| The player in second has a different set of pieces,
| moving roughly like "augmented knights".
-img.img-center(src="/images/variants/Orda/Orda.png")
+img.img-center(src="/variants/Orda/Orda.png")
p
| Orda Chess is a chess variant designed in 2020 by Couch Tomato.
Similarly, the Yurt also captures the same way it moves; it moves as the
silver general in Shogi.
-table
+table.rules
tr
th Horde piece
th Kingdom "counterpart"
h4 Yurt (Y)
-img.img-center(src="/images/variants/Orda/Yurt.png")
+img.img-center(src="/variants/Orda/Yurt.png")
p.
The Yurt moves and captures one space diagonally or one space forward.
h4 Kheshig (H)
-img.img-center(src="/images/variants/Orda/Kheshig.png")
+img.img-center(src="/variants/Orda/Kheshig.png")
p.
The Kheshig is a hybrid piece that moves and captures as a knight and
h4 Horse Archer (A)
-img.img-center(src="/images/variants/Orda/Archer.png")
+img.img-center(src="/variants/Orda/Archer.png")
p.
The Horse Archer, or simply abbreviated Archer, is a unique "pseudohybrid"
h4 Lancer (L)
-img.img-center(src="/images/variants/Orda/Lancer.png")
+img.img-center(src="/variants/Orda/Lancer.png")
p.
The Lancer is a unique "pseudohybrid" piece that moves and attacks
Fairy Stockfish, noting that they are generic values,
not necessarily specific to Orda chess.
-table
+table.rules
tr
th Kingdom piece
th Value (Early / Late)
| an approximation.
span.italic Note: this simplification is used by the weak bot here.
-table
+table.rules
tr
th Kingdom piece
th Value
The game is still young, so strategy is still being developed!
Much of the data is currently based on Engine play.
The Horde cannot castle. However, a very fundamental component of a
- majority Horde openings is to move the Khan to f7.
+ majority Horde openings is to move the Khan to g7.
Reaching this spot in within the first four moves is ideal
— in fact, Fairy Stockfish opened up with Kf7 in 56% of its games.
The rest is variable.