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2b9b90da | 1 | import ChessRules from "/base_rules"; |
f382c57b | 2 | import GiveawayRules from "/variants/Giveaway"; |
8f57fbf2 BA |
3 | import { ArrayFun } from "/utils/array.js"; |
4 | import { Random } from "/utils/alea.js"; | |
5 | import PiPo from "/utils/PiPo.js"; | |
6 | import Move from "/utils/Move.js"; | |
f382c57b BA |
7 | |
8 | // TODO + display bonus messages | |
2b9b90da BA |
9 | // + animation + multi-moves for bananas/bombs/mushrooms |
10 | ||
f8b43ef7 BA |
11 | export class ChakartRules extends ChessRules { |
12 | ||
13 | static get Options() { | |
14 | return { | |
15 | select: [ | |
16 | { | |
17 | label: "Randomness", | |
18 | variable: "randomness", | |
19 | defaut: 2, | |
20 | options: [ | |
21 | { label: "Deterministic", value: 0 }, | |
22 | { label: "Symmetric random", value: 1 }, | |
23 | { label: "Asymmetric random", value: 2 } | |
24 | ] | |
25 | } | |
26 | ] | |
27 | }; | |
28 | } | |
29 | ||
8f57fbf2 BA |
30 | get pawnPromotions() { |
31 | return ['q', 'r', 'n', 'b', 'k']; | |
f8b43ef7 | 32 | } |
8f57fbf2 | 33 | |
2b9b90da | 34 | get hasCastle() { |
f8b43ef7 BA |
35 | return false; |
36 | } | |
2b9b90da | 37 | get hasEnpassant() { |
f8b43ef7 BA |
38 | return false; |
39 | } | |
40 | ||
f8b43ef7 BA |
41 | static get IMMOBILIZE_CODE() { |
42 | return { | |
43 | 'p': 's', | |
44 | 'r': 'u', | |
45 | 'n': 'o', | |
46 | 'b': 'c', | |
47 | 'q': 't', | |
48 | 'k': 'l' | |
49 | }; | |
50 | } | |
51 | ||
52 | static get IMMOBILIZE_DECODE() { | |
53 | return { | |
54 | 's': 'p', | |
55 | 'u': 'r', | |
56 | 'o': 'n', | |
57 | 'c': 'b', | |
58 | 't': 'q', | |
59 | 'l': 'k' | |
60 | }; | |
61 | } | |
62 | ||
63 | static get INVISIBLE_QUEEN() { | |
64 | return 'i'; | |
65 | } | |
66 | ||
67 | // Fictive color 'a', bomb banana mushroom egg | |
68 | static get BOMB() { | |
69 | return 'w'; //"Wario" | |
70 | } | |
71 | static get BANANA() { | |
72 | return 'd'; //"Donkey" | |
73 | } | |
74 | static get EGG() { | |
75 | return 'e'; | |
76 | } | |
77 | static get MUSHROOM() { | |
78 | return 'm'; | |
79 | } | |
80 | ||
8f57fbf2 | 81 | fen2board(f) { |
f8b43ef7 BA |
82 | return ( |
83 | f.charCodeAt() <= 90 | |
84 | ? "w" + f.toLowerCase() | |
85 | : (['w', 'd', 'e', 'm'].includes(f) ? "a" : "b") + f | |
86 | ); | |
87 | } | |
88 | ||
f8b43ef7 BA |
89 | setFlags(fenflags) { |
90 | // King can send shell? Queen can be invisible? | |
91 | this.powerFlags = { | |
8f57fbf2 BA |
92 | w: {k: false, q: false}, |
93 | b: {k: false, q: false} | |
f8b43ef7 | 94 | }; |
8f57fbf2 | 95 | for (let c of ['w', 'b']) { |
f8b43ef7 BA |
96 | for (let p of ['k', 'q']) { |
97 | this.powerFlags[c][p] = | |
98 | fenflags.charAt((c == "w" ? 0 : 2) + (p == 'k' ? 0 : 1)) == "1"; | |
99 | } | |
100 | } | |
101 | } | |
102 | ||
103 | aggregateFlags() { | |
104 | return this.powerFlags; | |
105 | } | |
106 | ||
107 | disaggregateFlags(flags) { | |
108 | this.powerFlags = flags; | |
109 | } | |
110 | ||
111 | getFen() { | |
112 | return super.getFen() + " " + this.getCapturedFen(); | |
113 | } | |
114 | ||
f8b43ef7 | 115 | getCapturedFen() { |
8f57fbf2 BA |
116 | const res = ['w', 'b'].map(c => { |
117 | Object.values(this.captured[c]) | |
118 | }); | |
119 | return res[0].concat(res[1]).join(""); | |
f8b43ef7 BA |
120 | } |
121 | ||
8f57fbf2 BA |
122 | setOtherVariables(fenParsed) { |
123 | super.setOtherVariables(fenParsed); | |
f8b43ef7 | 124 | // Initialize captured pieces' counts from FEN |
8f57fbf2 BA |
125 | const allCapts = fenParsed.captured.split("").map(x => parseInt(x, 10)); |
126 | const pieces = ['p', 'r', 'n', 'b', 'q', 'k']; | |
f8b43ef7 | 127 | this.captured = { |
8f57fbf2 BA |
128 | w: Array.toObject(pieces, allCapts.slice(0, 6)), |
129 | b: Array.toObject(pieces, allCapts.slice(6, 12)) | |
f8b43ef7 BA |
130 | }; |
131 | this.effects = []; | |
f8b43ef7 BA |
132 | } |
133 | ||
8f57fbf2 BA |
134 | |
135 | // TODO from here :::::::: | |
136 | ||
f8b43ef7 BA |
137 | getFlagsFen() { |
138 | let fen = ""; | |
139 | // Add power flags | |
140 | for (let c of ["w", "b"]) | |
141 | for (let p of ['k', 'q']) fen += (this.powerFlags[c][p] ? "1" : "0"); | |
142 | return fen; | |
143 | } | |
144 | ||
f8b43ef7 BA |
145 | static get RESERVE_PIECES() { |
146 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
147 | } | |
148 | ||
149 | getReserveMoves([x, y]) { | |
150 | const color = this.turn; | |
151 | const p = V.RESERVE_PIECES[y]; | |
152 | if (this.reserve[color][p] == 0) return []; | |
153 | let moves = []; | |
154 | const start = (color == 'w' && p == V.PAWN ? 1 : 0); | |
155 | const end = (color == 'b' && p == V.PAWN ? 7 : 8); | |
156 | for (let i = start; i < end; i++) { | |
157 | for (let j = 0; j < V.size.y; j++) { | |
158 | if ( | |
159 | this.board[i][j] == V.EMPTY || | |
160 | this.getColor(i, j) == 'a' || | |
161 | this.getPiece(i, j) == V.INVISIBLE_QUEEN | |
162 | ) { | |
163 | let m = this.getBasicMove({ p: p, x: i, y: j}); | |
164 | m.start = { x: x, y: y }; | |
165 | moves.push(m); | |
166 | } | |
167 | } | |
168 | } | |
169 | return moves; | |
170 | } | |
171 | ||
172 | getPotentialMovesFrom([x, y]) { | |
173 | let moves = []; | |
174 | if (this.subTurn == 1) { | |
175 | moves = super.getPotentialMovesFrom([x, y]); | |
176 | const finalPieces = V.PawnSpecs.promotions; | |
177 | const color = this.turn; | |
178 | const lastRank = (color == "w" ? 0 : 7); | |
179 | let pMoves = []; | |
180 | moves.forEach(m => { | |
181 | if ( | |
182 | m.appear.length > 0 && | |
183 | ['p', 's'].includes(m.appear[0].p) && | |
184 | m.appear[0].x == lastRank | |
185 | ) { | |
186 | for (let i = 1; i < finalPieces.length; i++) { | |
187 | const piece = finalPieces[i]; | |
188 | let otherM = JSON.parse(JSON.stringify(m)); | |
189 | otherM.appear[0].p = | |
190 | m.appear[0].p == V.PAWN | |
191 | ? finalPieces[i] | |
192 | : V.IMMOBILIZE_CODE[finalPieces[i]]; | |
193 | pMoves.push(otherM); | |
194 | } | |
195 | // Finally alter m itself: | |
196 | m.appear[0].p = | |
197 | m.appear[0].p == V.PAWN | |
198 | ? finalPieces[0] | |
199 | : V.IMMOBILIZE_CODE[finalPieces[0]]; | |
200 | } | |
201 | }); | |
202 | Array.prototype.push.apply(moves, pMoves); | |
203 | } | |
204 | else { | |
205 | // Subturn == 2 | |
206 | const L = this.effects.length; | |
207 | switch (this.effects[L-1]) { | |
208 | case "kingboo": | |
209 | // Exchange position with any visible piece, | |
210 | // except pawns if arriving on last rank. | |
211 | const lastRank = { 'w': 0, 'b': 7 }; | |
212 | const color = this.turn; | |
213 | const allowLastRank = (this.getPiece(x, y) != V.PAWN); | |
214 | for (let i=0; i<8; i++) { | |
215 | for (let j=0; j<8; j++) { | |
216 | const colIJ = this.getColor(i, j); | |
217 | const pieceIJ = this.getPiece(i, j); | |
218 | if ( | |
219 | (i != x || j != y) && | |
220 | this.board[i][j] != V.EMPTY && | |
221 | pieceIJ != V.INVISIBLE_QUEEN && | |
222 | colIJ != 'a' | |
223 | ) { | |
224 | if ( | |
225 | (pieceIJ != V.PAWN || x != lastRank[colIJ]) && | |
226 | (allowLastRank || i != lastRank[color]) | |
227 | ) { | |
228 | const movedUnit = new PiPo({ | |
229 | x: x, | |
230 | y: y, | |
231 | c: colIJ, | |
232 | p: this.getPiece(i, j) | |
233 | }); | |
234 | let mMove = this.getBasicMove({ x: x, y: y }, [i, j]); | |
235 | mMove.appear.push(movedUnit); | |
236 | moves.push(mMove); | |
237 | } | |
238 | } | |
239 | } | |
240 | } | |
241 | break; | |
242 | case "toadette": | |
243 | // Resurrect a captured piece | |
244 | if (x >= V.size.x) moves = this.getReserveMoves([x, y]); | |
245 | break; | |
246 | case "daisy": | |
247 | // Play again with any piece | |
248 | moves = super.getPotentialMovesFrom([x, y]); | |
249 | break; | |
250 | } | |
251 | } | |
252 | return moves; | |
253 | } | |
254 | ||
255 | // Helper for getBasicMove(): banana/bomb effect | |
256 | getRandomSquare([x, y], steps) { | |
257 | const validSteps = steps.filter(s => V.OnBoard(x + s[0], y + s[1])); | |
258 | const step = validSteps[randInt(validSteps.length)]; | |
259 | return [x + step[0], y + step[1]]; | |
260 | } | |
261 | ||
262 | // Apply mushroom, bomb or banana effect (hidden to the player). | |
263 | // Determine egg effect, too, and apply its first part if possible. | |
264 | getBasicMove_aux(psq1, sq2, tr, initMove) { | |
265 | const [x1, y1] = [psq1.x, psq1.y]; | |
266 | const color1 = this.turn; | |
267 | const piece1 = (!!tr ? tr.p : (psq1.p || this.getPiece(x1, y1))); | |
268 | const oppCol = V.GetOppCol(color1); | |
269 | if (!sq2) { | |
270 | let move = { | |
271 | appear: [], | |
272 | vanish: [] | |
273 | }; | |
274 | // banana or bomb defines next square, or the move ends there | |
275 | move.appear = [ | |
276 | new PiPo({ | |
277 | x: x1, | |
278 | y: y1, | |
279 | c: color1, | |
280 | p: piece1 | |
281 | }) | |
282 | ]; | |
283 | if (this.board[x1][y1] != V.EMPTY) { | |
284 | const initP1 = this.getPiece(x1, y1); | |
285 | move.vanish = [ | |
286 | new PiPo({ | |
287 | x: x1, | |
288 | y: y1, | |
289 | c: this.getColor(x1, y1), | |
290 | p: initP1 | |
291 | }) | |
292 | ]; | |
293 | if ([V.BANANA, V.BOMB].includes(initP1)) { | |
294 | const steps = V.steps[initP1 == V.BANANA ? V.ROOK : V.BISHOP]; | |
295 | move.next = this.getRandomSquare([x1, y1], steps); | |
296 | } | |
297 | } | |
298 | move.end = { x: x1, y: y1 }; | |
299 | return move; | |
300 | } | |
301 | const [x2, y2] = [sq2[0], sq2[1]]; | |
302 | // The move starts normally, on board: | |
303 | let move = super.getBasicMove([x1, y1], [x2, y2], tr); | |
304 | if (!!tr) move.promoteInto = tr.c + tr.p; //in case of (chomped...) | |
305 | const L = this.effects.length; | |
306 | if ( | |
307 | [V.PAWN, V.KNIGHT].includes(piece1) && | |
308 | !!initMove && | |
309 | (this.subTurn == 1 || this.effects[L-1] == "daisy") | |
310 | ) { | |
311 | switch (piece1) { | |
312 | case V.PAWN: { | |
313 | const twoSquaresMove = (Math.abs(x2 - x1) == 2); | |
314 | const mushroomX = x1 + (twoSquaresMove ? (x2 - x1) / 2 : 0); | |
315 | move.appear.push( | |
316 | new PiPo({ | |
317 | x: mushroomX, | |
318 | y: y1, | |
319 | c: 'a', | |
320 | p: V.MUSHROOM | |
321 | }) | |
322 | ); | |
323 | if (this.getColor(mushroomX, y1) == 'a') { | |
324 | move.vanish.push( | |
325 | new PiPo({ | |
326 | x: mushroomX, | |
327 | y: y1, | |
328 | c: 'a', | |
329 | p: this.getPiece(mushroomX, y1) | |
330 | }) | |
331 | ); | |
332 | } | |
333 | break; | |
334 | } | |
335 | case V.KNIGHT: { | |
336 | const deltaX = Math.abs(x2 - x1); | |
337 | const deltaY = Math.abs(y2 - y1); | |
338 | let eggSquare = [ | |
339 | x1 + (deltaX == 2 ? (x2 - x1) / 2 : 0), | |
340 | y1 + (deltaY == 2 ? (y2 - y1) / 2 : 0) | |
341 | ]; | |
342 | if ( | |
343 | this.board[eggSquare[0]][eggSquare[1]] != V.EMPTY && | |
344 | this.getColor(eggSquare[0], eggSquare[1]) != 'a' | |
345 | ) { | |
346 | eggSquare[0] = x1; | |
347 | eggSquare[1] = y1; | |
348 | } | |
349 | move.appear.push( | |
350 | new PiPo({ | |
351 | x: eggSquare[0], | |
352 | y: eggSquare[1], | |
353 | c: 'a', | |
354 | p: V.EGG | |
355 | }) | |
356 | ); | |
357 | if (this.getColor(eggSquare[0], eggSquare[1]) == 'a') { | |
358 | move.vanish.push( | |
359 | new PiPo({ | |
360 | x: eggSquare[0], | |
361 | y: eggSquare[1], | |
362 | c: 'a', | |
363 | p: this.getPiece(eggSquare[0], eggSquare[1]) | |
364 | }) | |
365 | ); | |
366 | } | |
367 | break; | |
368 | } | |
369 | } | |
370 | } | |
371 | // For (wa)luigi effect: | |
372 | const changePieceColor = (color) => { | |
373 | let pieces = []; | |
374 | const oppLastRank = (color == 'w' ? 7 : 0); | |
375 | for (let i=0; i<8; i++) { | |
376 | for (let j=0; j<8; j++) { | |
377 | const piece = this.getPiece(i, j); | |
378 | if ( | |
379 | (i != move.vanish[0].x || j != move.vanish[0].y) && | |
380 | this.board[i][j] != V.EMPTY && | |
381 | piece != V.INVISIBLE_QUEEN && | |
382 | this.getColor(i, j) == color | |
383 | ) { | |
384 | if (piece != V.KING && (piece != V.PAWN || i != oppLastRank)) | |
385 | pieces.push({ x: i, y: j, p: piece }); | |
386 | } | |
387 | } | |
388 | } | |
389 | // Special case of the current piece (still at its initial position) | |
390 | if (color == color1) | |
391 | pieces.push({ x: move.appear[0].x, y: move.appear[0].y, p: piece1 }); | |
392 | const cp = pieces[randInt(pieces.length)]; | |
393 | if (move.appear[0].x != cp.x || move.appear[0].y != cp.y) { | |
394 | move.vanish.push( | |
395 | new PiPo({ | |
396 | x: cp.x, | |
397 | y: cp.y, | |
398 | c: color, | |
399 | p: cp.p | |
400 | }) | |
401 | ); | |
402 | } | |
403 | else move.appear.shift(); | |
404 | move.appear.push( | |
405 | new PiPo({ | |
406 | x: cp.x, | |
407 | y: cp.y, | |
408 | c: V.GetOppCol(color), | |
409 | p: cp.p | |
410 | }) | |
411 | ); | |
412 | }; | |
413 | const applyEggEffect = () => { | |
414 | if (this.subTurn == 2) | |
415 | // No egg effects at subTurn 2 | |
416 | return; | |
417 | // 1) Determine the effect (some may be impossible) | |
418 | let effects = ["kingboo", "koopa", "chomp", "bowser", "daisy"]; | |
419 | if (Object.values(this.captured[color1]).some(c => c >= 1)) | |
420 | effects.push("toadette"); | |
421 | const lastRank = { 'w': 0, 'b': 7 }; | |
422 | if ( | |
423 | this.board.some((b,i) => | |
424 | b.some(cell => { | |
425 | return ( | |
426 | cell[0] == oppCol && | |
427 | cell[1] != V.KING && | |
428 | (cell[1] != V.PAWN || i != lastRank[color1]) | |
429 | ); | |
430 | }) | |
431 | ) | |
432 | ) { | |
433 | effects.push("luigi"); | |
434 | } | |
435 | if ( | |
436 | ( | |
437 | piece1 != V.KING && | |
438 | (piece1 != V.PAWN || move.appear[0].x != lastRank[oppCol]) | |
439 | ) || | |
440 | this.board.some((b,i) => | |
441 | b.some(cell => { | |
442 | return ( | |
443 | cell[0] == color1 && | |
444 | cell[1] != V.KING && | |
445 | (cell[1] != V.PAWN || i != lastRank[oppCol]) | |
446 | ); | |
447 | }) | |
448 | ) | |
449 | ) { | |
450 | effects.push("waluigi"); | |
451 | } | |
452 | const effect = effects[randInt(effects.length)]; | |
453 | move.end.effect = effect; | |
454 | // 2) Apply it if possible | |
455 | if (!(["kingboo", "toadette", "daisy"].includes(effect))) { | |
456 | switch (effect) { | |
457 | case "koopa": | |
458 | move.appear = []; | |
459 | // Maybe egg effect was applied after others, | |
460 | // so just shift vanish array: | |
461 | move.vanish.shift(); | |
462 | break; | |
463 | case "chomp": | |
464 | move.appear = []; | |
465 | break; | |
466 | case "bowser": | |
467 | move.appear[0].p = V.IMMOBILIZE_CODE[piece1]; | |
468 | break; | |
469 | case "luigi": | |
470 | changePieceColor(oppCol); | |
471 | break; | |
472 | case "waluigi": | |
473 | changePieceColor(color1); | |
474 | break; | |
475 | } | |
476 | } | |
477 | }; | |
478 | const applyMushroomEffect = () => { | |
479 | if ([V.PAWN, V.KING, V.KNIGHT].includes(piece1)) { | |
480 | // Just make another similar step, if possible (non-capturing) | |
481 | const [i, j] = [ | |
482 | move.appear[0].x + (x2 - x1), | |
483 | move.appear[0].y + (y2 - y1) | |
484 | ]; | |
485 | if ( | |
486 | V.OnBoard(i, j) && | |
487 | ( | |
488 | this.board[i][j] == V.EMPTY || | |
489 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
490 | this.getColor(i, j) == 'a' | |
491 | ) | |
492 | ) { | |
493 | move.appear[0].x = i; | |
494 | move.appear[0].y = j; | |
495 | if (this.board[i][j] != V.EMPTY) { | |
496 | const object = this.getPiece(i, j); | |
497 | const color = this.getColor(i, j); | |
498 | move.vanish.push( | |
499 | new PiPo({ | |
500 | x: i, | |
501 | y: j, | |
502 | c: color, | |
503 | p: object | |
504 | }) | |
505 | ); | |
506 | switch (object) { | |
507 | case V.BANANA: | |
508 | case V.BOMB: | |
509 | const steps = V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; | |
510 | move.next = this.getRandomSquare([i, j], steps); | |
511 | break; | |
512 | case V.EGG: | |
513 | applyEggEffect(); | |
514 | break; | |
515 | case V.MUSHROOM: | |
516 | applyMushroomEffect(); | |
517 | break; | |
518 | } | |
519 | } | |
520 | } | |
521 | } | |
522 | else { | |
523 | // Queen, bishop or rook: | |
524 | const step = [ | |
525 | (x2 - x1) / Math.abs(x2 - x1) || 0, | |
526 | (y2 - y1) / Math.abs(y2 - y1) || 0 | |
527 | ]; | |
528 | const next = [move.appear[0].x + step[0], move.appear[0].y + step[1]]; | |
529 | if ( | |
530 | V.OnBoard(next[0], next[1]) && | |
531 | this.board[next[0]][next[1]] != V.EMPTY && | |
532 | this.getPiece(next[0], next[1]) != V.INVISIBLE_QUEEN && | |
533 | this.getColor(next[0], next[1]) != 'a' | |
534 | ) { | |
535 | const afterNext = [next[0] + step[0], next[1] + step[1]]; | |
536 | if (V.OnBoard(afterNext[0], afterNext[1])) { | |
537 | const afterColor = this.getColor(afterNext[0], afterNext[1]); | |
538 | if ( | |
539 | this.board[afterNext[0]][afterNext[1]] == V.EMPTY || | |
540 | afterColor == 'a' | |
541 | ) { | |
542 | move.appear[0].x = afterNext[0]; | |
543 | move.appear[0].y = afterNext[1]; | |
544 | if (this.board[afterNext[0]][afterNext[1]] != V.EMPTY) { | |
545 | // object = banana, bomb, mushroom or egg | |
546 | const object = this.getPiece(afterNext[0], afterNext[1]); | |
547 | move.vanish.push( | |
548 | new PiPo({ | |
549 | x: afterNext[0], | |
550 | y: afterNext[1], | |
551 | c: afterColor, | |
552 | p: object | |
553 | }) | |
554 | ); | |
555 | switch (object) { | |
556 | case V.BANANA: | |
557 | case V.BOMB: | |
558 | const steps = | |
559 | V.steps[object == V.BANANA ? V.ROOK : V.BISHOP]; | |
560 | move.next = this.getRandomSquare( | |
561 | [afterNext[0], afterNext[1]], steps); | |
562 | break; | |
563 | case V.EGG: | |
564 | applyEggEffect(); | |
565 | break; | |
566 | case V.MUSHROOM: | |
567 | applyMushroomEffect(); | |
568 | break; | |
569 | } | |
570 | } | |
571 | } | |
572 | } | |
573 | } | |
574 | } | |
575 | }; | |
576 | const color2 = this.getColor(x2, y2); | |
577 | const piece2 = this.getPiece(x2, y2); | |
578 | if (color2 == 'a') { | |
579 | switch (piece2) { | |
580 | case V.BANANA: | |
581 | case V.BOMB: | |
582 | const steps = V.steps[piece2 == V.BANANA ? V.ROOK : V.BISHOP]; | |
583 | move.next = this.getRandomSquare([x2, y2], steps); | |
584 | break; | |
585 | case V.MUSHROOM: | |
586 | applyMushroomEffect(); | |
587 | break; | |
588 | case V.EGG: | |
589 | if (this.subTurn == 1) | |
590 | // No egg effect at subTurn 2 | |
591 | applyEggEffect(); | |
592 | break; | |
593 | } | |
594 | } | |
595 | if ( | |
596 | this.subTurn == 1 && | |
597 | !move.next && | |
598 | move.appear.length > 0 && | |
599 | [V.ROOK, V.BISHOP].includes(piece1) | |
600 | ) { | |
601 | const finalSquare = [move.appear[0].x, move.appear[0].y]; | |
602 | if ( | |
603 | color2 != 'a' || | |
604 | this.getColor(finalSquare[0], finalSquare[1]) != 'a' || | |
605 | this.getPiece(finalSquare[0], finalSquare[1]) != V.EGG | |
606 | ) { | |
607 | const validSteps = | |
608 | V.steps[piece1 == V.ROOK ? V.BISHOP : V.ROOK].filter(s => { | |
609 | const [i, j] = [finalSquare[0] + s[0], finalSquare[1] + s[1]]; | |
610 | return ( | |
611 | V.OnBoard(i, j) && | |
612 | // NOTE: do not place a bomb or banana on the invisible queen! | |
613 | (this.board[i][j] == V.EMPTY || this.getColor(i, j) == 'a') | |
614 | ); | |
615 | }); | |
616 | if (validSteps.length >= 1) { | |
617 | const randIdx = randInt(validSteps.length); | |
618 | const [x, y] = [ | |
619 | finalSquare[0] + validSteps[randIdx][0], | |
620 | finalSquare[1] + validSteps[randIdx][1] | |
621 | ]; | |
622 | move.appear.push( | |
623 | new PiPo({ | |
624 | x: x, | |
625 | y: y, | |
626 | c: 'a', | |
627 | p: (piece1 == V.ROOK ? V.BANANA : V.BOMB) | |
628 | }) | |
629 | ); | |
630 | if (this.board[x][y] != V.EMPTY) { | |
631 | move.vanish.push( | |
632 | new PiPo({ x: x, y: y, c: 'a', p: this.getPiece(x, y) })); | |
633 | } | |
634 | } | |
635 | } | |
636 | } | |
637 | return move; | |
638 | } | |
639 | ||
640 | getBasicMove(psq1, sq2, tr) { | |
641 | let moves = []; | |
642 | if (Array.isArray(psq1)) psq1 = { x: psq1[0], y: psq1[1] }; | |
643 | let m = this.getBasicMove_aux(psq1, sq2, tr, "initMove"); | |
644 | while (!!m.next) { | |
645 | // Last move ended on bomb or banana, direction change | |
646 | V.PlayOnBoard(this.board, m); | |
647 | moves.push(m); | |
648 | m = this.getBasicMove_aux( | |
649 | { x: m.appear[0].x, y: m.appear[0].y }, m.next); | |
650 | } | |
651 | for (let i=moves.length-1; i>=0; i--) V.UndoOnBoard(this.board, moves[i]); | |
652 | moves.push(m); | |
653 | // Now merge moves into one | |
654 | let move = {}; | |
655 | // start is wrong for Toadette moves --> it's fixed later | |
656 | move.start = { x: psq1.x, y: psq1.y }; | |
657 | move.end = !!sq2 ? { x: sq2[0], y: sq2[1] } : { x: psq1.x, y: psq1.y }; | |
658 | if (!!tr) move.promoteInto = moves[0].promoteInto; | |
659 | let lm = moves[moves.length-1]; | |
660 | if (this.subTurn == 1 && !!lm.end.effect) | |
661 | move.end.effect = lm.end.effect; | |
662 | if (moves.length == 1) { | |
663 | move.appear = moves[0].appear; | |
664 | move.vanish = moves[0].vanish; | |
665 | } | |
666 | else { | |
667 | // Keep first vanish and last appear (if any) | |
668 | move.appear = lm.appear; | |
669 | move.vanish = moves[0].vanish; | |
670 | if ( | |
671 | move.vanish.length >= 1 && | |
672 | move.appear.length >= 1 && | |
673 | move.vanish[0].x == move.appear[0].x && | |
674 | move.vanish[0].y == move.appear[0].y | |
675 | ) { | |
676 | // Loopback on initial square: | |
677 | move.vanish.shift(); | |
678 | move.appear.shift(); | |
679 | } | |
680 | for (let i=1; i < moves.length - 1; i++) { | |
681 | for (let v of moves[i].vanish) { | |
682 | // Only vanishing objects, not appearing at init move | |
683 | if ( | |
684 | v.c == 'a' && | |
685 | ( | |
686 | moves[0].appear.length == 1 || | |
687 | moves[0].appear[1].x != v.x || | |
688 | moves[0].appear[1].y != v.y | |
689 | ) | |
690 | ) { | |
691 | move.vanish.push(v); | |
692 | } | |
693 | } | |
694 | } | |
695 | // Final vanish is our piece, but others might be relevant | |
696 | // (for some egg bonuses at least). | |
697 | for (let i=1; i < lm.vanish.length; i++) { | |
698 | if ( | |
699 | lm.vanish[i].c != 'a' || | |
700 | moves[0].appear.length == 1 || | |
701 | moves[0].appear[1].x != lm.vanish[i].x || | |
702 | moves[0].appear[1].y != lm.vanish[i].y | |
703 | ) { | |
704 | move.vanish.push(lm.vanish[i]); | |
705 | } | |
706 | } | |
707 | } | |
708 | return move; | |
709 | } | |
710 | ||
711 | getPotentialPawnMoves([x, y]) { | |
712 | const color = this.turn; | |
713 | const oppCol = V.GetOppCol(color); | |
714 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
715 | const shiftX = V.PawnSpecs.directions[color]; | |
716 | const firstRank = (color == "w" ? sizeX - 1 : 0); | |
717 | let moves = []; | |
718 | if ( | |
719 | this.board[x + shiftX][y] == V.EMPTY || | |
720 | this.getColor(x + shiftX, y) == 'a' || | |
721 | this.getPiece(x + shiftX, y) == V.INVISIBLE_QUEEN | |
722 | ) { | |
723 | this.addPawnMoves([x, y], [x + shiftX, y], moves); | |
724 | if ( | |
725 | [firstRank, firstRank + shiftX].includes(x) && | |
726 | ( | |
727 | this.board[x + 2 * shiftX][y] == V.EMPTY || | |
728 | this.getColor(x + 2 * shiftX, y) == 'a' || | |
729 | this.getPiece(x + 2 * shiftX, y) == V.INVISIBLE_QUEEN | |
730 | ) | |
731 | ) { | |
732 | moves.push(this.getBasicMove({ x: x, y: y }, [x + 2 * shiftX, y])); | |
733 | } | |
734 | } | |
735 | for (let shiftY of [-1, 1]) { | |
736 | if ( | |
737 | y + shiftY >= 0 && | |
738 | y + shiftY < sizeY && | |
739 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
740 | // Pawns cannot capture invisible queen this way! | |
741 | this.getPiece(x + shiftX, y + shiftY) != V.INVISIBLE_QUEEN && | |
742 | ['a', oppCol].includes(this.getColor(x + shiftX, y + shiftY)) | |
743 | ) { | |
744 | this.addPawnMoves([x, y], [x + shiftX, y + shiftY], moves); | |
745 | } | |
746 | } | |
747 | return moves; | |
748 | } | |
749 | ||
750 | getPotentialQueenMoves(sq) { | |
751 | const normalMoves = super.getPotentialQueenMoves(sq); | |
752 | // If flag allows it, add 'invisible movements' | |
753 | let invisibleMoves = []; | |
754 | if (this.powerFlags[this.turn][V.QUEEN]) { | |
755 | normalMoves.forEach(m => { | |
756 | if ( | |
757 | m.appear.length == 1 && | |
758 | m.vanish.length == 1 && | |
759 | // Only simple non-capturing moves: | |
760 | m.vanish[0].c != 'a' | |
761 | ) { | |
762 | let im = JSON.parse(JSON.stringify(m)); | |
763 | im.appear[0].p = V.INVISIBLE_QUEEN; | |
764 | im.end.noHighlight = true; | |
765 | invisibleMoves.push(im); | |
766 | } | |
767 | }); | |
768 | } | |
769 | return normalMoves.concat(invisibleMoves); | |
770 | } | |
771 | ||
772 | getPotentialKingMoves([x, y]) { | |
773 | let moves = super.getPotentialKingMoves([x, y]); | |
774 | const color = this.turn; | |
775 | // If flag allows it, add 'remote shell captures' | |
776 | if (this.powerFlags[this.turn][V.KING]) { | |
777 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { | |
778 | let [i, j] = [x + step[0], y + step[1]]; | |
779 | while ( | |
780 | V.OnBoard(i, j) && | |
781 | ( | |
782 | this.board[i][j] == V.EMPTY || | |
783 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
784 | ( | |
785 | this.getColor(i, j) == 'a' && | |
786 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) | |
787 | ) | |
788 | ) | |
789 | ) { | |
790 | i += step[0]; | |
791 | j += step[1]; | |
792 | } | |
793 | if (V.OnBoard(i, j)) { | |
794 | const colIJ = this.getColor(i, j); | |
795 | if (colIJ != color) { | |
796 | // May just destroy a bomb or banana: | |
797 | moves.push( | |
798 | new Move({ | |
799 | start: { x: x, y: y}, | |
800 | end: { x: i, y: j }, | |
801 | appear: [], | |
802 | vanish: [ | |
803 | new PiPo({ | |
804 | x: i, y: j, c: colIJ, p: this.getPiece(i, j) | |
805 | }) | |
806 | ] | |
807 | }) | |
808 | ); | |
809 | } | |
810 | } | |
811 | }); | |
812 | } | |
813 | return moves; | |
814 | } | |
815 | ||
816 | getSlideNJumpMoves([x, y], steps, oneStep) { | |
817 | let moves = []; | |
818 | outerLoop: for (let step of steps) { | |
819 | let i = x + step[0]; | |
820 | let j = y + step[1]; | |
821 | while ( | |
822 | V.OnBoard(i, j) && | |
823 | ( | |
824 | this.board[i][j] == V.EMPTY || | |
825 | this.getPiece(i, j) == V.INVISIBLE_QUEEN || | |
826 | ( | |
827 | this.getColor(i, j) == 'a' && | |
828 | [V.EGG, V.MUSHROOM].includes(this.getPiece(i, j)) | |
829 | ) | |
830 | ) | |
831 | ) { | |
832 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); | |
833 | if (oneStep) continue outerLoop; | |
834 | i += step[0]; | |
835 | j += step[1]; | |
836 | } | |
837 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) | |
838 | moves.push(this.getBasicMove({ x: x, y: y }, [i, j])); | |
839 | } | |
840 | return moves; | |
841 | } | |
842 | ||
843 | getAllPotentialMoves() { | |
844 | if (this.subTurn == 1) return super.getAllPotentialMoves(); | |
845 | let moves = []; | |
846 | const color = this.turn; | |
847 | const L = this.effects.length; | |
848 | switch (this.effects[L-1]) { | |
849 | case "kingboo": { | |
850 | let allPieces = []; | |
851 | for (let i=0; i<8; i++) { | |
852 | for (let j=0; j<8; j++) { | |
853 | const colIJ = this.getColor(i, j); | |
854 | const pieceIJ = this.getPiece(i, j); | |
855 | if ( | |
856 | i != x && j != y && | |
857 | this.board[i][j] != V.EMPTY && | |
858 | colIJ != 'a' && | |
859 | pieceIJ != V.INVISIBLE_QUEEN | |
860 | ) { | |
861 | allPieces.push({ x: i, y: j, c: colIJ, p: pieceIJ }); | |
862 | } | |
863 | } | |
864 | } | |
865 | for (let x=0; x<8; x++) { | |
866 | for (let y=0; y<8; y++) { | |
867 | if (this.getColor(i, j) == color) { | |
868 | // Add exchange with something | |
869 | allPieces.forEach(pp => { | |
870 | if (pp.x != i || pp.y != j) { | |
871 | const movedUnit = new PiPo({ | |
872 | x: x, | |
873 | y: y, | |
874 | c: pp.c, | |
875 | p: pp.p | |
876 | }); | |
877 | let mMove = this.getBasicMove({ x: x, y: y }, [pp.x, pp.y]); | |
878 | mMove.appear.push(movedUnit); | |
879 | moves.push(mMove); | |
880 | } | |
881 | }); | |
882 | } | |
883 | } | |
884 | } | |
885 | break; | |
886 | } | |
887 | case "toadette": { | |
888 | const x = V.size.x + (this.turn == 'w' ? 0 : 1); | |
889 | for (let y = 0; y < 8; y++) | |
890 | Array.prototype.push.apply(moves, this.getReserveMoves([x, y])); | |
891 | break; | |
892 | } | |
893 | case "daisy": | |
894 | moves = super.getAllPotentialMoves(); | |
895 | break; | |
896 | } | |
897 | return moves; | |
898 | } | |
899 | ||
900 | play(move) { | |
901 | // if (!this.states) this.states = []; | |
902 | // const stateFen = this.getFen(); | |
903 | // this.states.push(stateFen); | |
904 | ||
905 | move.flags = JSON.stringify(this.aggregateFlags()); | |
906 | V.PlayOnBoard(this.board, move); | |
907 | move.turn = [this.turn, this.subTurn]; | |
908 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) { | |
909 | this.effects.push(move.end.effect); | |
910 | this.subTurn = 2; | |
911 | } | |
912 | else { | |
913 | this.turn = V.GetOppCol(this.turn); | |
914 | this.movesCount++; | |
915 | this.subTurn = 1; | |
916 | } | |
917 | this.postPlay(move); | |
918 | } | |
919 | ||
920 | postPlay(move) { | |
921 | if (move.end.effect == "toadette") this.reserve = this.captured; | |
922 | else this.reserve = undefined; | |
923 | const color = move.turn[0]; | |
924 | if ( | |
925 | move.vanish.length == 2 && | |
926 | move.vanish[1].c != 'a' && | |
927 | move.appear.length == 1 //avoid king Boo! | |
928 | ) { | |
929 | // Capture: update this.captured | |
930 | let capturedPiece = move.vanish[1].p; | |
931 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; | |
932 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) | |
933 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; | |
934 | this.captured[move.vanish[1].c][capturedPiece]++; | |
935 | } | |
936 | else if (move.vanish.length == 0) { | |
937 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; | |
938 | // A piece is back on board | |
939 | this.captured[move.appear[0].c][move.appear[0].p]--; | |
940 | } | |
941 | if (move.appear.length == 0) { | |
942 | // Three cases: king "shell capture", Chomp or Koopa | |
943 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
944 | // King remote capture: | |
945 | this.powerFlags[color][V.KING] = false; | |
946 | else if (move.end.effect == "chomp") | |
947 | this.captured[color][move.vanish[0].p]++; | |
948 | } | |
949 | else if (move.appear[0].p == V.INVISIBLE_QUEEN) | |
950 | this.powerFlags[move.appear[0].c][V.QUEEN] = false; | |
951 | if (this.subTurn == 2) return; | |
952 | if ( | |
953 | move.turn[1] == 1 && | |
954 | move.appear.length == 0 || | |
955 | !(Object.keys(V.IMMOBILIZE_DECODE).includes(move.appear[0].p)) | |
956 | ) { | |
957 | // Look for an immobilized piece of my color: it can now move | |
958 | for (let i=0; i<8; i++) { | |
959 | for (let j=0; j<8; j++) { | |
960 | if (this.board[i][j] != V.EMPTY) { | |
961 | const piece = this.getPiece(i, j); | |
962 | if ( | |
963 | this.getColor(i, j) == color && | |
964 | Object.keys(V.IMMOBILIZE_DECODE).includes(piece) | |
965 | ) { | |
966 | this.board[i][j] = color + V.IMMOBILIZE_DECODE[piece]; | |
967 | move.wasImmobilized = [i, j]; | |
968 | } | |
969 | } | |
970 | } | |
971 | } | |
972 | } | |
973 | // Also make opponent invisible queen visible again, if any | |
974 | const oppCol = V.GetOppCol(color); | |
975 | for (let i=0; i<8; i++) { | |
976 | for (let j=0; j<8; j++) { | |
977 | if ( | |
978 | this.board[i][j] != V.EMPTY && | |
979 | this.getColor(i, j) == oppCol && | |
980 | this.getPiece(i, j) == V.INVISIBLE_QUEEN | |
981 | ) { | |
982 | this.board[i][j] = oppCol + V.QUEEN; | |
983 | move.wasInvisible = [i, j]; | |
984 | } | |
985 | } | |
986 | } | |
987 | } | |
988 | ||
989 | undo(move) { | |
990 | this.disaggregateFlags(JSON.parse(move.flags)); | |
991 | V.UndoOnBoard(this.board, move); | |
992 | if (["kingboo", "toadette", "daisy"].includes(move.end.effect)) | |
993 | this.effects.pop(); | |
994 | else this.movesCount--; | |
995 | this.turn = move.turn[0]; | |
996 | this.subTurn = move.turn[1]; | |
997 | this.postUndo(move); | |
998 | ||
999 | // const stateFen = this.getFen(); | |
1000 | // if (stateFen != this.states[this.states.length-1]) debugger; | |
1001 | // this.states.pop(); | |
1002 | } | |
1003 | ||
1004 | postUndo(move) { | |
1005 | if (!!move.wasImmobilized) { | |
1006 | const [i, j] = move.wasImmobilized; | |
1007 | this.board[i][j] = | |
1008 | this.getColor(i, j) + V.IMMOBILIZE_CODE[this.getPiece(i, j)]; | |
1009 | } | |
1010 | if (!!move.wasInvisible) { | |
1011 | const [i, j] = move.wasInvisible; | |
1012 | this.board[i][j] = this.getColor(i, j) + V.INVISIBLE_QUEEN; | |
1013 | } | |
1014 | if (move.vanish.length == 2 && move.vanish[1].c != 'a') { | |
1015 | let capturedPiece = move.vanish[1].p; | |
1016 | if (capturedPiece == V.INVISIBLE_QUEEN) capturedPiece = V.QUEEN; | |
1017 | else if (Object.keys(V.IMMOBILIZE_DECODE).includes(capturedPiece)) | |
1018 | capturedPiece = V.IMMOBILIZE_DECODE[capturedPiece]; | |
1019 | this.captured[move.vanish[1].c][capturedPiece]--; | |
1020 | } | |
1021 | else if (move.vanish.length == 0) { | |
1022 | if (move.appear.length == 0 || move.appear[0].c == 'a') return; | |
1023 | // A piece was back on board | |
1024 | this.captured[move.appear[0].c][move.appear[0].p]++; | |
1025 | } | |
1026 | else if (move.appear.length == 0 && move.end.effect == "chomp") | |
1027 | this.captured[move.vanish[0].c][move.vanish[0].p]--; | |
1028 | if (move.vanish.length == 0) this.reserve = this.captured; | |
1029 | else this.reserve = undefined; | |
1030 | } | |
1031 | ||
1032 | getCheckSquares() { | |
1033 | return []; | |
1034 | } | |
1035 | ||
1036 | getCurrentScore() { | |
1037 | // Find kings (not tracked in this variant) | |
1038 | let kingThere = { w: false, b: false }; | |
1039 | for (let i=0; i<8; i++) { | |
1040 | for (let j=0; j<8; j++) { | |
1041 | if ( | |
1042 | this.board[i][j] != V.EMPTY && | |
1043 | ['k', 'l'].includes(this.getPiece(i, j)) | |
1044 | ) { | |
1045 | kingThere[this.getColor(i, j)] = true; | |
1046 | } | |
1047 | } | |
1048 | } | |
1049 | if (!kingThere['w']) return "0-1"; | |
1050 | if (!kingThere['b']) return "1-0"; | |
1051 | if (!this.atLeastOneMove()) return (this.turn == 'w' ? "0-1" : "1-0"); | |
1052 | return "*"; | |
1053 | } | |
1054 | ||
f382c57b | 1055 | genRandInitFen(seed) { |
8f57fbf2 | 1056 | const gr = new GiveawayRules({mode: "suicide"}, true); |
f8b43ef7 | 1057 | return ( |
f382c57b | 1058 | gr.genRandInitFen(seed).slice(0, -1) + |
f8b43ef7 | 1059 | // Add Peach + Mario flags + capture counts |
f382c57b | 1060 | '{"flags": "1111", "ccount": "000000000000"}' |
f8b43ef7 BA |
1061 | ); |
1062 | } | |
1063 | ||
1064 | filterValid(moves) { | |
1065 | return moves; | |
1066 | } | |
1067 | ||
1068 | static get VALUES() { | |
1069 | return Object.assign( | |
1070 | {}, | |
1071 | ChessRules.VALUES, | |
1072 | { | |
1073 | s: 1, | |
1074 | u: 5, | |
1075 | o: 3, | |
1076 | c: 3, | |
1077 | t: 9, | |
1078 | l: 1000, | |
1079 | e: 0, | |
1080 | d: 0, | |
1081 | w: 0, | |
1082 | m: 0 | |
1083 | } | |
1084 | ); | |
1085 | } | |
1086 | ||
1087 | static get SEARCH_DEPTH() { | |
1088 | return 1; | |
1089 | } | |
1090 | ||
1091 | getComputerMove() { | |
1092 | const moves = this.getAllValidMoves(); | |
1093 | // Split into "normal" and "random" moves: | |
1094 | // (Next splitting condition is OK because cannot take self object | |
1095 | // without a banana or bomb on the way). | |
1096 | const deterministicMoves = moves.filter(m => { | |
1097 | return m.vanish.every(a => a.c != 'a' || a.p == V.MUSHROOM); | |
1098 | }); | |
1099 | const randomMoves = moves.filter(m => { | |
1100 | return m.vanish.some(a => a.c == 'a' && a.p != V.MUSHROOM); | |
1101 | }); | |
1102 | if (Math.random() < deterministicMoves.length / randomMoves.length) | |
1103 | // Play a deterministic one: capture king or material if possible | |
1104 | return super.getComputerMove(deterministicMoves); | |
1105 | // Play a random effect move, at random: | |
1106 | let move1 = randomMoves[randInt(randomMoves.length)]; | |
1107 | this.play(move1); | |
1108 | let move2 = undefined; | |
1109 | if (this.subTurn == 2) { | |
1110 | const moves2 = this.getAllValidMoves(); | |
1111 | move2 = moves2[randInt(moves2.length)]; | |
1112 | } | |
1113 | this.undo(move1); | |
1114 | if (!move2) return move1; | |
1115 | return [move1, move2]; | |
1116 | } | |
1117 | ||
1118 | getNotation(move) { | |
1119 | if (move.vanish.length == 0 && move.appear.length == 0) return "-"; | |
1120 | if ( | |
1121 | !move.end.effect && | |
1122 | move.appear.length > 0 && | |
1123 | move.appear[0].p == V.INVISIBLE_QUEEN | |
1124 | ) { | |
1125 | return "Q??"; | |
1126 | } | |
1127 | const finalSquare = V.CoordsToSquare(move.end); | |
1128 | // Next condition also includes Toadette placements: | |
1129 | if (move.appear.length > 0 && move.vanish.every(a => a.c == 'a')) { | |
1130 | const piece = | |
1131 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
1132 | return piece + "@" + finalSquare; | |
1133 | } | |
1134 | else if (move.appear.length == 0) { | |
1135 | const piece = this.getPiece(move.start.x, move.start.y); | |
1136 | if (piece == V.KING && !move.end.effect) | |
1137 | // King remote capture | |
1138 | return "Kx" + finalSquare; | |
1139 | // Koopa or Chomp, or loopback after bananas, bombs & mushrooms: | |
1140 | return ( | |
1141 | piece.toUpperCase() + "x" + finalSquare + | |
1142 | ( | |
1143 | !!move.end.effect | |
1144 | ? "*" + (move.end.effect == "koopa" ? "K" : "C") | |
1145 | : "" | |
1146 | ) | |
1147 | ); | |
1148 | } | |
1149 | if (move.appear.length == 1 && move.vanish.length == 1) { | |
1150 | const moveStart = move.appear[0].p.toUpperCase() + "@"; | |
1151 | if (move.appear[0].c == 'a' && move.vanish[0].c == 'a') | |
1152 | // Bonus replacement: | |
1153 | return moveStart + finalSquare; | |
1154 | if ( | |
1155 | move.vanish[0].p == V.INVISIBLE_QUEEN && | |
1156 | move.appear[0].x == move.vanish[0].x && | |
1157 | move.appear[0].y == move.vanish[0].y | |
1158 | ) { | |
1159 | // Toadette takes invisible queen | |
1160 | return moveStart + "Q" + finalSquare; | |
1161 | } | |
1162 | } | |
1163 | if ( | |
1164 | move.appear.length == 2 && | |
1165 | move.vanish.length == 2 && | |
1166 | move.appear.every(a => a.c != 'a') && | |
1167 | move.vanish.every(v => v.c != 'a') | |
1168 | ) { | |
1169 | // King Boo exchange | |
1170 | return V.CoordsToSquare(move.start) + finalSquare; | |
1171 | } | |
1172 | const piece = move.vanish[0].p; | |
1173 | let notation = undefined; | |
1174 | if (piece == V.PAWN) { | |
1175 | // Pawn move | |
1176 | if (this.board[move.end.x][move.end.y] != V.EMPTY) { | |
1177 | // Capture | |
1178 | const startColumn = V.CoordToColumn(move.start.y); | |
1179 | notation = startColumn + "x" + finalSquare; | |
1180 | } | |
1181 | else notation = finalSquare; | |
1182 | if (move.appear[0].p != V.PAWN) | |
1183 | // Promotion | |
1184 | notation += "=" + move.appear[0].p.toUpperCase(); | |
1185 | } | |
1186 | else { | |
1187 | notation = | |
1188 | piece.toUpperCase() + | |
1189 | (this.board[move.end.x][move.end.y] != V.EMPTY ? "x" : "") + | |
1190 | finalSquare; | |
1191 | } | |
1192 | if (!!move.end.effect) { | |
1193 | switch (move.end.effect) { | |
1194 | case "kingboo": | |
1195 | notation += "*B"; | |
1196 | break; | |
1197 | case "toadette": | |
1198 | notation += "*T"; | |
1199 | break; | |
1200 | case "daisy": | |
1201 | notation += "*D"; | |
1202 | break; | |
1203 | case "bowser": | |
1204 | notation += "*M"; | |
1205 | break; | |
1206 | case "luigi": | |
1207 | case "waluigi": | |
1208 | const lastAppear = move.appear[move.appear.length - 1]; | |
1209 | const effectOn = | |
1210 | V.CoordsToSquare({ x: lastAppear.x, y : lastAppear.y }); | |
1211 | notation += "*" + move.end.effect[0].toUpperCase() + effectOn; | |
1212 | break; | |
1213 | } | |
1214 | } | |
1215 | return notation; | |
1216 | } | |
1217 | ||
1218 | }; |