| 1 | p.boxed. |
| 2 | Pieces movements and captures are complex. |
| 3 | You can win by occupying the two squares of the last rank. |
| 4 | |
| 5 | figure.diagram-container |
| 6 | .diagram |
| 7 | | fen:xxx2xxx/1g1qk1g1/1bnmrnb1/dppppppd/8/8/8/DPPPPPPD/1BNMRNB1/1G1QK1G1/xxx2xxx: |
| 8 | figcaption Initial deterministic position |
| 9 | |
| 10 | p |
| 11 | | The pawns, queen, rook, inverted rook and knights are respectively called |
| 12 | | Pincers, Withdrawer, Coordinator, Immobilizer and Long Leapers. They behave |
| 13 | | exactly as in Baroque chess - so I won't describe them here, please read |
| 14 | | the |
| 15 | a(href="/#/variants/Baroque") Baroque rules |
| 16 | | . |
| 17 | |
| 18 | p. |
| 19 | The bishop is a Chameleon, which capture pieces in the way themselves would |
| 20 | capture. Its captures are thus the same as in Baroque chess, with a few |
| 21 | exceptions: it captures the King and the Mage only when standing |
| 22 | on an adjacent square. |
| 23 | |
| 24 | h3 New pieces, new movements |
| 25 | |
| 26 | p |
| 27 | | The inverted queen is a Mage, moving one square diagonally and then |
| 28 | | potentially several squares orthogonally as the figure |
| 29 | | shows. It captures by replacement. See |
| 30 | a(href="https://www.chessvariants.com/piececlopedia.dir/griffon.html") |
| 31 | | this page |
| 32 | | for a detailed introduction to this piece. |
| 33 | |
| 34 | figure.diagram-container |
| 35 | .diagram |
| 36 | | fen:xxx2xxx/8/8/8/8/3G4/8/8/8/8/xxx2xxx c7,c8,c9,c10,b7,a7,c5,c4,c3,c2,b5,a5,e5,e4,e3,e2,e1,e7,e8,e9,e10,e11,f7,g7,h7,f5,g5,h5: |
| 37 | figcaption Mage movements. |
| 38 | |
| 39 | p In this game the Mage is the only piece which cannot be immobilized. |
| 40 | |
| 41 | p. |
| 42 | The piece looking like a king without a cross moves and captures like a |
| 43 | regular king, but has no royal status. It is called a Guard in this game. |
| 44 | |
| 45 | p. |
| 46 | Finally, the king moves like an orthodox knight with an extra ability: |
| 47 | he evolves on a cylindrical board. That means he can potentially move to the |
| 48 | columns 'a' or 'b' from the columns 'g' or 'h' (and vice versa). |
| 49 | He also capture by replacement. |
| 50 | |
| 51 | figure.diagram-container |
| 52 | .diagram |
| 53 | | fen:xxx2xxx/8/8/8/8/K7/8/8/8/8/xxx2xxx b4,b8,c5,c7,g5,g7,h4,h8: |
| 54 | figcaption King movements. |
| 55 | |
| 56 | h3 End of the game |
| 57 | |
| 58 | p. |
| 59 | A stalemate is a draw, and a checkmate wins. |
| 60 | There are two other options to win a game: |
| 61 | ul |
| 62 | li. |
| 63 | Occupy both squares "of the enemy palace" (the two squares of the last |
| 64 | rank), or |
| 65 | li Capture all opponent' pieces (except the king). |
| 66 | p. |
| 67 | You can have one piece in your own palace, but it's forbidden to fully |
| 68 | occupy it. |
| 69 | |
| 70 | h3 Source |
| 71 | |
| 72 | p |
| 73 | | The |
| 74 | a(href="https://www.chessvariants.com/dpieces.dir/maxima/maxima.html") |
| 75 | | Maxima variant |
| 76 | | on chessvariants.com. |
| 77 | |
| 78 | p Inventor: Roberto Lavieri (2003) |