Add debug trace for Hiddenqueen
[vchess.git] / TODO
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1r5k1/1R5p/3N4/4pP2/1p4P1/2p5/1rP1PKP1/8 w - - 0 1
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3Simultaneous games: view Game + Simultaneous, using component (One)Game
4Storage: just key ID => IDs of actual games (in indexedDB)
5In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
6
7Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
8=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
9
9415c80a 10Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
4f524197 11Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
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12On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13(=> comme pour corr) + option "confirm moves in corr games"?
9415c80a 14
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15https://www.chessvariants.com/other.dir/fugue.html
16https://www.chessvariants.com/rules/spartan-chess
17https://www.chessvariants.com/mvopponent.dir/avalanche.html
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18https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
19https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
d1a0cce3 20
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21https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
22
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23https://musketeerchess.net/games/cerebral/rules/rules.php
24http://history.chess.free.fr/rollerball.htm
25
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26Squatter Chess: safe on last rank = win
27Companion Chess : pieces of same nature don't attack each others
09df24eb 28https://www.chessvariants.com/difftaking.dir/brotherhood.html
a9e1202b 29Crossing Chess = win when the king cross half-board
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30Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
31Medusa Chess = Isardam
32--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
33
a9e1202b 34Kingmaker: pawns can promote also into enemy king
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35--> no king tracking, getCheckSquares + underCheck test all kings
36
a9e1202b 37Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
f63ba277 38--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
a9e1202b 39
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40https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
41https://boardgamegeek.com/boardgame/18661/alapo
42Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
43Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
44
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45Maybe:
46https://www.chessvariants.com/diffmove.dir/asymmetric.html
47https://www.chessvariants.com/play/connected-chess
48
107dc1bd 49=====
d1a0cce3 50
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51fanorona https://fr.wikipedia.org/wiki/Fanorona
52Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
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53gess https://en.wikipedia.org/wiki/Gess
54weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
ffeaef85 55 first click show the stone, second click confirm the move?
baa6f86f 56avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
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57(puis quand hexaboards peut-être: hexavariants + Hex)
58Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)