| 1 | #!/usr/bin/env python |
| 2 | |
| 3 | # Manually (for now: TODO) add an entry in GameStat when a variant is added |
| 4 | # TODO: also delete lines in GameStat not matching a variant (removed ones...) |
| 5 | |
| 6 | from dbconnect import create_connection |
| 7 | |
| 8 | def sync_gamestat(): |
| 9 | """ |
| 10 | (Incrementally) Synchronize GameStat table from Variants update |
| 11 | """ |
| 12 | |
| 13 | conn = create_connection() |
| 14 | cur = conn.cursor() |
| 15 | |
| 16 | cur.execute("SELECT max(vid) FROM GameStat"); |
| 17 | vid_max = cur.fetchone()[0] or 0 |
| 18 | cur.execute("SELECT id FROM Variants WHERE id > ?", (vid_max,)) |
| 19 | rows = cur.fetchall() |
| 20 | for variant in rows: |
| 21 | cur.execute("INSERT INTO GameStat(vid) VALUES (?)", (variant[0],)) |
| 22 | |
| 23 | conn.commit() |
| 24 | cur.close() |
| 25 | |
| 26 | sync_gamestat() |