From: Benjamin Auder Date: Thu, 26 Mar 2020 16:28:00 +0000 (+0100) Subject: Record chat history in live games as well X-Git-Url: https://git.auder.net/variants/Apocalypse/scripts/current/pieces/index.css?a=commitdiff_plain;h=1a0215292a1eda58217f90d59fd7cdce1dd4c07c;p=vchess.git Record chat history in live games as well --- diff --git a/client/src/utils/gameStorage.js b/client/src/utils/gameStorage.js index e26e19ab..6b4c7113 100644 --- a/client/src/utils/gameStorage.js +++ b/client/src/utils/gameStorage.js @@ -85,6 +85,8 @@ export const GameStorage = { if (obj.moveIdx < game.moves.length) return; Object.keys(obj).forEach(k => { if (k == "move") game.moves.push(obj[k]); + else if (k == "chat") game.chats.push(obj[k]); + else if (k == "delchat") game.chats = []; else game[k] = obj[k]; }); objectStore.put(game); //save updated data diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index f9bc8430..6ef161f3 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -408,16 +408,22 @@ export default { // NOTE: anonymous chats in corr games are not stored on server (TODO?) if (this.game.type == "corr" && this.st.user.id > 0) this.updateCorrGame({ chat: chat }); + else if (this.game.type == "live") { + chat.added = Date.now(); + GameStorage.update(this.gameRef, { chat: chat }); + } }, clearChat: function() { - // Nothing more to do if game is live (chats not recorded) - if (this.game.type == "corr") { - if (!!this.game.mycolor) { + if (!!this.game.mycolor) { + if (this.game.type == "corr") { ajax( "/chats", "DELETE", { data: { gid: this.game.id } } ); + } else { + // Live game + GameStorage.update(this.gameRef, { delchat: true }); } this.$set(this.game, "chats", []); } @@ -761,11 +767,17 @@ export default { } break; } - case "newchat": - this.$refs["chatcomp"].newChat(data.data); + case "newchat": { + let chat = data.data; + this.$refs["chatcomp"].newChat(chat); + if (this.game.type == "live") { + chat.added = Date.now(); + GameStorage.update(this.gameRef, { chat: chat }); + } if (!document.getElementById("modalChat").checked) document.getElementById("chatBtn").classList.add("somethingnew"); break; + } } }, updateCorrGame: function(obj, callback) { @@ -958,7 +970,10 @@ export default { return p.sid == this.st.user.sid || p.id == this.st.user.id; }); const mycolor = [undefined, "w", "b"][myIdx + 1]; //undefined for observers - if (!game.chats) game.chats = []; //live games don't have chat history + // Live games before 26/03/2020 don't have chat history. TODO: remove next line + if (!game.chats) game.chats = []; + // Sort chat messages from newest to oldest + game.chats.sort((c1, c2) => c2.added - c1.added); if (gtype == "corr") { // NOTE: clocks in seconds game.moves.sort((m1, m2) => m1.idx - m2.idx); //in case of @@ -971,10 +986,6 @@ export default { (Date.now() - game.moves[L-1].played) / 1000; } } - // Sort chat messages from newest to oldest - game.chats.sort((c1, c2) => { - return c2.added - c1.added; - }); if (myIdx >= 0 && game.score == "*" && game.chats.length > 0) { // Did a chat message arrive after my last move? let dtLastMove = 0; @@ -996,6 +1007,12 @@ export default { game.moves = game.moves.map(m => m.squares); } if (gtype == "live") { + if ( + game.chats.length > 0 && + (!game.initime || game.initime < game.chats[0].added) + ) { + document.getElementById("chatBtn").classList.add("somethingnew"); + } if (game.clocks[0] < 0) { // Game is unstarted. clock is ignored until move 2 game.clocks = [tc.mainTime, tc.mainTime]; diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 5c5dc33e..8cbbf200 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -1230,6 +1230,7 @@ export default { // Game state (including FEN): will be updated moves: [], clocks: [-1, -1], //-1 = unstarted + chats: [], score: "*" } );