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Fix Bario, write rules
[vchess.git]
/
client
/
src
/
base_rules.js
diff --git
a/client/src/base_rules.js
b/client/src/base_rules.js
index
c849626
..
a9b6a6a
100644
(file)
--- a/
client/src/base_rules.js
+++ b/
client/src/base_rules.js
@@
-22,8
+22,8
@@
export const Move = class Move {
constructor(o) {
this.appear = o.appear;
this.vanish = o.vanish;
constructor(o) {
this.appear = o.appear;
this.vanish = o.vanish;
- this.start = o.start
? o.start :
{ x: o.vanish[0].x, y: o.vanish[0].y };
- this.end = o.end
? o.end :
{ x: o.appear[0].x, y: o.appear[0].y };
+ this.start = o.start
||
{ x: o.vanish[0].x, y: o.vanish[0].y };
+ this.end = o.end
||
{ x: o.appear[0].x, y: o.appear[0].y };
}
};
}
};
@@
-662,7
+662,7
@@
export const ChessRules = class ChessRules {
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
case V.QUEEN: return this.getPotentialQueenMoves(sq);
case V.KING: return this.getPotentialKingMoves(sq);
}
- return []; //never reached
+ return []; //never reached
(but some variants may use it: Bario...)
}
// Build a regular move from its initial and destination squares.
}
// Build a regular move from its initial and destination squares.
@@
-713,7
+713,7
@@
export const ChessRules = class ChessRules {
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
let j = y + step[1];
while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) {
moves.push(this.getBasicMove([x, y], [i, j]));
- if (oneStep) continue outerLoop;
+ if (
!!
oneStep) continue outerLoop;
i += step[0];
j += step[1];
}
i += step[0];
j += step[1];
}