Commit | Line | Data |
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5b18515f | 1 | import { ChessRules } from "@/base_rules"; |
a15bd0da | 2 | import { randInt } from "@/utils/alea"; |
5b18515f BA |
3 | |
4 | export class AmbiguousRules extends ChessRules { | |
5 | static get HasFlags() { | |
6 | return false; | |
7 | } | |
8 | ||
9 | setOtherVariables(fen) { | |
10 | super.setOtherVariables(fen); | |
11 | if (this.movesCount == 0) this.subTurn = 2; | |
12 | else this.subTurn = 1; | |
13 | } | |
14 | ||
15 | // Subturn 1: play a move for the opponent on the designated square. | |
16 | // Subturn 2: play a move for me (which just indicate a square). | |
17 | getPotentialMovesFrom([x, y]) { | |
18 | const color = this.turn; | |
19 | const oppCol = V.GetOppCol(color); | |
20 | if (this.subTurn == 2) { | |
21 | // Just play a normal move (which in fact only indicate a square) | |
22 | return ( | |
23 | super.getPotentialMovesFrom([x, y]) | |
24 | .map(m => { | |
25 | if (m.vanish.length == 1) m.appear[0].p = V.GOAL; | |
26 | else m.appear[0].p = V.TARGET_CODE[m.vanish[1].p]; | |
27 | m.appear[0].c = oppCol; | |
28 | m.vanish.shift(); | |
29 | return m; | |
30 | }) | |
31 | ); | |
32 | } | |
33 | // At subTurn == 1, play a targeted move for opponent | |
34 | // Search for target (we could also have it in a stack...) | |
35 | let target = { x: -1, y: -1 }; | |
36 | outerLoop: for (let i = 0; i < V.size.x; i++) { | |
37 | for (let j = 0; j < V.size.y; j++) { | |
38 | if (this.board[i][j] != V.EMPTY) { | |
39 | const piece = this.board[i][j][1]; | |
40 | if ( | |
41 | piece == V.GOAL || | |
42 | Object.keys(V.TARGET_DECODE).includes(piece) | |
43 | ) { | |
44 | target = { x: i, y: j}; | |
45 | break outerLoop; | |
46 | } | |
47 | } | |
48 | } | |
49 | } | |
50 | // TODO: could be more efficient than generating all moves. | |
51 | this.turn = oppCol; | |
52 | const emptyTarget = (this.board[target.x][target.y][1] == V.GOAL); | |
53 | if (emptyTarget) this.board[target.x][target.y] = V.EMPTY; | |
54 | let moves = super.getPotentialMovesFrom([x, y]); | |
55 | if (emptyTarget) { | |
56 | this.board[target.x][target.y] = color + V.GOAL; | |
57 | moves.forEach(m => { | |
58 | m.vanish.push({ | |
59 | x: target.x, | |
60 | y: target.y, | |
61 | c: color, | |
62 | p: V.GOAL | |
63 | }); | |
64 | }); | |
65 | } | |
66 | this.turn = color; | |
67 | return moves.filter(m => m.end.x == target.x && m.end.y == target.y); | |
68 | } | |
69 | ||
70 | canIplay(side, [x, y]) { | |
71 | const color = this.getColor(x, y); | |
72 | return ( | |
73 | (this.subTurn == 1 && color != side) || | |
74 | (this.subTurn == 2 && color == side) | |
75 | ); | |
76 | } | |
77 | ||
78 | getPpath(b) { | |
79 | if (b[1] == V.GOAL || Object.keys(V.TARGET_DECODE).includes(b[1])) | |
80 | return "Ambiguous/" + b; | |
81 | return b; | |
82 | } | |
83 | ||
84 | // Code for empty square target | |
85 | static get GOAL() { | |
86 | return 'g'; | |
87 | } | |
88 | ||
89 | static get TARGET_DECODE() { | |
90 | return { | |
91 | 's': 'p', | |
92 | 't': 'q', | |
93 | 'u': 'r', | |
94 | 'o': 'n', | |
95 | 'c': 'b', | |
96 | 'l': 'k' | |
97 | }; | |
98 | } | |
99 | ||
100 | static get TARGET_CODE() { | |
101 | return { | |
102 | 'p': 's', | |
103 | 'q': 't', | |
104 | 'r': 'u', | |
105 | 'n': 'o', | |
106 | 'b': 'c', | |
107 | 'k': 'l' | |
108 | }; | |
109 | } | |
110 | ||
111 | static get PIECES() { | |
112 | return ( | |
113 | ChessRules.PIECES.concat(Object.keys(V.TARGET_DECODE)).concat([V.GOAL]) | |
114 | ); | |
115 | } | |
116 | ||
117 | getAllPotentialMoves() { | |
118 | const color = this.turn; | |
119 | let potentialMoves = []; | |
120 | for (let i = 0; i < V.size.x; i++) { | |
121 | for (let j = 0; j < V.size.y; j++) { | |
a15bd0da | 122 | const colIJ = this.getColor(i, j); |
5b18515f BA |
123 | if ( |
124 | this.board[i][j] != V.EMPTY && | |
a15bd0da BA |
125 | ( |
126 | (this.subTurn == 2 && colIJ == color) || | |
127 | ( | |
128 | this.subTurn == 1 && colIJ != color && | |
129 | this.board[i][j][1] != V.GOAL && | |
130 | !(Object.keys(V.TARGET_DECODE).includes(this.board[i][j][1])) | |
131 | ) | |
132 | ) | |
5b18515f BA |
133 | ) { |
134 | Array.prototype.push.apply( | |
135 | potentialMoves, | |
136 | this.getPotentialMovesFrom([i, j]) | |
137 | ); | |
138 | } | |
139 | } | |
140 | } | |
141 | return potentialMoves; | |
142 | } | |
143 | ||
144 | atLeastOneMove() { | |
145 | // Since there are no checks this seems true (same as for Magnetic...) | |
146 | return true; | |
147 | } | |
148 | ||
149 | filterValid(moves) { | |
150 | return moves; | |
151 | } | |
152 | ||
153 | getCheckSquares() { | |
154 | return []; | |
155 | } | |
156 | ||
157 | getCurrentScore() { | |
158 | // This function is only called at subTurn 1 | |
159 | const color = V.GetOppCol(this.turn); | |
160 | if (this.kingPos[color][0] < 0) return (color == 'w' ? "0-1" : "1-0"); | |
161 | return "*"; | |
162 | } | |
163 | ||
164 | prePlay(move) { | |
165 | const c = V.GetOppCol(this.turn); | |
166 | const piece = move.vanish[0].p; | |
167 | if (piece == V.KING) { | |
168 | // (Opp) king moves: | |
169 | this.kingPos[c][0] = move.appear[0].x; | |
170 | this.kingPos[c][1] = move.appear[0].y; | |
171 | } | |
172 | if (move.vanish.length == 2 && [V.KING, 'l'].includes(move.vanish[1].p)) | |
173 | // (My) king is captured: | |
174 | this.kingPos[this.turn] = [-1, -1]; | |
175 | } | |
176 | ||
177 | play(move) { | |
178 | let kingCaptured = false; | |
179 | if (this.subTurn == 1) { | |
180 | this.prePlay(move); | |
181 | this.epSquares.push(this.getEpSquare(move)); | |
182 | kingCaptured = this.kingPos[this.turn][0] < 0; | |
183 | } | |
184 | if (kingCaptured) move.kingCaptured = true; | |
185 | V.PlayOnBoard(this.board, move); | |
186 | if (this.subTurn == 2 || kingCaptured) { | |
187 | this.turn = V.GetOppCol(this.turn); | |
188 | this.movesCount++; | |
189 | } | |
190 | if (!kingCaptured) this.subTurn = 3 - this.subTurn; | |
191 | } | |
192 | ||
193 | undo(move) { | |
194 | if (!move.kingCaptured) this.subTurn = 3 - this.subTurn; | |
195 | if (this.subTurn == 2 || !!move.kingCaptured) { | |
196 | this.turn = V.GetOppCol(this.turn); | |
197 | this.movesCount--; | |
198 | } | |
199 | V.UndoOnBoard(this.board, move); | |
200 | if (this.subTurn == 1) { | |
201 | this.epSquares.pop(); | |
202 | this.postUndo(move); | |
203 | } | |
204 | } | |
205 | ||
206 | postUndo(move) { | |
207 | // (Potentially) Reset king(s) position | |
208 | const c = V.GetOppCol(this.turn); | |
209 | const piece = move.vanish[0].p; | |
210 | if (piece == V.KING) { | |
211 | // (Opp) king moved: | |
212 | this.kingPos[c][0] = move.vanish[0].x; | |
213 | this.kingPos[c][1] = move.vanish[0].y; | |
214 | } | |
215 | if (move.vanish.length == 2 && [V.KING, 'l'].includes(move.vanish[1].p)) | |
216 | // (My) king was captured: | |
217 | this.kingPos[this.turn] = [move.vanish[1].x, move.vanish[1].y]; | |
218 | } | |
219 | ||
220 | static GenRandInitFen(randomness) { | |
221 | if (randomness == 0) | |
222 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; | |
223 | ||
224 | let pieces = { w: new Array(8), b: new Array(8) }; | |
225 | for (let c of ["w", "b"]) { | |
226 | if (c == 'b' && randomness == 1) { | |
227 | pieces['b'] = pieces['w']; | |
228 | break; | |
229 | } | |
230 | ||
231 | // Get random squares for every piece, totally freely | |
232 | let positions = shuffle(ArrayFun.range(8)); | |
233 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; | |
234 | const rem2 = positions[0] % 2; | |
235 | if (rem2 == positions[1] % 2) { | |
236 | // Fix bishops (on different colors) | |
237 | for (let i=2; i<8; i++) { | |
238 | if (positions[i] % 2 != rem2) | |
239 | [positions[1], positions[i]] = [positions[i], positions[1]]; | |
240 | } | |
241 | } | |
242 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
243 | } | |
244 | return ( | |
245 | pieces["b"].join("") + | |
246 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
247 | pieces["w"].join("").toUpperCase() + | |
248 | // En-passant allowed, but no flags | |
249 | " w 0 -" | |
250 | ); | |
251 | } | |
252 | ||
a15bd0da BA |
253 | getComputerMove() { |
254 | let moves = this.getAllValidMoves(); | |
255 | if (moves.length == 0) return null; | |
256 | // Random mover for now | |
257 | const color = this.turn; | |
258 | const m1 = moves[randInt(moves.length)]; | |
259 | this.play(m1); | |
260 | let m = undefined; | |
261 | if (this.turn != color) m = m1; | |
262 | else { | |
263 | const moves2 = this.getAllValidMoves(); | |
264 | m = [m1, moves2[randInt(moves2.length)]]; | |
265 | } | |
266 | this.undo(m1); | |
267 | return m; | |
268 | } | |
269 | ||
5b18515f BA |
270 | getNotation(move) { |
271 | if (this.subTurn == 2) return "T:" + V.CoordsToSquare(move.end); | |
272 | // Remove and re-add target to get a good notation: | |
273 | const withTarget = move.vanish[1]; | |
274 | if (move.vanish[1].p == V.GOAL) move.vanish.pop(); | |
275 | else move.vanish[1].p = V.TARGET_DECODE[move.vanish[1].p]; | |
276 | const notation = super.getNotation(move); | |
277 | if (move.vanish.length == 1) move.vanish.push(withTarget); | |
278 | else move.vanish[1].p = V.TARGET_CODE[move.vanish[1].p]; | |
279 | return notation; | |
280 | } | |
281 | }; |