this.positionCursorTo(this.moves.length - 1);
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
- if (["1-0","0-1"].includes(score))
- this.moves[L - 1].notation += "#";
- else if (this.vr.getCheckSquares(this.vr.turn).length > 0)
- this.moves[L - 1].notation += "+";
+ if (L > 0 && this.moves[L - 1].notation != "...") {
+ if (["1-0","0-1"].includes(score))
+ this.moves[L - 1].notation += "#";
+ else if (this.vr.getCheckSquares(this.vr.turn).length > 0)
+ this.moves[L - 1].notation += "+";
+ }
},
positionCursorTo: function(index) {
this.cursor = index;