4 players: [], //array of objects, filled later
9 props: ['players','initPlayers'],
15 <tr v-for="p in sortedPlayers" v-if="p.available" @click="toggleAvailability(p.index)">
16 <td>{{ p.prenom }}</td>
21 <div id="inactive" class="right">
24 <tr v-for="p in sortedPlayers" v-if="!p.available && p.nom!=''" @click="toggleAvailability(p.index)">
25 <td>{{ p.prenom }}</td>
31 <input class="hide" id="upload" type="file" @change="upload"/>
32 <button class="btn block cancel" @click="uploadTrigger()" title="Charge la liste des joueurs, en principe en début de tournoi">
39 sortedPlayers: function() {
41 .map( (p
,i
) => { return Object
.assign({}, p
, {index: i
}); })
43 return a
.nom
.localeCompare(b
.nom
);
48 toggleAvailability: function(i
) {
49 this.players
[i
].available
= 1 - this.players
[i
].available
;
51 uploadTrigger: function() {
52 document
.getElementById("upload").click();
55 let file
= (e
.target
.files
|| e
.dataTransfer
.files
)[0];
56 var reader
= new FileReader();
57 reader
.onloadend
= ev
=> {
58 this.initPlayers(ev
.currentTarget
.result
);
60 reader
.readAsText(file
);
65 props: ['players','commitScores'],
69 tables: [], //array of arrays of players indices
70 sessions: [], //"mini-points" for each table
71 currentIndex: -1, //table index for scoring
72 scored: [], //boolean for each table index
77 <div v-show="currentIndex < 0">
78 <div class="button-container-horizontal">
79 <button class="btn cancel" :class="{hide: tables.length==0}" @click="cancelRound()" title="Annule la ronde courante : tous les scores en cours seront perdus, et un nouveau tirage effectué. ATTENTION : action irréversible">
82 <button id="doPairings" class="btn" :disabled="scored.some( s => { return !s; })" @click="doPairings()" title="Répartit les joueurs actifs aléatoirement sur les tables">
86 <div class="pairing" v-for="(table,index) in tables" :class="{scored: scored[index]}"
87 @click="showScoreForm(table,index)">
88 <p>Table {{ index+1 }}</p>
90 <tr v-for="(i,j) in table">
91 <td :class="{toto: players[i].prenom=='Toto'}">{{ players[i].prenom }} {{ players[i].nom }}</td>
92 <td class="score"><span v-show="sessions[index].length > 0">{{ sessions[index][j] }}</span></td>
96 <div v-if="unpaired.length>0" class="pairing unpaired">
98 <div v-for="i in unpaired">
99 {{ players[i].prenom }} {{ players[i].nom }}
103 <div id="scoreInput" v-if="currentIndex >= 0">
105 <tr v-for="(index,i) in tables[currentIndex]">
106 <td :class="{toto: players[tables[currentIndex][i]].prenom=='Toto'}">
107 {{ players[tables[currentIndex][i]].prenom }} {{ players[tables[currentIndex][i]].nom }}
109 <td><input type="text" v-model="sessions[currentIndex][i]" :disabled="scored[currentIndex]"/></td>
112 <div class="button-container-horizontal">
113 <button :class="{hide:scored[currentIndex]}" class="btn validate" @click="setScore()" title="Enregistre le score dans la base">
116 <button :class="{hide:!scored[currentIndex]}" class="btn cancel" @click="cancelScore()" title="Annule le score précédemment enregistré">
119 <button class="btn" @click="closeScoreForm()">Fermer</button>
125 // TODO: télécharger la ronde courante (faudrait aussi mémoriser les points...)
126 // --> je devrais séparer les components en plusieurs fichiers maintenant
127 cancelRound: function() {
128 this.scored
.forEach( (s
,i
) => {
132 this.currentIndex
= i
; //TODO: clumsy. functions should take "index" as argument
136 this.currentIndex
= -1;
139 doPairings: function() {
140 let rounds
= JSON
.parse(localStorage
.getItem("rounds")) || [];
141 if (this.scored
.some( s
=> { return s
; }))
143 this.commitScores(); //TODO: temporary: shouldn't be here... (incremental commit)
144 rounds
.push(this.tables
);
145 localStorage
.setItem("rounds", JSON
.stringify(rounds
));
147 this.currentIndex
= -1; //required if reset while scoring
149 // 1) Pre-compute tables repartition (in numbers): depends on active players count % 4
150 let activePlayers
= this.players
151 .map( (p
,i
) => { return Object
.assign({}, p
, {index:i
}); })
152 .filter( p
=> { return p
.available
; });
153 let repartition
= _
.times(Math
.floor(activePlayers
.length
/4), _
.constant(4));
154 let remainder
= activePlayers
.length
% 4;
156 repartition
.push(remainder
);
161 if (repartition
.length
-1 >= 2)
163 repartition
[repartition
.length
-3] -- ;
164 repartition
[repartition
.length
-2] -- ;
165 repartition
[repartition
.length
-1] += 2;
170 if (repartition
.length
-1 >= 1)
172 repartition
[repartition
.length
-2] -- ;
173 repartition
[repartition
.length
-1] ++ ;
177 // 2) Shortcut for round 1: just spread at random
178 if (rounds
.length
== 0)
180 let currentTable
= [];
181 let ordering
= _
.shuffle(_
.range(activePlayers
.length
));
183 ordering
.forEach( i
=> {
184 currentTable
.push(activePlayers
[i
].index
);
185 if (currentTable
.length
== repartition
[tableIndex
])
187 if (currentTable
.length
== 3)
188 currentTable
.push(0); //add Toto
190 tables
.push(currentTable
);
198 // General case after round 1:
199 // NOTE: alternative method, deterministic: player 1 never move, player 2 moves by 1, ...and so on
200 // --> but this leads to inferior pairings (e.g. 2 tables 8 players)
202 // 2bis) Compute the "meeting" matrix: who played who and how many times
203 let meetMat
= _
.range(this.players
.length
).map( i
=> {
204 return _
.times(this.players
.length
, _
.constant(0));
206 rounds
.forEach( r
=> { //for each round
207 r
.forEach( t
=> { //for each table within round
208 for (let i
=0; i
<4; i
++) //TODO: these loops are ugly
210 for (let j
=i
+1; j
<4; j
++)
211 meetMat
[t
[i
]][t
[j
]]++;
215 // 3) Fill tables by minimizing row sums of meetMat
216 const playersCount
= activePlayers
.length
;
217 repartition
.forEach( r
=> {
218 // Pick first player at random among active players, unless there is one unpaired guy
219 let firstPlayer
= this.unpaired
[0]; //can be undefined
220 if (!firstPlayer
|| activePlayers
.length
< playersCount
)
222 let randIndex
= _
.sample( _
.range(activePlayers
.length
) );
223 firstPlayer
= activePlayers
[randIndex
].index
;
224 activePlayers
.splice(randIndex
, 1);
227 activePlayers
.splice( activePlayers
.findIndex( item
=> { return item
.index
== firstPlayer
; }), 1 );
228 let table
= [ firstPlayer
];
229 for (let i
=1; i
<r
; i
++)
231 // Minimize row sums of meetMat for remaining players
233 activePlayers
.forEach( u
=> {
235 let candidate
= u
.index
;
236 table
.forEach( p
=> {
237 count
+= meetMat
[p
][candidate
];
238 count
+= meetMat
[candidate
][p
];
240 counts
.push( {index:u
.index
, count:count
} );
242 counts
.sort( (a
,b
) => { return a
.count
- b
.count
; });
243 table
.push(counts
[0].index
);
244 activePlayers
.splice( activePlayers
.findIndex( item
=> { return item
.index
== counts
[0].index
; }), 1 );
246 if (table
.length
== 3)
247 table
.push(0); //add Todo
251 if (tables
.length
>= 1 && tables
[tables
.length
-1].length
< 3)
252 this.unpaired
= tables
.pop();
255 this.tables
= tables
;
258 resetScores: function() {
259 this.sessions
= this.tables
.map( t
=> { return []; }); //empty sessions
260 this.scored
= this.tables
.map( t
=> { return false; }); //nothing scored yet
262 showScoreForm: function(table
,index
) {
263 if (this.sessions
[index
].length
== 0)
264 this.sessions
[index
] = _
.times(table
.length
, _
.constant(0));
265 this.currentIndex
= index
;
267 closeScoreForm: function() {
268 if (!this.scored
[this.currentIndex
])
269 this.sessions
[this.currentIndex
] = [];
270 this.currentIndex
= -1;
272 getPdts: function() {
273 let sortedSessions
= this.sessions
[this.currentIndex
]
274 .map( (s
,i
) => { return {value:parseInt(s
), index:i
}; })
275 .sort( (a
,b
) => { return b
.value
- a
.value
; });
276 const ref_pdts
= [4, 2, 1, 0];
277 // NOTE: take care of ex-aequos (spread points subtotal)
278 let curSum
= 0, curCount
= 0, start
= 0;
280 for (let i
=0; i
<4; i
++)
282 curSum
+= ref_pdts
[i
];
284 if (i
==3 || sortedSessions
[i
].value
> sortedSessions
[i
+1].value
)
286 let pdt
= curSum
/ curCount
;
287 for (let j
=start
; j
<=i
; j
++)
288 sortedPdts
.push(pdt
);
294 // Re-order pdts to match table order
295 let pdts
= [0, 0, 0, 0];
296 for (let i
=0; i
<4; i
++)
297 pdts
[sortedSessions
[i
].index
] = sortedPdts
[i
];
300 setScore: function() {
301 let pdts
= this.getPdts();
302 for (let i
=0; i
<4; i
++)
304 this.players
[this.tables
[this.currentIndex
][i
]].pdt
+= pdts
[i
];
305 this.players
[this.tables
[this.currentIndex
][i
]].session
+= parseInt(this.sessions
[this.currentIndex
][i
]);
307 Vue
.set(this.scored
, this.currentIndex
, true);
308 this.currentIndex
= -1;
310 cancelScore: function() {
311 let pdts
= this.getPdts();
312 for (let i
=0; i
<4; i
++)
314 this.players
[this.tables
[this.currentIndex
][i
]].pdt
-= pdts
[i
];
315 this.players
[this.tables
[this.currentIndex
][i
]].session
-= parseInt(this.sessions
[this.currentIndex
][i
]);
317 Vue
.set(this.scored
, this.currentIndex
, false);
324 time: 0, //remaining time, in seconds
326 initialTime: 90, //1h30, in minutes
328 setterTime: 0, //to input new initial time
332 <div id="timer" :style="{lineHeight: divHeight + 'px', fontSize: 0.66*divHeight + 'px', width: divWidth + 'px', height: divHeight + 'px'}">
333 <div v-show="!setter" @click.left="pauseResume()" @click.right.prevent="reset()" :class="{timeout:time==0}">
336 <input type="text" autofocus id="setter" @keyup.enter="setTime()" @keyup.esc="setter=false" v-show="setter" v-model="setterTime"></input>
337 <img class="close-cross" src="img/cross.svg" @click="$emit('clockover')"/>
341 formattedTime: function() {
342 let seconds
= this.time
% 60;
343 let minutes
= Math
.floor(this.time
/ 60);
344 return this.padToZero(minutes
) + ":" + this.padToZero(seconds
);
346 divHeight: function() {
347 return screen
.height
;
349 divWidth: function() {
354 setTime: function() {
355 this.initialTime
= this.setterTime
;
359 padToZero: function(a
) {
364 pauseResume: function() {
365 this.running
= !this.running
;
370 this.running
= false;
371 this.time
= this.initialTime
* 60;
378 new Audio("sounds/gong.mp3").play();
379 this.running
= false;
382 if (this.time
== this.initialTime
* 60)
383 new Audio("sounds/gong.mp3").play(); //gong at the beginning
391 created: function() {
392 this.setterTime
= this.initialTime
;
395 mounted: function() {
396 let timer
= document
.getElementById("timer");
398 32: () => { this.setter
= true; }, //Space
399 27: () => { this.setter
= false; }, //Esc
401 document
.addEventListener("keyup", e
=> {
402 if (timer
.style
.display
!== "none")
404 let func
= keyDict
[e
.keyCode
];
415 props: ['players','sortByScore','commitScores'],
418 <table class="ranking">
425 <tr v-for="p in sortedPlayers">
426 <td>{{ p.rank }}</td>
427 <td>{{ p.prenom }} {{ p.nom }}</td>
429 <td>{{ p.session }}</td>
432 <div class="button-container-vertical" style="width:200px">
433 <a id="download" href="#"></a>
434 <button class="btn" @click="download()" title="Télécharge le classement courant au format CSV">Télécharger</button>
435 <button class="btn cancel" @click="resetPlayers()" title="Réinitialise les scores à zéro. ATTENTION: action irréversible">
442 sortedPlayers: function() {
443 let res
= this.rankPeople();
444 // Add rank information (taking care of ex-aequos)
446 for (let i
=0; i
<res
.length
; i
++)
448 if (i
==0 || this.sortByScore(res
[i
],res
[i
-1]) == 0)
450 else //strictly lower scoring
451 res
[i
].rank
= ++rank
;
457 rankPeople: function() {
459 .slice(1) //discard Toto
460 .sort(this.sortByScore
);
462 resetPlayers: function() {
463 if (confirm('Êtes-vous sûr ?'))
466 .slice(1) //discard Toto
473 document
.getElementById("doPairings").click();
476 download: function() {
477 // Prepare file content
478 let content
= "prénom,nom,pdt,session\n";
480 .slice(1) //discard Toto
481 .sort(this.sortByScore
)
483 content
+= p
.prenom
+ "," + p
.nom
+ "," + p
.pdt
+ "," + p
.session
+ "\n";
485 // Prepare and trigger download link
486 let downloadAnchor
= document
.getElementById("download");
487 downloadAnchor
.setAttribute("download", "classement.csv");
488 downloadAnchor
.href
= "data:text/plain;charset=utf-8," + encodeURIComponent(content
);
489 downloadAnchor
.click();
494 created: function() {
495 let players
= JSON
.parse(localStorage
.getItem("players"));
496 if (players
!== null)
498 this.addToto(players
);
499 this.players
= players
;
503 addToto: function(array
) {
504 array
.unshift({ //add ghost 4th player for 3-players tables
512 // Used both in ranking and pairings:
513 sortByScore: function(a
,b
) {
514 return b
.pdt
- a
.pdt
+ (Math
.atan(b
.session
- a
.session
) / (Math
.PI
/2)) / 2;
516 commitScores: function() {
517 localStorage
.setItem(
519 JSON
.stringify(this.players
.slice(1)) //discard Toto
522 // Used in players, reinit players array
523 initPlayers: function(csv
) {
525 .split(/\r\n|\n|\r/) //line breaks
526 .splice(1); //discard header
527 let players
= allLines
528 .filter( line
=> { return line
.length
> 0; }) //remove empty lines
530 let parts
= line
.split(",");
531 let p
= { prenom: parts
[0], nom: parts
[1] };
532 p
.pdt
= parts
.length
> 2 ? parseFloat(parts
[2]) : 0;
533 p
.session
= parts
.length
> 3 ? parseInt(parts
[3]) : 0;
534 p
.available
= parts
.length
> 4 ? parts
[4] : 1;
537 this.addToto(players
);
538 this.players
= players
;
539 this.commitScores(); //save players in memory