// keep track of captured pieces: comme Grand; pieces can get back to board with toadette bonus.
// --> pour ce bonus, passer "capture" temporairement en "reserve" pour permettre de jouer le coup.
- // FEN : castle flags + flags peach (power used?) + Mario (invisibility used? --> move notation Q??)
// "pièces" supplémentaires : bananes, bombes, champis, bonus --> + couleur ?
// (Semble mieux sans couleur => couleur spéciale indiquant que c'est pas jouable)
// (Attention: pas jouables cf. getPotentialMoves...)
return this.subTurn == 2; //&& this.firstMove.donkey or wario or bonus roi boo
}
- // king can be l or L (immobilized) --> copy-paste from Alice variant
+ static get IMMOBILIZE_CODE() {
+ return {
+ 'p': 's',
+ 'r': 'u',
+ 'n': 'o',
+ 'b': 'c',
+ 'q': 't',
+ 'k': 'l'
+ };
+ }
+
+ static get IMMOBILIZE_DECODE() {
+ return {
+ 's': 'p',
+ 'u': 'r',
+ 'o': 'n',
+ 'c': 'b',
+ 't': 'q',
+ 'l': 'k'
+ };
+ }
+
+ static get INVISIBLE_QUEEN() {
+ return 'i';
+ }
+
+ getPpath(b) {
+ let prefix = "";
+ if (
+ b[1] == V.INVISIBLE_QUEEN ||
+ Object.keys(V.IMMOBILIZE_DECODE).includes(b[1])
+ ) {
+ prefix = "Chakart/";
+ }
+ return prefix + b;
+ }
+
+ static ParseFen(fen) {
+ const fenParts = fen.split(" ");
+ return Object.assign(
+ ChessRules.ParseFen(fen),
+ { captured: fenParts[5] }
+ );
+ }
+
+ // King can be l or L (immobilized) --> similar to Alice variant
static IsGoodPosition(position) {
if (position.length == 0) return false;
const rows = position.split("/");
if (rows.length != V.size.x) return false;
- let kings = { "k": 0, "K": 0 };
+ let kings = { "k": 0, "K": 0, 'l': 0, 'L': 0 };
for (let row of rows) {
let sumElts = 0;
for (let i = 0; i < row.length; i++) {
- if (['K','k'].includes(row[i])) kings[row[i]]++;
+ if (['K','k','L','l'].includes(row[i])) kings[row[i]]++;
if (V.PIECES.includes(row[i].toLowerCase())) sumElts++;
else {
const num = parseInt(row[i]);
}
if (sumElts != V.size.y) return false;
}
- if (Object.values(kings).some(v => v != 1)) return false;
+ if (kings['k'] + kings['l'] != 1 || kings['K'] + kings['L'] != 1)
+ return false;
return true;
}
+ static IsGoodFlags(flags) {
+ // 4 for castle + 4 for Peach + Mario w, b
+ return !!flags.match(/^[a-z]{4,4}[01]{4,4}$/);
+ }
+
+ setFlags(fenflags) {
+ super.setFlags(fenflags); //castleFlags
+ this.powerFlags = {
+ w: [...Array(2)], //king can send red shell? Queen can be invisible?
+ b: [...Array(2)]
+ };
+ const flags = fenflags.substr(4); //skip first 4 letters, for castle
+ for (let c of ["w", "b"]) {
+ for (let i = 0; i < 2; i++)
+ this.pawnFlags[c][i] = flags.charAt((c == "w" ? 0 : 2) + i) == "1";
+ }
+ }
+
+ aggregateFlags() {
+ return [this.castleFlags, this.powerFlags];
+ }
+
+ disaggregateFlags(flags) {
+ this.castleFlags = flags[0];
+ this.powerFlags = flags[1];
+ }
+
+ getFen() {
+ return super.getFen() + " " + this.getCapturedFen();
+ }
+
+ getFenForRepeat() {
+ return super.getFenForRepeat() + "_" + this.getCapturedFen();
+ }
+
+ getCapturedFen() {
+ let counts = [...Array(10).fill(0)];
+ let i = 0;
+ for (let p of [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.PAWN])
+ counts[i] = this.captured["w"][p];
+ counts[5 + i] = this.captured["b"][p];
+ i++;
+ }
+ return counts.join("");
+ }
+
setOtherVariables(fen) {
super.setOtherVariables(fen);
+ const fenParsed = V.ParseFen(fen);
+ // Initialize captured pieces' counts from FEN
+ this.captured = {
+ w: {
+ [V.ROOK]: parseInt(fenParsed.captured[0]),
+ [V.KNIGHT]: parseInt(fenParsed.captured[1]),
+ [V.BISHOP]: parseInt(fenParsed.captured[2]),
+ [V.QUEEN]: parseInt(fenParsed.captured[3]),
+ [V.PAWN]: parseInt(fenParsed.captured[4]),
+ },
+ b: {
+ [V.ROOK]: parseInt(fenParsed.captured[5]),
+ [V.KNIGHT]: parseInt(fenParsed.captured[6]),
+ [V.BISHOP]: parseInt(fenParsed.captured[7]),
+ [V.QUEEN]: parseInt(fenParsed.captured[8]),
+ [V.PAWN]: parseInt(fenParsed.captured[9]),
+ }
+ };
this.subTurn = 1;
}
+ getFlagsFen() {
+ let fen = super.getFlagsFen();
+ // Add power flags
+ for (let c of ["w", "b"])
+ for (let i = 0; i < 2; i++) fen += (this.powerFlags[c][i] ? "1" : "0");
+ return fen;
+ }
+
getPotentialMovesFrom([x, y]) {
// TODO: bananes et bombes limitent les déplacements (agissent comme un mur "capturable")
// bananes jaunes et rouges ?! (agissant sur une seule couleur ?) --> mauvaise idée.
}
//Détails :
//Si une pièce pose quelque chose sur une case ça remplace ce qui y était déjà.
+ // TODO: un-immobilize my immobilized piece at the end of this turn, if any
}
getPotentialPawnMoves(sq) {
// TODO: king may also be "chomped"
super.updateCastleFlags(move, piece);
}
+ postPlay(move) {
+ super.postPlay(move);
+ if (move.vanish.length == 2 && move.appear.length == 1)
+ // Capture: update this.captured
+ this.captured[move.vanish[1].c][move.vanish[1].p]++;
+ }
+
+ postUndo(move) {
+ super.postUndo(move);
+ if (move.vanish.length == 2 && move.appear.length == 1)
+ this.captured[move.vanish[1].c][move.vanish[1].p]--;
+ }
getCurrentScore() {
if (this.kingPos[this.turn][0] < 0)
// King captured (or "chomped")
return this.turn == "w" ? "0-1" : "1-0";
- //TODO: But = capturer la princesse adverse (téléportation possible donc pas but = arriver de l'autre côté)
return '*';
}
+ static GenRandInitFen(randomness) {
+ return (
+ ChessRules.GenRandInitFen(randomness).slice(0, -2) +
+ // Add Peach + Mario flags, re-add en-passant + capture counts
+ "0000 - 0000000000"
+ );
+ }
+
getComputerMove() {
// TODO: random mover
}
+
+ getNotation(move) {
+ // invisibility used? --> move notation Q??
+
+ }
};
if (this.atLeastOneMove()) return "*";
return "1/2";
}
+
+ static GenRandInitFen(randomness) {
+ if (randomness == 0)
+ return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -";
+
+ let pieces = { w: new Array(8), b: new Array(8) };
+ for (let c of ["w", "b"]) {
+ if (c == 'b' && randomness == 1) {
+ pieces['b'] = pieces['w'];
+ break;
+ }
+
+ // Get random squares for every piece, totally freely
+ let positions = shuffle(ArrayFun.range(8));
+ const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q'];
+ const rem2 = positions[0] % 2;
+ if (rem2 == positions[1] % 2) {
+ // Fix bishops (on different colors)
+ for (let i=2; i<8; i++) {
+ if (positions[i] % 2 != rem2)
+ [positions[1], positions[i]] = [positions[i], positions[1]];
+ }
+ }
+ for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i];
+ }
+ return (
+ pieces["b"].join("") +
+ "/pppppppp/8/8/8/8/PPPPPPPP/" +
+ pieces["w"].join("").toUpperCase() +
+ // En-passant allowed, but no flags
+ " w 0 -"
+ );
+ }
};