From: Benjamin Auder Date: Tue, 19 Apr 2022 08:50:28 +0000 (+0200) Subject: Fix crazyhouse X-Git-Url: https://git.auder.net/variants/Bario/current/pieces/cn.svg?a=commitdiff_plain;h=f429756ddd1ac5f12b0ae8e2231d7e7886fddc25;p=xogo.git Fix crazyhouse --- diff --git a/base_rules.js b/base_rules.js index 79e8650..0dfe217 100644 --- a/base_rules.js +++ b/base_rules.js @@ -385,7 +385,7 @@ export default class ChessRules { const coords = Object.keys(this.ispawn); if (coords.length == 0) return "-"; - return coords.map(C.CoordsToSquare).join(","); + return coords.join(","); } // Set flags from fen (castle: white a,h then black a,h) @@ -755,10 +755,9 @@ export default class ChessRules { } else this.r_pieces = { 'w': {}, 'b': {} }; - let chessboard = - document.getElementById(this.containerId).querySelector(".chessboard"); + let container = document.getElementById(this.containerId); if (!r) - r = chessboard.getBoundingClientRect(); + r = container.querySelector(".chessboard").getBoundingClientRect(); for (let c of colors) { if (!this.reserve[c]) continue; @@ -777,7 +776,7 @@ export default class ChessRules { // NOTE: +1 fix display bug on Firefox at least rcontainer.style.width = (nbR * sqResSize + 1) + "px"; rcontainer.style.height = sqResSize + "px"; - chessboard.appendChild(rcontainer); + container.appendChild(rcontainer); for (let p of Object.keys(this.reserve[c])) { if (this.reserve[c][p] == 0) continue; @@ -993,7 +992,7 @@ export default class ChessRules { startPiece.style.opacity = "1"; const offset = getOffset(e); const landingElt = document.elementFromPoint(offset.x, offset.y); - const sq = this.idToCoords(landingElt.id); + const sq = landingElt ? this.idToCoords(landingElt.id) : undefined; if (sq) { const [i, j] = sq; // NOTE: clearly suboptimal, but much easier, and not a big deal. @@ -2047,15 +2046,23 @@ export default class ChessRules { this.options["crazyhouse"] && (!this.options["rifle"] || !move.capture) ) { + const destSquare = C.CoordsToSquare(move.end); if (this.ispawn[initSquare]) { delete this.ispawn[initSquare]; - this.ispawn[C.CoordsToSquare(move.end)] = true; + this.ispawn[destSquare] = true; } else if ( move.vanish[0].p == "p" && move.appear[0].p != "p" ) { - this.ispawn[C.CoordsToSquare(move.end)] = true; + this.ispawn[destSquare] = true; + } + else if ( + this.ispawn[destSquare] && + this.getColor(move.end.x, move.end.y) != move.vanish[0].c + ) { + move.vanish[1].p = "p"; + delete this.ispawn[destSquare]; } } }