1 import ChessRules
from "/base_rules.js";
2 import GiveawayRules
from "/variants/Giveaway/class.js";
3 import { ArrayFun
} from "/utils/array.js";
4 import { Random
} from "/utils/alea.js";
5 import PiPo
from "/utils/PiPo.js";
6 import Move
from "/utils/Move.js";
8 export default class ChakartRules
extends ChessRules
{
10 static get Options() {
15 variable: "randomness",
18 {label: "Deterministic", value: 0},
19 {label: "Symmetric random", value: 1},
20 {label: "Asymmetric random", value: 2}
28 get pawnPromotions() {
29 return ['q', 'r', 'n', 'b', 'k'];
45 static get IMMOBILIZE_CODE() {
56 static get IMMOBILIZE_DECODE() {
67 // Fictive color 'a', bomb banana mushroom egg
72 return 'd'; //"Donkey"
77 static get MUSHROOM() {
81 static get EGG_SURPRISE() {
83 "kingboo", "bowser", "daisy", "koopa",
84 "luigi", "waluigi", "toadette", "chomp"];
89 this.playerColor
!= this.turn
||
90 Object
.keys(V
.IMMOBILIZE_DECODE
).includes(this.getPiece(x
, y
))
94 return this.egg
== "kingboo" || this.getColor(x
, y
) == this.turn
;
99 'i': {"class": "invisible"}, //queen
100 '?': {"class": "mystery"}, //...initial square
101 'e': {"class": "egg"},
102 'm': {"class": "mushroom"},
103 'd': {"class": "banana"},
104 'w': {"class": "bomb"},
105 'z': {"class": "remote-capture"}
108 's': {"class": ["immobilized", "pawn"]},
109 'u': {"class": ["immobilized", "rook"]},
110 'o': {"class": ["immobilized", "knight"]},
111 'c': {"class": ["immobilized", "bishop"]},
112 't': {"class": ["immobilized", "queen"]},
113 'l': {"class": ["immobilized", "king"]}
115 return Object
.assign({}, specials
, bowsered
, super.pieces(color
, x
, y
));
118 genRandInitFen(seed
) {
119 const gr
= new GiveawayRules(
120 {mode: "suicide", options: this.options
, genFenOnly: true});
121 // Add Peach + mario flags
122 return gr
.genRandInitFen(seed
).slice(0, -17) + '{"flags":"1111"}';
128 ? "w" + f
.toLowerCase()
129 : (['w', 'd', 'e', 'm'].includes(f
) ? "a" : "b") + f
134 // King can send shell? Queen can be invisible?
136 w: {k: false, q: false},
137 b: {k: false, q: false}
139 for (let c
of ['w', 'b']) {
140 for (let p
of ['k', 'q']) {
141 this.powerFlags
[c
][p
] =
142 fenflags
.charAt((c
== "w" ? 0 : 2) + (p
== 'k' ? 0 : 1)) == "1";
148 return this.powerFlags
;
151 disaggregateFlags(flags
) {
152 this.powerFlags
= flags
;
156 return ['w', 'b'].map(c
=> {
157 return ['k', 'q'].map(p
=> this.powerFlags
[c
][p
] ? "1" : "0").join("");
161 setOtherVariables(fenParsed
) {
162 this.setFlags(fenParsed
.flags
);
163 this.reserve
= {}; //to be filled later
166 // Change seed (after FEN generation!!)
167 // so that further calls differ between players:
168 Random
.setSeed(Math
.floor(10000 * Math
.random()));
171 // For Toadette bonus
172 getDropMovesFrom([c
, p
]) {
173 if (typeof c
!= "string" || this.reserve
[c
][p
] == 0)
176 const start
= (c
== 'w' && p
== 'p' ? 1 : 0);
177 const end
= (c
== 'b' && p
== 'p' ? 7 : 8);
178 for (let i
= start
; i
< end
; i
++) {
179 for (let j
= 0; j
< this.size
.y
; j
++) {
180 const pieceIJ
= this.getPiece(i
, j
);
181 const colIJ
= this.getColor(i
, j
);
182 if (this.board
[i
][j
] == "" || colIJ
== 'a' || pieceIJ
== 'i') {
185 appear: [new PiPo({x: i
, y: j
, c: c
, p: p
})],
188 // A drop move may remove a bonus (or hidden queen!)
189 if (this.board
[i
][j
] != "")
190 m
.vanish
.push(new PiPo({x: i
, y: j
, c: colIJ
, p: pieceIJ
}));
198 getPotentialMovesFrom([x
, y
]) {
200 const piece
= this.getPiece(x
, y
);
201 if (this.egg
== "toadette")
202 moves
= this.getDropMovesFrom([x
, y
]);
203 else if (this.egg
== "kingboo") {
204 const color
= this.turn
;
205 const oppCol
= C
.GetOppCol(color
);
206 // Only allow to swap (non-immobilized!) pieces
207 for (let i
=0; i
<this.size
.x
; i
++) {
208 for (let j
=0; j
<this.size
.y
; j
++) {
209 const colIJ
= this.getColor(i
, j
);
210 const pieceIJ
= this.getPiece(i
, j
);
212 (i
!= x
|| j
!= y
) &&
213 ['w', 'b'].includes(colIJ
) &&
214 !Object
.keys(V
.IMMOBILIZE_DECODE
).includes(pieceIJ
) &&
215 // Next conditions = no pawn on last rank
219 (color
!= 'w' || i
!= 0) &&
220 (color
!= 'b' || i
!= this.size
.x
- 1)
227 (colIJ
!= 'w' || x
!= 0) &&
228 (colIJ
!= 'b' || x
!= this.size
.x
- 1)
232 let m
= this.getBasicMove([x
, y
], [i
, j
]);
233 m
.appear
.push(new PiPo({x: x
, y: y
, p: pieceIJ
, c: colIJ
}));
234 m
.kingboo
= true; //avoid some side effects (bananas/bombs)
241 // Normal case (including bonus daisy)
244 moves
= this.getPawnMovesFrom([x
, y
]); //apply promotions
247 moves
= this.getQueenMovesFrom([x
, y
]);
250 moves
= this.getKingMovesFrom([x
, y
]);
253 moves
= this.getKnightMovesFrom([x
, y
]);
257 // Explicitely listing types to avoid moving immobilized piece
258 moves
= super.getPotentialMovesOf(piece
, [x
, y
]);
267 this.board
[i
][j
] == "" ||
268 ['i', V
.EGG
, V
.MUSHROOM
].includes(this.getPiece(i
, j
))
272 getPawnMovesFrom([x
, y
]) {
273 const color
= this.turn
;
274 const oppCol
= C
.GetOppCol(color
);
275 const shiftX
= (color
== 'w' ? -1 : 1);
276 const firstRank
= (color
== "w" ? this.size
.x
- 1 : 0);
278 const frontPiece
= this.getPiece(x
+ shiftX
, y
);
280 this.board
[x
+ shiftX
][y
] == "" ||
281 this.getColor(x
+ shiftX
, y
) == 'a' ||
284 moves
.push(this.getBasicMove([x
, y
], [x
+ shiftX
, y
]));
286 [firstRank
, firstRank
+ shiftX
].includes(x
) &&
287 ![V
.BANANA
, V
.BOMB
].includes(frontPiece
) &&
289 this.board
[x
+ 2 * shiftX
][y
] == "" ||
290 this.getColor(x
+ 2 * shiftX
, y
) == 'a' ||
291 this.getPiece(x
+ 2 * shiftX
, y
) == 'i'
294 moves
.push(this.getBasicMove([x
, y
], [x
+ 2 * shiftX
, y
]));
297 for (let shiftY
of [-1, 1]) {
300 y
+ shiftY
< this.size
.y
&&
301 this.board
[x
+ shiftX
][y
+ shiftY
] != "" &&
302 // Pawns cannot capture invisible queen this way!
303 this.getPiece(x
+ shiftX
, y
+ shiftY
) != 'i' &&
304 ['a', oppCol
].includes(this.getColor(x
+ shiftX
, y
+ shiftY
))
306 moves
.push(this.getBasicMove([x
, y
], [x
+ shiftX
, y
+ shiftY
]));
309 super.pawnPostProcess(moves
, color
, oppCol
);
310 // Add mushroom on before-last square
312 let revStep
= [m
.start
.x
- m
.end
.x
, m
.start
.y
- m
.end
.y
];
313 for (let i
of [0, 1])
314 revStep
[i
] = revStep
[i
] / Math
.abs(revStep
[i
]) || 0;
315 const [blx
, bly
] = [m
.end
.x
+ revStep
[0], m
.end
.y
+ revStep
[1]];
316 m
.appear
.push(new PiPo({x: blx
, y: bly
, c: 'a', p: 'm'}));
317 if (blx
!= x
&& this.board
[blx
][bly
] != "") {
318 m
.vanish
.push(new PiPo({
321 c: this.getColor(blx
, bly
),
322 p: this.getPiece(blx
, bly
)
329 getKnightMovesFrom([x
, y
]) {
330 // Add egg on initial square:
331 return this.getPotentialMovesOf('n', [x
, y
]).map(m
=> {
332 m
.appear
.push(new PiPo({p: "e", c: "a", x: x
, y: y
}));
337 getQueenMovesFrom(sq
) {
338 const normalMoves
= this.getPotentialMovesOf('q', sq
);
339 // If flag allows it, add 'invisible movements'
340 let invisibleMoves
= [];
341 if (this.powerFlags
[this.turn
]['q']) {
342 normalMoves
.forEach(m
=> {
344 m
.appear
.length
== 1 &&
345 m
.vanish
.length
== 1 &&
346 // Only simple non-capturing moves:
349 let im
= JSON
.parse(JSON
.stringify(m
));
350 im
.appear
[0].p
= 'i';
352 invisibleMoves
.push(im
);
356 return normalMoves
.concat(invisibleMoves
);
359 getKingMovesFrom([x
, y
]) {
360 let moves
= this.getPotentialMovesOf('k', [x
, y
]);
361 // If flag allows it, add 'remote shell captures'
362 if (this.powerFlags
[this.turn
]['k']) {
363 super.pieces()['k'].moves
[0].steps
.forEach(step
=> {
364 let [i
, j
] = [x
+ step
[0], y
+ step
[1]];
365 while (this.onBoard(i
, j
) && this.canStepOver(i
, j
)) {
369 if (this.onBoard(i
, j
)) {
370 const colIJ
= this.getColor(i
, j
);
371 if (colIJ
!= this.turn
) {
372 // May just destroy a bomb or banana:
373 let shellCapture
= new Move({
378 new PiPo({x: i
, y: j
, c: colIJ
, p: this.getPiece(i
, j
)})
381 shellCapture
.shell
= true; //easier play()
382 shellCapture
.choice
= 'z'; //to display in showChoices()
383 moves
.push(shellCapture
);
392 const color
= this.turn
;
393 const oppCol
= C
.GetOppCol(color
);
395 move.appear
.length
> 0 &&
396 move.appear
[0].p
== 'p' &&
398 (color
== 'w' && move.end
.x
== 0) ||
399 (color
== 'b' && move.end
.x
== this.size
.x
- 1)
402 // "Forgotten" promotion, which occurred after some effect
404 super.pawnPostProcess(moves
, color
, oppCol
);
405 super.showChoices(moves
);
408 if (!move.nextComputed
) {
409 // Set potential random effects, so that play() is deterministic
410 // from opponent viewpoint:
411 const endPiece
= this.getPiece(move.end
.x
, move.end
.y
);
414 move.egg
= Random
.sample(V
.EGG_SURPRISE
);
415 move.next
= this.getEggEffect(move);
418 move.next
= this.getMushroomEffect(move);
422 move.next
= this.getBombBananaEffect(move, endPiece
);
425 if (!move.next
&& move.appear
.length
> 0 && !move.kingboo
) {
426 const movingPiece
= move.appear
[0].p
;
427 if (['b', 'r'].includes(movingPiece
)) {
428 // Drop a banana or bomb:
430 this.getRandomSquare([move.end
.x
, move.end
.y
],
432 ? [[1, 1], [1, -1], [-1, 1], [-1, -1]]
433 : [[1, 0], [-1, 0], [0, 1], [0, -1]],
441 p: movingPiece
== 'r' ? 'd' : 'w'
444 if (this.board
[bs
[0]][bs
[1]] != "") {
449 c: this.getColor(bs
[0], bs
[1]),
450 p: this.getPiece(bs
[0], bs
[1])
457 move.nextComputed
= true;
460 if (move.egg
== "toadette") {
461 this.reserve
= { w: {}, b: {} };
462 // Randomly select a piece in pawnPromotions
464 move.toadette
= Random
.sample(this.pawnPromotions
);
465 this.reserve
[color
][move.toadette
] = 1;
466 this.re_drawReserve([color
]);
468 else if (Object
.keys(this.reserve
).length
> 0) {
470 this.re_drawReserve([color
]);
473 this.powerFlags
[color
]['k'] = false;
474 else if (move.appear
.length
> 0 && move.appear
[0].p
== 'i') {
475 this.powerFlags
[move.appear
[0].c
]['q'] = false;
476 if (color
== this.playerColor
) {
478 new PiPo({x: move.start
.x
, y: move.start
.y
, c: color
, p: '?'}));
481 if (color
== this.playerColor
) {
482 // Look for an immobilized piece of my color: it can now move
483 for (let i
=0; i
<8; i
++) {
484 for (let j
=0; j
<8; j
++) {
485 if ((i
!= move.end
.x
|| j
!= move.end
.y
) && this.board
[i
][j
] != "") {
486 const piece
= this.getPiece(i
, j
);
488 this.getColor(i
, j
) == color
&&
489 Object
.keys(V
.IMMOBILIZE_DECODE
).includes(piece
)
491 move.vanish
.push(new PiPo({
492 x: i
, y: j
, c: color
, p: piece
494 move.appear
.push(new PiPo({
495 x: i
, y: j
, c: color
, p: V
.IMMOBILIZE_DECODE
[piece
]
501 // Also make opponent invisible queen visible again, if any
502 for (let i
=0; i
<8; i
++) {
503 for (let j
=0; j
<8; j
++) {
505 this.board
[i
][j
] != "" &&
506 this.getColor(i
, j
) == oppCol
508 const pieceIJ
= this.getPiece(i
, j
);
509 if (pieceIJ
== 'i') {
510 move.vanish
.push(new PiPo({x: i
, y: j
, c: oppCol
, p: 'i'}));
511 move.appear
.push(new PiPo({x: i
, y: j
, c: oppCol
, p: 'q'}));
513 else if (pieceIJ
== '?')
514 move.vanish
.push(new PiPo({x: i
, y: j
, c: oppCol
, p: '?'}));
519 if (!move.next
&& !["daisy", "toadette", "kingboo"].includes(move.egg
)) {
524 this.displayBonus(move);
525 this.playOnBoard(move);
526 this.nextMove
= move.next
;
530 // Helper to set and apply banana/bomb effect
531 getRandomSquare([x
, y
], steps
, freeSquare
) {
532 let validSteps
= steps
.filter(s
=> this.onBoard(x
+ s
[0], y
+ s
[1]));
534 // Square to put banana/bomb cannot be occupied by a piece
535 validSteps
= validSteps
.filter(s
=> {
536 return ["", 'a'].includes(this.getColor(x
+ s
[0], y
+ s
[1]))
539 if (validSteps
.length
== 0)
541 const step
= validSteps
[Random
.randInt(validSteps
.length
)];
542 return [x
+ step
[0], y
+ step
[1]];
546 const getRandomPiece
= (c
) => {
547 let bagOfPieces
= [];
548 for (let i
=0; i
<this.size
.x
; i
++) {
549 for (let j
=0; j
<this.size
.y
; j
++) {
550 if (this.getColor(i
, j
) == c
&& this.getPiece(i
, j
) != 'k')
551 bagOfPieces
.push([i
, j
]);
554 if (bagOfPieces
.length
>= 1)
555 return Random
.sample(bagOfPieces
);
558 const color
= this.turn
;
563 // Change color of friendly or enemy piece, king excepted
564 const oldColor
= (move.egg
== "waluigi" ? color : C
.GetOppCol(color
));
565 const newColor
= C
.GetOppCol(oldColor
);
566 const coords
= getRandomPiece(oldColor
);
568 const piece
= this.getPiece(coords
[0], coords
[1]);
571 new PiPo({x: coords
[0], y: coords
[1], c: newColor
, p: piece
})
574 new PiPo({x: coords
[0], y: coords
[1], c: oldColor
, p: piece
})
586 p: V
.IMMOBILIZE_CODE
[move.appear
[0].p
]
604 x: move.start
.x
, y: move.start
.y
, c: color
, p: move.appear
[0].p
609 x: move.end
.x
, y: move.end
.y
, c: color
, p: move.appear
[0].p
613 if (this.board
[move.start
.x
][move.start
.y
] != "") {
614 // Pawn or knight let something on init square
615 em
.vanish
.push(new PiPo({
619 p: this.getPiece(move.start
.x
, move.start
.y
)
622 em
.koopa
= true; //to cancel mushroom effect
630 x: move.end
.x
, y: move.end
.y
, c: color
, p: move.appear
[0].p
633 end: {x: move.end
.x
, y: move.end
.y
}
637 if (em
&& move.egg
!= "koopa")
638 em
.noAnimate
= true; //static move
642 getMushroomEffect(move) {
643 if (move.koopa
|| typeof move.start
.x
== "string")
645 let step
= [move.end
.x
- move.start
.x
, move.end
.y
- move.start
.y
];
646 if ([0, 1].some(i
=> Math
.abs(step
[i
]) >= 2 && Math
.abs(step
[1-i
]) != 1)) {
647 // Slider, multi-squares: normalize step
648 for (let j
of [0, 1])
649 step
[j
] = step
[j
] / Math
.abs(step
[j
]) || 0;
651 const nextSquare
= [move.end
.x
+ step
[0], move.end
.y
+ step
[1]];
653 [nextSquare
[0] + step
[0], nextSquare
[1] + step
[1]];
655 if (this.onBoard(nextSquare
[0], nextSquare
[1])) {
656 this.playOnBoard(move); //HACK for getBasicMove()
657 nextMove
= this.getBasicMove([move.end
.x
, move.end
.y
], nextSquare
);
658 this.undoOnBoard(move);
663 getBombBananaEffect(move, item
) {
664 const steps
= item
== V
.BANANA
665 ? [[1, 0], [-1, 0], [0, 1], [0, -1]]
666 : [[1, 1], [1, -1], [-1, 1], [-1, -1]];
667 const nextSquare
= this.getRandomSquare([move.end
.x
, move.end
.y
], steps
);
668 this.playOnBoard(move); //HACK for getBasicMove()
669 const res
= this.getBasicMove([move.end
.x
, move.end
.y
], nextSquare
);
670 this.undoOnBoard(move);
675 let divBonus
= document
.createElement("div");
676 divBonus
.classList
.add("bonus-text");
677 divBonus
.innerHTML
= move.egg
;
678 let container
= document
.getElementById(this.containerId
);
679 container
.appendChild(divBonus
);
680 setTimeout(() => container
.removeChild(divBonus
), 2000);
691 playPlusVisual(move, r
) {
692 const nextLines
= () => {
693 if (!this.play(move))
695 this.moveStack
.push(move);
696 this.playVisual(move, r
);
698 this.playPlusVisual(this.nextMove
, r
);
700 this.afterPlay(this.moveStack
);
704 if (this.moveStack
.length
== 0)
707 this.animate(move, nextLines
);