switch (data.code)
{
case "duplicate":
+ this.st.conn.send(JSON.stringify({code:"duplicate"}));
alert(this.st.tr["Warning: multi-tabs not supported"]);
break;
// 0.2] Receive clients list (just socket IDs)
case "pollclients":
- {
data.sockIds.forEach(sid => {
if (!!this.people[sid])
return;
this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
});
break;
- }
case "askidentity":
- {
// Request for identification: reply if I'm not anonymous
if (this.st.user.id > 0)
{
target:data.from}));
}
break;
- }
case "identity":
- {
this.$set(this.people, data.user.sid,
{id: data.user.id, name: data.user.name});
// Ask potentially missed last state, if opponent and I play
this.st.conn.send(JSON.stringify({code:"asklastate", target:data.user.sid}));
}
break;
- }
case "asklastate":
- {
// Sending last state if I played a move or score != "*"
if ((this.game.moves.length > 0 && this.vr.turn != this.game.mycolor)
|| this.game.score != "*" || this.drawOffer == "sent")
}));
}
break;
- }
case "askgame":
// Send current (live) game if I play in (not an observer),
// and not asked by opponent (!)
document.getElementById("chatBtn").style.backgroundColor = "#c5fefe";
break;
case "lastate": //got opponent infos about last move
- {
this.lastate = data.state;
if (this.game.rendered) //game is rendered (Board component)
this.processLastate();
//else: will be processed when game is ready
break;
- }
case "resign":
this.gameOver(data.side=="b" ? "1-0" : "0-1", "Resign");
break;
this.loadGame(data.game, this.roomInit);
break;
case "connect":
- {
this.$set(this.people, data.from, {name:"", id:0});
this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
break;
- }
case "disconnect":
this.$delete(this.people, data.from);
break;