const url = require('url');
// Node version in Ubuntu 16.04 does not know about URL class
+// NOTE: url is already transformed, without ?xxx=yyy... parts
function getJsonFromUrl(url)
{
const query = url.substr(2); //starts with "/?"
const query = getJsonFromUrl(req.url);
const sid = query["sid"];
if (!!clients[sid])
- return socket.send(JSON.stringify({code:"duplicate"}));
+ {
+ // Dummy messages listener: just send "duplicate" event on anything
+ // ('connect' events for Hall and Game, 'askfullgame' for observers)
+ return socket.on("message", objtxt => {
+ if (["connect","askfullgame"].includes(JSON.parse(objtxt).code))
+ socket.send(JSON.stringify({code:"duplicate"}));
+ });
+ }
clients[sid] = {sock: socket, page: query["page"]};
const notifyRoom = (page,code,obj={},excluded=[]) => {
Object.keys(clients).forEach(k => {
let obj = JSON.parse(objtxt);
if (!!obj.target && !clients[obj.target])
return; //receiver not connected, nothing we can do
-
-// TODO: debug
-console.log(obj.code + " " + clients[sid].page);
-
switch (obj.code)
{
case "connect":
- notifyRoom(query["page"], "connect"); //Hall or Game
- if (query["page"].indexOf("/game/") >= 0)
+ {
+ const curPage = clients[sid].page;
+ notifyRoom(curPage, "connect"); //Hall or Game
+ if (curPage.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect"); //notify main hall
break;
+ }
case "pollclients":
{
const curPage = clients[sid].page;
break;
}
case "pollgamers":
- {
- const curPage = clients[sid].page;
socket.send(JSON.stringify({code:"pollgamers",
sockIds: Object.keys(clients).filter(k =>
k != sid && clients[k].page.indexOf("/game/") >= 0
)}));
break;
- }
case "pagechange":
+ // page change clients[sid].page --> obj.page
+ // TODO: some offline rooms don't need to receive disconnect event
notifyRoom(clients[sid].page, "disconnect");
if (clients[sid].page.indexOf("/game/") >= 0)
notifyRoom("/", "gdisconnect");
clients[sid].page = obj.page;
- notifyRoom(obj.page, "connect");
+ // No need to notify connection: it's self-sent in .vue file
+ //notifyRoom(obj.page, "connect");
if (obj.page.indexOf("/game/") >= 0)
notifyRoom("/", "gconnect");
break;
clients[obj.target].sock.send(JSON.stringify(
{code:"askidentity",from:sid}));
break;
+ case "asklastate":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"asklastate",from:sid}));
+ break;
case "askchallenge":
clients[obj.target].sock.send(JSON.stringify(
{code:"askchallenge",from:sid}));
});
break;
}
+ case "askgame":
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"askgame", from:sid}));
+ break;
case "askfullgame":
clients[obj.target].sock.send(JSON.stringify(
{code:"askfullgame", from:sid}));
notifyRoom(clients[sid].page, "newchat", {chat:obj.chat});
break;
// TODO: WebRTC instead in this case (most demanding?)
- // --> At least do a "notifyRoom"
+ // --> Or else: at least do a "notifyRoom" (also for draw, resign...)
case "newmove":
clients[obj.target].sock.send(JSON.stringify(
{code:"newmove", move:obj.move}));