},
render(h) {
if (!this.vr)
- return;
+ {
+ // Return empty div of class 'game' to avoid error when setting size
+ return h("div",
+ {
+ "class": {
+ "game": true,
+ },
+ });
+ }
const [sizeX,sizeY] = [V.size.x,V.size.y];
// Precompute hints squares to facilitate rendering
let hintSquares = ArrayFun.init(sizeX, sizeY, false);
let incheckSq = ArrayFun.init(sizeX, sizeY, false);
this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
- let firstRow = document.querySelector(".game > .row");
- const squareWidth = (!!firstRow
- ? document.querySelector(".game > .row").offsetWidth / sizeY
+ let boardElt = document.querySelector(".game");
+ const squareWidth = (!!boardElt
+ ? boardElt.offsetWidth / sizeY
: 40); //arbitrary value (not relevant)
const choices = h(
'div',
elementArray
);
},
+ mounted: function() {
+ // NOTE (TODO?): could also be dependent on page type (game, analyze, variant)
+ const boardSize = localStorage.getItem("boardSize");
+ if (!!boardSize)
+ document.querySelector(".game").style.width = boardSize + "px";
+ },
methods: {
mousedown: function(e) {
e = e || window.event;
padding-bottom: 9.1%
.game
- width: #{'min(80vw, 500px)'}
+ //width: #{'min(80vw, 500px)'}
margin: 0 auto
.board
cursor: pointer
this.compWorker.onmessage = e => {
let compMove = e.data;
if (!compMove)
+ {
+ this.compThink = false;
+ this.$emit("game-stopped"); //no more moves: mate or stalemate
return; //after game ends, no more moves, nothing to do
+ }
if (!Array.isArray(compMove))
compMove = [compMove]; //to deal with MarseilleRules
// Small delay for the bot to appear "more human"
option(value="0") {{ st.tr["None"] }}
option(value="1") {{ st.tr["New game"] }}
option(value="2") {{ st.tr["All"] }}
+ fieldset
+ .slidecontainer
+ input#myRange.slider(type="range" min="1" max="100" value="50"
+ @input="adjustBoard")
</template>
<script>
localStorage[propName] = ["highlight","coords"].includes(propName)
? event.target.checked
: event.target.value;
+ },
+ adjustBoard: function() {
+ const board = document.querySelector(".game");
+ if (!board)
+ return; //no board on page
+ const multiplier = document.getElementById("myRange").value;
+ const boardSize = 10 * multiplier;
+ localStorage.setItem("boardSize", boardSize);
+ board.style.width = boardSize + "px";
},
},
};