Commit | Line | Data |
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abbda16d | 1 | import { randInt, sample } from "@/utils/alea"; |
2a8a94c9 BA |
2 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
3 | ||
32f6285e | 4 | export class EightpiecesRules extends ChessRules { |
7e8a7ea1 | 5 | |
2a8a94c9 BA |
6 | static get JAILER() { |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
14edde72 BA |
16 | static get IMAGE_EXTENSION() { |
17 | // Temporarily, for the time SVG pieces are being designed: | |
18 | return ".png"; | |
19 | } | |
20 | ||
ee307044 | 21 | // Lancer directions *from white perspective* |
28b32b4f BA |
22 | static get LANCER_DIRS() { |
23 | return { | |
24 | 'c': [-1, 0], //north | |
25 | 'd': [-1, 1], //N-E | |
26 | 'e': [0, 1], //east | |
27 | 'f': [1, 1], //S-E | |
28 | 'g': [1, 0], //south | |
29 | 'h': [1, -1], //S-W | |
30 | 'm': [0, -1], //west | |
31 | 'o': [-1, -1] //N-W | |
32 | }; | |
33 | } | |
34 | ||
3a2a7b5f BA |
35 | static get PIECES() { |
36 | return ChessRules.PIECES | |
37 | .concat([V.JAILER, V.SENTRY]) | |
38 | .concat(Object.keys(V.LANCER_DIRS)); | |
39 | } | |
40 | ||
28b32b4f BA |
41 | getPiece(i, j) { |
42 | const piece = this.board[i][j].charAt(1); | |
43 | // Special lancer case: 8 possible orientations | |
44 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
45 | return piece; | |
46 | } | |
47 | ||
3a2a7b5f | 48 | getPpath(b, color, score, orientation) { |
14edde72 | 49 | if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/tmp_png/" + b; |
3a2a7b5f | 50 | if (Object.keys(V.LANCER_DIRS).includes(b[1])) { |
14edde72 | 51 | if (orientation == 'w') return "Eightpieces/tmp_png/" + b; |
3a2a7b5f BA |
52 | // Find opposite direction for adequate display: |
53 | let oppDir = ''; | |
54 | switch (b[1]) { | |
55 | case 'c': | |
56 | oppDir = 'g'; | |
57 | break; | |
58 | case 'g': | |
59 | oppDir = 'c'; | |
60 | break; | |
61 | case 'd': | |
62 | oppDir = 'h'; | |
63 | break; | |
64 | case 'h': | |
65 | oppDir = 'd'; | |
66 | break; | |
67 | case 'e': | |
68 | oppDir = 'm'; | |
69 | break; | |
70 | case 'm': | |
71 | oppDir = 'e'; | |
72 | break; | |
73 | case 'f': | |
74 | oppDir = 'o'; | |
75 | break; | |
76 | case 'o': | |
77 | oppDir = 'f'; | |
78 | break; | |
79 | } | |
14edde72 | 80 | return "Eightpieces/tmp_png/" + b[0] + oppDir; |
3a2a7b5f | 81 | } |
14edde72 BA |
82 | // TODO: after we have SVG pieces, remove the folder and next prefix: |
83 | return "Eightpieces/tmp_png/" + b; | |
90e814b6 BA |
84 | } |
85 | ||
c7550017 BA |
86 | getPPpath(m, orientation) { |
87 | return ( | |
88 | this.getPpath( | |
89 | m.appear[0].c + m.appear[0].p, | |
90 | null, | |
91 | null, | |
92 | orientation | |
93 | ) | |
94 | ); | |
3a2a7b5f BA |
95 | } |
96 | ||
90e814b6 BA |
97 | static ParseFen(fen) { |
98 | const fenParts = fen.split(" "); | |
3a2a7b5f BA |
99 | return Object.assign( |
100 | ChessRules.ParseFen(fen), | |
101 | { sentrypush: fenParts[5] } | |
102 | ); | |
103 | } | |
104 | ||
105 | static IsGoodFen(fen) { | |
106 | if (!ChessRules.IsGoodFen(fen)) return false; | |
107 | const fenParsed = V.ParseFen(fen); | |
108 | // 5) Check sentry push (if any) | |
109 | if ( | |
110 | fenParsed.sentrypush != "-" && | |
61656127 | 111 | !fenParsed.sentrypush.match(/^([a-h][1-8]){2,2}$/) |
3a2a7b5f BA |
112 | ) { |
113 | return false; | |
114 | } | |
115 | return true; | |
90e814b6 BA |
116 | } |
117 | ||
118 | getFen() { | |
6b7b2cf7 | 119 | return super.getFen() + " " + this.getSentrypushFen(); |
90e814b6 BA |
120 | } |
121 | ||
122 | getFenForRepeat() { | |
6b7b2cf7 | 123 | return super.getFenForRepeat() + "_" + this.getSentrypushFen(); |
90e814b6 BA |
124 | } |
125 | ||
6b7b2cf7 BA |
126 | getSentrypushFen() { |
127 | const L = this.sentryPush.length; | |
128 | if (!this.sentryPush[L-1]) return "-"; | |
90e814b6 | 129 | let res = ""; |
0a9cef13 BA |
130 | const spL = this.sentryPush[L-1].length; |
131 | // Condensate path: just need initial and final squares: | |
132 | return [0, spL - 1] | |
133 | .map(i => V.CoordsToSquare(this.sentryPush[L-1][i])) | |
61656127 | 134 | .join(""); |
2a8a94c9 BA |
135 | } |
136 | ||
28b32b4f BA |
137 | setOtherVariables(fen) { |
138 | super.setOtherVariables(fen); | |
139 | // subTurn == 2 only when a sentry moved, and is about to push something | |
140 | this.subTurn = 1; | |
afbf3ca7 BA |
141 | // Sentry position just after a "capture" (subTurn from 1 to 2) |
142 | this.sentryPos = null; | |
28b32b4f | 143 | // Stack pieces' forbidden squares after a sentry move at each turn |
90e814b6 | 144 | const parsedFen = V.ParseFen(fen); |
6b7b2cf7 | 145 | if (parsedFen.sentrypush == "-") this.sentryPush = [null]; |
90e814b6 | 146 | else { |
0a9cef13 | 147 | // Expand init + dest squares into a full path: |
61656127 BA |
148 | const init = V.SquareToCoords(parsedFen.sentrypush.substr(0, 2)), |
149 | dest = V.SquareToCoords(parsedFen.sentrypush.substr(2)); | |
0a9cef13 BA |
150 | let newPath = [init]; |
151 | const delta = ['x', 'y'].map(i => Math.abs(dest[i] - init[i])); | |
152 | // Check that it's not a knight movement: | |
153 | if (delta[0] == 0 || delta[1] == 0 || delta[0] == delta[1]) { | |
154 | const step = ['x', 'y'].map((i, idx) => { | |
155 | return (dest[i] - init[i]) / delta[idx] || 0 | |
156 | }); | |
157 | let x = init.x + step[0], | |
158 | y = init.y + step[1]; | |
159 | while (x != dest.x || y != dest.y) { | |
160 | newPath.push({ x: x, y: y }); | |
161 | x += step[0]; | |
162 | y += step[1]; | |
163 | } | |
164 | } | |
165 | newPath.push(dest); | |
166 | this.sentryPush = [newPath]; | |
90e814b6 | 167 | } |
2a8a94c9 BA |
168 | } |
169 | ||
4313762d BA |
170 | static GenRandInitFen(options) { |
171 | if (options.randomness == 0) | |
d54f6261 | 172 | return "jfsqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JDSQKBNR w 0 ahah - -"; |
9842aca2 | 173 | |
4313762d | 174 | const baseFen = ChessRules.GenRandInitFen(options); |
0fb43db7 BA |
175 | const fenParts = baseFen.split(' '); |
176 | const posParts = fenParts[0].split('/'); | |
9842aca2 | 177 | |
0fb43db7 BA |
178 | // Replace one bishop by sentry, so that sentries on different colors |
179 | // Also replace one random rook by jailer, | |
180 | // and one random knight by lancer (facing north/south) | |
abbda16d BA |
181 | let pieceLine = { b: posParts[0], w: posParts[7].toLowerCase() }; |
182 | let posBlack = { r: -1, n: -1, b: -1 }; | |
183 | const mapP = { r: 'j', n: 'l', b: 's' }; | |
01ad8e17 | 184 | ['b', 'w'].forEach(c => { |
abbda16d BA |
185 | ['r', 'n', 'b'].forEach(p => { |
186 | let pl = pieceLine[c]; | |
187 | let pos = -1; | |
188 | if (options.randomness == 2 || c == 'b') | |
189 | pos = (randInt(2) == 0 ? pl.indexOf(p) : pl.lastIndexOf(p)); | |
190 | else pos = posBlack[p]; | |
191 | pieceLine[c] = | |
192 | pieceLine[c].substr(0, pos) + mapP[p] + pieceLine[c].substr(pos+1); | |
193 | if (options.randomness == 1 && c == 'b') posBlack[p] = pos; | |
194 | }); | |
195 | }); | |
196 | // Rename 'l' into 'g' (black) or 'c' (white) | |
197 | pieceLine['w'] = pieceLine['w'].replace('l', 'c'); | |
198 | pieceLine['b'] = pieceLine['b'].replace('l', 'g'); | |
199 | if (options.randomness == 2) { | |
200 | const ws = pieceLine['w'].indexOf('s'); | |
201 | const bs = pieceLine['b'].indexOf('s'); | |
202 | if (ws % 2 != bs % 2) { | |
203 | // Fix sentry: should be on different colors. | |
204 | // => move sentry on other bishop for random color | |
205 | const c = sample(['w', 'b'], 1); | |
206 | pieceLine[c] = pieceLine[c] | |
a0c805dd BA |
207 | .replace('b', 't') //tmp |
208 | .replace('s', 'b') | |
abbda16d | 209 | .replace('t', 's'); |
9842aca2 | 210 | } |
9842aca2 | 211 | } |
0fb43db7 | 212 | |
9842aca2 | 213 | return ( |
abbda16d BA |
214 | pieceLine['b'] + "/" + |
215 | posParts.slice(1, 7).join('/') + "/" + | |
216 | pieceLine['w'].toUpperCase() + " " + | |
217 | fenParts.slice(1, 5).join(' ') + " -" | |
9842aca2 | 218 | ); |
2a8a94c9 BA |
219 | } |
220 | ||
b0a0468a BA |
221 | canTake([x1, y1], [x2, y2]) { |
222 | if (this.subTurn == 2) | |
223 | // Only self captures on this subturn: | |
224 | return this.getColor(x1, y1) == this.getColor(x2, y2); | |
225 | return super.canTake([x1, y1], [x2, y2]); | |
226 | } | |
227 | ||
6b7b2cf7 BA |
228 | // Is piece on square (x,y) immobilized? |
229 | isImmobilized([x, y]) { | |
230 | const color = this.getColor(x, y); | |
231 | const oppCol = V.GetOppCol(color); | |
232 | for (let step of V.steps[V.ROOK]) { | |
233 | const [i, j] = [x + step[0], y + step[1]]; | |
234 | if ( | |
235 | V.OnBoard(i, j) && | |
236 | this.board[i][j] != V.EMPTY && | |
237 | this.getColor(i, j) == oppCol | |
238 | ) { | |
bfed878d | 239 | if (this.getPiece(i, j) == V.JAILER) return [i, j]; |
6b7b2cf7 BA |
240 | } |
241 | } | |
242 | return null; | |
243 | } | |
244 | ||
bfed878d BA |
245 | canIplay(side, [x, y]) { |
246 | return ( | |
2c5d7b20 BA |
247 | (this.subTurn == 1 && this.turn == side && this.getColor(x, y) == side) |
248 | || | |
bfed878d BA |
249 | (this.subTurn == 2 && x == this.sentryPos.x && y == this.sentryPos.y) |
250 | ); | |
251 | } | |
252 | ||
3a2a7b5f | 253 | getPotentialMovesFrom([x, y]) { |
d9a7a1e4 BA |
254 | const piece = this.getPiece(x, y); |
255 | const L = this.sentryPush.length; | |
1b56b736 | 256 | // At subTurn == 2, jailers aren't effective (Jeff K) |
3a2a7b5f BA |
257 | if (this.subTurn == 1) { |
258 | const jsq = this.isImmobilized([x, y]); | |
259 | if (!!jsq) { | |
260 | let moves = []; | |
261 | // Special pass move if king: | |
d9a7a1e4 | 262 | if (piece == V.KING) { |
3a2a7b5f BA |
263 | moves.push( |
264 | new Move({ | |
265 | appear: [], | |
266 | vanish: [], | |
267 | start: { x: x, y: y }, | |
268 | end: { x: jsq[0], y: jsq[1] } | |
269 | }) | |
270 | ); | |
271 | } | |
d9a7a1e4 BA |
272 | else if (piece == V.LANCER && !!this.sentryPush[L-1]) { |
273 | // A pushed lancer next to the jailer: reorient | |
274 | const color = this.getColor(x, y); | |
275 | const curDir = this.board[x][y].charAt(1); | |
276 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
277 | moves.push( | |
278 | new Move({ | |
279 | appear: [{ x: x, y: y, c: color, p: k }], | |
280 | vanish: [{ x: x, y: y, c: color, p: curDir }], | |
281 | start: { x: x, y: y }, | |
282 | end: { x: jsq[0], y: jsq[1] } | |
283 | }) | |
284 | ); | |
285 | }); | |
286 | } | |
3a2a7b5f BA |
287 | return moves; |
288 | } | |
289 | } | |
bfed878d | 290 | let moves = []; |
d9a7a1e4 | 291 | switch (piece) { |
6b7b2cf7 | 292 | case V.JAILER: |
bfed878d BA |
293 | moves = this.getPotentialJailerMoves([x, y]); |
294 | break; | |
6b7b2cf7 | 295 | case V.SENTRY: |
bfed878d BA |
296 | moves = this.getPotentialSentryMoves([x, y]); |
297 | break; | |
13102cab | 298 | case V.LANCER: |
bfed878d BA |
299 | moves = this.getPotentialLancerMoves([x, y]); |
300 | break; | |
6b7b2cf7 | 301 | default: |
bfed878d BA |
302 | moves = super.getPotentialMovesFrom([x, y]); |
303 | break; | |
6b7b2cf7 | 304 | } |
bfed878d | 305 | if (!!this.sentryPush[L-1]) { |
d9a7a1e4 BA |
306 | // Delete moves walking back on sentry push path, |
307 | // only if not a pawn, and the piece is the pushed one. | |
308 | const pl = this.sentryPush[L-1].length; | |
309 | const finalPushedSq = this.sentryPush[L-1][pl-1]; | |
bfed878d BA |
310 | moves = moves.filter(m => { |
311 | if ( | |
312 | m.vanish[0].p != V.PAWN && | |
d9a7a1e4 | 313 | m.start.x == finalPushedSq.x && m.start.y == finalPushedSq.y && |
bfed878d BA |
314 | this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) |
315 | ) { | |
316 | return false; | |
317 | } | |
318 | return true; | |
319 | }); | |
0fb43db7 BA |
320 | } |
321 | else if (this.subTurn == 2) { | |
b0a0468a BA |
322 | // Put back the sentinel on board: |
323 | const color = this.turn; | |
bfed878d | 324 | moves.forEach(m => { |
b0a0468a | 325 | m.appear.push({x: x, y: y, p: V.SENTRY, c: color}); |
bfed878d BA |
326 | }); |
327 | } | |
328 | return moves; | |
6b7b2cf7 BA |
329 | } |
330 | ||
ee307044 | 331 | getPotentialPawnMoves([x, y]) { |
bfed878d | 332 | const color = this.getColor(x, y); |
ee307044 BA |
333 | let moves = []; |
334 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
89781a55 | 335 | let shiftX = (color == "w" ? -1 : 1); |
b0a0468a | 336 | if (this.subTurn == 2) shiftX *= -1; |
89781a55 | 337 | const firstRank = color == "w" ? sizeX - 1 : 0; |
ee307044 BA |
338 | const startRank = color == "w" ? sizeX - 2 : 1; |
339 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
340 | ||
b0a0468a BA |
341 | // Pawns might be pushed on 1st rank and attempt to move again: |
342 | if (!V.OnBoard(x + shiftX, y)) return []; | |
343 | ||
7f1df0d9 BA |
344 | // A push cannot put a pawn on last rank (it goes backward) |
345 | let finalPieces = [V.PAWN]; | |
346 | if (x + shiftX == lastRank) { | |
347 | // Only allow direction facing inside board: | |
348 | const allowedLancerDirs = | |
349 | lastRank == 0 | |
350 | ? ['e', 'f', 'g', 'h', 'm'] | |
351 | : ['c', 'd', 'e', 'm', 'o']; | |
352 | finalPieces = | |
353 | allowedLancerDirs | |
354 | .concat([V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.SENTRY, V.JAILER]); | |
355 | } | |
ee307044 BA |
356 | if (this.board[x + shiftX][y] == V.EMPTY) { |
357 | // One square forward | |
358 | for (let piece of finalPieces) { | |
359 | moves.push( | |
360 | this.getBasicMove([x, y], [x + shiftX, y], { | |
361 | c: color, | |
362 | p: piece | |
363 | }) | |
364 | ); | |
365 | } | |
366 | if ( | |
89781a55 BA |
367 | // 2-squares jumps forbidden if pawn push |
368 | this.subTurn == 1 && | |
369 | [startRank, firstRank].includes(x) && | |
ee307044 BA |
370 | this.board[x + 2 * shiftX][y] == V.EMPTY |
371 | ) { | |
372 | // Two squares jump | |
373 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
374 | } | |
375 | } | |
376 | // Captures | |
377 | for (let shiftY of [-1, 1]) { | |
378 | if ( | |
379 | y + shiftY >= 0 && | |
380 | y + shiftY < sizeY && | |
381 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
382 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
383 | ) { | |
384 | for (let piece of finalPieces) { | |
385 | moves.push( | |
386 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
387 | c: color, | |
388 | p: piece | |
389 | }) | |
390 | ); | |
6b7b2cf7 | 391 | } |
ee307044 BA |
392 | } |
393 | } | |
394 | ||
89781a55 | 395 | // En passant: only on subTurn == 1 |
ee307044 | 396 | const Lep = this.epSquares.length; |
3a2a7b5f | 397 | const epSquare = this.epSquares[Lep - 1]; |
ee307044 | 398 | if ( |
89781a55 | 399 | this.subTurn == 1 && |
ee307044 BA |
400 | !!epSquare && |
401 | epSquare.x == x + shiftX && | |
402 | Math.abs(epSquare.y - y) == 1 | |
403 | ) { | |
404 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
405 | enpassantMove.vanish.push({ | |
406 | x: x, | |
407 | y: epSquare.y, | |
408 | p: "p", | |
409 | c: this.getColor(x, epSquare.y) | |
6b7b2cf7 | 410 | }); |
ee307044 | 411 | moves.push(enpassantMove); |
6b7b2cf7 | 412 | } |
6b7b2cf7 | 413 | |
ee307044 | 414 | return moves; |
9842aca2 BA |
415 | } |
416 | ||
1b56b736 BA |
417 | doClick(square) { |
418 | if (isNaN(square[0])) return null; | |
419 | const L = this.sentryPush.length; | |
420 | const [x, y] = [square[0], square[1]]; | |
421 | const color = this.turn; | |
422 | if ( | |
423 | this.subTurn == 2 || | |
424 | this.board[x][y] == V.EMPTY || | |
425 | this.getPiece(x, y) != V.LANCER || | |
426 | this.getColor(x, y) != color || | |
427 | !!this.sentryPush[L-1] | |
428 | ) { | |
429 | return null; | |
430 | } | |
431 | // Stuck lancer? | |
432 | const orientation = this.board[x][y][1]; | |
433 | const step = V.LANCER_DIRS[orientation]; | |
434 | if (!V.OnBoard(x + step[0], y + step[1])) { | |
435 | let choices = []; | |
436 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
437 | const dir = V.LANCER_DIRS[k]; | |
438 | if ( | |
439 | (dir[0] != step[0] || dir[1] != step[1]) && | |
440 | V.OnBoard(x + dir[0], y + dir[1]) | |
441 | ) { | |
442 | choices.push( | |
443 | new Move({ | |
444 | vanish: [ | |
445 | new PiPo({ | |
446 | x: x, | |
447 | y: y, | |
448 | c: color, | |
449 | p: orientation | |
450 | }) | |
451 | ], | |
452 | appear: [ | |
453 | new PiPo({ | |
454 | x: x, | |
455 | y: y, | |
456 | c: color, | |
457 | p: k | |
458 | }) | |
459 | ], | |
460 | start: { x: x, y : y }, | |
461 | end: { x: -1, y: -1 } | |
462 | }) | |
463 | ); | |
464 | } | |
465 | }); | |
466 | return choices; | |
467 | } | |
468 | return null; | |
469 | } | |
470 | ||
3a2a7b5f | 471 | // Obtain all lancer moves in "step" direction |
afbf3ca7 | 472 | getPotentialLancerMoves_aux([x, y], step, tr) { |
9842aca2 BA |
473 | let moves = []; |
474 | // Add all moves to vacant squares until opponent is met: | |
b0a0468a BA |
475 | const color = this.getColor(x, y); |
476 | const oppCol = | |
477 | this.subTurn == 1 | |
478 | ? V.GetOppCol(color) | |
479 | // at subTurn == 2, consider own pieces as opponent | |
480 | : color; | |
9842aca2 BA |
481 | let sq = [x + step[0], y + step[1]]; |
482 | while (V.OnBoard(sq[0], sq[1]) && this.getColor(sq[0], sq[1]) != oppCol) { | |
483 | if (this.board[sq[0]][sq[1]] == V.EMPTY) | |
afbf3ca7 | 484 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 BA |
485 | sq[0] += step[0]; |
486 | sq[1] += step[1]; | |
487 | } | |
488 | if (V.OnBoard(sq[0], sq[1])) | |
489 | // Add capturing move | |
afbf3ca7 | 490 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 | 491 | return moves; |
6b7b2cf7 BA |
492 | } |
493 | ||
494 | getPotentialLancerMoves([x, y]) { | |
9842aca2 BA |
495 | let moves = []; |
496 | // Add all lancer possible orientations, similar to pawn promotions. | |
497 | // Except if just after a push: allow all movements from init square then | |
ee307044 | 498 | const L = this.sentryPush.length; |
89781a55 | 499 | const color = this.getColor(x, y); |
1b56b736 | 500 | const dirCode = this.board[x][y][1]; |
737a5daf | 501 | const curDir = V.LANCER_DIRS[dirCode]; |
ee307044 | 502 | if (!!this.sentryPush[L-1]) { |
9842aca2 | 503 | // Maybe I was pushed |
ee307044 | 504 | const pl = this.sentryPush[L-1].length; |
9842aca2 | 505 | if ( |
ee307044 BA |
506 | this.sentryPush[L-1][pl-1].x == x && |
507 | this.sentryPush[L-1][pl-1].y == y | |
9842aca2 BA |
508 | ) { |
509 | // I was pushed: allow all directions (for this move only), but | |
3a2a7b5f BA |
510 | // do not change direction after moving, *except* if I keep the |
511 | // same orientation in which I was pushed. | |
1b56b736 BA |
512 | // Also allow simple reorientation ("capturing king"): |
513 | if (!V.OnBoard(x + curDir[0], y + curDir[1])) { | |
514 | const kp = this.kingPos[color]; | |
515 | let reorientMoves = []; | |
516 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
517 | const dir = V.LANCER_DIRS[k]; | |
518 | if ( | |
519 | (dir[0] != curDir[0] || dir[1] != curDir[1]) && | |
520 | V.OnBoard(x + dir[0], y + dir[1]) | |
521 | ) { | |
522 | reorientMoves.push( | |
523 | new Move({ | |
524 | vanish: [ | |
525 | new PiPo({ | |
526 | x: x, | |
527 | y: y, | |
528 | c: color, | |
529 | p: dirCode | |
530 | }) | |
531 | ], | |
532 | appear: [ | |
533 | new PiPo({ | |
534 | x: x, | |
535 | y: y, | |
536 | c: color, | |
537 | p: k | |
538 | }) | |
539 | ], | |
540 | start: { x: x, y : y }, | |
541 | end: { x: kp[0], y: kp[1] } | |
542 | }) | |
543 | ); | |
544 | } | |
545 | }); | |
546 | Array.prototype.push.apply(moves, reorientMoves); | |
547 | } | |
9842aca2 | 548 | Object.values(V.LANCER_DIRS).forEach(step => { |
afbf3ca7 | 549 | const dirCode = Object.keys(V.LANCER_DIRS).find(k => { |
3a2a7b5f BA |
550 | return ( |
551 | V.LANCER_DIRS[k][0] == step[0] && | |
552 | V.LANCER_DIRS[k][1] == step[1] | |
553 | ); | |
afbf3ca7 | 554 | }); |
3a2a7b5f BA |
555 | const dirMoves = |
556 | this.getPotentialLancerMoves_aux( | |
557 | [x, y], | |
558 | step, | |
559 | { p: dirCode, c: color } | |
560 | ); | |
561 | if (curDir[0] == step[0] && curDir[1] == step[1]) { | |
562 | // Keeping same orientation: can choose after | |
563 | let chooseMoves = []; | |
564 | dirMoves.forEach(m => { | |
565 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
33974019 BA |
566 | const newDir = V.LANCER_DIRS[k]; |
567 | // Prevent orientations toward outer board: | |
568 | if (V.OnBoard(m.end.x + newDir[0], m.end.y + newDir[1])) { | |
569 | let mk = JSON.parse(JSON.stringify(m)); | |
570 | mk.appear[0].p = k; | |
571 | chooseMoves.push(mk); | |
572 | } | |
3a2a7b5f BA |
573 | }); |
574 | }); | |
575 | Array.prototype.push.apply(moves, chooseMoves); | |
33974019 BA |
576 | } |
577 | else Array.prototype.push.apply(moves, dirMoves); | |
9842aca2 BA |
578 | }); |
579 | return moves; | |
580 | } | |
581 | } | |
582 | // I wasn't pushed: standard lancer move | |
9842aca2 BA |
583 | const monodirMoves = |
584 | this.getPotentialLancerMoves_aux([x, y], V.LANCER_DIRS[dirCode]); | |
bfed878d BA |
585 | // Add all possible orientations aftermove except if I'm being pushed |
586 | if (this.subTurn == 1) { | |
587 | monodirMoves.forEach(m => { | |
588 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
33974019 BA |
589 | const newDir = V.LANCER_DIRS[k]; |
590 | // Prevent orientations toward outer board: | |
591 | if (V.OnBoard(m.end.x + newDir[0], m.end.y + newDir[1])) { | |
592 | let mk = JSON.parse(JSON.stringify(m)); | |
593 | mk.appear[0].p = k; | |
594 | moves.push(mk); | |
595 | } | |
bfed878d | 596 | }); |
9842aca2 | 597 | }); |
bfed878d | 598 | return moves; |
33974019 BA |
599 | } |
600 | else { | |
737a5daf | 601 | // I'm pushed: add potential nudges, except for current orientation |
3a2a7b5f BA |
602 | let potentialNudges = []; |
603 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
604 | if ( | |
737a5daf | 605 | (step[0] != curDir[0] || step[1] != curDir[1]) && |
3a2a7b5f BA |
606 | V.OnBoard(x + step[0], y + step[1]) && |
607 | this.board[x + step[0]][y + step[1]] == V.EMPTY | |
608 | ) { | |
89781a55 BA |
609 | const newDirCode = Object.keys(V.LANCER_DIRS).find(k => { |
610 | const codeStep = V.LANCER_DIRS[k]; | |
611 | return (codeStep[0] == step[0] && codeStep[1] == step[1]); | |
612 | }); | |
3a2a7b5f BA |
613 | potentialNudges.push( |
614 | this.getBasicMove( | |
615 | [x, y], | |
89781a55 BA |
616 | [x + step[0], y + step[1]], |
617 | { c: color, p: newDirCode } | |
3a2a7b5f BA |
618 | ) |
619 | ); | |
620 | } | |
621 | } | |
622 | return monodirMoves.concat(potentialNudges); | |
623 | } | |
6b7b2cf7 BA |
624 | } |
625 | ||
626 | getPotentialSentryMoves([x, y]) { | |
627 | // The sentry moves a priori like a bishop: | |
628 | let moves = super.getPotentialBishopMoves([x, y]); | |
ee307044 BA |
629 | // ...but captures are replaced by special move, if and only if |
630 | // "captured" piece can move now, considered as the capturer unit. | |
afbf3ca7 BA |
631 | // --> except is subTurn == 2, in this case I don't push anything. |
632 | if (this.subTurn == 2) return moves.filter(m => m.vanish.length == 1); | |
9842aca2 BA |
633 | moves.forEach(m => { |
634 | if (m.vanish.length == 2) { | |
635 | // Temporarily cancel the sentry capture: | |
636 | m.appear.pop(); | |
637 | m.vanish.pop(); | |
638 | } | |
639 | }); | |
bfed878d | 640 | const color = this.getColor(x, y); |
ee307044 | 641 | const fMoves = moves.filter(m => { |
b0a0468a | 642 | // Can the pushed unit make any move? ...resulting in a non-self-check? |
bfed878d BA |
643 | if (m.appear.length == 0) { |
644 | let res = false; | |
645 | this.play(m); | |
b0a0468a | 646 | let moves2 = this.getPotentialMovesFrom([m.end.x, m.end.y]); |
bfed878d BA |
647 | for (let m2 of moves2) { |
648 | this.play(m2); | |
649 | res = !this.underCheck(color); | |
650 | this.undo(m2); | |
651 | if (res) break; | |
652 | } | |
653 | this.undo(m); | |
654 | return res; | |
655 | } | |
656 | return true; | |
ee307044 | 657 | }); |
ee307044 | 658 | return fMoves; |
6b7b2cf7 BA |
659 | } |
660 | ||
661 | getPotentialJailerMoves([x, y]) { | |
ee307044 BA |
662 | return super.getPotentialRookMoves([x, y]).filter(m => { |
663 | // Remove jailer captures | |
664 | return m.vanish[0].p != V.JAILER || m.vanish.length == 1; | |
665 | }); | |
6b7b2cf7 BA |
666 | } |
667 | ||
b0a0468a BA |
668 | getPotentialKingMoves(sq) { |
669 | const moves = this.getSlideNJumpMoves( | |
4313762d | 670 | sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
b0a0468a BA |
671 | return ( |
672 | this.subTurn == 1 | |
673 | ? moves.concat(this.getCastleMoves(sq)) | |
674 | : moves | |
675 | ); | |
676 | } | |
677 | ||
3a2a7b5f BA |
678 | atLeastOneMove() { |
679 | // If in second-half of a move, we already know that a move is possible | |
680 | if (this.subTurn == 2) return true; | |
681 | return super.atLeastOneMove(); | |
682 | } | |
683 | ||
ee307044 | 684 | filterValid(moves) { |
b0a0468a BA |
685 | if (moves.length == 0) return []; |
686 | const basicFilter = (m, c) => { | |
687 | this.play(m); | |
688 | const res = !this.underCheck(c); | |
689 | this.undo(m); | |
690 | return res; | |
691 | }; | |
bfed878d BA |
692 | // Disable check tests for sentry pushes, |
693 | // because in this case the move isn't finished | |
694 | let movesWithoutSentryPushes = []; | |
695 | let movesWithSentryPushes = []; | |
696 | moves.forEach(m => { | |
b0a0468a BA |
697 | // Second condition below for special king "pass" moves |
698 | if (m.appear.length > 0 || m.vanish.length == 0) | |
699 | movesWithoutSentryPushes.push(m); | |
bfed878d BA |
700 | else movesWithSentryPushes.push(m); |
701 | }); | |
b0a0468a BA |
702 | const color = this.turn; |
703 | const oppCol = V.GetOppCol(color); | |
704 | const filteredMoves = | |
705 | movesWithoutSentryPushes.filter(m => basicFilter(m, color)); | |
706 | // If at least one full move made, everything is allowed. | |
707 | // Else: forbid checks and captures. | |
708 | return ( | |
709 | this.movesCount >= 2 | |
710 | ? filteredMoves | |
711 | : filteredMoves.filter(m => { | |
d958cc68 | 712 | return (m.vanish.length <= 1 && basicFilter(m, oppCol)); |
b0a0468a BA |
713 | }) |
714 | ).concat(movesWithSentryPushes); | |
bfed878d BA |
715 | } |
716 | ||
717 | getAllValidMoves() { | |
718 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
719 | // Sentry push: | |
afbf3ca7 | 720 | const sentrySq = [this.sentryPos.x, this.sentryPos.y]; |
bfed878d | 721 | return this.filterValid(this.getPotentialMovesFrom(sentrySq)); |
ee307044 BA |
722 | } |
723 | ||
68e19a44 | 724 | isAttacked(sq, color) { |
afbf3ca7 | 725 | return ( |
68e19a44 BA |
726 | super.isAttacked(sq, color) || |
727 | this.isAttackedByLancer(sq, color) || | |
728 | this.isAttackedBySentry(sq, color) | |
9dca2c93 | 729 | // The jailer doesn't capture. |
afbf3ca7 BA |
730 | ); |
731 | } | |
732 | ||
68e19a44 | 733 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
b0a0468a BA |
734 | for (let step of steps) { |
735 | let rx = x + step[0], | |
736 | ry = y + step[1]; | |
737 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
738 | rx += step[0]; | |
739 | ry += step[1]; | |
740 | } | |
741 | if ( | |
742 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
743 | this.getPiece(rx, ry) == piece && |
744 | this.getColor(rx, ry) == color && | |
b0a0468a BA |
745 | !this.isImmobilized([rx, ry]) |
746 | ) { | |
747 | return true; | |
748 | } | |
749 | } | |
750 | return false; | |
751 | } | |
752 | ||
68e19a44 BA |
753 | isAttackedByPawn([x, y], color) { |
754 | const pawnShift = (color == "w" ? 1 : -1); | |
755 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
756 | for (let i of [-1, 1]) { | |
757 | if ( | |
758 | y + i >= 0 && | |
759 | y + i < V.size.y && | |
760 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
761 | this.getColor(x + pawnShift, y + i) == color && | |
762 | !this.isImmobilized([x + pawnShift, y + i]) | |
763 | ) { | |
764 | return true; | |
b0a0468a BA |
765 | } |
766 | } | |
767 | } | |
768 | return false; | |
769 | } | |
770 | ||
68e19a44 | 771 | isAttackedByLancer([x, y], color) { |
afbf3ca7 BA |
772 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
773 | // If in this direction there are only enemy pieces and empty squares, | |
774 | // and we meet a lancer: can he reach us? | |
775 | // NOTE: do not stop at first lancer, there might be several! | |
776 | let coord = { x: x + step[0], y: y + step[1] }; | |
777 | let lancerPos = []; | |
778 | while ( | |
779 | V.OnBoard(coord.x, coord.y) && | |
780 | ( | |
781 | this.board[coord.x][coord.y] == V.EMPTY || | |
68e19a44 | 782 | this.getColor(coord.x, coord.y) == color |
afbf3ca7 BA |
783 | ) |
784 | ) { | |
b0a0468a BA |
785 | if ( |
786 | this.getPiece(coord.x, coord.y) == V.LANCER && | |
787 | !this.isImmobilized([coord.x, coord.y]) | |
788 | ) { | |
3a2a7b5f | 789 | lancerPos.push({x: coord.x, y: coord.y}); |
b0a0468a | 790 | } |
3a2a7b5f BA |
791 | coord.x += step[0]; |
792 | coord.y += step[1]; | |
afbf3ca7 | 793 | } |
737a5daf BA |
794 | const L = this.sentryPush.length; |
795 | const pl = (!!this.sentryPush[L-1] ? this.sentryPush[L-1].length : 0); | |
afbf3ca7 BA |
796 | for (let xy of lancerPos) { |
797 | const dir = V.LANCER_DIRS[this.board[xy.x][xy.y].charAt(1)]; | |
737a5daf BA |
798 | if ( |
799 | (dir[0] == -step[0] && dir[1] == -step[1]) || | |
800 | // If the lancer was just pushed, this is an attack too: | |
801 | ( | |
802 | !!this.sentryPush[L-1] && | |
803 | this.sentryPush[L-1][pl-1].x == xy.x && | |
804 | this.sentryPush[L-1][pl-1].y == xy.y | |
805 | ) | |
806 | ) { | |
807 | return true; | |
808 | } | |
afbf3ca7 BA |
809 | } |
810 | } | |
811 | return false; | |
812 | } | |
813 | ||
814 | // Helper to check sentries attacks: | |
815 | selfAttack([x1, y1], [x2, y2]) { | |
816 | const color = this.getColor(x1, y1); | |
9dca2c93 | 817 | const oppCol = V.GetOppCol(color); |
afbf3ca7 | 818 | const sliderAttack = (allowedSteps, lancer) => { |
89781a55 | 819 | const deltaX = x2 - x1, |
9b6405f5 BA |
820 | deltaY = y2 - y1; |
821 | const absDeltaX = Math.abs(deltaX), | |
89781a55 | 822 | absDeltaY = Math.abs(deltaY); |
518a0dc9 | 823 | const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; |
89781a55 BA |
824 | if ( |
825 | // Check that the step is a priori valid: | |
826 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
827 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
828 | ) { | |
afbf3ca7 | 829 | return false; |
89781a55 | 830 | } |
3a2a7b5f | 831 | let sq = [ x1 + step[0], y1 + step[1] ]; |
f14572c4 | 832 | while (sq[0] != x2 || sq[1] != y2) { |
9b6405f5 BA |
833 | // NOTE: no need to check OnBoard in this special case |
834 | if (this.board[sq[0]][sq[1]] != V.EMPTY) { | |
835 | const p = this.getPiece(sq[0], sq[1]); | |
836 | const pc = this.getColor(sq[0], sq[1]); | |
837 | if ( | |
838 | // Enemy sentry on the way will be gone: | |
839 | (p != V.SENTRY || pc != oppCol) && | |
840 | // Lancer temporarily "changed color": | |
841 | (!lancer || pc == color) | |
842 | ) { | |
843 | return false; | |
844 | } | |
afbf3ca7 | 845 | } |
3a2a7b5f BA |
846 | sq[0] += step[0]; |
847 | sq[1] += step[1]; | |
afbf3ca7 BA |
848 | } |
849 | return true; | |
850 | }; | |
851 | switch (this.getPiece(x1, y1)) { | |
852 | case V.PAWN: { | |
853 | // Pushed pawns move as enemy pawns | |
854 | const shift = (color == 'w' ? 1 : -1); | |
855 | return (x1 + shift == x2 && Math.abs(y1 - y2) == 1); | |
856 | } | |
857 | case V.KNIGHT: { | |
858 | const deltaX = Math.abs(x1 - x2); | |
859 | const deltaY = Math.abs(y1 - y2); | |
860 | return ( | |
861 | deltaX + deltaY == 3 && | |
862 | [1, 2].includes(deltaX) && | |
863 | [1, 2].includes(deltaY) | |
864 | ); | |
865 | } | |
866 | case V.ROOK: | |
867 | return sliderAttack(V.steps[V.ROOK]); | |
868 | case V.BISHOP: | |
869 | return sliderAttack(V.steps[V.BISHOP]); | |
870 | case V.QUEEN: | |
871 | return sliderAttack(V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
872 | case V.LANCER: { | |
2c5d7b20 BA |
873 | // Special case: as long as no enemy units stands in-between, |
874 | // it attacks (if it points toward the king). | |
afbf3ca7 BA |
875 | const allowedStep = V.LANCER_DIRS[this.board[x1][y1].charAt(1)]; |
876 | return sliderAttack([allowedStep], "lancer"); | |
877 | } | |
878 | // No sentries or jailer tests: they cannot self-capture | |
879 | } | |
880 | return false; | |
881 | } | |
882 | ||
68e19a44 | 883 | isAttackedBySentry([x, y], color) { |
afbf3ca7 BA |
884 | // Attacked by sentry means it can self-take our king. |
885 | // Just check diagonals of enemy sentry(ies), and if it reaches | |
886 | // one of our pieces: can I self-take? | |
68e19a44 | 887 | const myColor = V.GetOppCol(color); |
afbf3ca7 BA |
888 | let candidates = []; |
889 | for (let i=0; i<V.size.x; i++) { | |
890 | for (let j=0; j<V.size.y; j++) { | |
891 | if ( | |
892 | this.getPiece(i,j) == V.SENTRY && | |
68e19a44 | 893 | this.getColor(i,j) == color && |
b0a0468a | 894 | !this.isImmobilized([i, j]) |
afbf3ca7 BA |
895 | ) { |
896 | for (let step of V.steps[V.BISHOP]) { | |
897 | let sq = [ i + step[0], j + step[1] ]; | |
898 | while ( | |
899 | V.OnBoard(sq[0], sq[1]) && | |
900 | this.board[sq[0]][sq[1]] == V.EMPTY | |
901 | ) { | |
902 | sq[0] += step[0]; | |
903 | sq[1] += step[1]; | |
904 | } | |
905 | if ( | |
906 | V.OnBoard(sq[0], sq[1]) && | |
68e19a44 | 907 | this.getColor(sq[0], sq[1]) == myColor |
afbf3ca7 | 908 | ) { |
3a2a7b5f | 909 | candidates.push([ sq[0], sq[1] ]); |
afbf3ca7 BA |
910 | } |
911 | } | |
912 | } | |
913 | } | |
914 | } | |
915 | for (let c of candidates) | |
916 | if (this.selfAttack(c, [x, y])) return true; | |
917 | return false; | |
918 | } | |
919 | ||
920 | // Jailer doesn't capture or give check | |
921 | ||
d54f6261 BA |
922 | prePlay(move) { |
923 | if (move.appear.length == 0 && move.vanish.length == 1) | |
924 | // The sentry is about to push a piece: subTurn goes from 1 to 2 | |
925 | this.sentryPos = { x: move.end.x, y: move.end.y }; | |
926 | if (this.subTurn == 2 && move.vanish[0].p != V.PAWN) { | |
927 | // A piece is pushed: forbid array of squares between start and end | |
928 | // of move, included (except if it's a pawn) | |
929 | let squares = []; | |
930 | if ([V.KNIGHT,V.KING].includes(move.vanish[0].p)) | |
931 | // short-range pieces: just forbid initial square | |
932 | squares.push({ x: move.start.x, y: move.start.y }); | |
933 | else { | |
934 | const deltaX = move.end.x - move.start.x; | |
935 | const deltaY = move.end.y - move.start.y; | |
936 | const step = [ | |
937 | deltaX / Math.abs(deltaX) || 0, | |
938 | deltaY / Math.abs(deltaY) || 0 | |
939 | ]; | |
940 | for ( | |
941 | let sq = {x: move.start.x, y: move.start.y}; | |
942 | sq.x != move.end.x || sq.y != move.end.y; | |
943 | sq.x += step[0], sq.y += step[1] | |
944 | ) { | |
945 | squares.push({ x: sq.x, y: sq.y }); | |
946 | } | |
947 | } | |
948 | // Add end square as well, to know if I was pushed (useful for lancers) | |
949 | squares.push({ x: move.end.x, y: move.end.y }); | |
950 | this.sentryPush.push(squares); | |
951 | } else this.sentryPush.push(null); | |
952 | } | |
953 | ||
954 | play(move) { | |
955 | this.prePlay(move); | |
956 | move.flags = JSON.stringify(this.aggregateFlags()); | |
957 | this.epSquares.push(this.getEpSquare(move)); | |
958 | V.PlayOnBoard(this.board, move); | |
959 | // Is it a sentry push? (useful for undo) | |
960 | move.sentryPush = (this.subTurn == 2); | |
961 | if (this.subTurn == 1) this.movesCount++; | |
962 | if (move.appear.length == 0 && move.vanish.length == 1) this.subTurn = 2; | |
963 | else { | |
964 | // Turn changes only if not a sentry "pre-push" | |
965 | this.turn = V.GetOppCol(this.turn); | |
966 | this.subTurn = 1; | |
967 | } | |
968 | this.postPlay(move); | |
969 | } | |
970 | ||
971 | postPlay(move) { | |
972 | if (move.vanish.length == 0 || this.subTurn == 2) | |
973 | // Special pass move of the king, or sentry pre-push: nothing to update | |
974 | return; | |
975 | const c = move.vanish[0].c; | |
976 | const piece = move.vanish[0].p; | |
977 | const firstRank = c == "w" ? V.size.x - 1 : 0; | |
978 | ||
979 | if (piece == V.KING) { | |
980 | this.kingPos[c][0] = move.appear[0].x; | |
981 | this.kingPos[c][1] = move.appear[0].y; | |
982 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
983 | return; | |
984 | } | |
985 | // Update castling flags if rooks are moved | |
986 | const oppCol = V.GetOppCol(c); | |
987 | const oppFirstRank = V.size.x - 1 - firstRank; | |
988 | if ( | |
989 | move.start.x == firstRank && //our rook moves? | |
990 | this.castleFlags[c].includes(move.start.y) | |
991 | ) { | |
992 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
993 | this.castleFlags[c][flagIdx] = V.size.y; | |
994 | } else if ( | |
995 | move.end.x == oppFirstRank && //we took opponent rook? | |
996 | this.castleFlags[oppCol].includes(move.end.y) | |
997 | ) { | |
998 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
999 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1000 | } | |
1001 | } | |
1002 | ||
1003 | undo(move) { | |
1004 | this.epSquares.pop(); | |
1005 | this.disaggregateFlags(JSON.parse(move.flags)); | |
1006 | V.UndoOnBoard(this.board, move); | |
1007 | // Decrement movesCount except if the move is a sentry push | |
1008 | if (!move.sentryPush) this.movesCount--; | |
1009 | if (this.subTurn == 2) this.subTurn = 1; | |
1010 | else { | |
1011 | this.turn = V.GetOppCol(this.turn); | |
1012 | if (move.sentryPush) this.subTurn = 2; | |
1013 | } | |
1014 | this.postUndo(move); | |
1015 | } | |
1016 | ||
1017 | postUndo(move) { | |
1018 | super.postUndo(move); | |
1019 | this.sentryPush.pop(); | |
1020 | } | |
1021 | ||
2a8a94c9 BA |
1022 | static get VALUES() { |
1023 | return Object.assign( | |
28b32b4f | 1024 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
1025 | ChessRules.VALUES |
1026 | ); | |
1027 | } | |
6b7b2cf7 | 1028 | |
afbf3ca7 BA |
1029 | getComputerMove() { |
1030 | const maxeval = V.INFINITY; | |
1031 | const color = this.turn; | |
1032 | let moves1 = this.getAllValidMoves(); | |
1033 | ||
1034 | if (moves1.length == 0) | |
1035 | // TODO: this situation should not happen | |
1036 | return null; | |
1037 | ||
3a2a7b5f | 1038 | const setEval = (move, next) => { |
afbf3ca7 | 1039 | const score = this.getCurrentScore(); |
3a2a7b5f | 1040 | const curEval = move.eval; |
afbf3ca7 BA |
1041 | if (score != "*") { |
1042 | move.eval = | |
1043 | score == "1/2" | |
1044 | ? 0 | |
1045 | : (score == "1-0" ? 1 : -1) * maxeval; | |
3a2a7b5f BA |
1046 | } else move.eval = this.evalPosition(); |
1047 | if ( | |
1048 | // "next" is defined after sentry pushes | |
1049 | !!next && ( | |
1050 | !curEval || | |
1051 | color == 'w' && move.eval > curEval || | |
1052 | color == 'b' && move.eval < curEval | |
1053 | ) | |
1054 | ) { | |
1055 | move.second = next; | |
1056 | } | |
afbf3ca7 BA |
1057 | }; |
1058 | ||
1059 | // Just search_depth == 1 (because of sentries. TODO: can do better...) | |
1060 | moves1.forEach(m1 => { | |
1061 | this.play(m1); | |
1062 | if (this.subTurn == 1) setEval(m1); | |
1063 | else { | |
1064 | // Need to play every pushes and count: | |
1065 | const moves2 = this.getAllValidMoves(); | |
1066 | moves2.forEach(m2 => { | |
1067 | this.play(m2); | |
3a2a7b5f | 1068 | setEval(m1, m2); |
afbf3ca7 BA |
1069 | this.undo(m2); |
1070 | }); | |
1071 | } | |
1072 | this.undo(m1); | |
1073 | }); | |
1074 | ||
1075 | moves1.sort((a, b) => { | |
1076 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1077 | }); | |
1078 | let candidates = [0]; | |
1079 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
1080 | candidates.push(j); | |
3a2a7b5f BA |
1081 | const choice = moves1[candidates[randInt(candidates.length)]]; |
1082 | return (!choice.second ? choice : [choice, choice.second]); | |
afbf3ca7 BA |
1083 | } |
1084 | ||
f14572c4 BA |
1085 | // For moves notation: |
1086 | static get LANCER_DIRNAMES() { | |
1087 | return { | |
1088 | 'c': "N", | |
1089 | 'd': "NE", | |
1090 | 'e': "E", | |
1091 | 'f': "SE", | |
1092 | 'g': "S", | |
1093 | 'h': "SW", | |
1094 | 'm': "W", | |
1095 | 'o': "NW" | |
1096 | }; | |
1097 | } | |
1098 | ||
6b7b2cf7 BA |
1099 | getNotation(move) { |
1100 | // Special case "king takes jailer" is a pass move | |
1101 | if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; | |
f14572c4 | 1102 | let notation = undefined; |
b0a0468a BA |
1103 | if (this.subTurn == 2) { |
1104 | // Do not consider appear[1] (sentry) for sentry pushes | |
1105 | const simpleMove = { | |
1106 | appear: [move.appear[0]], | |
1107 | vanish: move.vanish, | |
1108 | start: move.start, | |
1109 | end: move.end | |
1110 | }; | |
f14572c4 | 1111 | notation = super.getNotation(simpleMove); |
1b56b736 BA |
1112 | } |
1113 | else if ( | |
1114 | move.appear.length > 0 && | |
1115 | move.vanish[0].x == move.appear[0].x && | |
1116 | move.vanish[0].y == move.appear[0].y | |
1117 | ) { | |
1118 | // Lancer in-place reorientation: | |
1119 | notation = "L" + V.CoordsToSquare(move.start) + ":R"; | |
1120 | } | |
1121 | else notation = super.getNotation(move); | |
f14572c4 BA |
1122 | if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p)) |
1123 | // Lancer: add direction info | |
1124 | notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p]; | |
7e476ce4 BA |
1125 | else if ( |
1126 | move.vanish[0].p == V.PAWN && | |
1127 | Object.keys(V.LANCER_DIRNAMES).includes(move.appear[0].p) | |
1128 | ) { | |
1129 | // Fix promotions in lancer: | |
2c5d7b20 BA |
1130 | notation = notation.slice(0, -1) + |
1131 | "L:" + V.LANCER_DIRNAMES[move.appear[0].p]; | |
7e476ce4 | 1132 | } |
f14572c4 | 1133 | return notation; |
6b7b2cf7 | 1134 | } |
7e8a7ea1 | 1135 | |
2a8a94c9 | 1136 | }; |