else
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
- if (this.game.mode != "analyze")
+ if (!navigate && this.game.mode != "analyze")
this.$emit("newmove", move); //post-processing (e.g. computer play)
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);