// c.to == this.st.user.name (connected)
if (c.fen) {
const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
this.tchallDiag = getDiagram({
position: parsedFen.position,
- orientation: V.GetOppCol(parsedFen.turn)
+ orientation: c.mycolor
});
this.curChallToAccept = c;
document.getElementById("modalAccept").checked = true;
let gameInfo = {
id: getRandString(),
fen: c.fen || V.GenRandInitFen(),
- players: shuffle([c.from, c.seat]), //white then black
+ // White player index 0, black player index 1:
+ players: c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]),
vid: c.vid,
cadence: c.cadence
};
if (edit) {
let editedP = this.problems.find(p => p.id == this.curproblem.id);
this.copyProblem(this.curproblem, editedP);
- } //new problem
+ }
else {
+ // New problem
let newProblem = Object.assign({}, this.curproblem);
newProblem.id = ret.id;
newProblem.uid = this.st.user.id;
newProblem.uname = this.st.user.name;
this.problems = this.problems.concat(newProblem);
+ this.resetCurProb();
}
- this.resetCurProb();
this.infoMsg = "";
}
);