3 input#modalInfo.modal(type="checkbox")
6 data-checkbox="modalInfo"
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
16 | {{ curChallToAccept.vname }}
17 | {{ curChallToAccept.options.abridged || '' }}
18 span {{ curChallToAccept.cadence }}
19 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
20 p.text-center(v-if="!!curChallToAccept.color")
21 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
23 v-if="!!curChallToAccept.fen"
26 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
27 button.acceptBtn(@click="decisionChallenge(true)")
28 span {{ st.tr["Accept challenge?"] }}
29 button.refuseBtn(@click="decisionChallenge(false)")
30 span {{ st.tr["Refuse"] }}
31 input#modalNewgame.modal(
33 @change="cadenceFocusIfOpened($event)"
37 data-checkbox="modalNewgame"
40 label#closeNewgame.modal-close(for="modalNewgame")
41 div(@keyup.enter="issueNewChallenge()")
43 label(for="selectVariant") {{ st.tr["Variant"] }} *
45 @change="loadNewchallVariant(trySetNewchallDiag)"
46 v-model="newchallenge.vid"
49 v-for="v in st.variants"
51 :selected="newchallenge.vid==v.id"
54 // Variant-specific options (often at least randomness)
55 fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
56 div(v-for="select of newchallenge.V.Options.select || []")
57 label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
58 select(:id="select.variable + '_opt'")
60 v-for="o of select.options"
62 :selected="o.value == select.defaut"
64 | {{ st.tr[o.label] }}
65 div(v-for="check of newchallenge.V.Options.check || []")
66 label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
68 :id="check.variable + '_opt'"
70 :checked="check.defaut")
72 label(for="cadence") {{ st.tr["Cadence"] }} *
73 div#predefinedCadences
74 button(type="button") 15+5
75 button(type="button") 45+30
76 button(type="button") 3d
77 button(type="button") 7d
80 v-model="newchallenge.cadence"
81 placeholder="5+0, 1h+30s, 5d ..."
84 label(for="memorizeChall") {{ st.tr["Memorize"] }}
87 v-model="newchallenge.memorize"
89 fieldset(v-if="st.user.id > 0")
90 label(for="selectPlayers") {{ st.tr["Play with"] }}
91 select#selectPlayersInList(
92 v-model="newchallenge.to"
93 @change="changeChallTarget()"
97 v-for="p in Object.values(people)"
104 v-model="newchallenge.to"
106 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
107 label(for="selectColor") {{ st.tr["Color"] }}
108 select#selectColor(v-model="newchallenge.color")
110 option(value='w') {{ st.tr["White"] }}
111 option(value='b') {{ st.tr["Black"] }}
115 @input="trySetNewchallDiag()"
117 v-model="newchallenge.fen"
119 .diagram(v-html="newchallenge.diag")
120 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
121 input#modalPeople.modal(
123 @click="toggleSocialColor()"
127 data-checkbox="modalPeople"
130 label.modal-close(for="modalPeople")
134 v-for="sid in Object.keys(people)"
135 v-if="!!people[sid].name"
137 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
138 button.player-action(
140 @click="watchGame(sid)"
142 | {{ st.tr["Observe"] }}
143 button.player-action(
144 v-else-if="st.user.sid != sid"
145 :class="{focused: isFocusedOnHall(sid)}"
146 @click="challenge(sid)"
148 | {{ st.tr["Challenge"] }}
149 p.anonymous @nonymous ({{ anonymousCount() }})
153 @mychat="processChat"
158 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
160 button#peopleBtn(onClick="window.doClick('modalPeople')")
161 | {{ st.tr["Who's there?"] }}
162 button(@click="showNewchallengeForm()")
163 | {{ st.tr["New game"] }}
164 .row(v-if="presetChalls.length > 0")
165 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 h4.text-center {{ st.tr["Preset challenges"] }}
170 th {{ st.tr["Variant"] }}
171 th {{ st.tr["Cadence"] }}
172 th {{ st.tr["Options"] }}
175 // TODO: remove the check !!pc.options
177 v-for="pc in presetChalls"
178 @click="newChallFromPreset(pc)"
183 td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
184 td.remove-preset(@click="removePresetChall($event, pc)")
185 img(src="/images/icons/delete.svg")
187 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
190 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
191 | {{ st.tr["Live challenges"] }}
192 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
193 | {{ st.tr["Correspondence challenges"] }}
195 v-show="cdisplay=='live'"
196 :challenges="filterChallenges('live')"
197 @click-challenge="clickChallenge"
200 v-show="cdisplay=='corr'"
201 :challenges="filterChallenges('corr')"
202 @click-challenge="clickChallenge"
206 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
207 | {{ st.tr["Live games"] }}
208 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
209 | {{ st.tr["Correspondence games"] }}
211 v-show="gdisplay=='live'"
212 :games="filterGames('live')"
214 @show-game="showGame"
216 div(v-show="gdisplay=='corr'")
218 :games="filterGames('corr')"
220 @show-game="showGame"
224 @click="loadMoreCorr()"
226 | {{ st.tr["Load more"] }}
230 import { store } from "@/store";
231 import { checkChallenge } from "@/data/challengeCheck";
232 import { notify } from "@/utils/notifications";
233 import { ArrayFun } from "@/utils/array";
234 import { ajax } from "@/utils/ajax";
235 import params from "@/parameters";
236 import { getRandString, shuffle, randInt } from "@/utils/alea";
237 import { getDiagram } from "@/utils/printDiagram";
238 import Chat from "@/components/Chat.vue";
239 import UserBio from "@/components/UserBio.vue";
240 import GameList from "@/components/GameList.vue";
241 import ChallengeList from "@/components/ChallengeList.vue";
242 import { GameStorage } from "@/utils/gameStorage";
243 import { processModalClick } from "@/utils/modalClick";
255 cdisplay: "live", //or corr
257 // timestamp of last showed (oldest) corr game:
258 cursor: Number.MAX_SAFE_INTEGER,
259 // hasMore == TRUE: a priori there could be more games to load
267 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
268 to: "", //name of challenged player (if any)
270 cadence: localStorage.getItem("cadence") || "",
272 // VariantRules object, stored to not interfere with
273 // diagrams of targeted challenges:
276 diag: "", //visualizing FEN
277 memorize: false //put settings in localStorage
281 curChallToAccept: { from: {}, options: {} },
282 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
287 // Related to (killing of) self multi-connects:
292 // st.variants changes only once, at loading from [] to [...]
293 "st.variants": function() {
294 // Set potential challenges and games variant names:
295 this.challenges.concat(this.games).forEach(o => {
296 if (!o.vname) this.setVname(o);
298 if (!this.newchallenge.V && this.newchallenge.vid > 0)
299 this.loadNewchallVariant();
301 $route: function(to, from) {
302 if (to.path != "/") this.cleanBeforeDestroy();
305 created: function() {
306 document.addEventListener('visibilitychange', this.visibilityChange);
307 window.addEventListener('focus', this.onFocus);
308 window.addEventListener('blur', this.onBlur);
309 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
310 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
311 this.loadNewchallVariant();
312 const my = this.st.user;
313 const tmpId = getRandString();
321 [tmpId]: { page: "/", focus: true }
325 if (!!this.$route.query["challenge"]) {
326 // Automatic challenge sending, for tournaments
327 this.loadNewchallVariant(
335 .find(v => v.name == this.$route.query["variant"])
337 to: this.$route.query["challenge"],
338 color: this.$route.query["color"] || '',
339 cadence: this.$route.query["cadence"],
344 window.doClick("modalNewgame");
346 this.$route.query["variant"]
349 // Connexion string won't change if disconnect/reconnect
350 this.connexionString =
352 "/?sid=" + this.st.user.sid +
353 "&id=" + this.st.user.id +
356 // Hall: path is "/" (TODO: could be hard-coded as well)
357 encodeURIComponent(this.$route.path);
358 this.openConnection();
360 mounted: function() {
361 document.getElementById("peopleWrap")
362 .addEventListener("click", (e) => {
363 processModalClick(e, () => {
364 this.toggleSocialColor("close")
367 ["infoDiv", "newgameDiv"].forEach(eltName => {
368 document.getElementById(eltName)
369 .addEventListener("click", processModalClick);
371 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
372 b.addEventListener("click", () => {
373 this.newchallenge.cadence = b.innerHTML;
376 const dispCorr = this.$route.query["disp"];
378 dispCorr || localStorage.getItem("type-challenges") || "live";
380 dispCorr || localStorage.getItem("type-games") || "live";
381 this.setDisplay('c', showCtype);
382 this.setDisplay('g', showGtype);
383 // Ask server for current corr games (all but mines)
385 // Also ask for corr challenges (open + sent by/to me)
386 // List them all, because they are not supposed to be that many (TODO?)
391 data: { uid: this.st.user.id },
392 success: (response) => {
394 response.challenges.length > 0 &&
395 this.challenges.length == 0 &&
396 this.cdisplay == "live"
399 .getElementById("btnCcorr")
400 .classList.add("somethingnew");
402 // Gather all senders names, and then retrieve full identity:
403 // (TODO [perf]: some might be online...)
405 response.challenges.forEach(c => {
406 if (c.uid != this.st.user.id) names[c.uid] = "";
407 else if (!!c.target && c.target != this.st.user.id)
408 names[c.target] = "";
410 const addChallenges = () => {
411 names[this.st.user.id] = this.st.user.name; //in case of
412 this.challenges = this.challenges.concat(
413 response.challenges.map(c => {
414 const from = { name: names[c.uid], id: c.uid }; //or just name
415 const type = this.classifyObject(c);
417 return Object.assign(
423 to: c.target ? names[c.target] : "",
424 options: JSON.parse(c.options)
430 if (Object.keys(names).length > 0) {
435 data: { ids: Object.keys(names).join(",") },
436 success: (response2) => {
437 response2.users.forEach(u => {
438 names[u.id] = u.name;
445 else addChallenges();
450 beforeDestroy: function() {
451 this.cleanBeforeDestroy();
454 openConnection: function() {
455 const connectAndPoll = () => {
456 this.send("connect");
457 this.send("pollclientsandgamers");
459 // Initialize connection
460 this.conn = new WebSocket(this.connexionString);
461 this.conn.onopen = () => {
462 this.reconnectTimeout = 250;
465 this.conn.onmessage = this.socketMessageListener;
466 const closeConnection = () => {
467 this.reopenTimeout = setTimeout(
469 this.openConnection();
470 this.reconnectTimeout = Math.min(2*this.reconnectTimeout, 30000);
472 this.reconnectTimeout
475 this.conn.onerror = closeConnection;
476 this.conn.onclose = closeConnection;
478 cleanBeforeDestroy: function() {
479 document.removeEventListener('visibilitychange', this.visibilityChange);
480 window.removeEventListener('focus', this.onFocus);
481 window.removeEventListener('blur', this.onBlur);
482 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
483 clearTimeout(this.reopenTimeout);
484 this.send("disconnect");
487 getRandomnessClass: function(pc) {
488 const opts = pc.options;
489 if (opts.randomness === undefined && opts.random === undefined)
491 if (opts.randomness !== undefined)
492 return { ["random-" + opts.randomness]: true };
493 return { ["random-" + (opts.random ? 2 : 0)]: true };
495 anonymousCount: function() {
497 Object.values(this.people).forEach(p => {
498 // Do not cound people who did not send their identity yet:
499 count += (!p.name && p.id === 0) ? 1 : 0;
503 visibilityChange: function() {
504 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
505 this.focus = (document.visibilityState == "visible");
506 this.send(this.focus ? "getfocus" : "losefocus");
508 onFocus: function() {
510 this.send("getfocus");
514 this.send("losefocus");
516 invColor: function(c) {
517 if (c == 'w') return this.st.tr["Black"];
518 return this.st.tr["White"];
520 partialResetNewchallenge: function() {
521 // Reset potential target and custom FEN:
522 this.newchallenge.to = "";
523 this.newchallenge.color = '';
524 this.newchallenge.fen = "";
525 this.newchallenge.diag = "";
526 this.newchallenge.memorize = false;
528 showNewchallengeForm: function() {
529 this.partialResetNewchallenge();
530 window.doClick("modalNewgame");
532 sameOptions: function(opt1, opt2) {
533 const keys1 = Object.keys(opt1),
534 keys2 = Object.keys(opt2);
535 if (keys1.length != keys2.length) return false;
536 for (const key1 of keys1) {
537 if (!keys2.includes(key1)) return false;
538 if (opt1[key1] != opt2[key1]) return false;
542 addPresetChall: function(chall) {
543 // Add only if not already existing:
544 if (this.presetChalls.some(c =>
545 c.vid == chall.vid &&
546 c.cadence == chall.cadence &&
547 this.sameOptions(c.options, chall.options)
551 const L = this.presetChalls.length;
552 this.presetChalls.push({
555 vname: chall.vname, //redundant, but easier
556 cadence: chall.cadence,
557 options: chall.options
559 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
561 removePresetChall: function(e, pchall) {
564 this.presetChalls.findIndex(pc => pc.index == pchall.index);
565 this.presetChalls.splice(pchallIdx, 1);
566 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
568 tchallButtonsMargin: function() {
569 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
572 changeChallTarget: function() {
573 if (!this.newchallenge.to) {
574 // Reset potential FEN + diagram
575 this.newchallenge.fen = "";
576 this.newchallenge.color = '';
577 this.newchallenge.diag = "";
580 cadenceFocusIfOpened: function() {
581 if (event.target.checked)
582 document.getElementById("cadence").focus();
584 send: function(code, obj) {
585 if (!!this.conn && this.conn.readyState == 1) {
586 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
589 setVname: function(obj) {
590 const variant = this.st.variants.find(v => v.id == obj.vid);
591 // this.st.variants might be uninitialized (variant == null)
593 obj.vname = variant.name;
594 obj.vdisp = variant.display;
596 // NOTE: Next line is used in loadNewchallVariant
597 return (!variant ? "" : variant.name);
599 filterChallenges: function(type) {
600 return this.challenges.filter(c => c.type == type);
602 filterGames: function(type) {
603 return this.games.filter(g => g.type == type);
605 // o: challenge or game
606 classifyObject: function(o) {
607 // No imported games here
608 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
610 setDisplay: function(letter, type, e) {
611 this[letter + "display"] = type;
612 localStorage.setItem(
613 "type-" + (letter == "c" ? "challenges" : "games"),
618 : document.getElementById("btn" + letter.toUpperCase() + type);
619 elt.classList.add("active");
620 elt.classList.remove("somethingnew"); //in case of
621 if (!!elt.previousElementSibling)
622 elt.previousElementSibling.classList.remove("active");
623 else elt.nextElementSibling.classList.remove("active");
625 isGamer: function(sid) {
626 return Object.values(this.people[sid].tmpIds)
627 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
629 isFocusedOnHall: function(sid) {
631 // This is meant to challenge people, thus the next 2 conditions:
632 this.st.user.id > 0 &&
633 sid != this.st.user.sid &&
634 Object.values(this.people[sid].tmpIds)
635 .some(v => v.focus && v.page == "/")
638 challenge: function(sid) {
639 this.partialResetNewchallenge();
640 // Available, in Hall
641 this.newchallenge.to = this.people[sid].name;
642 // TODO: also store target sid to not re-search for it
643 document.getElementById("modalPeople").checked = false;
644 window.doClick("modalNewgame");
646 watchGame: function(sid) {
647 // In some game, maybe playing maybe not: show a random one
649 Object.values(this.people[sid].tmpIds).forEach(v => {
651 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
652 if (!!matchGid) gids.push(matchGid[0]);
655 const gid = gids[Math.floor(Math.random() * gids.length)];
656 window.open("/#/game/" + gid, "_blank");
658 showGame: function(g) {
659 // NOTE: we are an observer, since only games I don't play are shown here
660 // ==> Moves sent by connected remote player(s) if live game
661 window.open("/#/game/" + g.id, "_blank");
663 toggleSocialColor: function(action) {
664 if (!action && document.getElementById("modalPeople").checked)
665 document.getElementById("inputChat").focus();
667 document.getElementById("peopleBtn").classList.remove("somethingnew");
669 processChat: function(chat) {
670 this.send("newchat", { data: chat });
672 getOppsid: function(c) {
673 let oppsid = c.from.sid; //may not be defined if corr + offline opp
675 oppsid = Object.keys(this.people).find(
676 sid => this.people[sid].id == c.from.id
682 socketMessageListener: function(msg) {
683 if (!this.conn) return;
684 const data = JSON.parse(msg.data);
686 case "pollclientsandgamers": {
687 // TODO: shuffling and random filtering on server,
688 // if the room is really crowded.
689 Object.keys(data.sockIds).forEach(sid => {
690 if (sid != this.st.user.sid) {
691 // Pick a target tmpId (+page) at random:
692 const pt = Object.values(data.sockIds[sid]);
693 const randPage = pt[randInt(pt.length)].page;
702 if (!this.people[sid])
703 // Do not set name or id: identity unknown yet
704 this.people[sid] = { tmpIds: data.sockIds[sid] };
706 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
707 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
709 this.send("askchallenges", { target: sid });
710 Object.values(data.sockIds[sid]).forEach(v => {
712 v.page.indexOf("/game/") >= 0 &&
713 !v.page.match(/\/[0-9]+$/)
715 // Peer is in Game: ask only if live game
716 this.send("askgame", { target: sid, page: v.page });
724 const page = data.page || "/";
725 if (data.code == "connect") {
726 // Ask challenges only on first connexion:
727 if (!this.people[data.from[0]])
728 this.send("askchallenges", { target: data.from[0] });
730 // Ask game only if live:
731 else if (!page.match(/\/[0-9]+$/))
732 this.send("askgame", { target: data.from[0], page: page });
733 if (!this.people[data.from[0]]) {
739 [data.from[1]]: { page: page, focus: true }
743 // For self multi-connects tests:
744 this.newConnect[data.from[0]] = true;
745 this.send("askidentity", { target: data.from[0], page: page });
748 this.people[data.from[0]].tmpIds[data.from[1]] =
749 { page: page, focus: true };
750 this.$forceUpdate(); //TODO: shouldn't be required
755 case "gdisconnect": {
756 // If the user reloads the page twice very quickly
757 // (experienced with Firefox), the first reload won't have time to
758 // connect but will trigger a "close" event anyway.
759 // ==> Next check is required.
760 if (!this.people[data.from[0]]) return;
761 delete this.people[data.from[0]].tmpIds[data.from[1]];
762 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
763 this.$delete(this.people, data.from[0]);
764 else this.$forceUpdate(); //TODO: shouldn't be required
765 if (data.code == "disconnect") {
766 // Remove the live challenges sent by this player, if
767 // he isn't connected on another tab:
769 !this.people[data.from[0]] ||
770 Object.values(this.people[data.from[0]].tmpIds)
771 .every(v => v.page != "/")
775 c => c.type == "live" && c.from.sid == data.from[0],
781 // Remove the matching live game if now unreachable
782 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
783 // Corr games are always reachable:
784 if (!gid.match(/^[0-9]+$/)) {
785 // Live games are reachable if someone is on the game page
786 if (Object.values(this.people).every(p =>
787 Object.values(p.tmpIds).every(v => v.page != data.page))
789 ArrayFun.remove(this.games, g => g.id == gid);
796 let player = this.people[data.from[0]];
797 // If user reload a page, focus may arrive earlier than connect
799 player.tmpIds[data.from[1]].focus = true;
800 this.$forceUpdate(); //TODO: shouldn't be required
805 let player = this.people[data.from[0]];
807 player.tmpIds[data.from[1]].focus = false;
808 this.$forceUpdate(); //TODO: shouldn't be required
812 case "askidentity": {
813 // Request for identification
815 // Decompose to avoid revealing email
816 name: this.st.user.name,
817 sid: this.st.user.sid,
820 this.send("identity", { data: me, target: data.from });
824 const user = data.data;
825 let player = this.people[user.sid];
826 // player.tmpIds is already set
828 player.name = user.name;
829 // TODO: this.$set(people, ...) fails. So forceUpdate.
830 // But this shouldn't be like that!
832 // If I multi-connect, kill current connexion if no mark (I'm older)
833 if (this.newConnect[user.sid]) {
834 delete this.newConnect[user.sid];
837 user.id == this.st.user.id &&
838 user.sid != this.st.user.sid
840 // I logged in elsewhere:
841 this.cleanBeforeDestroy();
842 alert(this.st.tr["New connexion detected: tab now offline"]);
847 case "askchallenges": {
848 // Send my current live challenges (if any)
849 const myChallenges = this.challenges
851 c.from.sid == this.st.user.sid && c.type == "live"
854 // NOTE: in principle, should only send targeted challenge to the
855 // target. But we may not know yet the identity of the target
856 // (just name), so can't decide if data.from is the target.
859 from: this.st.user.sid,
861 options: JSON.stringify(c.options),
868 if (myChallenges.length > 0)
869 this.send("challenges", { data: myChallenges, target: data.from });
872 case "challenges": //after "askchallenges"
873 data.data.forEach(this.addChallenge);
876 this.addChallenge(data.data);
878 case "refusechallenge": {
879 const cid = data.data;
880 ArrayFun.remove(this.challenges, c => c.id == cid);
881 alert(this.st.tr["Challenge declined"]);
884 case "deletechallenge_s": {
885 // NOTE: the challenge(s) may be already removed
886 const cref = data.data;
888 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
889 else if (!!cref.sids) {
890 cref.sids.forEach(s => {
893 c => c.type == "live" && c.from.sid == s,
900 case "game": // Individual request
902 const game = data.data;
903 // Ignore games where I play (will go in MyGames page),
904 // and also games that I already received.
906 this.games.findIndex(g => g.id == game.id) == -1 &&
907 game.players.every(p => {
909 p.sid != this.st.user.sid &&
910 (p.id == 0 || p.id != this.st.user.id)
915 newGame.type = this.classifyObject(game);
918 // New game from Hall
920 // TODO: remove patch on next line (options || "{}")
921 newGame.options = JSON.parse(newGame.options || "{}");
922 this.games.push(newGame);
924 newGame.score == '*' &&
925 (newGame.type == "live" && this.gdisplay == "corr") ||
926 (newGame.type == "corr" && this.gdisplay == "live")
929 .getElementById("btnG" + newGame.type)
930 .classList.add("somethingnew");
936 let g = this.games.find(g => g.id == data.gid);
937 if (!!g) g.score = data.score;
941 // New game just started, I'm involved
942 let gameInfo = data.data;
943 if (this.classifyObject(gameInfo) == "live") {
944 // TODO: remove patch on next line (+ const gameInfo)
945 if (!gameInfo.options) gameInfo.options = "{}";
946 this.startNewGame(gameInfo);
950 this.st.tr["New correspondence game:"] + " " +
951 "<a href='#/game/" + gameInfo.id + "'>" +
952 "#/game/" + gameInfo.id + "</a>";
953 document.getElementById("modalInfo").checked = true;
958 this.$refs["chatcomp"].newChat(data.data);
959 if (!document.getElementById("modalPeople").checked)
960 document.getElementById("peopleBtn").classList.add("somethingnew");
964 loadMoreCorr: function() {
970 uid: this.st.user.id,
974 const L = res.games.length;
977 this.cursor == Number.MAX_SAFE_INTEGER &&
978 this.games.length == 0 &&
979 this.gdisplay == "live" &&
980 res.games.some(g => g.score == '*')
982 // First loading: show indicators
984 .getElementById("btnGcorr")
985 .classList.add("somethingnew");
987 this.cursor = res.games[L - 1].created;
988 let moreGames = res.games.map(g => {
991 g.options = JSON.parse(g.options);
994 this.games = this.games.concat(moreGames);
996 else this.hasMore = false;
1001 // Challenge lifecycle:
1002 addChallenge: function(chall) {
1003 // NOTE about next condition: see "askchallenges" case.
1006 (this.people[chall.from].id > 0 &&
1007 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
1009 let newChall = Object.assign({}, chall);
1010 newChall.type = this.classifyObject(chall);
1011 // TODO: remove patch on next line (options || "{}")
1012 newChall.options = JSON.parse(chall.options || "{}");
1013 newChall.added = Date.now();
1014 let fromValues = Object.assign({}, this.people[chall.from]);
1015 delete fromValues["pages"]; //irrelevant in this context
1016 newChall.from = Object.assign({ sid: chall.from }, fromValues);
1017 this.setVname(newChall);
1018 this.challenges.push(newChall);
1020 (newChall.type == "live" && this.cdisplay == "corr") ||
1021 (newChall.type == "corr" && this.cdisplay == "live")
1024 .getElementById("btnC" + newChall.type)
1025 .classList.add("somethingnew");
1027 if (!!chall.to && chall.to == this.st.user.name) {
1030 // fromValues.name should exist since the player is online, but
1031 // let's consider there is some chance that the challenge arrives
1032 // right after we connected and before receiving the poll result:
1033 { body: "from " + (fromValues.name || "@nonymous") }
1038 loadNewchallVariant: async function(cb, vname) {
1039 vname = vname || this.setVname(this.newchallenge);
1040 await import("@/variants/" + vname + ".js")
1041 .then((vModule) => {
1042 window.V = vModule[vname + "Rules"];
1043 this.newchallenge.V = window.V;
1047 trySetNewchallDiag: function() {
1048 if (!this.newchallenge.fen) {
1049 this.newchallenge.diag = "";
1052 // If vid > 0 then the variant is loaded (function above):
1053 window.V = this.newchallenge.V;
1055 this.newchallenge.vid > 0 &&
1056 !!this.newchallenge.fen &&
1057 V.IsGoodFen(this.newchallenge.fen)
1059 const parsedFen = V.ParseFen(this.newchallenge.fen);
1060 this.newchallenge.diag = getDiagram({
1061 position: parsedFen.position
1062 //,orientation: parsedFen.turn
1065 else this.newchallenge.diag = "";
1067 newChallFromPreset(pchall) {
1068 this.partialResetNewchallenge();
1069 this.newchallenge.vid = pchall.vid;
1070 this.newchallenge.cadence = pchall.cadence;
1071 this.newchallenge.options = pchall.options;
1072 this.newchallenge.fromPreset = true;
1073 this.loadNewchallVariant(this.issueNewChallenge);
1075 issueNewChallenge: async function() {
1076 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1077 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1078 const ctype = this.classifyObject(this.newchallenge);
1079 // TODO: cadence still unchecked so ctype could be wrong...
1081 if (!this.newchallenge.vid)
1082 error = this.st.tr["Please select a variant"];
1083 else if (ctype == "corr" && this.st.user.id <= 0)
1084 error = this.st.tr["Please log in to play correspondence games"];
1085 else if (!this.newchallenge.to && !!this.newchallenge.color)
1086 error = this.st.tr["Color option only for targeted challenge"];
1087 else if (!!this.newchallenge.to) {
1088 if (this.newchallenge.to == this.st.user.name)
1089 error = this.st.tr["Self-challenge is forbidden"];
1092 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1094 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1097 !!this.newchallenge.color &&
1098 !['w', 'b'].includes(this.newchallenge.color)
1100 error = this.st.tr["Wrong color"];
1107 window.V = this.newchallenge.V;
1108 let chall = Object.assign({}, this.newchallenge);
1109 if (!this.newchallenge.fromPreset) chall.options = { options: {} };
1110 if (V.Options && !this.newchallenge.fromPreset) {
1111 // Get/set options variables (if any) / TODO: v-model?!
1112 for (const check of this.newchallenge.V.Options.check || []) {
1113 const elt = document.getElementById(check.variable + "_opt");
1114 chall.options[check.variable] = elt.checked;
1116 for (const select of this.newchallenge.V.Options.select || []) {
1117 const elt = document.getElementById(select.variable + "_opt");
1118 const tryIntVal = parseInt(elt.value, 10);
1119 chall.options[select.variable] =
1120 (isNaN(tryIntVal) ? elt.value : tryIntVal);
1123 error = checkChallenge(chall);
1125 alert(this.st.tr[error]);
1128 chall.options.abridged = V.AbbreviateOptions(chall.options);
1129 // Add only if not already issued (not counting FEN):
1130 // NOTE: "from" information is not required here
1131 if (this.challenges.some(c =>
1133 c.from.sid == this.st.user.sid ||
1134 (c.from.id > 0 && c.from.id == this.st.user.id)
1138 (!c.to && !chall.to) ||
1142 c.vid == chall.vid &&
1143 c.cadence == chall.cadence &&
1144 this.sameOptions(c.options, chall.options)
1146 alert(this.st.tr["Challenge already exists"]);
1149 if (this.newchallenge.memorize) this.addPresetChall(chall);
1151 delete chall["diag"];
1152 const finishAddChallenge = cid => {
1153 chall.id = cid || "c" + getRandString();
1154 const MAX_ALLOWED_CHALLS = 3;
1155 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1156 let countMyChalls = 0;
1157 let challToDelIdx = 0;
1158 let oldestAdded = Number.MAX_SAFE_INTEGER;
1159 for (let i=0; i<this.challenges.length; i++) {
1160 const c = this.challenges[i];
1164 c.from.sid == this.st.user.sid ||
1165 (c.from.id > 0 && c.from.id == this.st.user.id)
1169 if (c.added < oldestAdded) {
1171 oldestAdded = c.added;
1175 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1177 "deletechallenge_s",
1178 { data: { cid: this.challenges[challToDelIdx].id } }
1180 if (ctype == "corr") {
1184 { data: { id: this.challenges[challToDelIdx].id } }
1187 this.challenges.splice(challToDelIdx, 1);
1189 this.send("newchallenge", {
1190 data: Object.assign(
1191 // Temporarily add sender infos to display challenge on Discord.
1192 { from: this.st.user.sid, sender: this.st.user.name },
1194 { options: JSON.stringify(chall.options) }
1197 // Add new challenge:
1199 sid: this.st.user.sid,
1200 id: this.st.user.id,
1201 name: this.st.user.name
1203 chall.added = Date.now();
1204 // NOTE: vname and type are redundant (deduced from cadence + vid)
1206 chall.vname = this.newchallenge.vname;
1207 this.challenges.push(chall);
1208 // Remember cadence + vid for quicker further challenges:
1209 localStorage.setItem("cadence", chall.cadence);
1210 localStorage.setItem("vid", chall.vid);
1211 document.getElementById("modalNewgame").checked = false;
1212 // Show the challenge if not on current display
1214 (ctype == "live" && this.cdisplay == "corr") ||
1215 (ctype == "corr" && this.cdisplay == "live")
1217 this.setDisplay('c', ctype);
1220 if (ctype == "live") {
1221 // Live challenges have a random ID
1222 finishAddChallenge(null);
1225 // Correspondence game: send challenge to server
1231 chall: Object.assign(
1234 { options: JSON.stringify(chall.options) }
1237 success: (response) => {
1238 finishAddChallenge(response.id);
1244 // Callback function after a diagram was showed to accept
1245 // or refuse targetted challenge:
1246 decisionChallenge: function(accepted) {
1247 this.curChallToAccept.accepted = accepted;
1248 this.finishProcessingChallenge(this.curChallToAccept);
1249 document.getElementById("modalAccept").checked = false;
1251 finishProcessingChallenge: function(c) {
1254 sid: this.st.user.sid,
1255 id: this.st.user.id,
1256 name: this.st.user.name
1259 if (c.type == "live") {
1260 // Remove all live challenges of both players
1262 "deletechallenge_s",
1263 { data: { sids: [c.from.sid, c.seat.sid] } }
1267 // Corr challenge: just remove the challenge
1268 this.send("deletechallenge_s", { data: { cid: c.id } });
1271 const oppsid = this.getOppsid(c);
1273 this.send("refusechallenge", { data: c.id, target: oppsid });
1274 if (c.type == "corr") {
1278 { data: { id: c.id } }
1281 this.send("deletechallenge_s", { data: { cid: c.id } });
1284 // TODO: if several players click same challenge at the same time: problem
1285 clickChallenge: async function(c) {
1287 c.from.sid == this.st.user.sid || //live
1288 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1290 if (c.type == "corr" && this.st.user.id <= 0) {
1291 alert(this.st.tr["Please log in to accept corr challenges"]);
1296 await import("@/variants/" + c.vname + ".js")
1297 .then((vModule) => {
1298 window.V = vModule[c.vname + "Rules"];
1300 // c.to == this.st.user.name (connected)
1302 const parsedFen = V.ParseFen(c.fen);
1303 this.tchallDiag = getDiagram({
1304 position: parsedFen.position,
1305 orientation: parsedFen.turn
1308 this.curChallToAccept = c;
1309 document.getElementById("modalAccept").checked = true;
1311 else this.finishProcessingChallenge(c);
1317 if (c.type == "corr") {
1321 { data: { id: c.id } }
1324 this.send("deletechallenge_s", { data: { cid: c.id } });
1326 // In all cases, the challenge is consumed:
1327 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1329 // NOTE: when launching game, the challenge is already being deleted
1330 launchGame: function(c) {
1331 // White player index 0, black player index 1:
1334 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1335 : shuffle([c.from, c.seat]);
1336 players.forEach(p => {
1337 if (!!p["tmpIds"]) delete p["tmpIds"];
1339 // These game informations will be shared
1341 id: getRandString(),
1342 fen: c.fen || V.GenRandInitFen(c.options),
1343 options: JSON.stringify(c.options), //for rematch
1348 const notifyNewgame = () => {
1349 const oppsid = this.getOppsid(c);
1351 // Opponent is online
1352 this.send("startgame", { data: gameInfo, target: oppsid });
1353 // If new corr game, notify Hall (except opponent and me)
1354 if (c.type == "corr") {
1359 excluded: [this.st.user.sid, oppsid]
1363 // Notify MyGames page:
1368 targets: gameInfo.players
1371 // NOTE: no need to send the game to the room, since I'll connect
1372 // on game just after, the main Hall will be notified.
1374 if (c.type == "live") {
1375 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1377 this.startNewGame(gameInfo);
1378 // Increment game stats counter in DB
1382 { data: { vid: gameInfo.vid } }
1386 // corr: game only on server
1391 // cid is useful to delete the challenge:
1396 success: (response) => {
1397 gameInfo.id = response.id;
1399 this.$router.push("/game/" + response.id);
1405 // NOTE: for live games only (corr games start on the server)
1406 startNewGame: function(gameInfo) {
1407 this.setVname(gameInfo);
1408 const game = Object.assign(
1412 // (other) Game infos: constant
1413 fenStart: gameInfo.fen,
1414 created: Date.now(),
1415 // Game state (including FEN): will be updated
1417 clocks: [-1, -1], //-1 = unstarted
1424 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1425 GameStorage.add(game, (err) => {
1426 // If an error occurred, game is not added: the focused tab
1427 // already added the game.
1429 if (this.st.settings.sound)
1430 // This will be played several times if several hidden tabs
1431 // on Hall... TODO: fix that (how ?!)
1432 new Audio("/sounds/newgame.flac").play().catch(() => {});
1435 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1438 this.$router.push("/game/" + gameInfo.id);
1441 this.focus ? 0 : 500 + 1000 * Math.random()
1448 <style lang="sass" scoped>
1456 #newgameDiv > .card, #acceptDiv > .card
1460 div#peopleWrap > .card
1463 @media screen and (min-width: 1281px)
1464 div#peopleWrap > .card
1467 @media screen and (max-width: 1280px)
1468 div#peopleWrap > .card
1471 @media screen and (max-width: 767px)
1472 div#peopleWrap > .card
1485 @media screen and (max-width: 767px)
1500 button.player-action
1503 background-color: #E6D271
1506 background-color: #90C4EC !important
1509 background-color: #f9faee
1512 background-color: lightgreen
1514 background-color: red
1517 // margin-top set dynamically (depends if diagram showed or not)
1528 // width: 100% required for Firefox
1536 @media screen and (max-width: 767px)
1545 background-color: #FEAF9E
1547 background-color: #9EB2FE
1549 background-color: #A5FE9E
1551 @media screen and (max-width: 767px)
1560 background-color: lightgrey