Experimental IRL mode for analyzing and playing against friends
authorBenjamin Auder <benjamin.auder@somewhere>
Sun, 9 Dec 2018 16:50:36 +0000 (17:50 +0100)
committerBenjamin Auder <benjamin.auder@somewhere>
Sun, 9 Dec 2018 16:50:36 +0000 (17:50 +0100)
public/javascripts/components/game.js

index 0720255..11ec4c9 100644 (file)
@@ -9,7 +9,7 @@ Vue.component('my-game', {
                        selectedPiece: null, //moving piece (or clicked piece)
                        conn: null, //socket messages
                        score: "*", //'*' means 'unfinished'
-                       mode: "idle", //human, computer or idle (when not playing)
+                       mode: "idle", //human, friend, computer or idle (when not playing)
                        oppid: "", //opponent ID in case of HH game
                        oppConnected: false,
                        seek: false,
@@ -29,33 +29,56 @@ Vue.component('my-game', {
                let incheckSq = doubleArray(sizeX, sizeY, false);
                this.incheck.forEach(sq => { incheckSq[sq[0]][sq[1]] = true; });
                let elementArray = [];
-               const playingHuman = (this.mode == "human");
-               const playingComp = (this.mode == "computer");
-               let actionArray = [
-                       h('button',
+               let actionArray = [];
+               if (["idle","human"].includes(this.mode))
+               {
+                       actionArray.push(
+                               h('button',
                                {
                                        on: { click: this.clickGameSeek },
-                                       attrs: { "aria-label": 'New game VS human' },
+                                       attrs: { "aria-label": 'New online game' },
                                        'class': {
                                                "tooltip": true,
                                                "bottom": true, //display below
                                                "seek": this.seek,
-                                               "playing": playingHuman,
+                                               "playing": this.mode == "human",
                                        },
                                },
-                               [h('i', { 'class': { "material-icons": true } }, "accessibility")]),
-                       h('button',
+                               [h('i', { 'class': { "material-icons": true } }, "accessibility")])
+                       );
+               }
+               if (["idle","computer"].includes(this.mode))
+               {
+                       actionArray.push(
+                               h('button',
                                {
                                        on: { click: this.clickComputerGame },
                                        attrs: { "aria-label": 'New game VS computer' },
                                        'class': {
                                                "tooltip":true,
                                                "bottom": true,
-                                               "playing": playingComp,
+                                               "playing": this.mode == "computer",
                                        },
                                },
                                [h('i', { 'class': { "material-icons": true } }, "computer")])
-               ];
+                       );
+               }
+               if (["idle","friend"].includes(this.mode))
+               {
+                       actionArray.push(
+                               h('button',
+                               {
+                                       on: { click: this.clickFriendGame },
+                                       attrs: { "aria-label": 'New IRL game' },
+                                       'class': {
+                                               "tooltip":true,
+                                               "bottom": true,
+                                               "playing": this.mode == "friend",
+                                       },
+                               },
+                               [h('i', { 'class': { "material-icons": true } }, "people")])
+                       );
+               }
                if (!!this.vr)
                {
                        const square00 = document.getElementById("sq-0-0");
@@ -111,7 +134,7 @@ Vue.component('my-game', {
                                                "expert-mode": this.expert,
                                        },
                                },
-                               [h('i', { 'class': { "material-icons": true } }, "remove_red_eye")]
+                               [h('i', { 'class': { "material-icons": true } }, "visibility_off")]
                        );
                        elementArray.push(expertSwitch);
                        let choices = h('div',
@@ -260,6 +283,27 @@ Vue.component('my-game', {
                                        ]
                                );
                        }
+                       if (this.mode == "friend")
+                       {
+                               actionArray = actionArray.concat(
+                               [
+                                       h('button',
+                                               {
+                                                       style: { "margin-left": "30px" },
+                                                       on: { click: this.undoInGame },
+                                                       attrs: { "aria-label": 'Undo' },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "undo")]
+                                       ),
+                                       h('button',
+                                               {
+                                                       on: { click: () => { this.mycolor = this.vr.getOppCol(this.mycolor) } },
+                                                       attrs: { "aria-label": 'Flip' },
+                                               },
+                                               [h('i', { 'class': { "material-icons": true } }, "cached")]
+                                       ),
+                               ]);
+                       }
                        elementArray.push(gameDiv);
                        if (!!this.vr.reserve)
                        {
@@ -408,6 +452,72 @@ Vue.component('my-game', {
                        )
                ];
                elementArray = elementArray.concat(modalNewgame);
+               const modalFenEdit = [
+                       h('input',
+                               {
+                                       attrs: { "id": "modal-fenedit", type: "checkbox" },
+                                       "class": { "modal": true },
+                               }),
+                       h('div',
+                               {
+                                       attrs: { "role": "dialog", "aria-labelledby": "modal-fenedit" },
+                               },
+                               [
+                                       h('div',
+                                               {
+                                                       "class": { "card": true, "smallpad": true },
+                                               },
+                                               [
+                                                       h('label',
+                                                               {
+                                                                       attrs: { "id": "close-fenedit", "for": "modal-fenedit" },
+                                                                       "class": { "modal-close": true },
+                                                               }
+                                                       ),
+                                                       h('h3',
+                                                               {
+                                                                       "class": { "section": true },
+                                                                       domProps: { innerHTML: "Position + flags (FEN):" },
+                                                               }
+                                                       ),
+                                                       h('input',
+                                                               {
+                                                                       attrs: {
+                                                                               "id": "input-fen",
+                                                                               type: "text",
+                                                                               value: VariantRules.GenRandInitFen(),
+                                                                       },
+                                                               }
+                                                       ),
+                                                       h('button',
+                                                               {
+                                                                       on: { click:
+                                                                               () => {
+                                                                                       const fen = document.getElementById("input-fen").value;
+                                                                                       document.getElementById("modal-fenedit").checked = false;
+                                                                                       this.newGame("friend", fen);
+                                                                               }
+                                                                       },
+                                                                       domProps: { innerHTML: "Ok" },
+                                                               }
+                                                       ),
+                                                       h('button',
+                                                               {
+                                                                       on: { click:
+                                                                               () => {
+                                                                                       document.getElementById("input-fen").value =
+                                                                                               VariantRules.GenRandInitFen();
+                                                                               }
+                                                                       },
+                                                                       domProps: { innerHTML: "Random" },
+                                                               }
+                                                       ),
+                                               ]
+                                       )
+                               ]
+                       )
+               ];
+               elementArray = elementArray.concat(modalFenEdit);
                const actions = h('div',
                        {
                                attrs: { "id": "actions" },
@@ -443,7 +553,7 @@ Vue.component('my-game', {
                }
                else if (this.mode != "idle")
                {
-                       // Show current FEN (at least for debug)
+                       // Show current FEN
                        elementArray.push(
                                h('div',
                                        { attrs: { id: "fen-div" } },
@@ -451,7 +561,7 @@ Vue.component('my-game', {
                                                h('p',
                                                        {
                                                                attrs: { id: "fen-string" },
-                                                               domProps: { innerHTML: this.vr.getBaseFen() }
+                                                               domProps: { innerHTML: this.vr.getFen() }
                                                        }
                                                )
                                        ]
@@ -581,7 +691,7 @@ Vue.component('my-game', {
                this.conn.onclose = socketCloseListener;
                // Listen to keyboard left/right to navigate in game
                document.onkeydown = event => {
-                       if (this.mode == "idle" && this.vr.moves.length > 0
+                       if (this.mode == "idle" && !!this.vr && this.vr.moves.length > 0
                                && [37,39].includes(event.keyCode))
                        {
                                event.preventDefault();
@@ -677,12 +787,17 @@ Vue.component('my-game', {
                                return; //no newgame while playing
                        this.newGame("computer");
                },
+               clickFriendGame: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
+                       document.getElementById("modal-fenedit").checked = true;
+               },
                toggleExpertMode: function(e) {
                        this.getRidOfTooltip(e.currentTarget);
                        this.expert = !this.expert;
                        setCookie("expert", this.expert ? "1" : "0");
                },
-               resign: function() {
+               resign: function(e) {
+                       this.getRidOfTooltip(e.currentTarget);
                        if (this.mode == "human" && this.oppConnected)
                        {
                                try {
@@ -727,9 +842,7 @@ Vue.component('my-game', {
                        this.pgnTxt = ""; //redundant with this.score = "*", but cleaner
                        this.mode = mode;
                        this.incheck = []; //in case of
-                       this.fenStart = continuation
-                               ? localStorage.getItem("fenStart")
-                               : fen.split(" ")[0]; //Only the position matters
+                       this.fenStart = (continuation ? localStorage.getItem("fenStart") : fen);
                        if (mode=="human")
                        {
                                // Opponent found!
@@ -753,12 +866,13 @@ Vue.component('my-game', {
                                delete localStorage["newgame"];
                                this.setStorage(); //in case of interruptions
                        }
-                       else //against computer
+                       else if (mode == "computer")
                        {
                                this.mycolor = Math.random() < 0.5 ? 'w' : 'b';
                                if (this.mycolor == 'b')
                                        setTimeout(this.playComputerMove, 500);
                        }
+                       //else: against a (IRL) friend: nothing more to do
                },
                playComputerMove: function() {
                        const timeStart = Date.now();
@@ -818,9 +932,9 @@ Vue.component('my-game', {
                                this.selectedPiece.style.display = "inline-block";
                                this.selectedPiece.style.zIndex = 3000;
                                let startSquare = this.getSquareFromId(e.target.parentNode.id);
-                               this.possibleMoves = this.mode!="idle" && this.vr.canIplay(this.mycolor,startSquare)
-                                       ? this.vr.getPossibleMovesFrom(startSquare)
-                                       : [];
+                               const iCanPlay = this.mode!="idle"
+                                       && (this.mode=="friend" || this.vr.canIplay(this.mycolor,startSquare));
+                               this.possibleMoves = iCanPlay ? this.vr.getPossibleMovesFrom(startSquare) : [];
                                // Next line add moving piece just after current image (required for Crazyhouse reserve)
                                e.target.parentNode.insertBefore(this.selectedPiece, e.target.nextSibling);
                        }
@@ -950,6 +1064,11 @@ Vue.component('my-game', {
                        const move = this.vr.moves[--this.cursor];
                        VariantRules.UndoOnBoard(this.vr.board, move);
                        this.$forceUpdate(); //TODO: ?!
-               }
+               },
+               undoInGame: function() {
+                       const lm = this.vr.lastMove;
+                       if (!!lm)
+                               this.vr.undo(lm);
+               },
        },
 })