From: Benjamin Auder Date: Sat, 16 Apr 2022 11:57:27 +0000 (+0200) Subject: Some improvements + simplify TODOs X-Git-Url: https://git.auder.net/variants/Baroque/current/js/index.js?a=commitdiff_plain;h=3c61449b830db29c95d82cdacc4dae710cc705a8;p=xogo.git Some improvements + simplify TODOs --- diff --git a/TODO b/TODO index ea6b0b4..0545a54 100644 --- a/TODO +++ b/TODO @@ -1,15 +1,6 @@ +add variants : Chakart first (dark,cylinder) Dark Racing Kings ? Checkered-Teleport ? -// rem ref to boardContainer --> rethink CSS design... - -// TODO: Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number - -add mode diagram --> use vchess rules (only english) -add variants : Chakart first (dark,cylinder) - -bouton random rematch : OK, now better style + show rules if random (or not?) -cancel en rouge -flèche sur plateau + mode diagramme -coté serveur : si disconnect, supprimer rematch en cours +Otage, Emergo, Pacosako : fonction "buildPiece(arg1, arg2)" returns HTML element with 2 SVG or SVG + number réfléchir aux animations par variante (reversi, Chakart, Atomic, ...) diff --git a/app.js b/app.js index e269c5b..676b895 100644 --- a/app.js +++ b/app.js @@ -398,7 +398,8 @@ connectToWSS(); // Playing function toggleTurnIndicator(myTurn) { - let indicator = $.getElementById("chessboard"); + let indicator = + $.getElementById("boardContainer").querySelector(".chessboard"); if (myTurn) indicator.style.outline = "thick solid green"; else indicator.style.outline = "thick solid lightgrey"; } @@ -480,11 +481,11 @@ function initializeGame(obj) { -
`; +
`; vr = new V({ seed: obj.seed, //may be null if FEN already exists (running game) fen: obj.fen, - element: "chessboard", + element: "boardContainer", color: playerColor, afterPlay: afterPlay, options: options diff --git a/base_rules.js b/base_rules.js index 34f0e7e..4e2eddd 100644 --- a/base_rules.js +++ b/base_rules.js @@ -487,8 +487,9 @@ export default class ChessRules { // Apply diff this.enlightened --> newEnlightened on board graphUpdateEnlightened(newEnlightened) { - let container = document.getElementById(this.containerId); - const r = container.getBoundingClientRect(); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + const r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); for (let x=0; x this.re_drawBoardElements(); this.re_drawBoardElements(); this.initMouseEvents(); - const container = document.getElementById(this.containerId); - new ResizeObserver(this.rescale).observe(container); + const chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + new ResizeObserver(this.rescale).observe(chessboard); } re_drawBoardElements() { const board = this.getSvgChessboard(); const oppCol = C.GetOppCol(this.playerColor); - let container = document.getElementById(this.containerId); - container.innerHTML = ""; - container.insertAdjacentHTML('beforeend', board); - let cb = container.querySelector("#" + this.containerId + "_SVG"); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + chessboard.innerHTML = ""; + chessboard.insertAdjacentHTML('beforeend', board); const aspectRatio = this.size.y / this.size.x; // Compare window ratio width / height to aspectRatio: const windowRatio = window.innerWidth / window.innerHeight; @@ -608,13 +610,13 @@ export default class ChessRules { cbWidth = cbHeight * aspectRatio; } } - container.style.width = cbWidth + "px"; - container.style.height = cbHeight + "px"; + chessboard.style.width = cbWidth + "px"; + chessboard.style.height = cbHeight + "px"; // Center chessboard: const spaceLeft = (window.innerWidth - cbWidth) / 2, spaceTop = (window.innerHeight - cbHeight) / 2; - container.style.left = spaceLeft + "px"; - container.style.top = spaceTop + "px"; + chessboard.style.left = spaceLeft + "px"; + chessboard.style.top = spaceTop + "px"; // Give sizes instead of recomputing them, // because chessboard might not be drawn yet. this.setupPieces({ @@ -633,7 +635,7 @@ export default class ChessRules { + class="chessboard_SVG"> `; for (let i=0; i < sizeX; i++) { for (let j=0; j < sizeY; j++) { @@ -674,8 +676,9 @@ export default class ChessRules { } } else this.g_pieces = ArrayFun.init(this.size.x, this.size.y, null); - let container = document.getElementById(this.containerId); - if (!r) r = container.getBoundingClientRect(); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + if (!r) r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); for (let i=0; i < this.size.x; i++) { for (let j=0; j < this.size.y; j++) { @@ -692,7 +695,7 @@ export default class ChessRules { this.g_pieces[i][j].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(i, j, r); this.g_pieces[i][j].style.transform = `translate(${ip}px,${jp}px)`; - container.appendChild(this.g_pieces[i][j]); + chessboard.appendChild(this.g_pieces[i][j]); } } } @@ -718,10 +721,9 @@ export default class ChessRules { } } else this.r_pieces = { 'w': {}, 'b': {} }; - if (!r) { - const container = document.getElementById(this.containerId); - r = container.getBoundingClientRect(); - } + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + if (!r) r = chessboard.getBoundingClientRect(); for (let c of colors) { if (!this.reserve[c]) continue; const nbR = this.getNbReservePieces(c); @@ -738,7 +740,7 @@ export default class ChessRules { // NOTE: +1 fix display bug on Firefox at least rcontainer.style.width = (nbR * sqResSize + 1) + "px"; rcontainer.style.height = sqResSize + "px"; - document.getElementById("boardContainer").appendChild(rcontainer); + chessboard.appendChild(rcontainer); for (let p of Object.keys(this.reserve[c])) { if (this.reserve[c][p] == 0) continue; let r_cell = document.createElement("div"); @@ -783,25 +785,26 @@ export default class ChessRules { // After resize event: no need to destroy/recreate pieces rescale() { - let container = document.getElementById(this.containerId); + const container = document.getElementById(this.containerId); if (!container) return; //useful at initial loading - const r = container.getBoundingClientRect(); + let chessboard = container.querySelector(".chessboard"); + const r = chessboard.getBoundingClientRect(); const newRatio = r.width / r.height; const aspectRatio = this.size.y / this.size.x; let newWidth = r.width, newHeight = r.height; if (newRatio > aspectRatio) { newWidth = r.height * aspectRatio; - container.style.width = newWidth + "px"; + chessboard.style.width = newWidth + "px"; } else if (newRatio < aspectRatio) { newHeight = r.width / aspectRatio; - container.style.height = newHeight + "px"; + chessboard.style.height = newHeight + "px"; } const newX = (window.innerWidth - newWidth) / 2; - container.style.left = newX + "px"; + chessboard.style.left = newX + "px"; const newY = (window.innerHeight - newHeight) / 2; - container.style.top = newY + "px"; + chessboard.style.top = newY + "px"; const newR = { x: newX, y: newY, width: newWidth, height: newHeight }; const pieceWidth = this.getPieceWidth(newWidth); for (let i=0; i < this.size.x; i++) { @@ -843,7 +846,7 @@ export default class ChessRules { } } - // Return the absolute pixel coordinates given current position. + // Return the absolute pixel coordinates (on board) given current position. // Our coordinate system differs from CSS one (x <--> y). // We return here the CSS coordinates (more useful). getPixelPosition(i, j, r) { @@ -856,10 +859,13 @@ export default class ChessRules { } initMouseEvents() { - let container = document.getElementById(this.containerId); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); const getOffset = e => { - if (e.clientX) return {x: e.clientX, y: e.clientY}; //Mouse + if (e.clientX) + // Mouse + return {x: e.clientX, y: e.clientY}; let touchLocation = null; if (e.targetTouches && e.targetTouches.length >= 1) // Touch screen, dragstart @@ -869,14 +875,14 @@ export default class ChessRules { touchLocation = e.changedTouches[0]; if (touchLocation) return {x: touchLocation.clientX, y: touchLocation.clientY}; - return [0, 0]; //Big trouble here =) + return [0, 0]; //shouldn't reach here =) } const centerOnCursor = (piece, e) => { const centerShift = sqSize / 2; const offset = getOffset(e); - piece.style.left = (offset.x - centerShift) + "px"; - piece.style.top = (offset.y - centerShift) + "px"; + piece.style.left = (offset.x - r.x - centerShift) + "px"; + piece.style.top = (offset.y - r.y - centerShift) + "px"; } let start = null, @@ -886,7 +892,7 @@ export default class ChessRules { const mousedown = (e) => { // Disable zoom on smartphones: if (e.touches && e.touches.length > 1) e.preventDefault(); - r = container.getBoundingClientRect(); + r = chessboard.getBoundingClientRect(); sqSize = this.getSquareWidth(r.width); const square = this.idToCoords(e.target.id); if (square) { @@ -905,9 +911,9 @@ export default class ChessRules { curPiece.style.width = sqSize + "px"; curPiece.style.height = sqSize + "px"; centerOnCursor(curPiece, e); - document.getElementById("boardContainer").appendChild(curPiece); + chessboard.appendChild(curPiece); startPiece.style.opacity = "0.4"; - container.style.cursor = "none"; + chessboard.style.cursor = "none"; } } } @@ -924,7 +930,7 @@ export default class ChessRules { }; const mouseup = (e) => { - const newR = container.getBoundingClientRect(); + const newR = chessboard.getBoundingClientRect(); if (newR.width != r.width || newR.height != r.height) { this.rescale(); return; @@ -933,7 +939,7 @@ export default class ChessRules { const [x, y] = [start.x, start.y]; start = null; e.preventDefault(); - container.style.cursor = "pointer"; + chessboard.style.cursor = "pointer"; startPiece.style.opacity = "1"; const offset = getOffset(e); const landingElt = document.elementFromPoint(offset.x, offset.y); @@ -966,22 +972,22 @@ export default class ChessRules { showChoices(moves, r) { let container = document.getElementById(this.containerId); + let chessboard = container.querySelector(".chessboard"); let choices = document.createElement("div"); choices.id = "choices"; choices.style.width = r.width + "px"; choices.style.height = r.height + "px"; choices.style.left = r.x + "px"; choices.style.top = r.y + "px"; - container.style.opacity = "0.5"; - let boardContainer = document.getElementById("boardContainer"); - boardContainer.appendChild(choices); + chessboard.style.opacity = "0.5"; + container.appendChild(choices); const squareWidth = this.getSquareWidth(r.width); const firstUpLeft = (r.width - (moves.length * squareWidth)) / 2; const firstUpTop = (r.height - squareWidth) / 2; const color = moves[0].appear[0].c; const callback = (m) => { - container.style.opacity = "1"; - boardContainer.removeChild(choices); + chessboard.style.opacity = "1"; + container.removeChild(choices); this.playPlusVisual(m, r); } for (let i=0; i < moves.length; i++) { @@ -2082,8 +2088,9 @@ export default class ChessRules { this.g_pieces[v.x][v.y] = null; } }); - let container = document.getElementById(this.containerId); - if (!r) r = container.getBoundingClientRect(); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); + if (!r) r = chessboard.getBoundingClientRect(); const pieceWidth = this.getPieceWidth(r.width); move.appear.forEach(a => { if (this.enlightened && !this.enlightened[a.x][a.y]) return; @@ -2094,7 +2101,7 @@ export default class ChessRules { this.g_pieces[a.x][a.y].style.height = pieceWidth + "px"; const [ip, jp] = this.getPixelPosition(a.x, a.y, r); this.g_pieces[a.x][a.y].style.transform = `translate(${ip}px,${jp}px)`; - container.appendChild(this.g_pieces[a.x][a.y]); + chessboard.appendChild(this.g_pieces[a.x][a.y]); }); } @@ -2126,7 +2133,8 @@ export default class ChessRules { const dropMove = (typeof i1 == "string"); const startArray = (dropMove ? this.r_pieces : this.g_pieces); let startPiece = startArray[i1][j1]; - let container = document.getElementById(this.containerId); + let chessboard = + document.getElementById(this.containerId).querySelector(".chessboard"); const clonePiece = ( !dropMove && this.options["rifle"] || @@ -2142,7 +2150,7 @@ export default class ChessRules { startPiece.classList.add(pieces[this.captured.p]["class"]); // Color: OK } - container.appendChild(startPiece); + chessboard.appendChild(startPiece); } const [i2, j2] = [move.end.x, move.end.y]; let startCoords; @@ -2153,7 +2161,7 @@ export default class ChessRules { ]; } else startCoords = [i1, j1]; - const r = container.getBoundingClientRect(); + const r = chessboard.getBoundingClientRect(); const arrival = this.getPixelPosition(i2, j2, r); //TODO: arrival on drop? let rs = [0, 0]; if (dropMove) rs = this.getReserveShift(i1, j1, r); @@ -2184,8 +2192,7 @@ export default class ChessRules { playReceivedMove(moves, callback) { const launchAnimation = () => { - const r = - document.getElementById(this.containerId).getBoundingClientRect(); + const r = container.querySelector(".chessboard").getBoundingClientRect(); const animateRec = i => { this.animate(moves[i], () => { this.playVisual(moves[i], r); @@ -2198,15 +2205,15 @@ export default class ChessRules { }; // Delay if user wasn't focused: const checkDisplayThenAnimate = (delay) => { - if (boardContainer.style.display == "none") { + if (container.style.display == "none") { alert("New move! Let's go back to game..."); document.getElementById("gameInfos").style.display = "none"; - boardContainer.style.display = "block"; + container.style.display = "block"; setTimeout(launchAnimation, 700); } else setTimeout(launchAnimation, delay || 0); }; - let boardContainer = document.getElementById("boardContainer"); + let container = document.getElementById(this.containerId); if (document.hidden) { document.onvisibilitychange = () => { document.onvisibilitychange = undefined; diff --git a/common.css b/common.css index 5555100..6450242 100644 --- a/common.css +++ b/common.css @@ -265,7 +265,7 @@ a { } /* Board container (without reserves) */ -#chessboard { +.chessboard { position: absolute; cursor: pointer; } @@ -289,7 +289,7 @@ piece { } /* Drawing of the board */ -#chessboard_SVG { +.chessboard_SVG { width: 100%; height: 100%; } diff --git a/server.js b/server.js index 0a85deb..37a343e 100644 --- a/server.js +++ b/server.js @@ -201,6 +201,13 @@ wss.on("connection", (socket, req) => { break; //only one challenge per player } } + for (let g of Object.values(games)) { + const myIndex = g.players.findIndex(p => p.sid == sid); + if (myIndex >= 0) { + if (g.rematch && g.rematch[myIndex] > 0) g.rematch[myIndex] = 0; + break; //only one game per player + } + } }); });