// NOTE: clocks in seconds, initime in milliseconds
game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
game.clocks = [tc.mainTime, tc.mainTime];
const L = game.moves.length;
if (game.score == "*") {
// Set clocks + initime
// NOTE: clocks in seconds, initime in milliseconds
game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of
game.clocks = [tc.mainTime, tc.mainTime];
const L = game.moves.length;
if (game.score == "*") {
// Set clocks + initime