From 4d862945c47332f13a057a6fabdd8401a476cd34 Mon Sep 17 00:00:00 2001
From: Benjamin Auder <benjamin.auder@somewhere>
Date: Thu, 11 Feb 2021 00:09:46 +0100
Subject: [PATCH] Update Convert rules

---
 client/src/translations/rules/Convert/en.pug | 17 ++++++++++++-----
 client/src/translations/rules/Convert/es.pug | 20 ++++++++++++++------
 client/src/translations/rules/Convert/fr.pug | 20 ++++++++++++++------
 3 files changed, 40 insertions(+), 17 deletions(-)

diff --git a/client/src/translations/rules/Convert/en.pug b/client/src/translations/rules/Convert/en.pug
index e92b1788..67937e8e 100644
--- a/client/src/translations/rules/Convert/en.pug
+++ b/client/src/translations/rules/Convert/en.pug
@@ -14,8 +14,12 @@ p.
 
 figure.diagram-container
   .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPPb1n/2B1N1N1/PPP2PPR/RQK5:
-  figcaption Black cannot castle because of the "check" Bxd5, Bxb7, Pxc8
+    | fen:r1bqk2r/3nn1b1/pppppppp/8/5PQ1/PPPPPNPP/1B6/RN2KB1R:
+  figcaption Black cannot castle because f8 is attacked: Qxe6, Pxd7, Nxf8
+
+p.
+  Pawns start on the third rank in an attempt to balance the game.
+  White has a large advantage otherwise, leading to a quick win.
 
 p.
   The goal is to convert the enemy king. Note that capturing a king is
@@ -23,8 +27,11 @@ p.
   check (concerning castle) even if it's impossible.
 
 figure.diagram-container
-  .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPP2n/2B1b1N1/PPn2PPR/Rrqk4:
-  figcaption Black wins from the first diagram: Bxe3, Nxc2, Pxb1=R, Qxc1, Kd1
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/ppppppp1/3P3p/P1P1N3/1P2PPPP/4K1BR/R1BQ2N1:
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/pppp1pp1/3p3p/P1P1p3/1P2PbnP/3kp1rp/R1BQ2N1:
+  figcaption.
+    Black wins for example with exd5 xe4 xg3 xh2 xg2 xf3 xe2 and finally Kd2.
 
 p If in a chain a converted piece cannot move, then you must reset the move.
diff --git a/client/src/translations/rules/Convert/es.pug b/client/src/translations/rules/Convert/es.pug
index da4030a6..6c4952b1 100644
--- a/client/src/translations/rules/Convert/es.pug
+++ b/client/src/translations/rules/Convert/es.pug
@@ -15,8 +15,14 @@ p.
 
 figure.diagram-container
   .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPPb1n/2B1N1N1/PPP2PPR/RQK5:
-  figcaption Las negras no pueden enrocar debido al "jaque" Bxd5, Bxb7, Pxc8
+    | fen:r1bqk2r/3nn1b1/pppppppp/8/5PQ1/PPPPPNPP/1B6/RN2KB1R:
+  figcaption.
+    Las negras no pueden enroque porque f8 es atacado: Qxe6, Pxd7, Nxf8
+
+p.
+  Los peones comienzan en la tercera fila: es un intento de equilibrar el
+  juego, porque las blancas tienen demasiada ventaja de lo contrario,
+  conduciendo a una rápida victoria.
 
 p.
   El objetivo es convertir al rey contrario. Tenga en cuenta que la captura
@@ -25,11 +31,13 @@ p.
   incluso si es imposible.
 
 figure.diagram-container
-  .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPP2n/2B1b1N1/PPn2PPR/Rrqk4:
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/ppppppp1/3P3p/P1P1N3/1P2PPPP/4K1BR/R1BQ2N1:
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/pppp1pp1/3p3p/P1P1p3/1P2PbnP/3kp1rp/R1BQ2N1:
   figcaption.
-    Las negras ganan desde el primer diagrama:
-    Bxe3, Nxc2, Pxb1 = R, Qxc1, Kd1
+    Las negras ganan, por ejemplo con
+    exd5 xe4 xg3 xh2 xg2 xf3 xe2 y finalmente Kd2.
 
 p.
   Si en una cadena una pieza convertida no se puede mover,
diff --git a/client/src/translations/rules/Convert/fr.pug b/client/src/translations/rules/Convert/fr.pug
index e68b13e4..5debd40e 100644
--- a/client/src/translations/rules/Convert/fr.pug
+++ b/client/src/translations/rules/Convert/fr.pug
@@ -14,8 +14,14 @@ p.
 
 figure.diagram-container
   .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPPb1n/2B1N1N1/PPP2PPR/RQK5:
-  figcaption Les noirs ne peuvent roquer à cause de l'"échec" Bxd5, Bxb7, Pxc8
+    | fen:r1bqk2r/3nn1b1/pppppppp/8/5PQ1/PPPPPNPP/1B6/RN2KB1R:
+  figcaption.
+    Les noirs ne peuvent pas roquer car f8 est attaqué : Qxe6, Pxd7, Nxf8
+
+p.
+  Les pions démarrent sur la troisième rangée : c'est une tentative
+  d'équilibrage du jeu, car les blancs ont un trop grand avantage sinon,
+  menant à une victoire rapide.
 
 p.
   L'objectif est de convertir le roi adverse. Notez qu'une capture de roi
@@ -24,11 +30,13 @@ p.
   même si c'est impossible.
 
 figure.diagram-container
-  .diagram
-    | fen:qrk2r2/pp4pp/3pp2n/2pb1p1P/2BPP2n/2B1b1N1/PPn2PPR/Rrqk4:
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/ppppppp1/3P3p/P1P1N3/1P2PPPP/4K1BR/R1BQ2N1:
+  .diagram.diag12
+    | fen:1nbr2nr/3q1kb1/pppp1pp1/3p3p/P1P1p3/1P2PbnP/3kp1rp/R1BQ2N1:
   figcaption.
-    Les noirs gagnent depuis le premier diagramme:
-    Bxe3, Nxc2, Pxb1=R, Qxc1, Kd1
+    Les noirs gagnent par exemple via
+    exd5 xe4 xg3 xh2 xg2 xf3 xe2 et finalement Kd2.
 
 p.
   Si dans une chaîne une pièce convertie ne peut pas bouger,
-- 
2.44.0