.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
input#modalAbort.modal(type="checkbox")
div(role="dialog" aria-labelledby="abortBoxTitle")
.card.smallpad.small-modal.text-center
label.modal-close(for="modalAbort")
h3#abortBoxTitle.section {{ st.tr["Terminate game?"] }}
button(@click="abortGame") {{ st.tr["Sorry I have to go"] }}
button(@click="abortGame") {{ st.tr["Game seems over"] }}
button(@click="abortGame") {{ st.tr["Game is too boring"] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
// TODO: show players names + clocks state
div Time: {{ virtualClocks[0] }} - {{ virtualClocks[1] }}
.button-group(v-if="game.mode!='analyze' && game.score=='*'")
button(@click="offerDraw") Draw
button(@click="() => abortGame()") Abort
button(@click="resign") Resign
div(v-if="game.mode=='corr'")
textarea(v-show="score=='*' && vr.turn==game.mycolor" v-model="corrMsg")
div(v-show="cursor>=0") {{ moves[cursor].message }}