const squareWidth = (!!boardElt
? boardElt.offsetWidth / sizeY
: 40); //arbitrary value (not relevant)
+ const offset = (!!boardElt
+ ? [boardElt.offsetTop, boardElt.offsetLeft]
+ : [0, 0]);
const choices = h(
'div',
{
'class': { 'row': true },
style: {
"display": (this.choices.length > 0 ? "block" : "none"),
- "top": ((sizeY/2)*squareWidth+squareWidth/2) + "px",
+ "top": (offset[0] + (sizeY/2)*squareWidth-squareWidth/2) + "px",
+ "left": (offset[1] + squareWidth*(sizeY - this.choices.length)/2) + "px",
"width": (this.choices.length * squareWidth) + "px",
"height": squareWidth + "px",
},
cursor: pointer
#choices
- margin: 0 auto 0 auto
- position: relative
+ margin: 0
+ position: absolute
z-index: 300
overflow-y: inherit
background-color: rgba(0,0,0,0)
('Losers', 'Lose all pieces'),
('Magnetic', 'Laws of attraction'),
('Marseille', 'Move twice'),
- ('Switching', 'Exchange pieces positions'),
('Upsidedown', 'Board upside down'),
('Wildebeest', 'Balanced sliders & leapers'),
('Zen', 'Reverse captures');