// Obtain the array of pieces images names:
const board = V.GetBoard(args.position);
const orientation = args.orientation || "w";
- const darkBottomRight = !!args.darkBottomRight;
const markArray = getMarkArray(args.marks);
const shadowArray = getShadowArray(args.shadow);
- const vr = new V(); //just for pieces images paths
+ const vr = new V(); //TODO: just for pieces images paths
let boardDiv = "";
const [startX, startY, inc] =
orientation == "w" ? [0, 0, 1] : [V.size.x - 1, V.size.y - 1, -1];
+ let lightOddity = (V.size.x + V.size.y) % 2;
+ if (V.DarkBottomRight) lightOddity = 1 - lightOddity;
for (let i = startX; i >= 0 && i < V.size.x; i += inc) {
boardDiv += "<div class='row";
if (i == startX && V.Monochrome) boardDiv += " border-top";
(V.Notoodark ? "middle-square" : "dark-square");
if (j == startY) boardDiv += " border-left";
}
- else {
- const oddity = (i + j) % 2;
- if (
- (oddity == 0 && !V.DarkBottomRight) ||
- (oddity == 1 && V.DarkBottomRight)
- ) {
- boardDiv += "light-square";
- }
- else boardDiv += "dark-square";
- }
+ else if ((i + j) % 2 == lightOddity) boardDiv += "light-square";
+ else boardDiv += "dark-square";
boardDiv += " " + store.state.settings.bcolor;
if (shadowArray.length > 0 && shadowArray[i][j])
boardDiv += " in-shadow";
if (["all","byrow"].includes(V.ShowMoves)) {
this.curDiag = getDiagram({
position: position,
- orientation: V.CanFlip ? this.game.mycolor : "w",
- darkBottomRight: V.DarkBottomRight
+ orientation: V.CanFlip ? this.game.mycolor : "w"
});
document.querySelector("#confirmDiv > .card").style.width =
boardDiv.offsetWidth + "px";