Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / views / rules / Checkered / en.pug
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2 | The capture of an enemy piece produces a new "checkered" piece belonging
3 | to both players.
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4
5figure.showPieces.center-align
6 img(src="/images/tmp_checkered/cp.png")
7 img(src="/images/tmp_checkered/cr.png")
8 img(src="/images/tmp_checkered/cn.png")
9 img(src="/images/tmp_checkered/cb.png")
10 img(src="/images/tmp_checkered/cq.png")
11 img(src="/images/tmp_checkered/no_ck.png")
12 figcaption Checkered pieces, born after captures.
13
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14p Note: the initial French name for this variant is "l'Échiqueté".
15
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16h3 Specifications
17
18ul
19 li Chessboard: standard.
20 li Material: additional checkered pieces.
21 li Non-capturing moves: standard; see below.
22 li Special moves: standard; see below.
23 li Captures: standard; see below.
24 li End of game: standard.
25
26p The game potentially evolves in two stages.
27
28h2.stageDelimiter Stage 1
29
30h3 Basics
31
32ol
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33 li
34 | Each capture produces a new piece, taking on nature of
35 | the capturing or captured one.
36 li
37 | The new piece arising from a capture has a new color:
38 | "checkered", as illustrated above.
39 li
40 | All checkered pieces belong to the player in turn and can
41 | capture the opponents pieces.
1d184b4c 42
4bd00ce3 43p Remarks:
1d184b4c 44ul
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45 li.
46 A non-capturing checkered move cannot be "undone" right after since
47 this would repeat the same position.
2316f8b8 48 li Checkered pieces cannot be captured.
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49
50figure.diagram-container
51 .diagram
52 | fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1:
53 figcaption.
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54 Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then,
55 because piece's nature changed.
1d184b4c 56
e8e4adbd 57h3 Pions
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58
59ul
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60 li.
61 Pawns can jump two squares only from their initial rank, and only once in the game:
62 a checkered pawn returning on the pawns' start rank cannot jump. However:
63 li.
64 A pawn captured on its starting square (thus becoming "checkered") keeps the
65 right to advance two squares.
66 li.
67 Checkered pawns cannot capture en passant, because while the pawn was "passing"
68 they were of the same color.
1d184b4c 69
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70p.bold.bigfont If you wanna play, you can stop reading here.
71
72h3 Stalemate or checkmate?
73
74p.
75 The following diagram seems to show a mating pattern, but the king if
76 "attacked" by a checkered pawn – which still belongs to white.
77 Therefore, it can be considered that it's not really a check because
78 white is unable to "give back the turn".
79 Without the black bishop on a7 it would be mate (without debate), because
80 the king could virtually go to g1 before being captured by the pawn-chamaleon.
81
82figure.diagram-container
83 .diagram
84 | fen:7k/b5pp/8/8/8/8/6ss/7K:
85 figcaption After 1...g2+(#?)
86
87p.
88 The interface considers that it's mate in both cases, following the idea
89 "it's checkmate if we cannot move, and the opponent on its turn could
90 take the king" (maybe after an impossible move).
91
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92h2.stageDelimiter Stage 2
93
6752407b 94p.warn This stage is not (and probably will never be) implemented.
e7cfa68d 95
1d184b4c 96p.
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97 During the game one of the two players can decide to take control of the
98 checkered pieces.
1d184b4c 99 They thus become autonomous and vulnerable to being captured - stage 2 begins.
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100 The other player is in charge of both the white and black pieces, and tries to
101 eliminate checkered pieces.
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102 The checkered side wins by checkmating either the white or black king.
103
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104h4 Variant of stage 2
105p.
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106 An observer could decide to join the game by taking the checkered pieces
107 at any moment.
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108 It then becomes a chess game with three players, with some subtelties to be resolved.
109 It was tested in some (real life) games organised by the variant creator.
110
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111h3 Special moves
112
4bd00ce3 113p Checkered pawns can...
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114ul
115 li move and capture in either direction;
116 li take en passant,
117 li be promoted on either the first or eighth row.
118
119h3 Credits
120
121ul
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122 li.
123 The rules of Checkered Chess were thought up by Patrick Bernier and developed
124 with the help of Benjamin Auder.
125 li.
126 Thanks also to Olive Martin, Christian Poisson, Bevis Martin, Laurent Nouhaud
127 and Frédéric Fradet.