const move = moveOrSquare;
const [sx, ex, sy] = [move.start.x, move.end.x, move.start.y];
if (this.getPiece(sx, sy) == V.PAWN && Math.abs(sx - ex) == 2) {
- return {
- x: (ex + sx) / 2,
- y: (move.end.y + sy) / 2
- };
+ return [
+ {
+ x: (ex + sx) / 2,
+ y: (move.end.y + sy) / 2
+ },
+ // The arrival column must be remembered, because
+ // potentially two pawns could be candidates to be captured:
+ // one on our left, and one on our right.
+ move.end.y
+ ];
}
return undefined; //default
}
+ static IsGoodEnpassant(enpassant) {
+ if (enpassant != "-") {
+ const epParts = enpassant.split(",");
+ const epSq = V.SquareToCoords(epParts[0]);
+ if (isNaN(epSq.x) || isNaN(epSq.y) || !V.OnBoard(epSq)) return false;
+ const arrCol = V.ColumnToCoord(epParts[1]);
+ if (isNaN(arrCol) || arrCol < 0 || arrCol >= V.size.y) return false;
+ }
+ return true;
+ }
+
+ getEnpassantFen() {
+ const L = this.epSquares.length;
+ if (!this.epSquares[L - 1]) return "-"; //no en-passant
+ return (
+ V.CoordsToSquare(this.epSquares[L - 1][0]) +
+ "," +
+ V.CoordToColumn(this.epSquares[L - 1][1])
+ );
+ }
+
// Special pawns movements
getPotentialPawnMoves([x, y]) {
const color = this.turn;
if (
!!epSquare &&
epSquare[0].x == x + shiftX &&
- epSquare[0].y == y &&
- Math.abs(epSquare[1] - y) == 1
+ epSquare[0].y == y
) {
let enpassantMove = this.getBasicMove([x, y], [x + shiftX, y]);
enpassantMove.vanish.push({