}
break;
}
+ case "askgame":
+ // Send current (live) game
+ const myGame =
+ {
+ // Minimal game informations:
+ id: this.game.id,
+ players: this.game.players.map(p => p.name),
+ vid: this.game.vid,
+ timeControl: this.game.timeControl,
+ };
+ this.st.conn.send(JSON.stringify({code:"game",
+ game:myGame, target:data.from}));
+ break;
case "newmove":
// NOTE: this call to play() will trigger processMove()
this.$refs["basegame"].play(data.move,
// ==> on "newmove", check "drawOffer" field
case "connect":
{
- this.people.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
+ this.people.push({name:"", id:0, sid:data.from});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
break;
}
case "disconnect":
- ArrayFun.remove(this.people, p => p.sid == data.sid);
+ ArrayFun.remove(this.people, p => p.sid == data.from);
break;
}
},
}
break;
}
- case "askgame":
- {
- // Send my current live game (if any)
- GameStorage.getCurrent((game) => {
- if (!!game)
- {
- const myGame =
- {
- // Minimal game informations:
- id: game.id,
- players: game.players.map(p => p.name),
- vid: game.vid,
- timeControl: game.timeControl,
- };
- this.st.conn.send(JSON.stringify({code:"game",
- game:myGame, target:data.from}));
- }
- });
- break;
- }
case "identity":
{
const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
}
case "connect":
{
- this.people.push({name:"", id:0, sid:data.sid});
- this.st.conn.send(JSON.stringify({code:"askidentity", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.sid}));
- this.st.conn.send(JSON.stringify({code:"askgame", target:data.sid}));
+ this.people.push({name:"", id:0, sid:data.from});
+ this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
+ this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
break;
}
case "disconnect":
{
- ArrayFun.remove(this.people, p => p.sid == data.sid);
+ ArrayFun.remove(this.people, p => p.sid == data.from);
// Also remove all challenges sent by this player:
- ArrayFun.remove(this.challenges, c => c.from.sid == data.sid);
+ ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
// And all live games where he plays and no other opponent is online
ArrayFun.remove(this.games, g =>
- g.type == "live" && (g.players.every(p => p.sid == data.sid
+ g.type == "live" && (g.players.every(p => p.sid == data.from
|| !this.people.some(pl => pl.sid == p.sid))), "all");
break;
}
}
);
}
+ // Send game info to everyone except opponent (and me)
+ this.st.conn.send(JSON.stringify({code:"game",
+ game: { //minimal game info:
+ id: gameInfo.id,
+ players: gameInfo.players.map(p => p.name),
+ vid: gameInfo.vid,
+ timeControl: gameInfo.timeControl,
+ },
+ oppsid: target}));
},
// NOTE: for live games only (corr games start on the server)
startNewGame: function(gameInfo) {
// Node version in Ubuntu 16.04 does not know about URL class
function getJsonFromUrl(url)
{
- const query = url.substr(2); //starts with "/?"
- let result = {};
- query.split("&").forEach((part) => {
+ // url: /game/XYZ/?sid=XYZ
+ const queryParts = url.split("?");
+ let result = {page: queryParts[0]};
+ queryParts[1].split("&").forEach((part) => {
const item = part.split("=");
result[item[0]] = decodeURIComponent(item[1]);
});
if (!!clients[sid])
return socket.send(JSON.stringify({code:"duplicate"}));
clients[sid] = {sock: socket, page: query["page"]};
- const notifyRoom = (page,code,obj) => {
+ const notifyRoom = (page,code,obj={},excluded=[]) => {
Object.keys(clients).forEach(k => {
+ if (k in excluded)
+ return;
if (k != sid && clients[k].page == page)
{
clients[k].sock.send(JSON.stringify(Object.assign(
- {code:code}, obj)));
+ {code:code, from:sid}, obj)));
}
});
};
- notifyRoom(query["page"],"connect",{sid:sid});
+ notifyRoom(query["page"], "connect"); //Hall or Game
socket.on("message", objtxt => {
let obj = JSON.parse(objtxt);
if (!!obj.target && !clients[obj.target])
return; //receiver not connected, nothing we can do
+
+console.log(obj.code);
+console.log(clients);
+
switch (obj.code)
{
case "pollclients":
const curPage = clients[sid].page;
socket.send(JSON.stringify({code:"pollclients",
- sockIds: Object.keys(clients).filter(k =>
- k != sid && clients[k].page == curPage)}));
+ sockIds: Object.keys(clients).filter(k => k != sid &&
+ (clients[k].page == curPage ||
+ // Consider that people playing are in Hall too:
+ (curPage == "/" && clients[k].page.indexOf("/game/") >= 0))
+ )}));
break;
case "pagechange":
- notifyRoom(clients[sid].page, "disconnect", {sid:sid});
+ notifyRoom(clients[sid].page, "disconnect");
clients[sid].page = obj.page;
- notifyRoom(obj.page, "connect", {sid:sid});
+ notifyRoom(obj.page, "connect");
break;
case "askidentity":
clients[obj.target].sock.send(JSON.stringify(
{code:"askchallenge",from:sid}));
break;
case "askgame":
+ // Check all clients playing, and send them a "askgame" message
+ Object.keys(clients).forEach(k => {
+ if (k != sid && clients[k].page.indexOf("/game/") >= 0)
+ {
+ clients[k].sock.send(JSON.stringify(
+ {code:"askgame", from: sid}));
+ }
+ });
clients[obj.target].sock.send(JSON.stringify(
{code:"askgame",from:sid}));
break;
{code:"challenge", chall:obj.chall, from:sid}));
break;
case "game":
- clients[obj.target].sock.send(JSON.stringify(
- {code:"game", game:obj.game, from:sid}));
+ if (!!obj.target)
+ {
+ clients[obj.target].sock.send(JSON.stringify(
+ {code:"game", game:data.game, from:sid}));
+ }
+ else
+ {
+ // Notify all room except opponent and me:
+ notifyRoom("/", "game", {game:data.game}, [data.oppsid]);
+ }
break;
case "newchat":
- notifyRoom(query["page"], "newchat",
- {msg:obj.msg, name:obj.name, sid:sid})
+ notifyRoom(query["page"], "newchat", {msg:obj.msg, name:obj.name});
break;
// TODO: WebRTC instead in this case (most demanding?)
case "newmove":
clients[obj.target].sock.send(JSON.stringify(
- {code:"newmove",move:obj.move}));
+ {code:"newmove", move:obj.move}));
break;
case "lastate":
clients[obj.target].sock.send(JSON.stringify(