if (this.movesCount > 4) {
let piece = move.vanish[0].p;
if (['j', 'l'].includes(piece)) piece = V.KING;
- if (piece == V.KING && move.appear.length > 0)
- this.kingPos[c] = [move.appear[0].x, move.appear[0].y];
+ if (piece == V.KING)
+ this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y];
this.updateCastleFlags(move, piece);
}
}
postUndo(move) {
if (this.movesCount >= 4) {
- const c = this.getColor(move.start.x, move.start.y);
if (['j', 'k', 'l'].includes(this.getPiece(move.start.x, move.start.y)))
- this.kingPos[c] = [move.start.x, move.start.y];
+ this.kingPos[move.vanish[0].c] = [move.start.x, move.start.y];
}
}