSquares[castleSide][i] != rookPos | |
160 | ) { | |
161 | continue castlingCheck; | |
162 | } | |
163 | } | |
164 | ||
165 | // If this code is reached, castle is valid | |
166 | moves.push( | |
167 | new Move({ | |
168 | appear: [ | |
169 | new PiPo({ x: x, y: finalSquares[castleSide][0], p: V.KING, c: c }), | |
170 | new PiPo({ x: x, y: finalSquares[castleSide][1], p: V.ROOK, c: c }) | |
171 | ], | |
172 | vanish: [ | |
173 | new PiPo({ x: x, y: y, p: V.KING, c: c }), | |
174 | new PiPo({ x: x, y: rookPos, p: V.ROOK, c: c }) | |
175 | ], | |
176 | end: | |
177 | Math.abs(y - rookPos) <= 2 | |
178 | ? { x: x, y: rookPos } | |
179 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
180 | }) | |
181 | ); | |
182 | } | |
183 | ||
184 | return moves; | |
185 | } | |
186 | ||
9bd6786b BA |
187 | // TODO: appear/vanish description of a move is too verbose for Benedict. |
188 | // => Would need a new "flipped" array, to be passed in Game.vue... | |
189 | getPotentialMovesFrom([x, y]) { | |
190 | const color = this.turn; | |
191 | const oppCol = V.GetOppCol(color); | |
192 | // Get all moves from x,y without captures: | |
193 | let moves = super.getPotentialMovesFrom([x, y]); | |
194 | // Add flips: | |
195 | moves.forEach(m => { | |
2ceec0ec BA |
196 | let newAppear = []; |
197 | let newVanish = []; | |
9bd6786b | 198 | V.PlayOnBoard(this.board, m); |
bf7e5f36 BA |
199 | // If castling, m.appear has 2 elements. |
200 | // In this case, consider the attacks of moving units only. | |
201 | // (Sometimes the king or rook doesn't move). | |
202 | for (let i = 0; i < m.appear.length; i++) { | |
203 | const a = m.appear[i]; | |
204 | if (m.vanish[i].x != a.x || m.vanish[i].y != a.y) { | |
205 | const flipped = this.findCaptures([a.x, a.y]); | |
206 | flipped.forEach(sq => { | |
207 | const piece = this.getPiece(sq[0],sq[1]); | |
208 | const pipoA = new PiPo({ | |
209 | x:sq[0], | |
210 | y:sq[1], | |
211 | c:color, | |
212 | p:piece | |
213 | }); | |
214 | const pipoV = new PiPo({ | |
215 | x:sq[0], | |
216 | y:sq[1], | |
217 | c:oppCol, | |
218 | p:piece | |
219 | }); | |
220 | newAppear.push(pipoA); | |
221 | newVanish.push(pipoV); | |
1af00c56 | 222 | }); |
bf7e5f36 BA |
223 | } |
224 | } | |
2ceec0ec BA |
225 | Array.prototype.push.apply(m.appear, newAppear); |
226 | Array.prototype.push.apply(m.vanish, newVanish); | |
1af00c56 | 227 | V.UndoOnBoard(this.board, m); |
9bd6786b BA |
228 | }); |
229 | return moves; | |
230 | } | |
231 | ||
232 | // Moves cannot flip our king's color, so all are valid | |
233 | filterValid(moves) { | |
234 | return moves; | |
235 | } | |
236 | ||
237 | // No notion of check here: | |
238 | getCheckSquares() { | |
239 | return []; | |
240 | } | |
241 | ||
1af00c56 BA |
242 | // Stop at the first move found |
243 | atLeastOneMove() { | |
244 | const color = this.turn; | |
245 | const oppCol = V.GetOppCol(color); | |
246 | for (let i = 0; i < V.size.x; i++) { | |
247 | for (let j = 0; j < V.size.y; j++) { | |
248 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) != oppCol) { | |
249 | const moves = this.getPotentialMovesFrom([i, j]); | |
250 | if (moves.length > 0) | |
251 | return true; | |
252 | } | |
253 | } | |
254 | } | |
255 | return false; | |
256 | } | |
257 | ||
9bd6786b BA |
258 | getCurrentScore() { |
259 | const color = this.turn; | |
260 | // Did a king change color? | |
261 | const kp = this.kingPos[color]; | |
262 | if (this.getColor(kp[0], kp[1]) != color) | |
263 | return color == "w" ? "0-1" : "1-0"; | |
1af00c56 BA |
264 | if (this.atLeastOneMove()) |
265 | return "*"; | |
266 | // Stalemate: | |
267 | return "1/2"; | |
9bd6786b | 268 | } |
57eb158f BA |
269 | |
270 | getNotation(move) { | |
271 | // Just remove flips: | |
272 | const basicMove = { | |
273 | appear: [move.appear[0]], | |
274 | vanish: [move.vanish[0]], | |
275 | start: move.start, | |
276 | end: move.end | |
277 | }; | |
278 | return super.getNotation(basicMove); | |
279 | } | |
9bd6786b | 280 | }; |