From: Benjamin Auder Date: Sat, 25 Jun 2022 13:55:46 +0000 (+0200) Subject: Better animation for Atomic X-Git-Url: https://git.auder.net/variants/Bario/current/img/cross.svg?a=commitdiff_plain;h=e7d409fc03a8cd8459a2b41f9fef51c0a3fb0d6d;p=xogo.git Better animation for Atomic --- diff --git a/base_rules.js b/base_rules.js index 6562673..107b412 100644 --- a/base_rules.js +++ b/base_rules.js @@ -111,10 +111,6 @@ export default class ChessRules { return !!this.options["dark"]; } - get hasMoveStack() { - return false; - } - // Some variants use click infos: doClick(coords) { if (typeof coords.x != "number") @@ -955,7 +951,7 @@ export default class ChessRules { if (cd) { const move = this.doClick(cd); if (move) - this.playPlusVisual(move); + this.buildMoveStack(move, r); else { const [x, y] = Object.values(cd); if (typeof x != "number") @@ -1009,7 +1005,7 @@ export default class ChessRules { if (moves.length >= 2) this.showChoices(moves, r); else if (moves.length == 1) - this.playPlusVisual(moves[0], r); + this.buildMoveStack(moves[0], r); } curPiece.remove(); }; @@ -1050,7 +1046,7 @@ export default class ChessRules { const callback = (m) => { chessboard.style.opacity = "1"; container.removeChild(choices); - this.playPlusVisual(m, r); + this.buildMoveStack(m, r); } for (let i=0; i < moves.length; i++) { let choice = document.createElement("div"); @@ -1338,7 +1334,7 @@ export default class ChessRules { moves = this.capturePostProcess(moves, oppCol); if (this.options["atomic"]) - this.atomicPostProcess(moves, oppCol); + this.atomicPostProcess(moves, color, oppCol); if ( moves.length > 0 && @@ -1369,7 +1365,7 @@ export default class ChessRules { }); } - atomicPostProcess(moves, oppCol) { + atomicPostProcess(moves, color, oppCol) { moves.forEach(m => { if ( this.board[m.end.x][m.end.y] != "" && @@ -1386,15 +1382,22 @@ export default class ChessRules { [1, 0], [1, 1] ]; + let mNext = new Move({ + start: m.end, + end: m.end, + appear: [], + vanish: [] + }); for (let step of steps) { let x = m.end.x + step[0]; let y = this.getY(m.end.y + step[1]); if ( this.onBoard(x, y) && this.board[x][y] != "" && + (x != m.start.x || y != m.start.y) && this.getPieceType(x, y) != "p" ) { - m.vanish.push( + mNext.vanish.push( new PiPo({ p: this.getPiece(x, y), c: this.getColor(x, y), @@ -1404,8 +1407,18 @@ export default class ChessRules { ); } } - if (!this.options["rifle"]) - m.appear.pop(); //nothing appears + if (!this.options["rifle"]) { + // The moving piece also vanish + mNext.vanish.unshift( + new PiPo({ + x: m.end.x, + y: m.end.y, + c: color, + p: this.getPiece(m.start.x, m.start.y) + }) + ); + } + m.next = mNext; } }); } @@ -2154,12 +2167,16 @@ export default class ChessRules { this.captured = null; } if ( + !move.next && ( - this.options["doublemove"] && - this.movesCount >= 1 && - this.subTurn == 1 - ) || - (this.options["progressive"] && this.subTurn <= this.movesCount) + ( + this.options["doublemove"] && + this.movesCount >= 1 && + this.subTurn == 1 + ) + || + (this.options["progressive"] && this.subTurn <= this.movesCount) + ) ) { const oppKingPos = this.searchKingPos(oppCol); if ( @@ -2260,34 +2277,24 @@ export default class ChessRules { this.graphUpdateEnlightened(); } - playPlusVisual(move, r) { - if (this.hasMoveStack) - this.buildMoveStack(move); - else { - this.play(move); - this.playVisual(move, r); - this.afterPlay(move, this.turn, {send: true, res: true}); //user method - } - } - // TODO: send stack receive stack, or allow incremental? (good/bad points) - buildMoveStack(move) { + buildMoveStack(move, r) { this.moveStack.push(move); this.computeNextMove(move); this.play(move); const newTurn = this.turn; - if (this.moveStack.length == 1) { - this.playVisual(move); + if (this.moveStack.length == 1) + this.playVisual(move, r); + if (move.next) { this.gameState = { fen: this.getFen(), board: JSON.parse(JSON.stringify(this.board)) //easier }; + this.buildMoveStack(move.next, r); } - if (move.next) - this.buildMoveStack(move.next); else { - // Send, animate + play until here if (this.moveStack.length == 1) { + // Usual case (one normal move) this.afterPlay(this.moveStack, newTurn, {send: true, res: true}); this.moveStack = [] } @@ -2400,7 +2407,8 @@ export default class ChessRules { } if (move.vanish.length > move.appear.length) { const arr = move.vanish.slice(move.appear.length) - .filter(v => v.x != move.end.x || v.y != move.end.y); + // Ignore disappearing pieces hidden by some appearing ones: + .filter(v => move.appear.every(a => a.x != v.x || a.y != v.y)); if (arr.length > 0) { targetObj.target++; this.animateFading(arr, () => targetObj.increment()); diff --git a/variants/Allmate/class.js b/variants/Allmate/class.js index 8c5a92c..e46f384 100644 --- a/variants/Allmate/class.js +++ b/variants/Allmate/class.js @@ -18,9 +18,6 @@ export default class AllmateRules extends ChessRules { get hasEnpassant() { return false; } - get hasMoveStack() { - return true; - } setOtherVariables(fenParsed) { super.setOtherVariables(fenParsed); diff --git a/variants/Chakart/class.js b/variants/Chakart/class.js index abd695b..eab2a36 100644 --- a/variants/Chakart/class.js +++ b/variants/Chakart/class.js @@ -41,9 +41,6 @@ export default class ChakartRules extends ChessRules { get hasReserveFen() { return false; } - get hasMoveStack() { - return true; - } static get IMMOBILIZE_CODE() { return { diff --git a/variants/Hex/class.js b/variants/Hex/class.js index db60da7..925507e 100644 --- a/variants/Hex/class.js +++ b/variants/Hex/class.js @@ -169,7 +169,7 @@ export default class HexRules extends ChessRules { if (cd) { const move = this.doClick(cd); if (move) - this.playPlusVisual(move); + this.buildMoveStack(move); } };