switch (obj.code)
{
case "newmove":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
clients[page][obj.oppid].send(JSON.stringify({code:"newmove",move:obj.move}));
else
newmoves[page][obj.oppid] = obj.move;
break;
case "ping":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
socket.send(JSON.stringify({code:"pong"}));
break;
case "newgame":
games[page] = {id:sid, fen:obj.fen}; //wait for opponent
break;
case "resign":
- if (!!clients[page][obj.oppid] && clients[page][obj.oppid].readyState == WebSocket.OPEN)
+ if (!!clients[page][obj.oppid]) // && clients[page][obj.oppid].readyState == WebSocket.OPEN)
clients[page][obj.oppid].send(JSON.stringify({code:"resign"}));
else
newresign[page][obj.oppid] = true;