re_drawBoardElements() {
const board = this.getSvgChessboard();
const oppCol = C.GetOppCol(this.playerColor);
- let chessboard =
- document.getElementById(this.containerId).querySelector(".chessboard");
+ const container = document.getElementById(this.containerId);
+ const rc = container.getBoundingClientRect();
+ let chessboard = container.querySelector(".chessboard");
chessboard.innerHTML = "";
chessboard.insertAdjacentHTML('beforeend', board);
// Compare window ratio width / height to aspectRatio:
- const windowRatio = window.innerWidth / window.innerHeight;
+ const windowRatio = rc.width / rc.height;
let cbWidth, cbHeight;
const vRatio = this.size.ratio || 1;
if (windowRatio <= vRatio) {
// Limiting dimension is width:
- cbWidth = Math.min(window.innerWidth, 767);
+ cbWidth = Math.min(rc.width, 767);
cbHeight = cbWidth / vRatio;
}
else {
// Limiting dimension is height:
- cbHeight = Math.min(window.innerHeight, 767);
+ cbHeight = Math.min(rc.height, 767);
cbWidth = cbHeight * vRatio;
}
if (this.hasReserve) {
const sqSize = cbWidth / this.size.y;
// NOTE: allocate space for reserves (up/down) even if they are empty
// Cannot use getReserveSquareSize() here, but sqSize is an upper bound.
- if ((window.innerHeight - cbHeight) / 2 < sqSize + 5) {
- cbHeight = window.innerHeight - 2 * (sqSize + 5);
+ if ((rc.height - cbHeight) / 2 < sqSize + 5) {
+ cbHeight = rc.height - 2 * (sqSize + 5);
cbWidth = cbHeight * vRatio;
}
}
chessboard.style.width = cbWidth + "px";
chessboard.style.height = cbHeight + "px";
// Center chessboard:
- const spaceLeft = (window.innerWidth - cbWidth) / 2,
- spaceTop = (window.innerHeight - cbHeight) / 2;
+ const spaceLeft = (rc.width - cbWidth) / 2,
+ spaceTop = (rc.height - cbHeight) / 2;
chessboard.style.left = spaceLeft + "px";
chessboard.style.top = spaceTop + "px";
// Give sizes instead of recomputing them,
// Resize board: no need to destroy/recreate pieces
rescale(mode) {
- let chessboard =
- document.getElementById(this.containerId).querySelector(".chessboard");
- const r = chessboard.getBoundingClientRect();
+ const container = document.getElementById(this.containerId);
+ let chessboard = container.querySelector(".chessboard");
+ const rc = container.getBoundingClientRect(),
+ r = chessboard.getBoundingClientRect();
const multFact = (mode == "up" ? 1.05 : 0.95);
let [newWidth, newHeight] = [multFact * r.width, multFact * r.height];
// Stay in window:
const vRatio = this.size.ratio || 1;
- if (newWidth > window.innerWidth) {
- newWidth = window.innerWidth;
+ if (newWidth > rc.width) {
+ newWidth = rc.width;
newHeight = newWidth / vRatio;
}
- if (newHeight > window.innerHeight) {
- newHeight = window.innerHeight;
+ if (newHeight > rc.height) {
+ newHeight = rc.height;
newWidth = newHeight * vRatio;
}
chessboard.style.width = newWidth + "px";
chessboard.style.height = newHeight + "px";
- const newX = (window.innerWidth - newWidth) / 2;
+ const newX = (rc.width - newWidth) / 2;
chessboard.style.left = newX + "px";
- const newY = (window.innerHeight - newHeight) / 2;
+ const newY = (rc.height - newHeight) / 2;
chessboard.style.top = newY + "px";
const newR = {x: newX, y: newY, width: newWidth, height: newHeight};
const pieceWidth = this.getPieceWidth(newWidth);