From: Benjamin Auder Date: Wed, 24 Jan 2018 11:45:05 +0000 (+0100) Subject: debug attempt with simple RPS X-Git-Url: https://git.auder.net/variants/Baroque/doc/html/up.jpg?a=commitdiff_plain;h=932d367fbda2dacd73da177b54f0ec00489225b4;p=rpsls-bot.git debug attempt with simple RPS --- diff --git a/rpsls.js b/rpsls.js index f14b617..661e31c 100644 --- a/rpsls.js +++ b/rpsls.js @@ -1,14 +1,14 @@ -const nChoice = 5; //fixed for this game +const nChoice = 3; //fixed for this game // Rewards matrix. Order: rock, lizard, Spock, scissors, paper const rewards = Array.from(Array(nChoice)).map( (e,i) => { //lines return Array.from(Array(nChoice)).map( (f,j) => { //columns // i against j: gain from i viewpoint - if (j == (i+1) % nChoice || j == (i+3) % nChoice) + if (j == (i+1) % nChoice)// || j == (i+3) % nChoice) return 1; //I win :) - else if ((i+1) % nChoice == j || j == (i+2) % nChoice) + else if (i != j) return -1; //I lose :( - else + else //i == j return 0; }); }); @@ -64,12 +64,12 @@ new Vue({ }); // Pick a choice at random in maxValue (total random for first move) let randIdx = Math.floor((Math.random() * candidates.length) + 1); - this.updateGameState(candidates[randIdx]); + this.updateGameState(candidates[randIdx].index); }, - updateGameState: function(move) { - let reward = rewards[move.val][this.humanMove]; //viewpoint of computer + updateGameState: function(index) { + let reward = rewards[index][this.humanMove]; //viewpoint of computer this.gameState += reward; - this.updateWeights(reward, move.index); + this.updateWeights(reward, index); }, updateWeights: function(reward, index) { let delta = Math.sign(reward); @@ -100,7 +100,8 @@ new Vue({ }); // Update human moves history this.humanHistory.push(this.humanMove); - this.humanHistory.shift(); + if (this.humanHistory.length > this.nInput) + this.humanHistory.shift(); }, }, });