const chall = JSON.parse(localStorage.getItem("challenge") || "false");
if (!!chall)
{
- if ((Date.now() - chall.added)/1000 <= 30*60)
+ // NOTE: a challenge survives 3 minutes, for potential connection issues
+ if ((Date.now() - chall.added)/1000 <= 3*60)
+ {
+ chall.added = Date.now(); //update added time, for next disconnect...
this.challenges.push(chall);
+ localStorage.setItem("challenge", JSON.stringify(chall));
+ }
else
localStorage.removeItem("challenge");
}
{
// Receive game from some player (+sid)
// NOTE: it may be correspondance (if newgame while we are connected)
- if (this.games.every(g => g.id != data.game.id)) //ignore duplicates
+ // If duplicate found: select rid (remote ID) at random
+ let game = this.games.find(g => g.id == data.game.id);
+ if (!!game && Math.random() < 0.5)
+ game.rid = data.from;
+ else
{
let newGame = data.game;
newGame.type = this.classifyObject(data.game);
case "refusechallenge":
{
ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ localStorage.removeItem("challenge");
alert(this.people[data.from].name + " declined your challenge");
break;
}
code: "refusechallenge",
cid: c.id, target: c.from.sid}));
}
- this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
+ // TODO: refactor the "sendSomethingTo()" function
+ if (!c.to)
+ this.sendSomethingTo(null, "deletechallenge", {cid:c.id});
+ else
+ {
+ this.st.conn.send(JSON.stringify({
+ code:"deletechallenge", target: c.from.sid, cid: c.id}));
+ }
}
else //my challenge
{
};
if (c.type == "live")
{
+ // NOTE: in this case we are sure opponent is online
tryNotifyOpponent();
this.startNewGame(gameInfo);
}
);
}
// Send game info to everyone except opponent (and me)
- const playersNames = gameInfo.players.map(p => {name: p.name});
Object.keys(this.people).forEach(sid => {
- if (![this.st.user.sid,target].includes(sid))
+ if (![this.st.user.sid,oppsid].includes(sid))
{
this.st.conn.send(JSON.stringify({code:"game",
game: { //minimal game info:
id: gameInfo.id,
- players: playersNames,
+ players: gameInfo.players,
vid: gameInfo.vid,
timeControl: gameInfo.timeControl,
},