Fix notation and pieces setup for random asymmetric in Eightpieces
authorBenjamin Auder <benjamin.auder@somewhere>
Mon, 23 Mar 2020 01:43:44 +0000 (02:43 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Mon, 23 Mar 2020 01:43:44 +0000 (02:43 +0100)
client/src/variants/Eightpieces.js
client/src/views/MyGames.vue

index 9ca8595..42df93e 100644 (file)
@@ -175,7 +175,8 @@ export class EightpiecesRules extends ChessRules {
       if (c == 'b') {
         // Check if white sentry is on the same color as ours.
         // If yes: swap bishop and sentry positions.
-        if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 0)
+        // NOTE: test % 2 == 1 because there are 7 slashes.
+        if ((pieces['w'].indexOf('s') - sentryPos) % 2 == 1)
           [bishopPos, sentryPos] = [sentryPos, bishopPos];
       }
       positions.splice(Math.max(randIndex, randIndex_tmp), 1);
@@ -1030,6 +1031,13 @@ export class EightpiecesRules extends ChessRules {
     if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p))
       // Lancer: add direction info
       notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p];
+    else if (
+      move.vanish[0].p == V.PAWN &&
+      Object.keys(V.LANCER_DIRNAMES).includes(move.appear[0].p)
+    ) {
+      // Fix promotions in lancer:
+      notation = notation.slice(0, -1) + "L:" + V.LANCER_DIRNAMES[move.appear[0].p];
+    }
     return notation;
   }
 };
index 1e1c9e7..9403528 100644 (file)
@@ -68,12 +68,9 @@ export default {
     // Initialize connection
     this.connexionString =
       params.socketUrl +
-      "/?sid=" +
-      this.st.user.sid +
-      "&id=" +
-      this.st.user.id +
-      "&tmpId=" +
-      getRandString() +
+      "/?sid=" + this.st.user.sid +
+      "&id=" + this.st.user.id +
+      "&tmpId=" + getRandString() +
       "&page=" +
       encodeURIComponent(this.$route.path);
     this.conn = new WebSocket(this.connexionString);