From: Benjamin Auder <benjamin.auder@somewhere>
Date: Tue, 3 Nov 2020 23:30:35 +0000 (+0100)
Subject: Rollback: will not implement a simultaneous games mode
X-Git-Url: https://git.auder.net/variants/Apocalypse/scripts/current/pieces/doc/mini-custom.min.css?a=commitdiff_plain;h=50330595f8a3055e0d568289e60c16402a15d320;p=vchess.git

Rollback: will not implement a simultaneous games mode
---

diff --git a/client/src/components/ChallengeList.vue b/client/src/components/ChallengeList.vue
index 5c582631..1107b58c 100644
--- a/client/src/components/ChallengeList.vue
+++ b/client/src/components/ChallengeList.vue
@@ -15,7 +15,7 @@ div
       )
         td {{ c.vname }}
         td {{ withWho(c) }}
-        td(:class="getCadenceClass(c)") {{ c.cadence }}
+        td {{ c.cadence }}
         td(:class="getRandomnessClass(c)")
   p(v-else)
     | {{ st.tr["No challenges found :( Click on 'New game'!"] }}
@@ -66,11 +66,6 @@ export default {
       return {
         ["random-" + c.randomness]: true
       };
-    },
-    getCadenceClass: function(c) {
-      return {
-        "simultaneous": c.cadence.indexOf("/") >= 0
-      };
     }
   }
 };
@@ -87,9 +82,6 @@ tr.fromyou > td
 tr.toyou > td
   background-color: #fcd785
 
-td.simultaneous
-  background-color: purple
-
 tr > td:last-child
   &.random-0
     background-color: #FF5733
diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue
index 6570cb78..9094309b 100644
--- a/client/src/views/Game.vue
+++ b/client/src/views/Game.vue
@@ -179,15 +179,6 @@ main
 </template>
 
 <script>
-// TODO: this will be a component instead ?
-// If simultaneous games, no "rematch" button
-
-// simult : open connexion to rooms from list, in all (if I'm the "simultaneer" --> TODO: indicate sid + side [random,white, black] in challenge)
-// if I'm just one of the players (one game), just one game.
-// view "Game_s", with pug list of components Game.
-// generally only one element, unless I'm the simultaneer.
-// Add messages ?
-
 import BaseGame from "@/components/BaseGame.vue";
 import UserBio from "@/components/UserBio.vue";
 import Chat from "@/components/Chat.vue";
@@ -531,11 +522,7 @@ export default {
     },
     getGameType: function(game) {
       if (!!game.id.toString().match(/^i/)) return "import";
-      return (
-        game.cadence.indexOf("d") >= 0
-          ? "corr"
-          : (game.cadence.indexOf("/") >= 0 ? "simul" : "live")
-      );
+      return (game.cadence.indexOf("d") >= 0 ? "corr" : "live");
     },
     // Notify something after a new move (to opponent and me on MyGames page)
     notifyMyGames: function(thing, data) {
@@ -764,9 +751,9 @@ export default {
         case "newmove": {
 
 // DEBUG:
-console.log("Receive move");
-console.log(data.data);
-//moveslist not updated when receiving a move? (see in baseGame)
+//console.log("Receive move");
+//console.log(data.data);
+//moveslist not updated when receiving a move? (see in BaseGame)
 
           const movePlus = data.data;
           const movesCount = this.game.moves.length;
diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue
index 0e4d574b..0b3bb4ef 100644
--- a/client/src/views/Hall.vue
+++ b/client/src/views/Hall.vue
@@ -563,11 +563,7 @@ export default {
     // o: challenge or game
     classifyObject: function(o) {
       // No imported games here
-      return (
-        o.cadence.indexOf("d") >= 0
-          ? "corr"
-          : (o.cadence.indexOf("/") >= 0 ? "simul" : "live")
-      );
+      return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
     },
     setDisplay: function(letter, type, e) {
       this[letter + "display"] = type;
@@ -857,10 +853,6 @@ export default {
           }
           break;
         }
-        case "entersimul":
-          // TODO: confirm box accept/refuse.
-          // If accept, update seat (array in this case)
-          break;
         case "game": // Individual request
         case "newgame": {
           const game = data.data;
@@ -1225,13 +1217,6 @@ export default {
           alert(this.st.tr["Please log in to accept corr challenges"]);
           return;
         }
-        if (c.type == "simul") {
-          // Just notify that I wanna enter the simultaneous game(s)
-          // TODO: dans défi, indiquer si positions aleatoires, si tjours blancs ou noirs
-          // --> /w30 ou b1h ou juste 30 (random, sans préfixe).
-          // => message "entersimul" to c.from
-          return;
-        }
         else {
           c.accepted = true;
           await import("@/variants/" + c.vname + ".js")
@@ -1262,19 +1247,12 @@ export default {
             { data: { id: c.id } }
           );
         }
-        else if (c.type == "simul" && !!c.seat && Array.isArray(c.seat))
-          // TODO: if some players entered, start game
-          this.launchSimultaneous(c);
         this.send("deletechallenge_s", { data: { cid: c.id } });
       }
       // In all cases, the challenge is consumed:
       ArrayFun.remove(this.challenges, ch => ch.id == c.id);
     },
     // NOTE: when launching game, the challenge is already being deleted
-    // TODO: adapt for simultaneous games, or just write a new function (better)
-    launchSimultaneous: function(c) {
-      // TODO
-    },
     launchGame: function(c) {
       // White player index 0, black player index 1:
       let players =