8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
+"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
+To take the ball when it's free you need to capture it.
+To take the ball when it's used, u need to take the piece.
+Goal: bring ball to final rank.
+Possibles passes : soit à une pièce, soit sur une case.
+ --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
+ --> selon le mode de déplacement standard (donc tout droit pour les pions)
+Pas de notion d'échec ou de mat (?)
+Si une pièce est mat elle donne le ballon (?)
+
+Landing pieces from empty board:
+https://www.chessvariants.com/diffsetup.dir/unachess.html
+
+Rugby http://www.echecspourtous.com/?page_id=7945
+
"Capture" Chess (idea of opperwezen, maybe not new): captures are forced,
but the goal is still to checkmate (not lose all material).
Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
-Generator vatiant, called "Matrix" ?
+S-chess https://en.wikipedia.org/wiki/Seirawan_chess
+
+Generator variant, called "Matrix" ?
Peces on first rank never move but generate new pieces. Pawn don't generate.
A generator captured and replaced by a similar piece does not generate.
King does not generate. No castling. En passant possible?
Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
If a pawn taken: direction of the capturer.
-+ Maxima, Interweave, Roccoco, Dynamo, Synchrone
-Synchrone Chess: allow to anticipate en-passant capture as well :)
-
-S-chess https://en.wikipedia.org/wiki/Seirawan_chess
+Maxima, Interweave, Roccoco
-"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
-To take the ball when it's free you need to capture it.
-To take the ball when it's used, u need to take the piece.
-Goal: bring ball to final rank.
-Possibles passes : soit à une pièce, soit sur une case.
- --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
- --> selon le mode de déplacement standard (donc tout droit pour les pions)
-Pas de notion d'échec ou de mat (?)
-Si une pièce est mat elle donne le ballon (?)
-
-Landing pieces from empty board:
-https://www.chessvariants.com/diffsetup.dir/unachess.html
+Synchrone Chess: allow to anticipate en-passant capture as well :)
-Rugby http://www.echecspourtous.com/?page_id=7945
+Dynamo chess