diff --git a/variants/Apocalypse/rules.html b/variants/Apocalypse/rules.html
index 6674bb2..75f35b2 100644
--- a/variants/Apocalypse/rules.html
+++ b/variants/Apocalypse/rules.html
@@ -8,8 +8,10 @@
The goal is to eliminate all enemy pawns.
C.S. Elliott (1976).
diff --git a/variants/Arena/rules.html b/variants/Arena/rules.html
index 5aa8716..b9098c3 100644
--- a/variants/Arena/rules.html
+++ b/variants/Arena/rules.html
@@ -14,8 +14,10 @@
A player who lose both king and queen also lose the game.
-
Jeff Kiska (2000).
diff --git a/variants/Atomic/rules.html b/variants/Atomic/rules.html
index 6067ed5..6675403 100644
--- a/variants/Atomic/rules.html
+++ b/variants/Atomic/rules.html
@@ -5,6 +5,8 @@
Win by checkmate or by exploding the enemy king.
diff --git a/variants/Avalam/rules.html b/variants/Avalam/rules.html
index 83e301e..6883b3b 100644
--- a/variants/Avalam/rules.html
+++ b/variants/Avalam/rules.html
@@ -9,8 +9,10 @@
largest number of towers of his color (on top) wins.
-
Philippe Deweys (1995).
diff --git a/variants/Avalanche/rules.html b/variants/Avalanche/rules.html
index b8bb255..9528d3a 100644
--- a/variants/Avalanche/rules.html
+++ b/variants/Avalanche/rules.html
@@ -6,8 +6,10 @@
The goal is either to checkmate or to capture the enemy king.
Ralph Betza (1977).
diff --git a/variants/Balaklava/rules.html b/variants/Balaklava/rules.html
index 97c96a6..96ce11b 100644
--- a/variants/Balaklava/rules.html
+++ b/variants/Balaklava/rules.html
@@ -10,8 +10,10 @@
Gianluca Vecchi (1994).
diff --git a/variants/Bario/complete_rules.html b/variants/Bario/complete_rules.html
index 93ecc9d..ad700ac 100644
--- a/variants/Bario/complete_rules.html
+++ b/variants/Bario/complete_rules.html
@@ -1,64 +1,97 @@
-p.boxed
- | Your pieces remain in an undefined state until they are moved.
+
+
+
+
+
Bario Rules
-p
- | Bario is a chess variant invented by Panos Louridas in 1998.
- a(href="https://www.bario-chess-checkers-chessphotography-spaceart.de/")
- | His website
- | contains many examples and explanations.
- | See also the discussion
- a(href="https://www.chessvariants.com/index/listcomments.php?order=DESC&itemid=Bario")
- | on chessvariants.com
- | .
+
+ Bario is a chess variant invented by Panos Louridas in 1998.
+
+ His website
+
+ contains many examples and explanations.
+ See also the discussion
+
+ on chessvariants.com
+ .
+
-figure
- img.img-center(src="/variants/Bario/chessboard2.jpg" style="width:75%")
- figcaption.text-center.
- [With author's permission]
+
+
+
+ [With author's permission]
Undefined pieces on first ranks.
+
+
-p.
+
Queens, rooks, bishops and knights begin the game in a reserve below
the board, because their location isn't determined yet.
At each turn, you can either move something already defined on the board, or
-ol
- li move a piece from your reserve to any question mark, and then
- li move the now defined piece on the board.
+
+
+ move a piece from your reserve to any question mark, and then
+ move the now defined piece on the board.
+
-p An undefined piece gives check if some specialization giving check exists.
+
Your pieces remain in an undefined state until they are moved.
-figure.diagram-container
- .diagram
- | fen:uuuuu1uk/p2p1qp1/1p6/7p/7P/5N2/PP1P1PP1/UUUKU1UU:
- figcaption The white king cannot move, a rook might be on c8 or e8
+
An undefined piece gives check if some specialization giving check exists.
-h4 Details, special cases
+
+
+
+ The white king cannot move, a rook might be on c8 or e8
+
-p.
+
Details, special cases
+
+
At the first move, you must select a square for the king anywhere on
the first rank — preferably in a corner. This deviates from the
original intention of the author, but this way you will not need to castle
later in the game. Click on a square to place the king.
+
-p.
+
If after your move all your pieces are defined (and weren't before), then
all pieces on board revert to undefined state, unless:
-ul
- li.
+
+
+
all your pieces (board + reserve) are now of the same type,
in which case none is put back in reserve, or
- li.
+
+
all opponent's pieces are of the same type, in which case
they also remain defined.
+
+
-figure.diagram-container
- .diagram.diag12
- | fen:uuu1kuuu/2p5/2n5/1p1ppppp/p4PPP/3N3Q/PPPPP1BB/1RRUK3:
- .diagram.diag22
- | fen:uuu1kuuu/2p5/2u5/1p1ppppp/p4PPP/3UU2U/PPPPP1UU/1UU1K3:
- figcaption.
+
+
+
+
+
+
Before and after knight definition on d1 (moving to e3)
+
+
-p.
+
If one of your undefined pieces is captured, you first have to choose which
one was captured from the reserve: place it at the capture location.
+
+
+
+
+
+
diff --git a/variants/Bario/rules.html b/variants/Bario/rules.html
index 733246f..2dbcf24 100644
--- a/variants/Bario/rules.html
+++ b/variants/Bario/rules.html
@@ -14,12 +14,16 @@
all pieces on board return to undefined state.
-
- Author's website.
-
+
+
+ Author's website.
+
+
-
- Full rules description.
-
+
+
+ Full rules description.
+
+
Panos Louridas (1985).
diff --git a/variants/Baroque/complete_rules.html b/variants/Baroque/complete_rules.html
index 1ac46cc..87709ed 100644
--- a/variants/Baroque/complete_rules.html
+++ b/variants/Baroque/complete_rules.html
@@ -5,7 +5,6 @@
-
Baroque Rules
@@ -108,7 +107,7 @@
+ data-mks='d4,d6,d8,a5'>
All marked squares captures are playable from d2.
@@ -120,8 +119,8 @@
+ data-fen='7k/8/8/3Qr3/8/8/8/K7 w 0'
+ data-mks="a5,b5,c5">
1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
@@ -141,8 +140,8 @@
+ data-fen='7k/8/8/r3pP2/2n5/8/B7/K7 w 0'
+ data-mks="a5,c4">
1.Bd5 captures the two marked pieces.
@@ -166,8 +165,8 @@
+ data-fen='7k/8/8/p4r/4K3/8/8/8 w 0'
+ data-mks="e5">
1.Ke5 is impossible
diff --git a/variants/Baroque/rules.html b/variants/Baroque/rules.html
index 0e30307..ec5bb30 100644
--- a/variants/Baroque/rules.html
+++ b/variants/Baroque/rules.html
@@ -6,8 +6,10 @@
The goal is still to checkmate.
-
- Full rules description.
-
+
+
+ Full rules description.
+
+
Robert Abbott (1963).
diff --git a/variants/Benedict/rules.html b/variants/Benedict/rules.html
index db103a1..c2798b3 100644
--- a/variants/Benedict/rules.html
+++ b/variants/Benedict/rules.html
@@ -10,8 +10,10 @@
where only the queen can change the color of enemy pieces.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
William Daniel Troyka (2001).
diff --git a/variants/Berolina/rules.html b/variants/Berolina/rules.html
index bfa1cca..1824b27 100644
--- a/variants/Berolina/rules.html
+++ b/variants/Berolina/rules.html
@@ -1,3 +1,7 @@
-
Pawns movements are reversed: they capture forward, and move diagonally. From the initial rank they can move two squares in diagonal. See also .
+
+ Pawns movements are reversed: they capture forward, and move diagonally.
+ From the initial rank they can move two squares in diagonal.
+ See also .
+
Edmund Nebermann (1926).
diff --git a/variants/Cannibal/rules.html b/variants/Cannibal/rules.html
index 480b5cf..81d9c58 100644
--- a/variants/Cannibal/rules.html
+++ b/variants/Cannibal/rules.html
@@ -1,5 +1,7 @@
After each capture, the capturer transforms into the captured piece.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
diff --git a/variants/Chakart/complete_rules.html b/variants/Chakart/complete_rules.html
index 7bf3080..d1c8fd6 100644
--- a/variants/Chakart/complete_rules.html
+++ b/variants/Chakart/complete_rules.html
@@ -5,7 +5,6 @@
-
Chakart Rules
diff --git a/variants/Chakart/rules.html b/variants/Chakart/rules.html
index d45cb0d..e125478 100644
--- a/variants/Chakart/rules.html
+++ b/variants/Chakart/rules.html
@@ -10,8 +10,10 @@
Eggs hide either a bonus or malus: see full description.
-
- Full rules description.
-
+
+
+ Full rules description.
+
+
Charlotte Blard & Benjamin Auder (2020).
diff --git a/variants/Checkered/complete_rules.html b/variants/Checkered/complete_rules.html
index 5f21663..503e78d 100644
--- a/variants/Checkered/complete_rules.html
+++ b/variants/Checkered/complete_rules.html
@@ -6,7 +6,6 @@
-
Checkered Rules
@@ -15,12 +14,12 @@
The capture of an enemy piece produces a new "checkered" piece belonging
to both players.
-
-
-
-
-
-
+
+
+
+
+
+
Checkered pieces, born after captures.
Note: the initial French name for this variant is "l'Ãchiqueté".
@@ -52,8 +51,10 @@
Checkered pieces cannot be captured.
-
- fen:2kr4/pp6/2p5/4ss1r/1P2ns1P/2Np4/P1P1P1BP/R2o1RK1:
+
+
+
Black plays Rxh4=P. (Checkered pawn to) h5 is allowed then,
because piece's nature changed.
diff --git a/variants/Checkered/rules.html b/variants/Checkered/rules.html
index 892f352..a9209dd 100644
--- a/variants/Checkered/rules.html
+++ b/variants/Checkered/rules.html
@@ -3,8 +3,10 @@
Checkered moves cannot be undone on next turn.
-
- Full rules description.
-
+
+
+ Full rules description.
+
+
Patrick Bernier (2012).
diff --git a/variants/Chess960/rules.html b/variants/Chess960/rules.html
index 776fa4a..5192abe 100644
--- a/variants/Chess960/rules.html
+++ b/variants/Chess960/rules.html
@@ -1,3 +1,5 @@
-
- Orthodox chess rules.
-
+
+
+ Orthodox chess rules.
+
+
diff --git a/variants/Circular/rules.html b/variants/Circular/rules.html
index 6db9dd8..f9067b7 100644
--- a/variants/Circular/rules.html
+++ b/variants/Circular/rules.html
@@ -1,4 +1,4 @@
-Lower and upper sides of the board communicate.
+ Lower and upper sides of the board communicate.
All pawns move forward (up).
diff --git a/variants/Clorange/rules.html b/variants/Clorange/rules.html
index f10e7f6..541862e 100644
--- a/variants/Clorange/rules.html
+++ b/variants/Clorange/rules.html
@@ -1,8 +1,12 @@
-Captured pieces can be landed later in a non-capturing form;
-they regain their ability to capture when captured again.
+
+ Captured pieces can be landed later in a non-capturing form;
+ they regain their ability to capture when captured again.
+
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Fergus Duniho (1999).
diff --git a/variants/Copycat/rules.html b/variants/Copycat/rules.html
index 43d1f25..230d353 100644
--- a/variants/Copycat/rules.html
+++ b/variants/Copycat/rules.html
@@ -3,6 +3,10 @@
it borrows powers from it and can move (and capture) like it.
-Students from the UCF Chess Club (2020).
+
+ Students from the
+ UCF Chess Club
+ (2020).
+
See also their Discord server :-)
diff --git a/variants/Crazyhouse/rules.html b/variants/Crazyhouse/rules.html
index 148015a..f4d239f 100644
--- a/variants/Crazyhouse/rules.html
+++ b/variants/Crazyhouse/rules.html
@@ -2,6 +2,8 @@
Promoted pawns return on the board as pawns.
-
- lichess page.
-
+
+
+ lichess page.
+
+
diff --git a/variants/Cwda/complete_rules.html b/variants/Cwda/complete_rules.html
index 9114c05..2276050 100644
--- a/variants/Cwda/complete_rules.html
+++ b/variants/Cwda/complete_rules.html
@@ -5,7 +5,6 @@
-
Different Armies Rules
@@ -30,7 +29,12 @@
The Colorbound Clobberers
-
+
+
+
+
+
+
Rook = bishop + dabbabah = "bede" (D),
@@ -53,8 +57,11 @@
-
- fen:8/8/8/3F4/8/8/8/8 b7,c6,b5,f5,d3,d7,b3,c4,e4,f3,e6,f7:
+
+
+
Moves of the Fad.
@@ -67,7 +74,12 @@
The Nutty Knights
-
+
+
+
+
+
+
Rook = rook forward and sideways + king backwards = "charging rook" (G),
@@ -79,17 +91,29 @@
Queen = rook forward and sideways + knight forward + king = "colonel" (L).
-
- fen:8/8/8/8/3G4/8/8/8 d5,d6,d7,d8,c4,b4,a4,e4,f4,g4,h4,c3,d3,e3:
- fen:8/8/8/8/4i3/8/8/8 d6,d2,f6,f2,d3,d5,f5,f3:
+
+
+
+
+
Moves of the Charging rook on the left, and of the Fibnif on the right.
-
- fen:8/8/8/8/3T4/8/8/8 b5,c6,e6,f5,c4,e4,c3,d3,e3:
- fen:8/8/8/8/4c3/8/8/8 e5,e6,e7,e8,d4,c4,b4,a4,f4,g4,h4,d6,c5,f6,g5,d5,f5,d3,e3,f3:
+
+
+
+
+
Moves of the Charging knight on the left, and of the Colonel on the right.
@@ -97,7 +121,12 @@
The Remarkable Rookies
-
+
+
+
+
+
+
Rook = rook limited to 4 squares = "short rook" (S),
@@ -106,9 +135,15 @@
Queen = rook + knight = "chancellor" (O).
-
- fen:8/8/8/3y4/8/8/8/8 d3,b5,d7,f5,c5,d6,e5,d4:
- fen:8/8/8/4H3/8/8/8/8 c5,e7,g5,e3,b5,e8,h5,e2,d4,d6,f6,f4:
+
+
+
+
+
Moves of the Woody rook on the left, and of the Half-duck on the right.
@@ -120,7 +155,12 @@
Source
-Chess with different armies on chessvariants.com.
+
+
+ Chess with different armies
+
+ on chessvariants.com.
+
diff --git a/variants/Cwda/rules.html b/variants/Cwda/rules.html
index cbd2d72..dac6d17 100644
--- a/variants/Cwda/rules.html
+++ b/variants/Cwda/rules.html
@@ -5,8 +5,10 @@
.
-
- Full rules description.
-
+
+
+ Full rules description.
+
+
Ralph Betza (1996).
diff --git a/variants/Dark/rules.html b/variants/Dark/rules.html
index 137a626..66d2828 100644
--- a/variants/Dark/rules.html
+++ b/variants/Dark/rules.html
@@ -2,8 +2,10 @@
Win by capturing the enemy king.
-
- Wikipedia page.
-
+
+
+ Wikipedia page.
+
+
Jens Baek Nielsen (1997).
diff --git a/variants/Doublemove/rules.html b/variants/Doublemove/rules.html
index 5ac21d4..2a74cbf 100644
--- a/variants/Doublemove/rules.html
+++ b/variants/Doublemove/rules.html
@@ -1,7 +1,9 @@
After the initial white move, each player moves twice on each turn.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Albert Fortis (1922).
diff --git a/variants/Giveaway/rules.html b/variants/Giveaway/rules.html
index 3e257bd..54e40aa 100644
--- a/variants/Giveaway/rules.html
+++ b/variants/Giveaway/rules.html
@@ -1,5 +1,7 @@
Win by losing all your material, or get stalemated.
-
- lichess page.
-
+
+
+ lichess page.
+
+
diff --git a/variants/Hex/rules.html b/variants/Hex/rules.html
index 15a91b1..b4d7628 100644
--- a/variants/Hex/rules.html
+++ b/variants/Hex/rules.html
@@ -1,11 +1,15 @@
Win by connecting both edges of your color.
-
- Detailed rules.
-
+
+
+ Detailed rules.
+
+
-
- A Strategy Guide.
-
+
+
+ A Strategy Guide.
+
+
Piet Hein (1942).
diff --git a/variants/Madrasi/rules.html b/variants/Madrasi/rules.html
index 741869c..96627ff 100644
--- a/variants/Madrasi/rules.html
+++ b/variants/Madrasi/rules.html
@@ -1,7 +1,9 @@
Pieces of same nature attacking each other are immobilized.
-
- Wikipedia page.
-
+
+
+ Wikipedia page.
+
+
Abdul J. Karwathar (1979).
diff --git a/variants/Progressive/rules.html b/variants/Progressive/rules.html
index 0521495..b957f45 100644
--- a/variants/Progressive/rules.html
+++ b/variants/Progressive/rules.html
@@ -3,6 +3,8 @@
then White play 3, and so on.
-
- Wikipedia page.
-
+
+
+ Wikipedia page.
+
+
diff --git a/variants/Recycle/rules.html b/variants/Recycle/rules.html
index ceea70c..badd18b 100644
--- a/variants/Recycle/rules.html
+++ b/variants/Recycle/rules.html
@@ -3,8 +3,10 @@
can be self-captured and dropped later in the game.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Robert Huber (2000).
diff --git a/variants/Refusal/rules.html b/variants/Refusal/rules.html
index 5c0b533..0eadaef 100644
--- a/variants/Refusal/rules.html
+++ b/variants/Refusal/rules.html
@@ -3,8 +3,10 @@
Different pawn promotions count as different moves.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Fred Galvin (1958).
diff --git a/variants/Rifle/rules.html b/variants/Rifle/rules.html
index 650264b..79084a5 100644
--- a/variants/Rifle/rules.html
+++ b/variants/Rifle/rules.html
@@ -1,7 +1,9 @@
Pieces capture (as usual) without moving.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
William Buehler Seabrook (1921).
diff --git a/variants/Suction/rules.html b/variants/Suction/rules.html
index a9cfb2e..9ca71e4 100644
--- a/variants/Suction/rules.html
+++ b/variants/Suction/rules.html
@@ -5,8 +5,10 @@
Win by bringing the enemy king on your first rank.
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Nathaniel Virgo (2018).
diff --git a/variants/_Antiking/rules.html b/variants/_Antiking/rules.html
index e850c5e..e52edbb 100644
--- a/variants/_Antiking/rules.html
+++ b/variants/_Antiking/rules.html
@@ -18,8 +18,10 @@
-
- chessvariants page.
-
+
+
+ chessvariants page.
+
+
Peter Aronson (2002).
--
2.44.0