From: Benjamin Auder Date: Thu, 20 Jun 2019 15:21:41 +0000 (+0200) Subject: Update on game.clocks. Unfinished X-Git-Url: https://git.auder.net/variants/Apocalypse/scripts/current/pieces/doc/DESCRIPTION?a=commitdiff_plain;h=5b87454c515b1fbf94e2c07ba7cb0cff21f38620;p=vchess.git Update on game.clocks. Unfinished --- diff --git a/client/src/utils/datetime.js b/client/src/utils/datetime.js index 3075bffc..00e8b4b9 100644 --- a/client/src/utils/datetime.js +++ b/client/src/utils/datetime.js @@ -13,3 +13,31 @@ export function getTime(d) return zeroPad(d.getHours()) + ":" + zeroPad(d.getMinutes()) + ":" + zeroPad(d.getSeconds()); } + +function padDigits(x) +{ + if (x < 10) + return "0" + x; + return x; +} + +export function ppt(t) +{ + // "Pretty print" an amount of time given in seconds + const dayInSeconds = 60 * 60 * 24; + const hourInSeconds = 60 * 60; + const days = Math.floor(t / dayInSeconds); + const hours = Math.floor(t%dayInSeconds / hourInSeconds); + const minutes = Math.floor(t%hourInSeconds / 60); + const seconds = Math.floor(t % 60); + let res = ""; + if (days > 0) + res += days + "d "; + if (days <= 3 && hours > 0) //TODO: 3 is arbitrary + res += hours + "h "; + if (days == 0 && minutes > 0) + res += (hours > 0 ? padDigits(minutes) + "m " : minutes + ":"); + if (days == 0 && hours == 0) + res += padDigits(seconds); + return res.trim(); //remove potential last space +} diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index ab6ae7a8..d3a4bd7b 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -11,6 +11,8 @@ button(@click="abortGame") {{ st.tr["Game is too boring"] }} BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove" @gameover="gameOver") + // TODO: virtualClocks[...], not "clockState" + div Time: {{ clockState }} .button-group(v-if="game.mode!='analyze' && game.score=='*'") button(@click="offerDraw") Draw button(@click="() => abortGame()") Abort @@ -26,6 +28,7 @@ import BaseGame from "@/components/BaseGame.vue"; //import MoveList from "@/components/MoveList.vue"; import { store } from "@/store"; import { GameStorage } from "@/utils/gameStorage"; +import { ppt } from "@/utils/datetime"; export default { name: 'my-game', @@ -41,11 +44,23 @@ export default { rid: "" }, game: { }, //passed to BaseGame + virtualClocks: [ ], //initialized with true game.clocks vr: null, //"variant rules" object initialized from FEN drawOfferSent: false, //did I just ask for draw? (TODO: use for button style) people: [ ], //potential observers (TODO) }; }, + + // TODO: this method should disappear and virtualClocks already be "prettified": + // all computations are done when game.clocks are updated (see below) + computed: { + clockState: function() { + if (this.virtualClocks.length == 0) + return; //nothing to display for now + return ppt(this.virtualClocks[0]) + " - " + ppt(this.virtualClocks[1]); + }, + }, + watch: { '$route' (to, from) { if (!!to.params["id"]) @@ -55,6 +70,18 @@ export default { this.loadGame(); } }, + "game.clocks": function(newState) { + this.virtualClocks = newState; + setInterval(function() { + + // TODO: run clock of current turn, stop at 0, clearInterval in the end + // https://www.geeksforgeeks.org/create-countdown-timer-using-javascript/ + // if it was my turn, call gameOver. Otherwise just stay at 0 and wait. + if ( ...........) +//à 0, bloquer puis si mon temps : perte au temps. Sinon attendre message adversaire (il peut être offline). + + }); + }, }, created: function() { if (!!this.$route.params["id"]) @@ -311,25 +338,25 @@ export default { return obj; }, {}); // Send move ("newmove" event) to opponent(s) (if ours) - // (otherwise move.elapsed is supposed to be already transmitted) let addTime = undefined; if (move.color == this.game.mycolor) { const elapsed = Date.now() - this.game.initime; + // elapsed time is measured in milliseconds + addTime = this.game.increment - elapsed/1000; this.game.players.forEach(p => { if (p.sid != this.st.user.sid) { this.st.conn.send(JSON.stringify({ code: "newmove", target: p.sid, - move: Object.assign({}, filtered_move, {elapsed: elapsed}), + move: Object.assign({}, filtered_move, {addTime: addTime}), })); } }); - move.elapsed = elapsed; - // elapsed time is measured in milliseconds - addTime = this.game.increment - elapsed/1000; } + else + addTime = move.addTime; //supposed transmitted const myTurnNow = (this.vr.turn == this.game.mycolor); GameStorage.update(this.gameRef.id, { @@ -348,7 +375,8 @@ export default { // TODO: this update function should also work for corr games gameOver: function(score) { this.game.mode = "analyze"; - GameStorage.update({ + GameStorage.update(this.gameRef.id, + { score: score, }); },