)
button(@click="sendChat()") {{ st.tr["Send"] }}
p(v-for="chat in chats.concat(pastChats)")
- span.name {{ chat.name }} :
+ span.name {{ chat.name || "@nonymous" }} :
span(
:class="classObject(chat)"
v-html="chat.msg"
methods: {
classObject: function(chat) {
return {
- "my-chatmsg": chat.name == this.st.user.name,
+ "my-chatmsg": (
+ !!chat.name && chat.name == this.st.user.name ||
+ !!chat.sid && chat.sid == this.st.user.sid
+ ),
"opp-chatmsg":
!!this.players &&
this.players.some(
- p => p.name == chat.name && p.name != this.st.user.name
+ p => {
+ return (
+ (
+ !!p.name &&
+ p.name == chat.name &&
+ p.name != this.st.user.name
+ )
+ ||
+ (
+ !!p.sid &&
+ p.sid == chat.sid &&
+ p.sid != this.st.user.sid
+ )
+ );
+ }
)
};
},
chatInput.focus(); //required on smartphones
if (chatTxt == "") return; //nothing to send
chatInput.value = "";
- const chat = { msg: chatTxt, name: this.st.user.name || "@nonymous" };
+ const chat = {
+ msg: chatTxt,
+ name: this.st.user.name,
+ // SID is required only for anonymous users (in live games)
+ sid: this.st.user.id == 0 ? this.st.user.sid : null
+ };
this.$emit("mychat", chat);
this.chats.unshift(chat);
},
newChat: function(chat) {
- if (chat.msg != "")
- this.chats.unshift({ msg: chat.msg, name: chat.name || "@nonymous" });
+ if (chat.msg != "") this.chats.unshift(chat);
},
clearHistory: function() {
this.chats = [];
// Ignore games where I play (will go in MyGames page),
// and also games that I already received.
if (
- game.players.every(p =>
- p.sid != this.st.user.sid && p.id != this.st.user.id) &&
- this.games.findIndex(g => g.id == game.id) == -1
+ game.players.every(p => {
+ return (
+ p.sid != this.st.user.sid &&
+ (p.id == 0 || p.id != this.st.user.id)
+ );
+ }) && this.games.findIndex(g => g.id == game.id) == -1
) {
let newGame = game;
newGame.type = this.classifyObject(game);
let chall = Object.assign({}, this.newchallenge);
// Add only if not already issued (not counting target or FEN):
if (this.challenges.some(c =>
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
+ &&
c.vid == chall.vid &&
c.cadence == chall.cadence &&
c.randomness == chall.randomness
const c = this.challenges[i];
if (
c.type == ctype &&
- (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+ (
+ c.from.sid == this.st.user.sid ||
+ (c.from.id > 0 && c.from.id == this.st.user.id)
+ )
) {
countMyChalls++;
if (c.added < oldestAdded) {