From: Benjamin Auder Date: Tue, 19 Dec 2023 11:16:44 +0000 (+0100) Subject: update X-Git-Url: https://git.auder.net/variants/Apocalypse/scripts/doc/css/current/R.css?a=commitdiff_plain;h=3ca478329f818efdfe2e03ce72c0effa6a8b0c0b;p=xogo.git update --- diff --git a/base_rules.js b/base_rules.js index 8c7d549..ae2ca80 100644 --- a/base_rules.js +++ b/base_rules.js @@ -324,7 +324,7 @@ export default class ChessRules { // Flags part of the FEN string getFlagsFen() { - return ["w", "b"].map(c => { + return ['w', 'b'].map(c => { return this.castleFlags[c].map(x => x.toString(36)).join(""); }).join(""); } @@ -340,7 +340,7 @@ export default class ChessRules { if (o.init) return "000000000000"; return ( - ["w","b"].map(c => Object.values(this.reserve[c]).join("")).join("") + ['w', 'b'].map(c => Object.values(this.reserve[c]).join("")).join("") ); } @@ -2236,7 +2236,7 @@ export default class ChessRules { } // NOTE: arg "castleFlags" for Coregal or Twokings - updateCastleFlags(move, castleFlags) { + updateCastleFlags(move, castleFlags, king) { castleFlags = castleFlags || this.castleFlags; // If flags already off, no need to re-check: if ( @@ -2247,7 +2247,7 @@ export default class ChessRules { } // Update castling flags if start or arrive from/at rook/king locations move.appear.concat(move.vanish).forEach(psq => { - if (this.isKing(0, 0, psq.p)) + if ((!!king && psq.p == king) || this.isKing(0, 0, psq.p)) castleFlags[psq.c] = [this.size.y, this.size.y]; // NOTE: not "else if" because king can capture enemy rook... let c = ""; diff --git a/nodemon.json b/nodemon.json deleted file mode 100644 index be05234..0000000 --- a/nodemon.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "ignore": [ - "app.js", - "assets/", - "assets.zip", - "base_pieces.css", - "base_rules.js", - "common.css", - "favicon.ico", - "index.html", - "LICENSE", - "parameters.js", - "parameters.js.dist", - "pieces/", - "README.md", - "start.sh", - "stop.sh", - "utils/", - "TODO", - "variants/", - "variants.js" - ], - "watch": [ - "server.js" - ] -} diff --git a/package.json b/package.json index e1c96d5..f76813d 100644 --- a/package.json +++ b/package.json @@ -1,4 +1,5 @@ { + "main": "server.js", "dependencies": { "ws": "^7.5.3" }, diff --git a/start.sh b/start.sh index 35e6b41..53517f8 100755 --- a/start.sh +++ b/start.sh @@ -1,5 +1,5 @@ #!/bin/sh -nodemon ./server.js & +nodemon -w server.js & echo $! > .pid php -S localhost:8000 & diff --git a/utils/setupPieces.js b/utils/setupPieces.js index 94bbc73..60110cf 100644 --- a/utils/setupPieces.js +++ b/utils/setupPieces.js @@ -51,7 +51,7 @@ export const FenUtil = { else //p1 > lastP2 res[lastP2] = b["p1"]; } - } + }); } } return {fen: res, flags: flags}; diff --git a/variants.js b/variants.js index dad687f..bc77daf 100644 --- a/variants.js +++ b/variants.js @@ -34,7 +34,7 @@ const variants = [ {name: 'Clorange', desc: 'A Clockwork Orange', disp: 'Clockwork Orange'}, {name: 'Convert', desc: 'Convert enemy pieces'}, {name: 'Copycat', desc: 'Borrow powers'}, -// {name: 'Coregal', desc: 'Two royal pieces'}, + {name: 'Coregal', desc: 'Two royal pieces'}, // {name: 'Coronation', desc: 'Long live the Queen'}, {name: 'Crazyhouse', desc: 'Captures reborn'}, // {name: 'Crossing', desc: 'Cross the river'}, diff --git a/variants/Coregal/class.js b/variants/Coregal/class.js index d599a1f..15a99e2 100644 --- a/variants/Coregal/class.js +++ b/variants/Coregal/class.js @@ -1,4 +1,5 @@ import ChessRules from "/base_rules.js"; +import {FenUtil} from "/utils/setupPieces.js" export default class CoregalRules extends ChessRules { @@ -13,12 +14,62 @@ export default class CoregalRules extends ChessRules { flags: ['r', 'k', 'l'] } ); + // Re-arrange flags: king + royal queen positions are only + // useful to know ordering, and thus allowed castles. + let flags = ""; + let relPos = { 'w': {}, 'b': {} }; + for (let c of [0, 1]) { + const col = (c == 0 ? 'w' : 'b'); + let first = ""; + for (let i=4*c; i<4*(c+1); i++) { + const pos = parseInt(flags.charAt(i), 10); + const symb = s[col][pos]; + if (['k', 'l'].includes(symb)) { + if (!first) { + relPos[col][symb] = '0'; //left + first = symb; + } + else + relPos[col][symb] = '1'; //right + } + else + flags += flags.charAt(i); + } + } return { fen: s.b.join("") + "/pppppppp/8/8/8/8/PPPPPPPP/" + s.w.join("").toUpperCase(), - // TODO: re-arrange flags, use another init variable "relPos" (in o) - // (maybe after FEN parsing, easier?) - o: {flags: s.flags + s.flags} //second set for royal queen + o: { + flags: flags + flags, //duplicate: one for each royal piece + relPos: ( + relPos['w']['k'] + relPos['w']['l'] + + relPos['b']['k'] + relPos['b']['l'] + ) + } + }; + } + + getPartFen(o) { + return (Object.assign( + {"relpos": o.relPos}, + super.getPartFen(o) + )); + } + + setOtherVariables(fenParsed, pieceArray) { + +//TODO: issue, relPos is set at init but doesn't persist --> see base_rules.js line 263 +console.log(fenParsed); + super.setOtherVariables(fenParsed, pieceArray); + this.relPos = { + 'w': { + 'k': fenParsed.relpos[0], + 'l': fenParsed.relpos[1] + }, + 'b': { + 'k': fenParsed.relpos[2], + 'l': fenParsed.relpos[3] + } }; } @@ -30,22 +81,31 @@ export default class CoregalRules extends ChessRules { return res; } - // TODO: something like that indeed (+ flags to FEN) setFlags(fenflags) { this.castleFlags = { - 'k': { 'w': [...Array(4)], b: [...Array(4)] }, - 'l': { 'w': [...Array(4)], b: [...Array(4)] } + k: { + w: [0, 1].map(i => parseInt(fenflags.charAt(i), 10)), + b: [2, 3].map(i => parseInt(fenflags.charAt(i), 10)) + }, + l: { + w: [4, 5].map(i => parseInt(fenflags.charAt(i), 10)), + b: [6, 7].map(i => parseInt(fenflags.charAt(i), 10)) + } }; - for (let i = 0; i < 8; i++) { - this.castleFlags[i < 4 ? "k" : "l"][i % 4 < 2 ? "w" : "b"] = - parseInt(fenflags.charAt(i), 10); - } + } + + getFlagsFen() { + return ['k', 'l'].map(p => { + return ['w', 'b'].map(c => { + return this.castleFlags[p][c].map(x => x.toString(10)).join(""); + }).join("") + }).join(""); } isKing(x, y, p) { if (!p) p = this.getPiece(x, y); - ['k', 'l'].includes(p); //no cannibal mode + return ['k', 'l'].includes(p); //no cannibal mode } getCastleMoves([x, y]) { @@ -55,14 +115,17 @@ export default class CoregalRules extends ChessRules { // If left: small castle left, large castle right. // If right: usual situation. const finalSquares = [ - this.relPos[c][p] == "left" ? [1, 2] : [2, 3], - this.relPos[c][p] == "right" ? [6, 5] : [5, 4] + this.relPos[c][p] == '0' ? [1, 2] : [2, 3], //0 == left + this.relPos[c][p] == '1' ? [6, 5] : [5, 4] //1 == right ]; const moves = - super.getCastleMoves([x, y], finalSquares, null, this.castleFlags[p]); + super.getCastleMoves([x, y], finalSquares, null, this.castleFlags[p][c]); return moves; } - // TODO: updateFlags (just pass castleFlags arg) + updateCastleFlags(move) { + super.updateCastleFlags(move, this.castleFlags['k'], 'k'); + super.updateCastleFlags(move, this.castleFlags['l'], 'l'); + } };