button(@click="resign") Resign
#playersInfo
p
- span.name(:class="{connected: isConnected(0)}") {{ game.players[0].name }}
+ span.name(:class="{connected: isConnected(0)}")
+ | {{ game.players[0].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[0] }}
span.split-names -
- span.name(:class="{connected: isConnected(1)}") {{ game.players[1].name }}
+ span.name(:class="{connected: isConnected(1)}")
+ | {{ game.players[1].name || "@nonymous" }}
span.time(v-if="game.score=='*'") {{ virtualClocks[1] }}
BaseGame(:game="game" :vr="vr" ref="basegame"
@newmove="processMove" @gameover="gameOver")
break;
}
case "askgame":
- // Send current (live) game
+ // Send current (live) game if not asked by opponent (!)
+ if (this.game.players.some(p => p.sid == data.from))
+ return;
const myGame =
{
// Minimal game informations:
.collapse
div
.button-group
- button(@click="cdisplay='live'") Live Challenges
- button(@click="cdisplay='corr'") Correspondance challenges
+ button(@click="(e) => setDisplay('c','live',e)" class="active")
+ | Live Challenges
+ button(@click="(e) => setDisplay('c','corr',e)")
+ | Correspondance challenges
ChallengeList(v-show="cdisplay=='live'"
:challenges="filterChallenges('live')" @click-challenge="clickChallenge")
ChallengeList(v-show="cdisplay=='corr'"
:challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
div
.button-group
- button(@click="pdisplay='players'") Players
- button(@click="pdisplay='chat'") Chat
+ button(@click="(e) => setDisplay('p','players',e)" class="active")
+ | Players
+ button(@click="(e) => setDisplay('p','chat',e)")
+ | Chat
#players(v-show="pdisplay=='players'")
p(v-for="p in uniquePlayers")
span(:class="{anonymous: !!p.count}")
Chat(:players="[]")
div
.button-group
- button(@click="gdisplay='live'") Live games
- button(@click="gdisplay='corr'") Correspondance games
+ button(@click="(e) => setDisplay('g','live',e)" class="active")
+ | Live games
+ button(@click="(e) => setDisplay('g','corr',e)")
+ | Correspondance games
GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
@show-game="showGame")
GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
url += "?rid=" + g.rid;
this.$router.push(url);
},
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ e.target.classList.add("active");
+ if (!!e.target.previousElementSibling)
+ e.target.previousElementSibling.classList.remove("active");
+ else
+ e.target.nextElementSibling.classList.remove("active");
+ },
getVname: function(vid) {
const variant = this.st.variants.find(v => v.id == vid);
// this.st.variants might be uninitialized (variant == null)
{
// Receive game from some player (+sid)
// NOTE: it may be correspondance (if newgame while we are connected)
- if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
+ if (this.games.every(g => g.id != data.game.id)) //ignore duplicates
{
let newGame = data.game;
newGame.type = this.classifyObject(data.game);
</script>
<style lang="sass" scoped>
+.active
+ color: #42a983
#newGame
display: block
margin: 10px auto 5px auto