.button-group#buttonsTchall
button.acceptBtn(@click="decisionChallenge(true)") {{ st.tr["Accept challenge?"] }}
button.refuseBtn(@click="decisionChallenge(false)") {{ st.tr["Refuse"] }}
- input#modalNewgame.modal(type="checkbox")
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
div#newgameDiv(
role="dialog"
data-checkbox="modalNewgame"
fieldset
label(for="cadence") {{ st.tr["Cadence"] }} *
div#predefinedCadences
- button(type="button") 5+3
button(type="button") 15+5
button(type="button") 45+30
- button(type="button") 7d+2d
+ button(type="button") 3d
+ button(type="button") 7d
input#cadence(
type="text"
v-model="newchallenge.cadence"
- placeholder="5+0, 1h+30s, 7d+1d ..."
+ placeholder="5+0, 1h+30s, 5d ..."
)
fieldset(v-if="st.user.id > 0")
label(for="selectPlayers") {{ st.tr["Play with?"] }}
},
methods: {
// Helpers:
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
send: function(code, obj) {
if (this.conn) {
this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
}
case "killed":
// I logged in elsewhere:
- alert(this.st.tr["New connexion detected: tab now offline"]);
- // TODO: this fails. See https://github.com/websockets/ws/issues/489
- //this.conn.removeEventListener("message", this.socketMessageListener);
- //this.conn.removeEventListener("close", this.socketCloseListener);
- //this.conn.close();
this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
break;
case "askidentity": {
// Request for identification (TODO: anonymous shouldn't need to reply)
localStorage.setItem("cadence", chall.cadence);
localStorage.setItem("vid", chall.vid);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
if (ctype == "live") {
// Live challenges have a random ID
GameStorage.add(game, (err) => {
// If an error occurred, game is not added: abort
if (!err) {
- if (this.st.settings.sound >= 1)
- new Audio("/sounds/newgame.mp3").play().catch(() => {});
+ if (this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
this.$router.push("/game/" + gameInfo.id);
}
});