}
// Argument is a move:
const move = moveOrSquare;
- const [sx, sy, ex] = [move.start.x, move.start.y, move.end.x];
+ const s = move.start,
+ e = move.end;
// NOTE: next conditions are first for Atomic, and last for Checkered
if (
move.appear.length > 0 &&
- Math.abs(sx - ex) == 2 &&
+ Math.abs(s.x - e.x) == 2 &&
+ s.y == e.y &&
move.appear[0].p == V.PAWN &&
["w", "b"].includes(move.appear[0].c)
) {
return {
- x: (sx + ex) / 2,
- y: sy
+ x: (s.x + e.x) / 2,
+ y: s.y
};
}
return undefined; //default
})
);
}
+
return mv;
}
return (color == "w" ? 1 : -1) * (b.eval - a.eval);
});
} else return currentBest;
- console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
+// console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; }));
candidates = [0];
for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++)
alpha = Math.max(alpha, v);
if (alpha >= beta) break; //beta cutoff
}
- } //color=="b"
+ }
else {
+ // color=="b"
for (let i = 0; i < moves.length; i++) {
this.play(moves[i]);
v = Math.min(v, this.alphabeta(depth - 1, alpha, beta));
for (let j = 0; j < V.size.y; j++) {
if (this.board[i][j] != V.EMPTY) {
const sign = this.getColor(i, j) == "w" ? 1 : -1;
-
-
-//TODO: debug in KnightRelay
-if (isNaN(V.VALUES[this.getPiece(i, j)])) {
- console.log(i + " " + j);
- console.log(this.getPiece(i, j));
- console.log(this.board);
- console.log("ajout " + sign + " * "+ V.VALUES[this.getPiece(i, j)]);
- debugger;
-}
-
-
evaluation += sign * V.VALUES[this.getPiece(i, j)];
}
}